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Elonata
Imperial Academy Amarr Empire
0
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Posted - 2014.08.01 18:21:00 -
[1] - Quote
Are there fully upgraded Minnie outposts in Providence that grant public access? |
xDunkleSeelex Padecain
Angry Angels Constructions The Kadeshi
0
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Posted - 2014.08.01 18:46:00 -
[2] - Quote
yes, there are plenty of them. |
Ezra Endashi
LightningStrikesTwice Elemental Tide
9
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Posted - 2014.08.01 19:27:00 -
[3] - Quote
What is the maximum reporcesing rate after Crius update in null stations? |
Aerie Evingod
Midwest Miners LLC
52
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Posted - 2014.08.01 20:42:00 -
[4] - Quote
Ezra Endashi wrote:What is the maximum reporcesing rate after Crius update in null stations?
86.8% |
Xuixien
The Dark Space Initiative Scary Wormhole People
1330
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Posted - 2014.08.02 06:03:00 -
[5] - Quote
Aerie Evingod wrote:Ezra Endashi wrote:What is the maximum reporcesing rate after Crius update in null stations? 86.8%
Keep in mind that at that rate you're getting more minerals than before, since they increased the mineral content of ores by over 30%.
86.8 + 30 = 116.8.
(Disclaimer: I am bad at math and am probably wrong.) Epic Space Cat |
Ezra Endashi
LightningStrikesTwice Elemental Tide
9
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Posted - 2014.08.02 07:17:00 -
[6] - Quote
Thx, but dont belive that outcome is higher than before. Think that CCP once said in blogs that resprocesing higer than 100% doesn't make sence |
trevormax
Adhocracy Incorporated Adhocracy
36
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Posted - 2014.08.02 08:35:00 -
[7] - Quote
Ezra Endashi wrote:Thx, but dont belive that outcome is higher than before. Think that CCP once said in blogs that resprocesing higer than 100% doesn't make sence
Not saying his math is right or wrong but he hasn't said you are reprocessing at more than 100%. He has said that you are processing at more than 100% of what it was before Crius. He has said you are processing at 86.8% of what you now mine.
I believe (but may be wrong since I'm not an indy math guy) if you are in a fully upgraded minmatar outpost with perfect refining skills and implants you can now get more than what you used to get before Crius. |
Qoi
Exert Force
59
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Posted - 2014.08.02 10:46:00 -
[8] - Quote
Xuixien wrote:Aerie Evingod wrote:Ezra Endashi wrote:What is the maximum reporcesing rate after Crius update in null stations? 86.8% Keep in mind that at that rate you're getting more minerals than before, since they increased the mineral content of ores by over 30%. 86.8 + 30 = 116.8. (Disclaimer: I am bad at math and am probably wrong.)
The mineral output was increased so that the new theoretical maximum reprocessing rate in a highsec station (72.36%) gives approximately the same as 100% did before.
72.36% * new mineral content = 100.00% * old mineral content | Divide by 72.36% new mineral content = old mineral content / 72.36% | Multiply by 86.83% 86.83% * new mineral content = old mineral content * 86.83% / 72.36% = old mineral content * 120% So you can get 20% more.
Of course the much easier way to get to the same conclusion is to divide the best null sec base rate (60%) by the best high sec station base rate (50%):
60%/50% = 120% Furthermore, i respectfully request these forums to be upgraded to support preformatted text. |
Xuixien
The Dark Space Initiative Scary Wormhole People
1337
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Posted - 2014.08.02 16:52:00 -
[9] - Quote
Qoi wrote:
Of course the much easier way to get to the same conclusion is to divide the best null sec base rate (60%) by the best high sec station base rate (50%):
60%/50% = 120%
Why?
Epic Space Cat |
Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3625
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Posted - 2014.08.02 16:59:00 -
[10] - Quote
Xuixien wrote:Qoi wrote:
Of course the much easier way to get to the same conclusion is to divide the best null sec base rate (60%) by the best high sec station base rate (50%):
60%/50% = 120%
Why?
Hypothetical ore with 100 units of mineral per refined batch:
50% station, no skills: 50 back. 60% station, no skills: 60 back.
60 is 120% of 50.
All the other benefits are just direct multipliers, and due to :math:, that means regardless of how they're applied, the end number from a 60% station is 20% higher than that of a 50% station. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
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Koenaika
Aliastra Gallente Federation
2
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Posted - 2014.08.03 03:48:00 -
[11] - Quote
Steve Ronuken wrote: All the other benefits are just direct multipliers, and due to :math:, that means regardless of how they're applied, the end number from a 60% station is 20% higher than that of a 50% station.
And you know why four plus minus one plus ten is fourteen minus one? Because addition is commutative, right! |
Carniflex
StarHunt Mordus Angels
270
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Posted - 2014.08.03 11:40:00 -
[12] - Quote
Koenaika wrote:Steve Ronuken wrote: All the other benefits are just direct multipliers, and due to :math:, that means regardless of how they're applied, the end number from a 60% station is 20% higher than that of a 50% station.
And you know why four plus minus one plus ten is fourteen minus one? Because addition is commutative, right!
I'm not quite following how you get from refining discussion into addition. None of the effects use +/- they are all just multiplication by some factor which is commutative in most normal scalar spaces (like EVE skill and implant effects are).
4 +1 -1 + 10 = 14 as far as I can see. Or were you thinking some kind of different :math: to get to the 14 -1 result ? Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |
Korporaal Paling
The Warp Core Stabilizers Tactical Narcotics Team
2
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Posted - 2014.08.04 14:38:00 -
[13] - Quote
Carniflex wrote:Koenaika wrote:Steve Ronuken wrote: All the other benefits are just direct multipliers, and due to :math:, that means regardless of how they're applied, the end number from a 60% station is 20% higher than that of a 50% station.
And you know why four plus minus one plus ten is fourteen minus one? Because addition is commutative, right! I'm not quite following how you get from refining discussion into addition. None of the effects use +/- they are all just multiplication by some factor which is commutative in most normal scalar spaces (like EVE skill and implant effects are). 4 +1 -1 + 10 = 14 as far as I can see. Or were you thinking some kind of different :math: to get to the 14 -1 result ?
(4) + (-1) + (10) is 13, you manage to add another one in there |
Koenaika
Aliastra Gallente Federation
2
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Posted - 2014.08.05 01:57:00 -
[14] - Quote
Culture! https://www.youtube.com/watch?v=wIWaJ0sy03g |
na'Vi Ronuken
Louis Nothing And Nobody
11
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Posted - 2014.08.05 17:38:00 -
[15] - Quote
xDunkleSeelex Padecain wrote:yes, there are plenty of them.
mind listing a couple? or do all of them allow public access? |
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