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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
Luscius Uta
95
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Posted - 2014.08.04 10:43:00 -
[391] - Quote
Look, what's here? Oh, it's another "great" idea from CCP "muhahaha I'm going to kill EVE" Fozzie!
Hey look Fozzie, this isn't going to cause more kills or traffic in W-space. People will stop using capitals to collapse wormholes and the only people dying because of this change will be random explorers.
If you want to encourage camping of WH entrances, increasing the jump-in distance a bit is okay, but it shouldn't be more than 12 km (like with gates) and it should not depend on the ship size.
Also I also hope you don't plan to make the 60 seconds aggression timer apply to wormholes (if you're going to do so, it's going to be an obvious sign that you tender to the interest of nullbears, as most of them don't even know that you can jump through a WH with a weapon flag), wormholes are not gates and PvP at wormholes is quite a bit different from PvP at gates (most obvious differences are that you can collapse a wormhole and trap the other party, and that capitals can jump though wormholes but not through gates).
Sadly, knowing Fozzie, he's probably going to ignore most feedback, thinking that all the forum rage is just a sign of the awesomeness of his idea. Eventually one day he's going to decide that having to scan down the wormholes is stupid and that worhmole entrances should show up as system-wide beacons that everyone could warp to (at least in K-space, as there's no need to make things too easy for those spoiled W-space residents). Highsec is for casuals. |
Winthorp
2465
|
Posted - 2014.08.04 10:46:00 -
[392] - Quote
Rek Seven wrote:Winthorp wrote: I have never seen half the people in this thread bitching about how this is so game breaking ever come to Wh forums to come to discuss any WH mechanics or ideas until their perfect little world of insta rolling away issues is threatened.
People don't complain about things they consider to be working reasonably well... Do you think this change will result in more activity in wormhole space (more wormhole connections, more people running sites, more people rolling) or less? Please explain your answer.
People don't complain when they think things are stale and boring either, they just leave to do other things in the game or leave the game all together. Look at current login player numbers over a week period, look at the breakup of so many groups and their major consolidation of WH groups into only a few players and tell me you think everyone is happy with the current form of WH's.
Do you really think the way WH's are at the moment are in anyway interesting and fun? (trying not to answer a question with a question but..)
Look the only thing i don't like about this change is it isn't showing any consistency in the goal direction of WH space from CCP and that concerns me that they are not being open with what they want from us.
- They leave instant sig overlay (carebear safe mode) - They come up with a 5min delay for new sigs (no carebears will stay) - Then they forget they ever mentioned the idea (back to carebear mode) - They removed sleeper API data becauseit was too powerfull (carebears get a little safer) - Now this change (clearly a PVP driven idea)
They need to be more consistent with the direction they want to take because they are not balancing it well currently.
Do you think this change will result in more activity in wormhole space (more wormhole connections, more people running sites, more people rolling) or less? [i] Please explain your answer. [/i
I think if they wanted to do something that resulted in more people in WH space they could have chosen something else entirely instead of this, i have never once said this will result in more people in Wh's. The above carebear mode changes have resulted in more people in wh space (You can't deny that)
What i have said is the current way all these players in Wh space interact with each other is stale and SAFE. The people in this thread that are trying to say its not perfectly safe to roll away hostile chains are ******* delusional. There is only very situational times that you can ever kill people rolling away a C5/6 chain on you.
I actually do feel this will lead to more fun had by WH people and more interactions, the larger groups will still roll holes like they always have with it only taking them a few minutes longer and yes the smaller groups may be more hesitant to do so but now instead of them safely picking the perfect chain whenever they want they will be forced to scan a chain they may have just rolled away because they saw a known entity in the chain.
So yes i think it will lead to less people rolling chains but maybe they shouldn't be rolling away non optimal chains and be forced to interact with other players in an MMO. If you want a safe escalation period and roll away or crit your static you should be at risk to make that happen. if you want to get your 30B or so escalation loot or replace that fleet you just lost you should have to risk more then just rolling the C5 or C6 untill you get a C2/3 HS, you should have to go down some more risky chains or be forced to risk a little more to roll that chain to get the one you want.
The way it is is too easy and too safe. Not only is it safe to roll now it is STOPPING interactions with other players by the chains you get to pick and choose at will in perfect safety at no cost.
If by your own arguments it will stop rage rolling in its tracks then won't people by that same argument be more inclined to run sites if they feel safer that less people are rolling?
You guys need to accept this is happening and you are probably too late to stop it and instead start working on ideas and iterations on how you think they could make it better TBH. |
Serendipity Lost
Repo Industries
341
|
Posted - 2014.08.04 10:52:00 -
[393] - Quote
As you work for a compromise on this I will point out the smaller corp perspective. There are 2 ranges you can pop out of a wh.
1. Inside jump range - this is were you can use mechanics, skill and what not to have a chance to fight above your weight class. The option to close wh allows a lot of interesting game play that is not based on bigger numbers winning.
2. Outside of jump range - this is where jumping through a wh for pvp becomes a more is better and will win 99 times out of 100.
So as you compromise don't try to fool yourself that 20 km is ok. It's in jump range where you can use wh mechanics or not in jump range where numbers win.
This is a small corp killer. It's not a wh killer, but little guys will get snuffed out like a discarded smoke on a sidewalk. Corp death by new jump range feature slaughter or pos spinning to avoid slaughter. You're listening to the wrong folks on this one. Seriously, if you take away the ability to use wh jump mechanics (mass and polarization) what do we have left?? |
Serendipity Lost
Repo Industries
341
|
Posted - 2014.08.04 10:54:00 -
[394] - Quote
We have numbers win as a new feature. (in case you were at a loss for what is left) |
Kalel Nimrott
1119
|
Posted - 2014.08.04 10:56:00 -
[395] - Quote
Winthorp wrote:Jack Miton wrote:Winthorp wrote:My response to this thread are not trolling at all, these are my legitimate views that this change is a move in the right direction for WH space. what 'right direction' is that? one where people don't roll holes? one where people cannot roll holes quickly in order to cycle for content? this change reduces the likelyhood of PVP, it does NOT increase it. you really think people will continue rage rolling if they need to do it in a subcap fleet? you really think people will blindly try close incoming hostile holes with caps or BSs if they spawn outside of jump range? ive killled more than a few people closing holes in all sorts of ships that were stabbed out the ass or 'safe' cos they insta roll. it isnt hard to catch these ships, making them spawn out of range will guarantee you wont catch them as they'll never leave the POS. I don't know what station you've been spinning in lately but your 'opinion' here is WAY off the mark. You really think you should have the right to safely roll away a hostile incoming Wh with perfect safety with your dread and Orca? you really think people should be able to rage roll as it stands now with only a few people active while the rest sit on TS sperging about the other games they are activily playing while those few people SAFELY rage roll? Is that how it should be? LOL You really think it should be ok that when skirmish's happen they are allowed to safely jump the subcap fleet then the dread home when the risk becomes to great for the fight they just entered into? I really do think this would increase PVP and FORCED PVP not the near perfect safety it is done with current mechanics.
I already told you that an uncontrolled variable would only lead to stagnation and the remove of people from wh space. Brasil, decime qu+¬ se siente / tener en casa a tu pap+í / Te juro, que aunque pasen los a+¦os / nunca nos vamos a olvidar / Que el Diego te gambete+¦ / que Cani te vacun+¦ / que est+ís llorando desde Italia hasta hoy |
Moo Moocow
Hard Knocks Inc.
27
|
Posted - 2014.08.04 10:57:00 -
[396] - Quote
Shogun Hogun wrote:Keith Planck wrote:I suggest a bell-curve based on mass.
Very small ships (scouts) and very large ships (capitals) would spawn close. Medium sized ships would spawn farther away (guardians have a 70km range so I'd say max distance would be 35kms)
Scouts no harder to kill: Check Capitals still somewhat safe to use on wormholes: Check Hole rolling speed not influenced: Check Heavy armor fleets don't have to worry about being too spread out: Check Kite doctrines will have the option to jump into enemy fleets: Check Hard as **** to code: Pending i like this alot
good suggestion but I think that's an acceptance of something that doesn't need changing.
I know its probably an easy change to implement and wouldn't take up much dev time,
but that dev time would be better spent elsewhere. There are threads full of better suggestions.. |
Winthorp
2465
|
Posted - 2014.08.04 10:59:00 -
[397] - Quote
Kalel Nimrott wrote:I already told you that an uncontrolled variable would only lead to stagnation and the remove of people from wh space.
I'm sorry that i don't believe your sky is falling bullshit. |
Epigene
Z3R0 Return Mining Inc. Illusion of Solitude
42
|
Posted - 2014.08.04 11:04:00 -
[398] - Quote
Assuming that this is really a feature, not a bug, I am confused of the intent. Did anyone complain about the ease of combat rolling holes? Its tedious, annoying and - to the WH noob - rather frustrating already. Having caps drop 40km off the hole appears counter-intuitive.
Someone above suggested the reversal - have caps drop right on the hole and scouts 40km out. I can see how that could actually be a decent method to break sieges, have newbs scout more in relative safety but to be honest, I don't see the need for this at all.
So, without any further information, I also vote "no".
Cynically, maybe some CCP Dev woke up one day and remembered that the game had this odd space called "wormholes". He asked around in the office but nobody knew what they were if people used them. So they decided to change something that nobody wanted in order to gauge if anyone notices.
Yes, CCP, people do live in wormhole space. We just keep our heads down to prevent you from screwing around with mechanics you don't understand.
www.splatus.wordpress.com-á |
wazp1
Twilight Souls Surely You're Joking
1
|
Posted - 2014.08.04 11:06:00 -
[399] - Quote
CCP
Since ships mass would be a factor on what distance you get ejected out of a wormhole(mass * anti gravity = ejected distance from wh), would that mean that smaller ships can jump earlier (wh gravity * mass = jump range)?
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Winthorp
2466
|
Posted - 2014.08.04 11:09:00 -
[400] - Quote
Moo Moocow wrote: but that dev time would be better spent elsewhere. There are threads full of better suggestions..
^ 100% |
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Lemonades
Viperfleet Inc. Disavowed.
61
|
Posted - 2014.08.04 11:43:00 -
[401] - Quote
Angelique Duchemin wrote:Couldn't you just use Nidhoggurs with inertia stabs and then have them warp to a cloaky scout and then warp back to the wormhole and jump?
You should be able to get an align time of about 10 seconds. Why would we want nuthuggers they're pretty useless |
Kalel Nimrott
1119
|
Posted - 2014.08.04 11:48:00 -
[402] - Quote
Winthorp wrote:Kalel Nimrott wrote:I already told you that an uncontrolled variable would only lead to stagnation and the remove of people from wh space. I'm sorry that i don't believe your sky is falling bullshit.
Quoted for later. And the sky isn't falling, just less people to play with. Brasil, decime qu+¬ se siente / tener en casa a tu pap+í / Te juro, que aunque pasen los a+¦os / nunca nos vamos a olvidar / Que el Diego te gambete+¦ / que Cani te vacun+¦ / que est+ís llorando desde Italia hasta hoy |
Asserted Invaluability
Anti Einstein-Rosen Vixens
20
|
Posted - 2014.08.04 11:48:00 -
[403] - Quote
Fozzie just needs to jump out of the closet and once and for all admit he hates WHers and W-space.
From derisory comments on the AT tournament commentary year after year to the most contentious "ideas".
I don't believe for a second that any of these are ill-thought out ideas, they are very purposefully put together to antagonise and disrupt because Null hates WH's so Fozzie obeys his masters.
What CCP always fails to remember is that Apocrypha was and still is the most popular, content creating update ever made in recent years and without that they probably wouldn't have a spoon to stir sh*t with let alone a desk to do it on.
How about you actually LISTEN to your WH community on what needs FIXING before you go and break it all again. Get rid of the damn discovery scanner, instant sigs etc.
Fozzie you're a waste of space but that doesn't mean you have to make our space a waste.
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Winthorp
2471
|
Posted - 2014.08.04 11:50:00 -
[404] - Quote
Kalel Nimrott wrote:Winthorp wrote:Kalel Nimrott wrote:I already told you that an uncontrolled variable would only lead to stagnation and the remove of people from wh space. I'm sorry that i don't believe your sky is falling bullshit. Quoted for later. And the sky isn't falling, just less people to play with.
I wish i could quote people, they have banned me from having a forum signature. |
ISK Lord
Negative Density No Response
3
|
Posted - 2014.08.04 11:52:00 -
[405] - Quote
CCP...
I really do worry you have completely lost your way. I love the game you provide us with massively but you really need to start thinking about how to keep the game fresh and fun for your member base - this is surely your aim?
I'm all for changes in W-Space, but only if that change provides more exciting content and leads to a bigger wormhole-dwelling population. This tweak wont do that I'm afraid to say and will be detrimental to wormhole life. That means less bottom line for your business as people wont log on.
This change does not create content, and I think from the comments on this thread you should understand why. If you do not, then CCP decision-makers need to actually try playing wormholes day-in and day-out for a few weeks and see how hard players work to find content for their communities. What we'd like is a simple helping hand. Help us by giving us content.
Instead of ruining rage rolling for larger groups, protecting farmers from the sword, and making it practically impossible for smaller groups to do anything safely with their assets, why not create some new content?
I don't think wormhole vets really care what that is - just give us something!!!
C7 systems with no moons and fat statics? New wormhole types to promote bigger fights? New effects that help different classes of ships? Spice up C4s? T3 Battleships with low mass? New ISK incentives in C1-C4 space?
Use your imagination please! Please stop trying to fix things that work already...
'If it aint broke don't fix it'
Instead just try to think up 'NEW' content please. That's what we all want. SOMETHING NEW.
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Rain6637
Team Evil
15561
|
Posted - 2014.08.04 11:52:00 -
[406] - Quote
Serendipity Lost wrote:As you work for a compromise on this I will point out the smaller corp perspective. There are 2 ranges you can pop out of a wh.
1. Inside jump range - this is were you can use mechanics, skill and what not to have a chance to fight above your weight class. The option to close wh allows a lot of interesting game play that is not based on bigger numbers winning.
2. Outside of jump range - this is where jumping through a wh for pvp becomes a more is better and will win 99 times out of 100.
So as you compromise don't try to fool yourself that 20 km is ok. It's in jump range where you can use wh mechanics or not in jump range where numbers win.
This is a small corp killer. It's not a wh killer, but little guys will get snuffed out like a discarded smoke on a sidewalk. Corp death by new jump range feature slaughter or pos spinning to avoid slaughter. You're listening to the wrong folks on this one. Seriously, if you take away the ability to use wh jump mechanics (mass and polarization) what do we have left?? if small ships aren't affected as much, especially if they land in the same ranges after this change, will you admit small corps with less than ten characters don't really have any business committing to capital holes? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Rek Seven
Probe Patrol Ixtab.
1652
|
Posted - 2014.08.04 12:00:00 -
[407] - Quote
Winthorp wrote: People don't complain when they think things are stale and boring either, they just leave to do other things in the game or leave the game all together. Look at current login player numbers over a week period, look at the breakup of so many groups and their major consolidation of WH groups into only a few players and tell me you think everyone is happy with the current form of WH's.
Do you really think the way WH's are at the moment are in anyway interesting and fun? (trying not to answer a question with a question but..)
If by your own arguments it will stop rage rolling in its tracks then won't people by that same argument be more inclined to run sites if they feel safer that less people are rolling? Won't they then leave their chain open for you to find them? Or bubble it up now for "safety"?
You guys need to accept this is happening and you are probably too late to stop it and instead start working on ideas and iterations on how you think they could make it better TBH.
I'm one of the people that is not happy with the lack of ccp development and the general state of wormhole space, and I'm always on the forums requesting the CCP devote more resources to get wormhole space interesting. I think this change will contribute to falling number because if there is nothing to do in your chain and you don't have the numbers to roll, you can't play the wormhole game.
Yes, perhaps people will feel safer running sites because, theoretically, there will be less hunter rolling but if they have a hostile wormhole in system that they don't want to risk rolling, they may choose to log off instead. If this happens enough, they may leave wormhole space all together.
If was only looking at this from my own selfish perspective, i would consider this a good change for bigger groups. We'll use 15 battleships and roll safer and faster than ever but what concerns me is the effect it will have on the smaller groups and the knock-on effect that will have on general activity in wormhole space.
At the end of the day i'm okay with CCP making little changes here and there but those changes should be accompanied by some fun/new features/gameplay once in a while... and i'm not talking about crap like ghost sites that are as rare as rockinghorse shite.
So yeah, bring on the change on for all i care. If this change and the lack of developer created content kills wormhole space, CCP only have themselves to blame.
+1 |
Jack Miton
Isogen 5
3570
|
Posted - 2014.08.04 12:04:00 -
[408] - Quote
Winthorp wrote:Jack Miton wrote:Winthorp wrote:Now for the rest of you risk adverse carebears to roll over like this guy... there's a difference between adding risk and adding mindless tedium. this change adds tedium, not risk. Cmon jack, yes it adds tedium but are you really going to say it adds no risk WTF? Before you were saying it adds so much risk that people would never roll holes and never pvp.... What story are you going to stick with? ok, sure, but those are the same thing. it adds risk that people wont be willing to take, which results in an overall reduction of risk take. Stuck In Here With Me:-á http://sihwm.blogspot.com.au/ Down the Pipe:-á http://downthepipe-wh.com/ |
jonnykefka
Adhocracy Incorporated Adhocracy
268
|
Posted - 2014.08.04 12:08:00 -
[409] - Quote
So, briefly, I appreciate the innovative thinking but this particular change could be very, very bad for corps like ours in particular. I'll be honest, we're on the small end for C5/C6 PvP corps, and when we go up against one of the bigger, well-organized groups (Lazerhawks, SSC, KILL, Hard Knocks), we pretty much rely on our ability to cut off the chain of reinforcements if we want to stand a chance. The longer a fight goes on, the more likely it is that we'll be massively outnumbered. This just erases that entire tool, or at least makes it a guaranteed capital loss. Corbexx said very early in the thread that it favors big groups over small and I agree, and I think that we have too many big groups (or groups that are too big) right now as it is. This essentially encourages you to have the biggest blob possible, so that you can all jump through in 50 T3s and end up close enough to the wormhole to fight.
I'm glad CCP is devoting some time and thought to wormhole mechanics but this particular change is going to make it very hard for groups like us to engage a larger corp without getting stomped every single time. Personally I like engaging bigger foes, but not when there's zero chance of taking control of the fight. |
Rain6637
Team Evil
15561
|
Posted - 2014.08.04 12:20:00 -
[410] - Quote
jonnykefka wrote:So, briefly, I appreciate the innovative thinking but this particular change could be very, very bad for corps like ours in particular. I'll be honest, we're on the small end for C5/C6 PvP corps, and when we go up against one of the bigger, well-organized groups (Lazerhawks, SSC, KILL, Hard Knocks), we pretty much rely on our ability to cut off the chain of reinforcements if we want to stand a chance. The longer a fight goes on, the more likely it is that we'll be massively outnumbered. This just erases that entire tool, or at least makes it a guaranteed capital loss. Corbexx said very early in the thread that it favors big groups over small and I agree, and I think that we have too many big groups (or groups that are too big) right now as it is. This essentially encourages you to have the biggest blob possible, so that you can all jump through in 50 T3s and end up close enough to the wormhole to fight.
I'm glad CCP is devoting some time and thought to wormhole mechanics but this particular change is going to make it very hard for groups like us to engage a larger corp without getting stomped every single time. Personally I like engaging bigger foes, but not when there's zero chance of taking control of the fight. mate if there's no bubble on the hole i can warp in a closing team with a quickness. if there is a bubble I can still manage it if i'm already on the hole. ten characters is not such a hard figure to clear... i mean, since when has a cap hole ever been a good idea for small groups? I keep hammering the cap hole angle because that's the one that will have caps jumping through it, which is what this change hits the hardest. President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
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Tiberizzle
GoonWaffe Goonswarm Federation
47
|
Posted - 2014.08.04 12:24:00 -
[411] - Quote
abloo bloo bloo
i can't pop an interceptor / interdictor out of rage-rolled nullsec connections for absolutely guaranteed zero risk zero skill tackles for my 20 man ishtar gang all day long because now i have to slowboat my archon back to the hole and s-s-someone might g-g-gank me instead
im unsubbing right now life does not go on
ps. consume urine w-space scum guzzlers |
Edgar Strangelove
Adhocracy Incorporated Adhocracy
8
|
Posted - 2014.08.04 12:25:00 -
[412] - Quote
CCP, congratulations. This proposed change sent me from zero to awake faster than any caffeine or alarm clock ever has. No, seriously, someone actually woke me up to tell me to read this thread. It's that dire.
It sure seems contrary to a fundamental property of wormholes: the part where you have a polarity timer rather than a combat timer and everyone spawns within jump range. I am having an awfully hard time thinking of the fun this could create and am immediately thinking of headaches. The ability to quickly crash wormholes has influenced how wormhole space has developed from the beginning. The ability to warp our own environment within reason, to be able to use our own terrain to deal with a fleet with superior numbers or to trap a fleet away from its reinforcements, all of these things have been there from the beginning and have dictated an awful lot. |
Rain6637
Team Evil
15561
|
Posted - 2014.08.04 12:30:00 -
[413] - Quote
Rek Seven wrote:I think this change will contribute to falling number because if there is nothing to do in your chain and you don't have the numbers to roll, you can't play the wormhole game. Yes, perhaps people will feel safer running sites because, theoretically, there will be less hunter rolling but if they have a hostile wormhole in system that they don't want to risk rolling, they may choose to log off instead. If this happens enough, they may leave wormhole space all together. if a wormhole corp's numbers are low, there's going to be more to farm in the wormhole. this imaginary group of players who can't scout themselves while closing holes... are they patient enough to last in EVE anyway? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Iksobarg
Narwhals Ate My Duck. Narwhals Ate My Duck
1
|
Posted - 2014.08.04 12:31:00 -
[414] - Quote
Cap macrojumpdrive anyone?? |
Sweetsthehooker Zateki
Cloaked Goof Cascade Imminent
12
|
Posted - 2014.08.04 12:35:00 -
[415] - Quote
Posting in a terrible update thread |
Rek Seven
Probe Patrol Ixtab.
1652
|
Posted - 2014.08.04 12:38:00 -
[416] - Quote
Rain6637 wrote:Rek Seven wrote:I think this change will contribute to falling number because if there is nothing to do in your chain and you don't have the numbers to roll, you can't play the wormhole game. Yes, perhaps people will feel safer running sites because, theoretically, there will be less hunter rolling but if they have a hostile wormhole in system that they don't want to risk rolling, they may choose to log off instead. If this happens enough, they may leave wormhole space all together. if a wormhole corp's numbers are low, there's going to be more to farm in the wormhole. this imaginary group of players who can't scout themselves while closing holes... are they patient enough to last in EVE anyway?
I'm not really concerned with farming but some of our members in quiet time zones roll our c5 static in search of low class wormholes to farm. They will not be able to do that after the change so they will probably quit.
I don't believe eve should be designed to only accommodate one playstyle but as you refute the existence of small/inexperienced corps, there's no point me commenting if you are right for eve or not. +1 |
Rain6637
Team Evil
15563
|
Posted - 2014.08.04 12:41:00 -
[417] - Quote
if there's no PVP then make ISK? President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
Rek Seven
Probe Patrol Ixtab.
1652
|
Posted - 2014.08.04 12:44:00 -
[418] - Quote
I log off if there is no PVP. That's just me though. +1 |
AssassinationsdoneWrong
The Nexus 7's
225
|
Posted - 2014.08.04 12:47:00 -
[419] - Quote
Tiberizzle wrote:abloo bloo bloo
i can't pop an interceptor / interdictor out of rage-rolled nullsec connections for absolutely guaranteed zero risk zero skill tackles for my 20 man ishtar gang all day long because now i have to slowboat my archon back to the hole and s-s-someone might g-g-gank me instead
im unsubbing right now life does not go on
ps. consume urine w-space scum guzzlers
Spoken like a true Goon (True Goon in this example = average mental age 12, still obsessed with s-*** guzzling etc)
The fact that you're truly all scared of WH's is exactly why they shouldn't be changed. Somewhere you guys can never successfully be in eve is a good place and should be left untouched. Experienced WH pilots one to one will generally outsmart, outfly and outpunch the average Goon pilot by 2:1 simply because we have actually got L5 skills in our queue, fly our own ships without pressing orbit, assign and afking to stroke ourselves to pictures of Mittens. The fact that your archons only come in packs of 50's and you all sit there doing nothing is not our fault.
Elsewhere crying you perhaps should be hmmmm?
The Nexus 7's
What we fall short of in numbers we more than make up for in stupidity |
Neckbeard Nolyfe
Federal Navy Academy Gallente Federation
9
|
Posted - 2014.08.04 12:49:00 -
[420] - Quote
Rain6637 wrote:if there's no PVP then make ISK?
Stop posting.
Thanks, you did everyone a favor. |
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