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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Phoenix Jones
Isogen 5
559
|
Posted - 2014.08.06 15:38:00 -
[31] - Quote
Traiori wrote:Flying cheap frigates in wormspace would be nice if my pod wasn't worth twice as much as most frigates I could fly.
Twice as much?
Frigates (lets say a T1 destroyer, runs 10 million.
Pods currently 2.5 billion....
2,500,000,000 / 10,000,000.
Yea my pod is currently worth 250X more than the frigate/destroyer I would like to fly.
While I am a bit risk adverse, I'm not batsh-t stupid to do that in a T1 or even a T2 frigate in nullsec or wormhole space.
I would easily commit a 50 million isk pod though.
Cloneswap Module for PoS to make New Meta for wormhole space.
Yaay!!!! |
Phoenix Jones
Isogen 5
559
|
Posted - 2014.08.06 15:41:00 -
[32] - Quote
Luminocity wrote:Phoenix Jones wrote:I'm ok with them coming as most will be fit for mega tank and no gank. Mobile depo?
Mobile Depot + Guns + ammo + Mods+ Cap batteries
The Storage Space of the Heavy Interdictor isn't THAT much.
You would not be able to hit a frigate with a heavy interdictor anyway (less you mount small guns/missiles, which are more common than most people want to admit on dictors).
Yaay!!!! |
DirtyJob
High Voltage Industries Ash Alliance
1
|
Posted - 2014.08.06 15:44:00 -
[33] - Quote
Stacy Lone wrote: I'm very concerned that some of these changes will hurt new, low-sp player with relatively small ISK very badly, while providing no real content to the already estabished, powerful wspace residents. I can't imagine the established, rich alliances getting fun out of trashing frigs.
ohh.. of course they will have fun trashing frighs on some marauder or anything killing sleepers. But you are right that CCP needs to consider this addition. Thank Bob they put very strict limit on ship mass passing through such unlimited hole.
Maybe limit this hole to not connect to low end W-space?
Imho till it won't allow cruise it looks OK. |
Phoenix Jones
Isogen 5
559
|
Posted - 2014.08.06 15:46:00 -
[34] - Quote
ExookiZ wrote:Phoenix Jones wrote:ExookiZ wrote:can you explain your reasoning in "frigate" only? I just dont see this doing anything. Up in classes where people have capitals youd need a extremely large blob to even bother anyone Well this means that people cannot totally collapse wormholes without getting someone running into them. Planting scouts become a bit easier, and finding middle of the road fights become more viable. You "technically" should run into more frigate/destroyer gangs in wormhole space. I don't see this as being a way to go in and destroy capitals, but a way of creating more logistical movement in wormhole space itself (you can kill lower non-capital stuff ya know). Basically they made a roaming gang of cheap ships viable. They just have to find a way to cloneswap in wormhole space and people will go do this (its fun). Well the issue I see is that this restricts one side to frigates, while the other will still just fleet up as normal. 2 guardians and 1 proteus can easily handle 4X their numbers in small ships ( less if you bring kitsunes I suppose), but since the other side isnt forced to use just small ships they probably wont.
Yea you are right here. It doesn't mean you are committed to die. Just move on, harass them, etc. You can't win every engagement. They may bring 5 to 6 guardians, they may drop a carrier, they may blueball you.
You may ransom their capital or call for backup.
Hell you could potentially batphone for 100 frigates or destroyers (god 100 catalysts jumping into a wormhole fight would be comical).
I see potential. IF they come up with a way to swap clones at your pos. Yaay!!!! |
Luminocity
The Dark Revenants PLEASE NOT VIOLENCE OUR BOATS
15
|
Posted - 2014.08.06 15:48:00 -
[35] - Quote
Phoenix Jones wrote:Luminocity wrote:Phoenix Jones wrote:I'm ok with them coming as most will be fit for mega tank and no gank. Mobile depo? Mobile Depot + Guns + ammo + Mods+ Cap batteries The Storage Space of the Heavy Interdictor isn't THAT much. You would not be able to hit a frigate with a heavy interdictor anyway (less you mount small guns/missiles, which are more common than most people want to admit on dictors). You'd not be limited to a single pass so on a theoretical level you can haul in however much you want. Or have a dedicated module/ammo/whatever hauler. People are quite resourceful when it comes to taking advantage of possibilities to turn the tables to their side.
Not that effective against frigates? perhaps not. Against destroyers, much more so..
Don't get me wrong though, I'm not saying they should be barred from entering. I'm just saying they may give an unfair advantage in some cases. |
XvXTeacherVxV
Dayman Industries
98
|
Posted - 2014.08.06 15:50:00 -
[36] - Quote
CCP Fozzie wrote:Hey everyone! This thread is for all of your feedback and discussion surrounding the increase in random wormhole spawning and introduction of the new small ship wormholes that we announced in our recently released dev blog.
Fozzie, as far as I can tell all of these changes (including the other threads) are good if not great.
To address people's pod worries, it would be nice if we could use rorquals to switch pods in wormholes. Maybe when the rorqual gets updated? Can you see the rapier?: http://imgur.com/aFelCpv,GH6lqDE |
Phoenix Jones
Isogen 5
560
|
Posted - 2014.08.06 15:51:00 -
[37] - Quote
Luminocity wrote:Phoenix Jones wrote:Luminocity wrote:Phoenix Jones wrote:I'm ok with them coming as most will be fit for mega tank and no gank. Mobile depo? Mobile Depot + Guns + ammo + Mods+ Cap batteries The Storage Space of the Heavy Interdictor isn't THAT much. You would not be able to hit a frigate with a heavy interdictor anyway (less you mount small guns/missiles, which are more common than most people want to admit on dictors). You'd not be limited to a single pass so on a theoretical level you can haul in however much you want. Or have a dedicated module/ammo/whatever hauler. People are quite resourceful when it comes to taking advantage of possibilities to turn the tables to their side. Not that effective against frigates? perhaps not. Against destroyers, much more so.. Don't get me wrong though, I'm not saying they should be barred from entering. I'm just saying they may give an unfair advantage in some cases.
In this case. I think its ok. It would require testing to see what happens. This isn't something we can easily theorycraft (because we can't I see this as a decent option), because.. well its never really been done in wormhole space before.
I'm ok with trying it out. If changes have to happen they can happen, but this gives people options (I agree the heavy dictor could be looked at). Yaay!!!! |
Phoenix Jones
Isogen 5
560
|
Posted - 2014.08.06 15:53:00 -
[38] - Quote
XvXTeacherVxV wrote:CCP Fozzie wrote:Hey everyone! This thread is for all of your feedback and discussion surrounding the increase in random wormhole spawning and introduction of the new small ship wormholes that we announced in our recently released dev blog. Fozzie, as far as I can tell all of these changes (including the other threads) are good if not great. To address people's pod worries, it would be nice if we could use rorquals to switch pods in wormholes. Maybe when the rorqual gets updated?
Agreed, but there is a reason I (as well as others) have been asking for a pos module vs a rorqual.
1) the rorqual requires a pilot to operate and fly it 2) it overcomplicates the ship 3) No glorious killmail with pods in it. 4) Slower process. 5) the rorqual should be more than a pod swap ship.
A cloneswap method should be available to wormhole space so that people won't freak about about losing. Yaay!!!! |
Saisin
State War Academy Caldari State
105
|
Posted - 2014.08.06 15:56:00 -
[39] - Quote
Totally like the idea, good job!
I disagree with players stating to do something about clone jumping in WH.. Making it easier to bring high value implants in WH simply facilitates settling WHs. Now having a medical bay to respawn in a WH (after being podded) is something I can get along with as a middle ground, as long it belongs within a ship and not a structure (a T2 orca for example...) "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Phoenix Jones
Isogen 5
561
|
Posted - 2014.08.06 16:00:00 -
[40] - Quote
Saisin wrote:Totally like the idea, good job!
I disagree with players stating to do something about clone jumping in WH.. Making it easier to bring high value implants in WH simply facilitates settling WHs. Now having a medical bay to respawn in a WH (after being podded) is something I can get along with as a middle ground, as long it belongs within a manned ship and not a structure (a T2 orca for example...)
Not clone jumping, Clone Swapping.
You move to pos module, click "swap clone".
Your clone jump timer initiates.
You swap into a empty clone.
Your original "implanted clone", stays in the pos module.
No medical bays, no jumping to other systems. A simple "swap into clone". You cannot target a clone in a swap bay as a target to jump to (its basically just storage for 1 clone).
Make it so that the POS mod can hold 1 clone per person (you want multiple clones, you have to anchor multiple POS mods).
I would make this fairly expensive on powergrid and cpu.
Yaay!!!! |
|
epicurus ataraxia
Lazerhawks
910
|
Posted - 2014.08.06 16:03:00 -
[41] - Quote
Saisin wrote:Totally like the idea, good job!
I disagree with players stating to do something about clone jumping in WH.. Making it easier to bring high value implants in WH simply facilitates settling WHs. Now having a medical bay to respawn in a WH (after being podded) is something I can get along with as a middle ground, as long it belongs within a manned ship and not a structure (a T2 orca for example...)
The ONLY reason I and many other wormholers Pod people in wormholes is to ensure they cannot reship immediately, killboards, tears and other "stuff" is in the big scheme of things meaningless. Jumping and respawning in wormholes is a really really bad idea that completely changes how life takes place here, swapping clones should be the absolute limit, and is really needed as a feature.
And in case you did not read the dev blog Fozzie SPECIFICALLY said that preventing settling in wormholes was NOT a goal. There is one EvE. Many people. Many lifestyles. WE are EvE |
Verran Skarne
4 Marketeers
20
|
Posted - 2014.08.06 16:06:00 -
[42] - Quote
Stacy Lone wrote:I'm not really sure that this change is healthy for the game over all.
Right now, WH space is the only space were new players can actually life in and have some kind of their "own" system. I came to eve early this year, after having played some hours a year before. But this time I stuck with it.
As a new player, you quickly realize that you have not many options when you want to create your own space empire or jus get your own home. You can either join a big coalition and be meaningless with your subpar skills. HERO didn't exist back then, so getting your own piece of the universe (getting sov) simply wasn't an option, even if you started with some friends. And renting isn't an option, either. New players simply can not afford rent. We don#t have carriers to rat or else. So, my friends and I (5 players using more then 10 accounts by now) decided to give W-space a try.
We are now happily living an a C2 with static high sec and C3. By now, most of us fly their t3s very well and we use our C3 static regularly to kill sleepers. We even used our last c4 connection to go into the c4 and killed sleepers there. That went smoooth, and now we are giving it a thought to try to move into a c4 with static c4. We like that c4s are more quiet then other w-space systems.
Beign new players means we don't have much money. We already lost some t3s to roams due to inexperience and failure in getting the proper intel, but we get by.
If you can not longer close your home system, then w-space will be dead for newbies. And with it EVE, excpet for high sec. Sure, you can go roaming in low sec, but you can not have a "home" there. And you will probably need to make money in high sec. Getting into null and actually occupying some space is already impossible, so w-space is the last space were even noobs can plant a flag (or a pos ar two) and have their very own space home.
But if you can not close your home anymore, then you can not do mining anymore, which is an important base income. And if you can not find wormhole connections to wormholes that have only 1 or two additional connections so that you can watch (and maybe bubble) them, then we can not go kill sleepers anymore. Because well fit destroyer/frigate gang can still hurt inexperienced players in t3s with relatively small ISK risk.
What problem does this change try to solve anyways? Wspace is already full of very healthy fights, there's no need to make it even more uncontrollable. At last not in c1-c4. Maybe c5/c6 needs to be more spiced in order to kill capital escalation fleets easier, but there is certainly no need for frigate pvp in wspace in general.
I'm very concerned that some of these changes will hurt new, low-sp player with relatively small ISK very badly, while providing no real content to the already estabished, powerful wspace residents. I can't imagine the established, rich alliances getting fun out of trashing frigs.
Well said. This was how our wormhole efforts got started as well. When you have a smaller number of people trying to live in a lower-class wormhole, even a small ship just passing through is a significant threat. Not because it's going to gank you (usually), but because it'll open up your statics, which in turn means a constant stream of people poking their nose in to see where that wormhole goes to. In our C2, we actually spent more time contending with roams coming in our hi-sec static and then sitting on the wormhole and ducking back out whenever they were losing, than we did our w-space static. On the other hand, when we did get a fight on the w-space static, usually it was a lot more fun, because the hostile fleet was down for a real fight and not just interested in killing whatever they could get with no risk.
I think it's important to remember that there are a lot of small corps in wormholes that may only be able to get 4-5 people online at the same time. These folks are not just doing PvP and killing sleepers, but they're making a living out of C1-C3s. These new small/unkillable holes will really hurt the ability for those corps to operate. |
Longinius Spear
Semper Ubi Sub Ubi
284
|
Posted - 2014.08.06 16:14:00 -
[43] - Quote
My only constructive criticism and 1st and only thought is..
WEeeeeeeEEeeeee !
+1 Lets do this!
Read more of my ramblings on my blog www.invadingyourhole.blogspot.com |
Adarnof
Free Trade Monopoly You Are Being Monitored
20
|
Posted - 2014.08.06 16:17:00 -
[44] - Quote
I would totally take advantage of these small holes if I wasn't stuck in a pod worth a few hundred (or thousand pleb-fit) frigates. While an interesting idea for the wandering explorer, I can't see upper-class groups taking advantage of them.
But I will enjoy more, "normal" wandering connections. |
Vishtar
Infinite Holdings Ltd
0
|
Posted - 2014.08.06 16:18:00 -
[45] - Quote
The way I see this change is not that it's to allow fleets of frigs into wormhole space.. but it's to open up wormholes with entrances that CANT be closed out.. so that it's much more likely that explorers will come in and open your static exit increasing wormhole openness hugely.
Depending on how frequent these small wormholes will be they could have a huge impact on the map of wormhole space and how many paths/k162's you find.
Also it will impact small corps/solo players that cant police the holes and PVE at the same time. |
Marven Briggs
Human Sacrifice for Dummies
0
|
Posted - 2014.08.06 16:18:00 -
[46] - Quote
Stacy Lone wrote:I'm very concerned that some of these changes will hurt new, low-sp player with relatively small ISK very badly, while providing no real content to the already estabished, powerful wspace residents.
I agree. Especially the "small wormholes"-part of the suggested changes should be introduced very carefully and in small numbers to estimate its effects.
It's nice to see that wormhole space in the game gets a bit of attention from a design perspective, but CCP should not forget that a lot of people in wormhole-space live there to AVOID major attention. Incoming higher class wormholes already pose a threat to lower class inhabitants as they are. This is not a statement against PvP, but for small scale with small numbers of players. The suggested "un-rollable" wormhole mechanics undermine wormhole-Pvp-mechanics in this point by a gread deal and may bring "superior numbers tactics" to wormholes as they are common in k-space now.
I think a major strength of wormhole space is the fact that it is difficult to access it from k-space. Introducing more wormholes weakens its uniqueness as some form of solitude from k-space and its politics. The last thing we want to see from this point of view is some sort of "second null-sec". It may be better to add content beyond C6, thus motivate players to "move up" , and to avoid potentially fatal changes at the space we got used to. |
Mindo Junde
Bunnie Slayers Redrum Fleet
10
|
Posted - 2014.08.06 16:18:00 -
[47] - Quote
Verran Skarne wrote:
I think it's important to remember that there are a lot of small corps in wormholes that may only be able to get 4-5 people online at the same time. These folks are not just doing PvP and killing sleepers, but they're making a living out of C1-C3s. These new small/unkillable holes will really hurt the ability for those corps to operate.
Hate to say this but frankly i don't think CCP give a shite about small corps, wh's or anywhere else.
For the record, small corp describes me too. |
Snakes-On-A-Plane
15
|
Posted - 2014.08.06 16:20:00 -
[48] - Quote
I feel like I should point out that a mobile depot allows access to infinitely sized Hictor combat fleets. 2000 Phobos (Phobi?) could come through a hole and refit to 100% guns. A much more powerful force than frigates alone.
I'm not sure if that's a problem, since it would take time to move that way and it would be a slow force. It'd also have a weak point in that any logi support would be frigates only. But I thought it might be worth mentioning. |
Mindo Junde
Bunnie Slayers Redrum Fleet
10
|
Posted - 2014.08.06 16:20:00 -
[49] - Quote
Mindo Junde wrote:Verran Skarne wrote:
I think it's important to remember that there are a lot of small corps in wormholes that may only be able to get 4-5 people online at the same time. These folks are not just doing PvP and killing sleepers, but they're making a living out of C1-C3s. These new small/unkillable holes will really hurt the ability for those corps to operate.
Hate to say this but frankly i don't think CCP give a shite about small corps, wh's or anywhere else. For the record, small corp describes me too.
And putting my Dinsdale :tinfoil: on. Isn't this just another pandering to Goons? ;) |
Axloth Okiah
Future Corps Sleeper Social Club
470
|
Posted - 2014.08.06 16:21:00 -
[50] - Quote
This is quite awesome, +10 internetz for you, make them common please. W-Space Realtor |
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Phoenix Jones
Isogen 5
566
|
Posted - 2014.08.06 16:26:00 -
[51] - Quote
Snakes-On-A-Plane wrote:I feel like I should point out that a mobile depot allows access to infinitely sized Hictor combat fleets. 2000 Phobos (Phobi?) could come through a hole and refit to 100% guns. A much more powerful force than frigates alone.
I'm not sure if that's a problem, since it would take time to move that way and it would be a slow force. It'd also have a weak point in that any logi support would be frigates only. But I thought it might be worth mentioning.
They do need to be looked at.
I get why you would want one (or 10) of them.
But I haven't seen massive gangs of Heavy Interdictors set for combat pew (meta doe snot dictate for them).
....... I'm just going to have to shrug and say... eh. Yaay!!!! |
Rek Seven
Probe Patrol Ixtab.
1679
|
Posted - 2014.08.06 16:31:00 -
[52] - Quote
Yeah the more i think about this addition the less i like it. I hate how popular interceptors have become in k-space due to their op mechanics, and the last thing i want to see is wormhole space full of ceptors...
I think this wormhole would be better suited to a new class of wormhole system. A system that has no moons to anchor a POS and profitable PVE that can be ran by a strong frigate fleet.
+1 |
Nors Phlebas Sabelhpsron
The Red Circle Inc. Ministry of Inappropriate Footwork
3
|
Posted - 2014.08.06 16:38:00 -
[53] - Quote
Random WH's - very good.
Small WH's - If it's an entrance to a Wolf-Rayet I can see this being briefly hilarious - entertaining zerg rush into roflpwn space. That'll last about...an hour or so maybe then idk, after that it feels like this is a waste of time to be honest. What's the aim? Encourage people into small ships in WH space? Why? It's not like we can't afford to risk shinier ships than frigates, you're not putting it into k-space so you're not enticing newbies in, so what is it you're actually trying to do here?
|
Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 16:40:00 -
[54] - Quote
Mindo Junde wrote:Mindo Junde wrote:Verran Skarne wrote:
I think it's important to remember that there are a lot of small corps in wormholes that may only be able to get 4-5 people online at the same time. These folks are not just doing PvP and killing sleepers, but they're making a living out of C1-C3s. These new small/unkillable holes will really hurt the ability for those corps to operate.
Hate to say this but frankly i don't think CCP give a shite about small corps, wh's or anywhere else. For the record, small corp describes me too. And putting my Dinsdale :tinfoil: on. Isn't this just another pandering to Goons? ;) I don't know whether it's the WH life making me paranoid or the Goons cheering the changes that make me agree with you. |
Cay Deschain
Stryker Industries
1
|
Posted - 2014.08.06 16:47:00 -
[55] - Quote
CCP Fozzie wrote:They will also enjoy a very high stable mass and will be the first wormhole connections in EVE to regenerate mass over time. This means that collapsing these wormholes will be nearly impossible, and they will virtually always last to the end of their 16 hour lifespan.
What really is the point of having regenerating mass wormholes? Just so things "stay open?" I would say a kind of established "wormhole meta" that persists across many sci-fi platforms (including EVE) is "you never know when a wormhole will close." The big event in the lore with the EVE Gate was that it closed suddenly and without warning. If CCP wants to change things up with this type of wormhole, just have it spawn with a variable mass limit and (if desired) variable time limit. Keep all the mass and time warnings of course, just scale the time one appropriately (instead of EOL being 4 hours, have it be X% of the remaining time). If a local wants to collapse it, they can just take the time (and risk) of rolling it with destroyers.
This way it will be a lot more dynamic. If people want to roll the dice and go for it they can, instead of being "Hey look one of our targets has one of those uncollapsable holes and it's not EOL, so take your time so we can seed all of our scouts in." |
jonnykefka
Adhocracy Incorporated Adhocracy
270
|
Posted - 2014.08.06 16:51:00 -
[56] - Quote
Random wormholes good.
Frigate wormholes...ehh. I don't see myself or my corp making much use of them. The pod value concern is absolutely legitimate, and the concerns about driving newer players out are not entirely baseless, though I think not a complete deal-breaker (you can always put a picket on the hole, kids). So...meh? |
Phoenix Jones
Isogen 5
567
|
Posted - 2014.08.06 16:53:00 -
[57] - Quote
Rek Seven wrote:Yeah the more i think about this addition the less i like it. I hate how popular interceptors have become in k-space due to their op mechanics, and the last thing i want to see is wormhole space full of ceptors...
I think this wormhole would be better suited to a new class of wormhole system. A system that has no moons to anchor a POS and profitable PVE that can be ran by a strong frigate fleet.
I get the concern Rek. If I had a concern, it wouldn't be interceptor gangs, it would be bomber gangs.
I'm still not adverse to this change. I still see the potential (and I'm less worried about K-space invading with interceptors because there are easier fights to find without having to map out a giant wormhole chain just to find the pew). We are willing to do it (because that is what we do). Yaay!!!! |
Phoenix Jones
Isogen 5
568
|
Posted - 2014.08.06 16:57:00 -
[58] - Quote
Cay Deschain wrote:CCP Fozzie wrote:They will also enjoy a very high stable mass and will be the first wormhole connections in EVE to regenerate mass over time. This means that collapsing these wormholes will be nearly impossible, and they will virtually always last to the end of their 16 hour lifespan. What really is the point of having regenerating mass wormholes? Just so things "stay open?" I would say a kind of established "wormhole meta" that persists across many sci-fi platforms (including EVE) is "you never know when a wormhole will close." The big event in the lore with the EVE Gate was that it closed suddenly and without warning. If CCP wants to change things up with this type of wormhole, just have it spawn with a variable mass limit and (if desired) variable time limit. Keep all the mass and time warnings of course, just scale the time one appropriately (instead of EOL being 4 hours, have it be X% of the remaining time). If a local wants to collapse it, they can just take the time (and risk) of rolling it with destroyers. This way it will be a lot more dynamic. If people want to roll the dice and go for it they can, instead of being "Hey look one of our targets has one of those uncollapsable holes and it's not EOL, so take your time so we can seed all of our scouts in."
I looked at it from the frigate pilots side and I see why they did this.
They want to make frigate pilots less afraid of getting locked into or out of the wormhole. They want to make Assault Frigate Pilots, interceptor pilots, logistic pilots Ewar Frigate Pilots a little more comfortable with coming into a wormhole without fear that it'll get immediately collapsed behind them. They also don't want the opposing corp to just either combat roll it locking the frigate gang out, or into their hole.
I get it. At the moment I'm ok with it.
Would people dogpile into the system with a gang of 200. Who the heck knows. Yaay!!!! |
Admiral Douros
aWc Heavy Industries GoonSwarm
50
|
Posted - 2014.08.06 17:12:00 -
[59] - Quote
This is an interesting idea, but I don't like the fact that it's basically impossible to crash. Forcing PVEers to leave a hole open is going to result in them logging off for the day, which will create less PVP content, not more. Maybe remove the mass regeneration and reduce the total stable mass. This way, a large frigate+destroyer blob can jump in and do some PVP, but the hole will crash eventually.
I also agree that wormhole dwellers who mostly PVE will be less inclined to fight in small ships because of their expensive clones. Give us the ability to swap clones at the POS (or just swap implant sets if that's easier to code) and you'll probably see a lot more skirmishes in smaller ships, which seems to be the intent here. |
Janice en Marland
Cross Saber Holdings
1
|
Posted - 2014.08.06 17:12:00 -
[60] - Quote
Phoenix Jones wrote:Cay Deschain wrote:CCP Fozzie wrote:They will also enjoy a very high stable mass and will be the first wormhole connections in EVE to regenerate mass over time. This means that collapsing these wormholes will be nearly impossible, and they will virtually always last to the end of their 16 hour lifespan. What really is the point of having regenerating mass wormholes? Just so things "stay open?" I would say a kind of established "wormhole meta" that persists across many sci-fi platforms (including EVE) is "you never know when a wormhole will close." The big event in the lore with the EVE Gate was that it closed suddenly and without warning. If CCP wants to change things up with this type of wormhole, just have it spawn with a variable mass limit and (if desired) variable time limit. Keep all the mass and time warnings of course, just scale the time one appropriately (instead of EOL being 4 hours, have it be X% of the remaining time). If a local wants to collapse it, they can just take the time (and risk) of rolling it with destroyers. This way it will be a lot more dynamic. If people want to roll the dice and go for it they can, instead of being "Hey look one of our targets has one of those uncollapsable holes and it's not EOL, so take your time so we can seed all of our scouts in." I looked at it from the frigate pilots side and I see why they did this. They want to make frigate pilots less afraid of getting locked into or out of the wormhole. They want to make Assault Frigate Pilots, interceptor pilots, logistic pilots Ewar Frigate Pilots a little more comfortable with coming into a wormhole without fear that it'll get immediately collapsed behind them. They also don't want the opposing corp to just either combat roll it locking the frigate gang out, or into their hole. I get it. At the moment I'm ok with it. Would people dogpile into the system with a gang of 200. Who the heck knows. They wouldn't have to worry about some one closing the hole so I don't really see why they wouldn't |
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