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Darwinia
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Posted - 2006.07.13 06:38:00 -
[1]
Sugestions time! (what were you all thinking again)
Something EVE really lacks is a good grouping-assist system.
Using assist modules is very hard in EVE. You have to lock a friendly ship and activate a module on it. This is VERY prone to errors, especially in a frenetic battle/lag situation. The fact that the target ship auto locks you back doesn't help any.
Several ways this can be corrected (some ideas are mine, some have been writen many times on the forums, but are worth repeating):
- 0 locking time for gang members Probably the easiest fix for CCP, but also the one that adresses the least problems
- 'friendly' lock A lock system that is independent from the hostile lock system. You can only lock ships this way from the group window. 0 locking time. Locked ship doesn't get a yellow indicator on the overview and doesn't lock back. You can only activate non-agression modules on a friendly lock.. so you can't activate weapons on it by mistake.
- no lock for friendly modules Why not. Just click on the gang member and on the repairer and there you go. You have the information about his status in the gang window already anyway.
- a separate gang window you can move around and resize as needed Please. With 'target his targets' and 'target ships targeting him' options.
- separate color for gang leader in gang chat also not my idea, but damn useful
- 'taunt' modules Yes, I know.. but since you can't put your ship between enemy fire and the ship you want to protect (although that would be VERY cool), these are the only option. This module would remove all target locks from the target ship and redirect them on you. And give you a 1000% signature increase for a few seconds. Something like a super sized flare.
------------------------ I don't believe in sigs. |
DigitalCommunist
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Posted - 2006.07.13 06:46:00 -
[2]
Theres nothing wrong with the way remote assistance works. The reason it sucks relates to combat duration. Even if you had zero lock time it wouldn't mean anything. I can put triple sensor boosters on a battleship or logistics cruiser and they'll still die just the same.
Oh, and there is already taunting tools - wcs, cloak, instas. What you refer to reminds me of mob aggro spells, and I'm not sure if I should laugh or punch you in the liver for that.
Purchasing Complex Fullerene Shards, contact me ingame. |
Gariuys
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Posted - 2006.07.13 07:14:00 -
[3]
Punching in the liver sounds good.
Digital is right IMO, combat duration needs to increase, and presto support becomes a lot more viable.
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Boonaki
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Posted - 2006.07.13 07:19:00 -
[4]
Have to agree with DC.
Although I'd like to see remote reps changed to precentage area effect mod.
Example, carrier activates 1 capital shield xfer with 2 ships in gang, Ship A is at 25% shields, ship B is at 75% shields. Ship A gets 75% of the shield xfer, the other ship gets 25%. If there's any left over it can bleads over to other ships (in the case that ship A is a frigate and ship B is a dread)
Fear the Ibis of doom! |
Earthan
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Posted - 2006.07.13 07:55:00 -
[5]
Agreed DC , another place where the ridicuols short lasting of combat ruins it.
When oh when will we at least hear some ideas to make it last longer? - Grey Council military officer. Grey Council forums Norad charta |
Earthan
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Posted - 2006.07.13 08:06:00 -
[6]
I think only way to solve all this and keep it balanced is to intorduce some mechanisms that would diminish returns on focused fire - Grey Council military officer. Grey Council forums Norad charta |
Mirasta
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Posted - 2006.07.13 08:13:00 -
[7]
Quote: - 'taunt' modules Yes, I know.. but since you can't put your ship between enemy fire and the ship you want to protect (although that would be VERY cool), these are the only option. This module would remove all target locks from the target ship and redirect them on you. And give you a 1000% signature increase for a few seconds. Something like a super sized flare.
This is a caldari specialisation. The scorpion as its sometimes reffered, but more often than not called primary.
Speaking seriously, there would need to be a huge ammount of healers in fleet to help a ship survive Vs the first burst of damage from a sniper fleet. The only place i can see a 'healer' is in small gangs but then the ships that specialise it are usually too impractical for this role really when there are other more usfull ships to be included in a small gang.
I would like to see the Bantam and such to be the first entry level T2 frigs and beable to forfill the small gang assist role in a more usefull and cheaper way, that practicle for the gang sizes there usefull for.
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