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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
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CCP Fozzie
C C P C C P Alliance
10881
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Posted - 2014.08.06 12:56:00 -
[1] - Quote
Reserved for later. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Retar Aveymone
GoonWaffe Goonswarm Federation
652
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Posted - 2014.08.06 14:32:00 -
[2] - Quote
Why not add these to nullsec->nullsec as well? |
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CCP Fozzie
C C P C C P Alliance
10889
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Posted - 2014.08.06 14:37:00 -
[3] - Quote
Retar Aveymone wrote:Why not add these to nullsec->nullsec as well? Depending on how these are received once we release them in wormholes, we'll consider adding them elsewhere. The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships. I think both are good ideas but we'll start them off as WH exclusive and consider expansion from there. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Phoenix Jones
Isogen 5
556
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Posted - 2014.08.06 14:41:00 -
[4] - Quote
Trying to make frigates more viable in wormhole space. I'm ok with that.
Dunno how viable or how widely used they will be. But basically having a perma connection for 16 hours which frigates and scouts can enter...
I don't inherently object to that. The issue I see isn't the frigate, its the interdictor.
You might want to look at its bubble mechanic and consider doing a balance pass on the heavy interdictor.
Other than that. May add fights, may not. Yaay!!!! |
naed21
The Dark Space Initiative Scary Wormhole People
21
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Posted - 2014.08.06 14:51:00 -
[5] - Quote
Sounds like fun, however i'd be nice to be able to change out clones so we can take advantage of these "encouraged frigate roams" without worrying about losing pirate implants constantly.
Any word in that regard? I know people have talked about letting the rorqual do clone swapping. |
You're Mum
Temnava Legion No Holes Barred
25
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Posted - 2014.08.06 14:59:00 -
[6] - Quote
Most people that live in WH space have very expensive implants in their heads, these people are not going to want to jump into a ship that costs 100x less than one of their implants to risk it on a null blob.
Sort out clone swapping within a WH (new module to store different clones possibly) so that people can jump into a clean clone and not have to worry about their implants, until then I donGÇÖt think you will see the massive numbers of WH based frig roams you are looking for.
CCPGÇÖs song: 99 little bugs in the code, 99 little bugs, you take one down patch it around, 127 little bugs in the code
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ExookiZ
The Dark Space Initiative Scary Wormhole People
271
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Posted - 2014.08.06 15:03:00 -
[7] - Quote
can you explain your reasoning in "frigate" only? I just dont see this doing anything. Up in classes where people have capitals youd need a extremely large blob to even bother anyone The Wormhole Kid |
Phoenix Jones
Isogen 5
556
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Posted - 2014.08.06 15:04:00 -
[8] - Quote
You're Mum wrote:Most people that live in WH space have very expensive implants in their heads, these people are not going to want to jump into a ship that costs 100x less than one of their implants to risk it on a null blob.
Sort out clone swapping within a WH (new module to store different clones possibly) so that people can jump into a clean clone and not have to worry about their implants, until then I donGÇÖt think you will see the massive numbers of WH based frig roams you are looking for.
This by 100. Yaay!!!! |
Phoenix Jones
Isogen 5
556
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Posted - 2014.08.06 15:06:00 -
[9] - Quote
ExookiZ wrote:can you explain your reasoning in "frigate" only? I just dont see this doing anything. Up in classes where people have capitals youd need a extremely large blob to even bother anyone
Well this means that people cannot totally collapse wormholes without getting someone running into them. Planting scouts become a bit easier, and finding middle of the road fights become more viable.
You "technically" should run into more frigate/destroyer gangs in wormhole space.
I don't see this as being a way to go in and destroy capitals, but a way of creating more logistical movement in wormhole space itself (you can kill lower non-capital stuff ya know).
Yaay!!!! |
Jaro Essa
Dahkur Forge
12
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Posted - 2014.08.06 15:07:00 -
[10] - Quote
CCP Fozzie wrote:The CSM has also requested that we consider adding them as HS-WH connections in the future to encourage newer players to dip their toes into WH space with cheap ships. Connections from quiet parts of highsec to C1 or C2 holes are pretty abundant as it is. Anecdotally (my own experience and based on what one hears in the Rookie Help channel) new players typically die early in their w-space adventures because they warped to a site and didn't know about sleepers, or because they were blapped in a volley or two by someone in a T3.
Keeping the new small ship holes w-w only won't make entering w-space from highsec any less dangerous, but it will mean that hostile players are more likely to be in smaller ships that newer players won't die instantly to. |
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You're Mum
Temnava Legion No Holes Barred
27
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Posted - 2014.08.06 15:07:00 -
[11] - Quote
added bonus of a module to store different clones - dem kill mails CCPGÇÖs song: 99 little bugs in the code, 99 little bugs, you take one down patch it around, 127 little bugs in the code
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Phoenix Jones
Isogen 5
557
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Posted - 2014.08.06 15:10:00 -
[12] - Quote
IF CCP can create a pos module for clone "swapping".. this is easily a 10/10.
If they cannot, this is a 1/10. Yaay!!!! |
Lapin Poilu
Burning Equilibrium Fallen Defiance
5
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Posted - 2014.08.06 15:11:00 -
[13] - Quote
I can see how this would work. I can see a lot more pipe bomb camps being set up this way which is always fun.
Perhaps removing the polarization sickness for these wormholes would be a good move as well or have it scale with the ship size that is taken through.
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Dark Armata
Bookmark Both Sides Exit Strategy..
122
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Posted - 2014.08.06 15:11:00 -
[14] - Quote
Personally these new frigate wormholes will be more of an annoyance, with the occasional fun factor every now and then.
However I feel very sorry for low class residents.
While a fleet of frigates may not pose much of a threat to a capital escalation (except possibly in the new wolf-rayet) they will very much pose a threat to the ships/fleets capable of running sites in lower class wormholes. W-Space WAS Best Space*
*Until CCP decided W-Space should be the next null.
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Rek Seven
Probe Patrol Ixtab.
1678
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Posted - 2014.08.06 15:11:00 -
[15] - Quote
Seems like an interesting addition but i don't really see the advantage of only being able to take frigates to fight the guys you are connected to... seems like it's a case of taking a knife to a gun fight.
Fozzie, please don't ignore this comment:
naed21 wrote:Sounds like fun, however i'd be nice to be able to change out clones so we can take advantage of these "encouraged frigate roams" without worrying about losing pirate implants constantly.
Any word in that regard? I know people have talked about letting the rorqual do clone swapping.
+1 |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
744
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Posted - 2014.08.06 15:12:00 -
[16] - Quote
are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway? |
epicurus ataraxia
Lazerhawks
902
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Posted - 2014.08.06 15:19:00 -
[17] - Quote
I do like the idea of encouraging traffic and limiting these holes to sub cruiser size has value.
Did you really mean to make them Null>J space only? Really? Not good.
I have some concern of the effects on c1 and c2 residents, they may become less occupied as a result, I suggest a major increase in their opportunities for Isk generation to compensate, otherwise they will become unhealthy.
You have also now created an overwhelming need to allow the swapping of jump clones in wormhole space. Please make it possible. There is one EvE. Many people. Many lifestyles. WE are EvE |
Luminocity
The Dark Revenants PLEASE NOT VIOLENCE OUR BOATS
15
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Posted - 2014.08.06 15:22:00 -
[18] - Quote
Currently any WH system can have at most 6 WH connections at any given time (including its statics/wandering static). Will this remain as-is? Or will this new "random" wormhole supersede this limitation? |
Phoenix Jones
Isogen 5
557
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Posted - 2014.08.06 15:22:00 -
[19] - Quote
TrouserDeagle wrote:are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway?
Its a mass issue. You can reduce their mass by a huge amount. I'm pretty sure they couldn't restrict their use without having to do some funky coding to identify that it was a heavy dictor and to say "no".
Simpler solution.
Whether they'll be used more.. dunno.
Yaay!!!! |
Traiori
Adhocracy Incorporated Adhocracy
59
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Posted - 2014.08.06 15:23:00 -
[20] - Quote
Flying cheap frigates in wormspace would be nice if my pod wasn't worth twice as much as most frigates I could fly. |
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ExookiZ
The Dark Space Initiative Scary Wormhole People
274
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Posted - 2014.08.06 15:27:00 -
[21] - Quote
Phoenix Jones wrote:ExookiZ wrote:can you explain your reasoning in "frigate" only? I just dont see this doing anything. Up in classes where people have capitals youd need a extremely large blob to even bother anyone Well this means that people cannot totally collapse wormholes without getting someone running into them. Planting scouts become a bit easier, and finding middle of the road fights become more viable. You "technically" should run into more frigate/destroyer gangs in wormhole space. I don't see this as being a way to go in and destroy capitals, but a way of creating more logistical movement in wormhole space itself (you can kill lower non-capital stuff ya know). Basically they made a roaming gang of cheap ships viable. They just have to find a way to cloneswap in wormhole space and people will go do this (its fun).
Well the issue I see is that this restricts one side to frigates, while the other will still just fleet up as normal. 2 guardians and 1 proteus can easily handle 4X their numbers in small ships ( less if you bring kitsunes I suppose), but since the other side isnt forced to use just small ships they probably wont. The Wormhole Kid |
epicurus ataraxia
Lazerhawks
903
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Posted - 2014.08.06 15:28:00 -
[22] - Quote
Traiori wrote:Flying cheap frigates in wormspace would be nice if my pod wasn't worth twice as much as most frigates I could fly.
The pod issue is truly significant. Unless it is addressed this frigate idea, whilst extremely good, just will not actually happen much. There is one EvE. Many people. Many lifestyles. WE are EvE |
Phoenix Jones
Isogen 5
558
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Posted - 2014.08.06 15:30:00 -
[23] - Quote
Rek Seven wrote:Seems like an interesting addition but i don't really see the advantage of only being able to take frigates to fight the guys you are connected to... seems like it's a case of taking a knife to a gun fight. Fozzie, please don't ignore this comment: naed21 wrote:Sounds like fun, however i'd be nice to be able to change out clones so we can take advantage of these "encouraged frigate roams" without worrying about losing pirate implants constantly.
Any word in that regard? I know people have talked about letting the rorqual do clone swapping.
Would they actually commit to doing "pve" with one of these wormholes open? Its the risk they take.
It'd be interesting to see if frigates would be capable of taking on a capital escalation small gang. If not, they could find "buddies" or "backup".
You bring a knife to a gunfight, .. yup. Survive long enough for the police to come over and shoot the gunman :-)
The more I think of it, the more I like it.
There are more benefits than people realize to this.
1) Logistical frigates become viable 2) Small gangs have a new meta 3) There are holes that people can't close. Yes they can can it, bubble it, etc. With interceptors and how they work now.. well there is now a persistent danger to a group (not a HUGE persistent danger, but a persistent danger none the less). 4) If you so want, take your small gang, go run a site or two (its not isk efficient, but it is fun, while waiting for your scouts to find pew. Now this is silly, but it is an option (and you make your group a good 20 to 50 million while waiting).
Yes the last one was silly, but I do not inherently see any "bad" in this.
I see some comedy deaths happening with Marauders being solo'd by a assault frigate and a Logi Frig.
The pod issue has to be addressed.
Making a POD swapping module for a POS would do it (so the pod would become a permanent fixture in a POS. The POS Module is destroyed? All the Pods and Implants blow up too.
Think of it as a Personal Hanger Array for PODS. They can't be removed by directors, can't be destroyed externally. If you really want to make it interesting, give it CPU so that it shuts down and is not accessible when the POS is reinforced. Yaay!!!! |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
744
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Posted - 2014.08.06 15:31:00 -
[24] - Quote
Phoenix Jones wrote:TrouserDeagle wrote:are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway? Its a mass issue. You can reduce their mass by a huge amount. I'm pretty sure they couldn't restrict their use without having to do some funky coding to identify that it was a heavy dictor and to say "no". Simpler solution. Whether they'll be used more.. dunno.
simple solution would be removing the speed/agility/mass changes on hictor points and just have them disable prop mods. wtb heavy dictor rebalance, they're stupid. |
Moo Moocow
Hard Knocks Inc.
31
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Posted - 2014.08.06 15:32:00 -
[25] - Quote
I'd like a clone jumping array to swap out implants. That's well overdue. And I probably won't use the frig wormholes without it.
I'm surprised farming is being made harder between the massed based spawn distance's & the frigate wormholes.
I still think the spawn range change is bad nerf. If I liked those mechanics I'd stay in null sec.
Loving the new c4 dual static changes :D |
DirtyJob
High Voltage Industries Ash Alliance
1
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Posted - 2014.08.06 15:33:00 -
[26] - Quote
Fresh idea. I like fact that it will not outright kill smaller groups. Even if someone would drop on them they have chance to kill few agressors. |
Phoenix Jones
Isogen 5
558
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Posted - 2014.08.06 15:35:00 -
[27] - Quote
TrouserDeagle wrote:Phoenix Jones wrote:TrouserDeagle wrote:are multi-bubble heavy dictors allowed intentionally or what. is it like it makes no sense for them to be let through, but you don't want to bother messing with them because they're terrible anyway? Its a mass issue. You can reduce their mass by a huge amount. I'm pretty sure they couldn't restrict their use without having to do some funky coding to identify that it was a heavy dictor and to say "no". Simpler solution. Whether they'll be used more.. dunno. simple solution would be removing the speed/agility/mass changes on hictor points and just have them disable prop mods. wtb heavy dictor rebalance, they're stupid.
These ships are pretty widely used in closing wormholes that have a Micron amount of mass in it (aka you did your math wrong) or the variance was off by 500,000 mass.
Do Heavy Interdictors need a rebalance pass. Yes.
Not the thread to discuss their balance though.
I'm ok with them coming as most will be fit for mega tank and no gank. Yaay!!!! |
Luminocity
The Dark Revenants PLEASE NOT VIOLENCE OUR BOATS
15
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Posted - 2014.08.06 15:35:00 -
[28] - Quote
Traiori wrote:Flying cheap frigates in wormspace would be nice if my pod wasn't worth twice as much as most frigates I could fly. +1 for possibility to jump-clone within the same system in W-space |
Luminocity
The Dark Revenants PLEASE NOT VIOLENCE OUR BOATS
15
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Posted - 2014.08.06 15:37:00 -
[29] - Quote
Phoenix Jones wrote:I'm ok with them coming as most will be fit for mega tank and no gank. Mobile depo?
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Stacy Lone
University of Caille Gallente Federation
2
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Posted - 2014.08.06 15:37:00 -
[30] - Quote
I'm not really sure that this change is healthy for the game over all.
Right now, WH space is the only space were new players can actually life in and have some kind of their "own" system. I came to eve early this year, after having played some hours a year before. But this time I stuck with it.
As a new player, you quickly realize that you have not many options when you want to create your own space empire or jus get your own home. You can either join a big coalition and be meaningless with your subpar skills. HERO didn't exist back then, so getting your own piece of the universe (getting sov) simply wasn't an option, even if you started with some friends. And renting isn't an option, either. New players simply can not afford rent. We don#t have carriers to rat or else. So, my friends and I (5 players using more then 10 accounts by now) decided to give W-space a try.
We are now happily living an a C2 with static high sec and C3. By now, most of us fly their t3s very well and we use our C3 static regularly to kill sleepers. We even used our last c4 connection to go into the c4 and killed sleepers there. That went smoooth, and now we are giving it a thought to try to move into a c4 with static c4. We like that c4s are more quiet then other w-space systems.
Beign new players means we don't have much money. We already lost some t3s to roams due to inexperience and failure in getting the proper intel, but we get by.
If you can not longer close your home system, then w-space will be dead for newbies. And with it EVE, excpet for high sec. Sure, you can go roaming in low sec, but you can not have a "home" there. And you will probably need to make money in high sec. Getting into null and actually occupying some space is already impossible, so w-space is the last space were even noobs can plant a flag (or a pos ar two) and have their very own space home.
But if you can not close your home anymore, then you can not do mining anymore, which is an important base income. And if you can not find wormhole connections to wormholes that have only 1 or two additional connections so that you can watch (and maybe bubble) them, then we can not go kill sleepers anymore. Because well fit destroyer/frigate gang can still hurt inexperienced players in t3s with relatively small ISK risk.
What problem does this change try to solve anyways? Wspace is already full of very healthy fights, there's no need to make it even more uncontrollable. At last not in c1-c4. Maybe c5/c6 needs to be more spiced in order to kill capital escalation fleets easier, but there is certainly no need for frigate pvp in wspace in general.
I'm very concerned that some of these changes will hurt new, low-sp player with relatively small ISK very badly, while providing no real content to the already estabished, powerful wspace residents. I can't imagine the established, rich alliances getting fun out of trashing frigs. |
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