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Fideria
Carebears on Fire
0
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Posted - 2014.08.05 15:58:00 -
[1] - Quote
I'm trying to enhance my current calculations regarding profit/loss for our corporate operations, and one of this things that I'm waffling over is calculating profit and loss from manufacturing operations.
As I see it, I need to include the following factors Profit/Loss = Sale Price - (material cost + fees + broker costs + sales tax + misc costs[i.e. transport costs, etc]).
That works, but my profit calculations aren't lining up with the realized profits as closely as I think they should, which brings me to my quesions.
1. Are there any factors I am missing in the above? Note that fees is a general catch all for things like manufacturing line costs. What I am more concerned with is something less than obvious I may be overlooking.
2. I am currently using a average inventory pricing method for my raw materials (so for example, if I buy 1,000 units at 100 ISK and 500 units at 150 ISK, the cost per unit works out to be 116.67 ISK), and a FIFO inventory tracking methodology. Is this going to cause me issues later, or is it adequate as long as I keep good records on what's being used?
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Velicitia
Arma Artificer
2472
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Posted - 2014.08.05 16:14:00 -
[2] - Quote
1. could be that you're not taking standings into account on taxes ... or selling lower/higher than what your "sale price" is in the game.
2. that works, but it gets ugly. I find that it's easier to just call it all some price that is both reasonable, and realistic on the market (e.g. 6 ISK / unit of trit) -- if I can buy for less I obviously do ... but it allows for me not having to screw around with changing the prices every day to make sure that what I'm building is still profitable. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Fideria
Carebears on Fire
0
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Posted - 2014.08.05 16:58:00 -
[3] - Quote
Velicitia wrote:1. could be that you're not taking standings into account on taxes ... or selling lower/higher than what your "sale price" is in the game.
2. that works, but it gets ugly. I find that it's easier to just call it all some price that is both reasonable, and realistic on the market (e.g. 6 ISK / unit of trit) -- if I can buy for less I obviously do ... but it allows for me not having to screw around with changing the prices every day to make sure that what I'm building is still profitable.
Thanks for the response. I appreciate the guidance. |
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