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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
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CCP Fozzie
C C P C C P Alliance
11046
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Posted - 2014.08.13 14:26:00 -
[211] - Quote
Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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epicurus ataraxia
Lazerhawks
1007
|
Posted - 2014.08.13 14:29:00 -
[212] - Quote
CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem.
So pleased to see how much you are all listening, to us and to the CSM. Please continue, it is very reassuring. There is one EvE. Many people. Many lifestyles. WE are EvE |
Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.13 14:35:00 -
[213] - Quote
CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem.
So it will not spawn the other end? thus if I close both holes in my static, i get dead end and nice time to farm? |
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CCP Fozzie
C C P C C P Alliance
11046
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Posted - 2014.08.13 14:52:00 -
[214] - Quote
Pavel Sohaj wrote:CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem. So it will not spawn the other end? thus if I close both holes in my static, i get dead end and nice time to farm?
Other people's statics can connect to your system, and random wormholes (including the new small ship wormholes) can also connect at any time. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Axloth Okiah
Future Corps Sleeper Social Club
473
|
Posted - 2014.08.13 14:54:00 -
[215] - Quote
CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem. Why not fix the "isolation problem" right away and simply spawn both sides of every hole after a short timer? This change and multi-hour timers lean very heavily towards making isolating oneself even more effective. It is more than enough time to farm all your home sites and you, instead of fixing the problem of people shutting themselves off, introduce additional timer on top of that to provide even longer window of total safety.
Whats the reasoning behind 7+ hours? How is that going to help promote conflict and interaction between players if anyone can simply choose to not have a wormhole spawn for so many hours? Unless you intend to increase the amount of random connections more than 10-fold, this will lead to shorter and more barren chains full of invisible and unspawned connections.
The slightly shorter early warning will not offset that either, as that problem lies in the overlay itself, not the K162 spawning mechanics. If you want to fix the early warning problem, simply introduce a short timer (tens of minutes, not hours) during which freshly spawned WH sigs will not show up on the overlay and need to be manually scanned. After the timer is over, they will autopopulate as they do now. This will give gankers their time window to kill farmers who dont pay attention, without ruining the convenience of Odyssey changes.
But thats a different issue. It seems to me you have a perfect opportunity to elegantly fix the isolation issue, but instead you are trying to fix a different problem using a wrong tool for the job, while making the isolation even worse as a side-effect. W-Space Realtor |
Saisin
State War Academy Caldari State
113
|
Posted - 2014.08.13 14:57:00 -
[216] - Quote
Kyra Kurai wrote:]
As a thought, what if the "invisible" K162 could be Combat-Scanned upon spawning. Some form of "proto-wormhole" beacon that had an extremely small signature and would require a very high-level combat scanner to 100% it.
, ~Kyra No, it would not be a good idea as it defeats the purpose of the changes. You could immediately see a new sig by having combat probes out.
THe current changes are good as they are, and the k162 appearing after first jump or within 1 to 7 hours after being warped to on the other side is a good solution!
The nice thing is that it will work the same in k-space, and null carebear will have less warning of incoming too.....
Really like all these changes! "surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Anize Oramara
EVE Protection Agency Bloodline.
225
|
Posted - 2014.08.13 14:57:00 -
[217] - Quote
Pavel Sohaj wrote:CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem. So it will not spawn the other end? thus if I close both holes in my static, i get dead end and nice time to farm? it has always been this way. other people's static can still roll into you, now you just get less warning meaning its less safe than it aleady was to make isk. add to that the uncollapsable frig holes hole... yea. |
Kyra Kurai
Sky Fighters
0
|
Posted - 2014.08.13 15:15:00 -
[218] - Quote
Saisin wrote:Kyra Kurai wrote:]
As a thought, what if the "invisible" K162 could be Combat-Scanned upon spawning. Some form of "proto-wormhole" beacon that had an extremely small signature and would require a very high-level combat scanner to 100% it.
, ~Kyra No, it would not be a good idea as it defeats the purpose of the changes. You could immediately see a new sig by having combat probes out. THe current changes are good as they are, and the k162 appearing after first jump or within 1 to 7 hours after being warped to on the other side is a good solution! The nice thing is that it will work the same in k-space, and null carebear will have less warning of incoming too..... Really like all these changes!
I agree the specified changes are good. If everything proceeded as specified it would certainly be a workable solution, and better overall for my play style.
The one thing I don't like in a change is a loss of a critical decision. If I am out scouting, I have to decide weather or not I warp to a wormhole. Do I bookmark all the signatures as I scan? Or do I warp to each WH sig as soon as I get it locked down?
As it stands with these changes, there is virtually no cost to a scanner to warp to each hole as scanned. Opening the hole within several hours is great, I love that. But several hours is an eternity in game time. Having a critical decision adds meaning to that "warp to" button when you hit the signature. A good scout will know what the spawning mechanism does, and be ready to hop through immediately (under the current system).
I never really "liked" the change that lead to the current state, but it created an interesting decision tree for a scout.
What I am proposing, is that there still be a way to detect the signatures once warp is initiated, but that it can't be done passively. Either an alt will have to be babysat with the "Scan" button hit every 5 seconds (which detracts from attention paid to site running) or a player has to have that as their "job" to just sit and watch for new signatures. Some people will, some people won't. Either way, your decision on ~when~ you warp to the wormhole has meaning. You might slip in, grab tackle and get the kills, knowing your planning lead you to evade their detection, or you arrive to see combats and wrecks on D, and a bunch of people sitting in a PoS because you warped to each signature to see what it was before falling through.
I love this game because even small decisions can have a meaningful impact on the course of events.
Respectfully, ~Kyra |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
709
|
Posted - 2014.08.13 15:24:00 -
[219] - Quote
Axloth Okiah wrote:Why not fix the "isolation problem" right away and simply spawn both sides of every hole after a short timer? This change and multi-hour timers lean very heavily towards making isolating oneself even more effective. It is more than enough time to farm all your home sites and you, instead of fixing the problem of people shutting themselves off, introduce additional timer on top of that to provide even longer window of near-total safety (as the chances of getting rolled into are negligible as opposed to being found by people scouting their chain).
Whats the reasoning behind 7+ hours? How is that going to help promote conflict and interaction between players if anyone can simply choose to not have a wormhole spawn for so many hours? Unless you intend to increase the amount of random connections more than 10-fold, this will lead to shorter and more barren chains full of invisible and unspawned connections.
The slightly shorter early warning will not offset that either, as that problem lies in the overlay itself, not the K162 spawning mechanics. If you want to fix the early warning problem, simply introduce a short timer (tens of minutes, not hours) during which freshly spawned WH sigs will not show up on the overlay and need to be manually scanned. After the timer is over, they will autopopulate as they do now. This will give gankers their time window to kill farmers who dont pay attention, without ruining the convenience of Odyssey changes.
But thats a different issue. It seems to me you have a perfect opportunity to elegantly fix the isolation issue, but instead you are trying to fix a different problem using a wrong tool for the job, while making the isolation even worse as a side-effect.
This does to a degree "fix" the isolation problem as if someone opens into you mid site then you have far less of a chance to get everything safe before the potential hostiles are in a position to attack you, forced spawning of the k162 side - beyond a safeguard to make sure that it is spawned eventually if someone interacts with the outgoing side - won't fix anything as people won't collapse their statics but just mass them to as low mass as possible instead which just as effectively isolates them.
Would be nice if there was some delay on the k162 showing on the overlay though (should always be probable from the moment it first exists).
The better way to approach this problem IMO is to incentivise people to have their static open and not massed if I was really evil I'd suggest that escalations don't spawn if the static is unspawned :D but that wouldn't help with lower class wormholes and I dislike changes which effectively take away a current reward mechanism. Maybe add some random extra value spawns to waves if the static is health similar to the way you get random Angel Overseer spawns on some level 4 missions, etc. |
Serendipity Lost
Repo Industries
397
|
Posted - 2014.08.13 15:41:00 -
[220] - Quote
CCP Fozzie wrote:Hey everyone.
STUFF
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually.
So a null bear will still be able to warp to a freshly scanned wh, hit show info and decide it is too dangerous/deadly to jump into a warp off with no risk. Sure it will open sometime, but easily not until after the null bear has left the system or had plenty of time to organize whatever they choose to organize?
Let me streamline it for you. A null connection is scanned down. Null guy warps to it. Hit's show info.
If it comes up a C1 - C3 allow the scanner to select a 'give isk' option (100mil for C1, 300 mil for C2, and 500 mil for C3 sounds about right). Wallet flashes, wh despawns and the null bear can continue questing for more isk.
If it comes up a C4 - C6 allow scanner to select 'avert risk' option. Wh despawns immediately.
This will cut out the need for the null scanner to go get his tengu/ishtar and farm the lower class wh and for the higher class wh it will cut out the need to type tales of the danger in the intel channels and the need to avoid the now dangerous wh containing system.
You need to consider all the lost ratting/mining hours lost to fear of being ganked. Those wasted hours will just go away. Null bears will rejoice and rainbows and isk will spill out from thier full full wallets. Null will settle into yet a deeper slumber and plex prices will redouble.
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Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
709
|
Posted - 2014.08.13 15:48:00 -
[221] - Quote
Serendipity Lost wrote: This will cut out the need for the null scanner to go get his tengu/ishtar and farm the lower class wh and for the higher class wh it will cut out the need to type tales of the danger in the intel channels and the need to avoid the now dangerous wh containing system.
Thats an interesting point and also raises an interesting counter point - assuming currently when a null scout scans down a C5/6 and reports it back to intel it changes a bit what happens as now its not immediately a threat (assuming they know no one has spawned the other side) and it could be hours later that it actually connects with a lot more random outcome as to what happens as it would long ago have fallen off the bottom of relevancy in the intel channels.
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Serendipity Lost
Repo Industries
397
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Posted - 2014.08.13 16:02:00 -
[222] - Quote
Rroff wrote:Serendipity Lost wrote: This will cut out the need for the null scanner to go get his tengu/ishtar and farm the lower class wh and for the higher class wh it will cut out the need to type tales of the danger in the intel channels and the need to avoid the now dangerous wh containing system.
Thats an interesting point and also raises an interesting counter point - assuming currently when a null scout scans down a C5/6 and reports it back to intel it changes a bit what happens as now its not immediately a threat (assuming they know no one has spawned the other side) and it could be hours later that it actually connects with a lot more random outcome as to what happens as it would long ago have fallen off the bottom of relevancy in the intel channels.
So..... this is the "it's ok because null guys are bad at eve" defense? True, but not acceptable.
It would be refreshing if folks would stop watering down bad ideas and saying they are OK.
It would be nice if CCP pushed for ship destruction being the biggest isk sink in game. (Get back to the basics boys)
Many changes of late (years, not just this expansion) are going directly against that idea. This just adds safety to null folks scanning down wh. It adds nothing else to the game. The overlay is bad for wh. In lieu of reconciling that fact this change attempts to work around a bad (easily removed from wh) feature and compromise. It's just creating yet another new problem and only lessening but not resolving the last.
CCP is fighting against the tar baby and not doing so well. (it's a good book, read it to your children) |
Klarion Sythis
Literally Solo
292
|
Posted - 2014.08.13 17:29:00 -
[223] - Quote
You're only considering how this will impact a null PVE player and deciding the whole change is increasing safety. This change makes chain rolling for caps farming in wormholes a thing again (unless the mass based jump spawn stays as is).
I'd prefer the ability to surprise farming capitals with a prepared group to axing the change based on the notion that people have always been waiting on the other side of that null connection to swarm the guy who scanned it down. |
Qalix
Four Pillars Brothers of Tangra
299
|
Posted - 2014.08.13 19:57:00 -
[224] - Quote
Meh. Not much of an improvement. If the times in this article are correct: https://wiki.eveonline.com/en/wiki/Wormholes, then holes with 48 hr lifetime are getting a huge boost to isolating themselves. The updated changes make sense on the 16 hr holes because that's basically an hour timer til K162 spawns. Perhaps you can scale it 1 hr, 2hr , 3hr for each total lifetime interval.
As originally conceived and even in this updated format, despite all the other changes coming, this is effectively a boost to isolating yourself without the trouble of collapsing the wormhole. The frig size holes are kind of silly IMO. If you're running sites in a C6, I doubt there's any force of frigs that could effectively engage you in combat in an overwhelming number of cases. Where are these frigs going to catch you? In a site? They'll be killed by the NPCs. On a tower? If the tower doesn't kill you and you can't kill the player quickly, he'll get to safety. If you're not having to collapse holes, why would you get caught on a hole?
I'm sure there are more informed WH players to help break things down, but it sure does look like some of your WH changes are contradictory. |
Wander Prian
Arctic Light Inc. Arctic Light
35
|
Posted - 2014.08.13 22:29:00 -
[225] - Quote
Those 48 hour holes on the chart are all wandering wh's and not statics |
sansem
Astroketeers
5
|
Posted - 2014.08.13 23:18:00 -
[226] - Quote
Hi all, specially CCP. TOTAL SCREW UP OF WH SPACE AND MAKE IT EMPTY AS IS WAS PLANED FROM BEGINING HAS BEEN well done, after 8/26 I am going to close all my accounts (all 6 of them) SELL MY ASSETS FROM WH AND ALL CHARACTERS ON BAZAR. you making to live in wormholes impossible even more... well, not big loss for CCP, just $90 a month ($120 actual because I am buying for each account PLEX from market which CCP sell for $20 each). GREAT BUSINESS CCP!!! |
Klarion Sythis
Literally Solo
294
|
Posted - 2014.08.13 23:22:00 -
[227] - Quote
What the hell were you doing with your 6 accounts before the discovery scanner? |
Winthorp
2534
|
Posted - 2014.08.13 23:23:00 -
[228] - Quote
sansem wrote:Hi all, specially CCP. TOTAL SCREW UP OF WH SPACE AND MAKE IT EMPTY AS IS WAS PLANED FROM BEGINING HAS BEEN well done, after 8/26 I am going to close all my accounts (all 6 of them) SELL MY ASSETS FROM WH AND ALL CHARACTERS ON BAZAR. you making to live in wormholes impossible even more... well, not big loss for CCP, just $90 a month ($120 actual because I am buying for each account PLEX from market which CCP sell for $20 each). GREAT BUSINESS CCP!!!
Can i have your stuff and your capslock button? |
sansem
Astroketeers
5
|
Posted - 2014.08.13 23:43:00 -
[229] - Quote
2Klarion Sythis i lived and farm happily in c6 till this up coming change for 3 years. farm anomalies in 5 windows, building capitals, planetary and other stuff and keep one account for pvp in nullsec. but I think its time for me to say bye bye EVE online and CCP. 20 km to appear from wh to close it. are you insane? small mass whs which impossible to close because mass regeneration..... too much for me. |
Klarion Sythis
Literally Solo
294
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Posted - 2014.08.13 23:46:00 -
[230] - Quote
Ah, the thread you chose to post in confused me, thus the scanner question. To each their own. Still seems like an extreme reaction. |
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Anize Oramara
EVE Protection Agency Bloodline.
225
|
Posted - 2014.08.14 00:14:00 -
[231] - Quote
Klarion Sythis wrote:Ah, the thread you chose to post in confused me, thus the scanner question. To each their own. Still seems like an extreme reaction. not really. what would a nullbear do if you made similar changes to null or just removed local? would he go back to high sec? wh space with no supers or cynos? ls with no sov? no he would prolly unsub. for a lot of people there is only wh space. no other space will ever be good enough after living in whs. once you take away that witch made it possible for him to live there then unsub is the only option left.
I remember some months ago, after oddesey, saying that when CCP makes changes to the game that only 'accidentally' touches wh space that it will always break a little bit of wh space (discovery scanner, ess, etc.) Back then I warned people that if ccp ever decided to actually do an expantion for whs that it will royally **** it up so bad that wh space will die.
sometimes it sucks to be right... but it is kinda fun to tell everyone I told you so, especially ccp.
I told you so Fozzy and im telling you now again. I'm always right. |
Klarion Sythis
Literally Solo
294
|
Posted - 2014.08.14 00:36:00 -
[232] - Quote
As I said, to each their own. If your enjoyment of this game is so thoroughly destroyed by these changes that you can't find anything enjoyable left in the sandbox, that's your call. EVE's a big place though and people have literally been saying some equivalent of "The End is Coming" since the game launched and at every single expansion for the past 11 years now.
In all that time, there are people that genuinely unsubbed because something did, in fact, change what they liked about the game. Nerfs to supers being a good example. Still, here we are, with a game filled with people, and the game marches on with people doing ~stuff~ in every type of space.
That's not to say there aren't threats to this game's health...there are. I don't think this is one of those things though. |
Valenthe de Celine
Center for Advanced Studies Gallente Federation
10
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Posted - 2014.08.14 00:49:00 -
[233] - Quote
Klarion Sythis wrote:As I said, to each their own. If your enjoyment of this game is so thoroughly destroyed by these changes that you can't find anything enjoyable left in the sandbox, that's your call. EVE's a big place though and people have literally been saying some equivalent of "The End is Coming" since the game launched and at every single expansion for the past 11 years now.
In all that time, there are people that genuinely unsubbed because something did, in fact, change what they liked about the game. Nerfs to supers being a good example. Still, here we are, with a game filled with people, and the game marches on with people doing ~stuff~ in every type of space.
That's not to say there aren't threats to this game's health...there are. I don't think this is one of those things though. I have to agree.
At the end of the day, all games have a point where you, as the player, adapt to the environment and changes, or you die. EVE is no different, but it has been the smallest, gentlest of the transitions I've seen lately. My WH alliance isn't going anywhere. The changes will affect us, but not greatly enough to run, crying, from wormhole space, spouting nonsense about unsubbing all my accounts. |
Saisin
State War Academy Caldari State
113
|
Posted - 2014.08.14 03:36:00 -
[234] - Quote
Serendipity Lost wrote:CCP Fozzie wrote:Hey everyone.
STUFF
This will ensure that if people choose not to warp through their wormhole connections after warping to them, the wormhole systems on the other side will still gain the ability to use that connection eventually. So a null bear will still be able to warp to a freshly scanned wh, hit show info and decide it is too dangerous/deadly to jump into a warp off with no risk. Sure it will open sometime, but easily not until after the null bear has left the system or had plenty of time to organize whatever they choose to organize? Let me streamline it for you. A null connection is scanned down. Null guy warps to it. Hit's show info. If it comes up a C1 - C3 allow the scanner to select a 'give isk' option (100mil for C1, 300 mil for C2, and 500 mil for C3 sounds about right). Wallet flashes, wh despawns and the null bear can continue questing for more isk. If it comes up a C4 - C6 allow scanner to select 'avert risk' option. Wh despawns immediately. This will cut out the need for the null scanner to go get his tengu/ishtar and farm the lower class wh and for the higher class wh it will cut out the need to type tales of the danger in the intel channels and the need to avoid the now dangerous wh containing system. You need to consider all the lost ratting/mining hours lost to fear of being ganked. Those wasted hours will just go away. Null bears will rejoice and rainbows and isk will spill out from thier full full wallets. Null will settle into yet a deeper slumber and plex prices will redouble. I disagree.. With the current system null bear do not even warp to a static WH... Some alliances even forbid to even scan in certain key areas so as to never activate the local static... So them checking a sig out and see if they can exploit it or not is a step forward, as they may decide to try farming what is on the other side... Curiosity can kill the bear as well as it kills cats :)
"surrender your ego, be free". innuendo.
solo? There is a new hope http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html |
Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.14 07:21:00 -
[235] - Quote
Anize Oramara wrote:Pavel Sohaj wrote:CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem. So it will not spawn the other end? thus if I close both holes in my static, i get dead end and nice time to farm? it has always been this way. other people's static can still roll into you, now you just get less warning meaning its less safe than it aleady was to make isk. add to that the uncollapsable frig holes hole... yea.
Whole point being, the one I believe Fozzie did not answer:
If the WHs behave like now, it means unless I warp to / jump through, they stay dormant and not even the after-while spawning state of thing as mentioned will happen. Simply if I know I got 2 statcis, I close both and I have absolutely no reason to even probe them, just ignore those two and probe anything new that might pop up. It makes for closed out hole easily.
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Winthorp
2541
|
Posted - 2014.08.14 08:42:00 -
[236] - Quote
Pavel Sohaj wrote:Anize Oramara wrote:Pavel Sohaj wrote:CCP Fozzie wrote:Axloth Okiah wrote:This does not address the issue of people isolating themselves by not even warping to their fresh static at all.
If you don't warp to a wormhole at all, it will act in the same way that it does now. However since players will now get a less extreme early warning when a new connection that exits in their system appears and we're adding more random wormhole connections, this should help a little bit with the isolation problem. So it will not spawn the other end? thus if I close both holes in my static, i get dead end and nice time to farm? it has always been this way. other people's static can still roll into you, now you just get less warning meaning its less safe than it aleady was to make isk. add to that the uncollapsable frig holes hole... yea. Whole point being, the one I believe Fozzie did not answer: If the WHs behave like now, it means unless I warp to / jump through, they stay dormant and not even the after-while spawning state of thing as mentioned will happen. Simply if I know I got 2 statcis, I close both and I have absolutely no reason to even probe them, just ignore those two and probe anything new that might pop up. It makes for closed out hole easily.
I do believe they will change that to add a timer to it also. |
Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.14 09:04:00 -
[237] - Quote
Winthorp wrote:
I do believe they will change that to add a timer to it also.
I thought so too, but it wasnt obvious to me from the post. Itd be kind of easy to lock up then. |
Anize Oramara
EVE Protection Agency Bloodline.
225
|
Posted - 2014.08.14 09:10:00 -
[238] - Quote
Pavel Sohaj wrote:Winthorp wrote:
I do believe they will change that to add a timer to it also.
I thought so too, but it wasnt obvious to me from the post. Itd be kind of easy to lock up then. from what I understand the timer will only start once you warp to the wormhole. so still kinda the same as it is now, dont warp to the wh. |
Pavel Sohaj
Anoikis Exploration
34
|
Posted - 2014.08.14 09:22:00 -
[239] - Quote
Anize Oramara wrote:Pavel Sohaj wrote:Winthorp wrote:
I do believe they will change that to add a timer to it also.
I thought so too, but it wasnt obvious to me from the post. Itd be kind of easy to lock up then. from what I understand the timer will only start once you warp to the wormhole. so still kinda the same as it is now, dont warp to the wh.
Point being, if you just probe, dont warp. NO timer, no spawn = closed WH. |
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CCP Fozzie
C C P C C P Alliance
11049
|
Posted - 2014.08.14 09:55:00 -
[240] - Quote
Even with the timer, K162s will never appear unless someone has initiated warp to the other side. If you don't warp to a wormhole at all, the behavior of that wormhole will not be changing in Hyperion. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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