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Author |
Thread Statistics | Show CCP posts - 6 post(s) |
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CCP Fozzie
C C P C C P Alliance
10881
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Posted - 2014.08.06 12:56:00 -
[1] - Quote
Reserved for later. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Viscis Breeze
No Vacancies
38
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Posted - 2014.08.06 14:31:00 -
[2] - Quote
:o Recruitment: http://bit.ly/1r4G5Pv Website: http://www.no-vacancies.net/ Channel: No Vacancies
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Phoenix Jones
Isogen 5
556
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Posted - 2014.08.06 14:36:00 -
[3] - Quote
Ok there are some scary stuff and some good stuff.
The Nos effect in Pulsars is crazy. I'm not sure if it is a good thing or a bad thing.
I'm sure the Wolf Rayet people will feel a bit sad, but I get the concern.
Black Hole Missile system. That would make alot of Caldari players happy.
Still need to digest. Yaay!!!! |
SwagYolo420
Perkone Caldari State
15
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Posted - 2014.08.06 14:37:00 -
[4] - Quote
With black holes it still takes ages to get into warp with anything that is plated or a captial vessel - especially since webbing it into warp is nerfed.
Wormhole environments are already overtanked as it is - do you really have to hand out free erebus bonuses + LG slave set to anyone in a c5/6 WR? |
tgl3
Red Federation RvB - RED Federation
514
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Posted - 2014.08.06 14:40:00 -
[5] - Quote
Initial lookover looks great. Wolf rayet change matches pulsar shield bonus now, so I can see the reasoning there too. Nothing majorly worrying from this, will update if I find anything. Member of the EVE Blog Pack - Through Newb Eyes
Twitter - TG_3 |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
688
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Posted - 2014.08.06 14:46:00 -
[6] - Quote
I do like that webs are nerfed in black holes, makes it a place to be if you hate dread blapping. |
Ammzi
Love Squad Pasta Syndicate
1823
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Posted - 2014.08.06 14:48:00 -
[7] - Quote
Will you be increasing bomb HP in those wormholes to compensate for the extra damage? |
Mellifluous Hyperion
Sky Fighters
0
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Posted - 2014.08.06 15:05:00 -
[8] - Quote
I'm looking forward to black holes being decent for something now. |
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CCP Fozzie
C C P C C P Alliance
10900
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Posted - 2014.08.06 15:05:00 -
[9] - Quote
Ammzi wrote:Will you be increasing bomb HP in those wormholes to compensate for the extra damage?
Nope. Instead of allowing significantly more powerful bomb waves, it allows you to do the same damage with fewer characters. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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epicurus ataraxia
Lazerhawks
902
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Posted - 2014.08.06 15:07:00 -
[10] - Quote
Will you be modifying sleeper abilities to take account of these changes? As I can forsee some of the changes, for example cap effects, will make things somewhat gamebreaking if you do not.
The PvP side may be interesting and favour the brave, the PvE side does not let us modify behavior to outwit the enemy, just work around difficuilties if that is even possible.
I need to look deeper before coming to an opinion, but have you considered the sleeper position and effects here? There is one EvE. Many people. Many lifestyles. WE are EvE |
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Phoenix Jones
Isogen 5
557
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Posted - 2014.08.06 15:11:00 -
[11] - Quote
epicurus ataraxia wrote:Will you be modifying sleeper abilities to take account of these changes? As I can forsee some of the changes, for example cap effects, will make things somewhat gamebreaking if you do not.
The PvP side may be interesting and favour the brave, the PvE side does not let us modify behavior to outwit the enemy, just work around difficuilties if that is even possible.
Lord Would Escalations revert to nothing but 4 bomb runs?
This whole thread is going in the right direction, but this definitely needs some more "feedback"
I will say this. Someone tried to bomb me on a wormhole once and I just chucked.
If this goes in.. I'll be chuckling a little less.
With that Said. CCP. The main issue people are going to look at is Bomb Damage. Getting away from Bombers was also a reason people left Nullsec.
You threaten to reintroduce them into wormhole space.
This would potentially make an eviction of anybody in this space nearly impossible (as they could potentially bomb your entire fleet with 3 to 4 bombers off the field). This would also threaten to make pos removal incredibly easy if you could just bomb/encap modules.
Don't underestimate the capability of people to just multibox 7 bombers at once. Its done widely in Nullsec, not so much in Wormhole Space.
I think introducing that into wormhole space might be a bad idea. Yaay!!!! |
Ancalanna Hareka
EVE University Ivy League
1
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Posted - 2014.08.06 15:14:00 -
[12] - Quote
I especially like the heightened (3x) small weapon damage bonus for the new Wolf-Rayet and the black hole "speedy PVP". Maybe it will lead to assault frigate / destroyer PVP gangs and maybe assault frigate / destroyer farming.
Question: Do light scout drones (e.g. Hobgoblin II's) and rapid light missile launchers qualify as small weapons systems? If RLMLs qualify, I could see a lot of armor-tanked RLML Scythe Fleet Issues being used to instablap the AF gangs or deal absurd amounts of damage in a short time, reducing Wolf-Rayets to RLML gangs. |
Rek Seven
Probe Patrol Ixtab.
1678
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Posted - 2014.08.06 15:17:00 -
[13] - Quote
+1
Seems okay. However, if you want us to use specific ships to fight under specific system effects, you are going to have to consider allowing clone swapping. +1 |
forsot
Resurrection Ventures Un.Bound
20
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Posted - 2014.08.06 15:19:00 -
[14] - Quote
Does this mean local armor tanking on capitals will finally see a buff. Currently comparable armor and shield fit dreads in a wolf-rayet tank similar amounts while the shield fit dread is just as good cap life and can put out twice the damage. |
Gorski Car
ElitistOps Pandemic Legion
306
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Posted - 2014.08.06 15:20:00 -
[15] - Quote
Does the wolf rayet small weapon damage bonus apply to rapid light missiles? #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
744
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Posted - 2014.08.06 15:21:00 -
[16] - Quote
Gorski Car wrote:Does the wolf rayet small weapon damage bonus apply to rapid light missiles?
pls no |
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CCP Fozzie
C C P C C P Alliance
10901
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Posted - 2014.08.06 15:22:00 -
[17] - Quote
Gorski Car wrote:Does the wolf rayet small weapon damage bonus apply to rapid light missiles?
Yes, since it applies to the light missiles themselves. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Blobskillz McBlub
Manson Family Advent of Fate
13
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Posted - 2014.08.06 15:22:00 -
[18] - Quote
Ancalanna Hareka wrote:I especially like the heightened (3x) small weapon damage bonus for the new Wolf-Rayet and the black hole "speedy PVP". Maybe it will lead to assault frigate / destroyer PVP gangs and maybe assault frigate / destroyer farming.
Question: Do light scout drones (e.g. Hobgoblin II's) and rapid light missile launchers qualify as small weapons systems? If RLMLs qualify, I could see a lot of armor-tanked RLML Scythe Fleet Issues being used to instablap the AF gangs or deal absurd amounts of damage in a short time, reducing Wolf-Rayets to RLML gangs.
RLML's are cruiser size so no. |
WoAz
Dark Mason Society
10
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Posted - 2014.08.06 15:24:00 -
[19] - Quote
The web effect will make it more difficult to run cap escalations in black holes, but the kitey missile bonuses look like a nice buff for both C1-C4 PvP and PvE. |
forsot
Resurrection Ventures Un.Bound
20
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Posted - 2014.08.06 15:27:00 -
[20] - Quote
Gorski Car wrote:Does the wolf rayet small weapon damage bonus apply to rapid light missiles? cerbs and Orthrus can get around 1k dps front loaded currently i await this change with glee. |
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TrouserDeagle
Beyond Divinity Inc Shadow Cartel
744
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Posted - 2014.08.06 15:29:00 -
[21] - Quote
CCP Fozzie wrote:Gorski Car wrote:Does the wolf rayet small weapon damage bonus apply to rapid light missiles? Yes, since it applies to the light missiles themselves.
unsubbing all accounts and killing myself |
Gorski Car
ElitistOps Pandemic Legion
306
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Posted - 2014.08.06 15:32:00 -
[22] - Quote
TrouserDeagle wrote:CCP Fozzie wrote:Gorski Car wrote:Does the wolf rayet small weapon damage bonus apply to rapid light missiles? Yes, since it applies to the light missiles themselves. unsubbing all accounts and killing myself
The day nothing of value was lost. #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
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DirtyJob
High Voltage Industries Ash Alliance
1
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Posted - 2014.08.06 15:38:00 -
[23] - Quote
Looks good. Easier to kill carrier's capacitor in Pulsar.
Little shame in wolf-rayet resist changes but nothing I cannot live with. Maybe there will be less stalemate with dps.
Black hole is good.
Red Giant sound exciting. Dunno how often we will be able to use that bonus but still there will be an option. |
Torval Shank
Hidden Agenda Deep Space Engineering
7
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Posted - 2014.08.06 15:41:00 -
[24] - Quote
DirtyJob wrote:Easier to kill carrier's capacitor in Pulsar.
From a PvP perspective, yeah, that'll be pretty cool. But I think that it'll eliminate capital escalations in Pulsars. It was already pretty borderline, and if the sleeper neuts get an 86% bonus, I don't think you'll often be able to find a capital fleet in a site inside Pulsars anymore. It just won't be doable. |
forsot
Resurrection Ventures Un.Bound
20
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Posted - 2014.08.06 15:43:00 -
[25] - Quote
Torval Shank wrote:DirtyJob wrote:Easier to kill carrier's capacitor in Pulsar.
From a PvP perspective, yeah, that'll be pretty cool. But I think that it'll eliminate capital escalations in Pulsars. It was already pretty borderline, and if the sleeper neuts get an 86% bonus, I don't think you'll often be able to find a capital fleet in a site inside Pulsars anymore. It just won't be doable.
sleepers haven't revived buffs from systems in years why would they now?
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DirtyJob
High Voltage Industries Ash Alliance
1
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Posted - 2014.08.06 15:47:00 -
[26] - Quote
Torval Shank wrote:
From a PvP perspective, yeah, that'll be pretty cool. But I think that it'll eliminate capital escalations in Pulsars. It was already pretty borderline, and if the sleeper neuts get an 86% bonus, I don't think you'll often be able to find a capital fleet in a site inside Pulsars anymore. It just won't be doable.
If ccp won't make stealth change NPC don't recieve bonuses from WH. If they did ppl would probably start ratting C5 in AFs or die in flames. |
Kennesaw Breach
Z3R0 Return Mining Inc. Illusion of Solitude
52
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Posted - 2014.08.06 15:48:00 -
[27] - Quote
I really enjoyed the metrics comparing activity in the various special effect holes. One thing missing, though, was the no-effect holes. Would it be possible to release the same metrics but including no-effect holes?
All in all, I'm in favor of the changes. I've lived in Cataclysmic Variable systems before and loved being in a RR gang there. It would also be nice to have Black Hole systems actually viable. |
Torval Shank
Hidden Agenda Deep Space Engineering
7
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Posted - 2014.08.06 15:48:00 -
[28] - Quote
forsot wrote: sleepers haven't revived buffs from systems in years why would they now?
I've seen it said both ways; that some buffs affect the sleepers and that some do not. Not sure which is true in this case.
Can we get a dev comment on this; will neut bonuses in Pulsars also apply to Sleeper neuts?
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Demerlis
Blue-Fire
12
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Posted - 2014.08.06 15:51:00 -
[29] - Quote
I don't think the sleeper neuts will get the effect bonus in a pulsar will they? It's not like sleepers receive other bonus' like DPS in magnetars.
Anyway, can red giants also get a small bonus to bomb explosion radius? The bonus to damage is nice but one of the main reasons bombs are rarely used to begin with isn't that they don't do enough damage it's that wormhole meta favours small ships which mitigate most of the damage anyway. |
Daoden
The Scope Gallente Federation
83
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Posted - 2014.08.06 15:51:00 -
[30] - Quote
Looks good overall, though I'm a little concerned about a Pulsar now increasing how fast your regen cap as well as being able to increase neut strength. Part of what made neuts what they are is that they take a lot of cap, now in a pulsar it does seem like it may be giving to much of an advantage to them. |
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