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Commander Siverai Arcetura
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.08.06 19:27:00 -
[1] - Quote
Reworking Sovereignty would be a huge benefit to EVE. The problem hower lies in the current balance of power.
Massive Null Blocks are too big for smaller alliances to challenge for their sov directly, Only the other blocks really have the ability to change and role sov. Which has turned null sec into nothing but space for rent Dominated by massive coalitions.
The blocks also have too much ISK to worry about the cost of their sov and as such claim dozens of systems on end and then leave them dormant and stagnant with no activity what so ever in much of the space.
So how do you approach reworking Sovereignty in a way that gives smaller alliances a chance to hold a piece of space without punishing the null blocks that worked to claim their space whether they use it or not? Sure you could Limit the number of sov systems any alliance can hold, but then you get holding alliances that claim the sov for them and it becomes de-facto their space once more; You could jack up to costs of Sov to see if they are willing to hold on to the less valuable systems for the price, but then smaller alliances may not be able to afford it and your back to square One.
I think the secret to reworking sov and breaking this stagnation lies in a passive aggressive way of disrupting sovereignty for larger and smaller powers that is both viable and cost effective and does not revolve around structure grinding and swinging your cap fleet around to get your way. So this is what a i propose:
Sovereignty Hacking
According to lore the territorial claim unit is basically a large Fluid synapse system with a router array that goes through alternate channels to CONCORD and grants admin rights to the alliance that anchored it over the system. So if its connected to another network its vulnerable to hacking by its own nature, now we currently use these Blockade units to install these protocols and attempt to override the control but what if there was another sneaky way to do it that didn't require brute force but was slightly less effective to compensate?
So i propose the Sovereignty Disruption Node. This structure is anchored within so many AU of a hostile sov system ( i'm Thinking 7.5au's ), you require 3 of them anchored in different systems all within range to begin the process. Note these can be anchored in low security space freely and High Security space if you are at an active war with the alliance your attempting to hack. This changes the meta and forces alliances to deploy non cap fleets to the systems causing the disruptions. And this could also be used against alliances whose players are largely criminal and as such cannot enter high security space without extreme risk by savvy non criminal entities.
Now on to what these do
Once 3 are anchored and online the Executor of the alliance anchoring these can begin the hacking process, Nobody else can begin the process, even directors.
no this wont be a mini game but that's an interesting concept to explore at a later time.
Instead the process begins one of 5 timers chosen by the executor based on what they want to do, once they have made their Ir-reversible choice the structures go to active mode where they receive a buff to total EHP and resistance making them much harder to kill if you don't nip the problem in the bud immediately. The different options are as follows:
1. Drop Sovereignty of the target system - takes 72 hours to complete after the process begins. Sends alliance wide warning mail when triggered. Will unanchor supercapital production structures destroying anything inside if the hack completes and opens the system to claim by other entities.
( All other hacks send mails to Directors and Executors of the alliance and their respective CEO's )
2. Make System TCU Vulnerable - takes 48 hours to complete plus time to kill TCU after the process begins this is a simple way to avoid structure grinds for the most part
3. Disrupt System Upgrades - allows you to degrade system quality or destroy certain upgrades ( such as turn off jump bridges, Cyno navigation, or even the cyno jammer! ) Opening the door to many different techniques to disrupt enemy forces. Takes 30 hours to complete
4. Establish Backdoor Admin control - Allows you to remote modify Docking Rights, and change fees as well as standings required to access station upgrades. ( think about it you could stop them from retreating to station or upgrading clones! ) takes 24 hours to complete and cannot be undone until the hacking structures are destroyed.
5. bug system - This will give you up to date info on everything going on in the system, from who is docked to what it going on where in the system. The perfect way to spy on hostiles and plan hotdrops and such. Takes 12 hours to complete.
Now of course like any hacking situation one must identify the leak, which would require counter structures that i call "Sovereignty Virus Purge Systems"
You must anchor 3 of these in the effected sovereignty system within 100km's of the TCU either while the Hacking units are being anchored or during the hack process. These take 180 seconds to online and anchor so you only need 6 minutes to begin identifying the leak, this process will take 2 hours to complete and will give you the systems where the hacking units are online. Once there you must scan down the correct hacking unit and destroy it to stop the hack. if the number of hacking units effecting a system falls below 3 the hack will fail and the other 2 structures will be destroyed and the system will return to normal Operation. Virus purge systems will also be destroyed when the hack fails
I believe that this opens the door to a more clandestine way to look at sovereignty and how you can be a needle in the side of hostile alliances no matter how small you are even if only for a moment. Plus good tactics and the smat use of these really opens a lot of doors.
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Athryn Bellee
Concordiat Spaceship Samurai
2
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Posted - 2014.08.06 19:38:00 -
[2] - Quote
So you manage to drop their sov or whatever else. How are you going to take the system? The minute you online a TCU the other group is just going to drop in their capitals and nuke your structures. |
Commander Siverai Arcetura
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.08.06 19:40:00 -
[3] - Quote
PART 2:
Stats on Soverignty Hacking Units in Normal Mode: Shield - 30,000 HP 40% resists across the board Armor - 25,000 HP 40% resists across the board Hull - 80,000 HP 60% resistances across the board 120mm Sig radius 40.0 Sensor strength across the board Volume - Packaged [ 250m3] Anchoring time - 25 minutes On-lining time - 1 hour(s) ( must declare target System when the on-lining process begins and the type of hack you wish to perform, will trigger appropriate mail at that point )
Upon entering active mode the resists will go to 85% across the board for Shield armor and hull
Stats on Sovereignty Virus Purge Units: Shield - 10,000 EHP 50% resists Armor - 8,000 EHP 50% resists Hull - 25,000 EHP - 65% resists
200mm Sig radius 40.0 Sensor strength Volume - [400m3] Packaged Anchoring time - 3 minutes On-lineing Time - 3 minutes
This is designed to make keeping these structures up difficult as most of the EHP is in the hull, when deployed the hacking units become very tough to destroy so initiative is key! You have plenty of warning time.
The virus purge units sacrifice tank to be able to fit more electronics and processors to do their job, as such you should watch to be sure the enemy doesn't take them offline before you triangulate the hacker's location, costing you valuable time.
Other little notes i was think of:
1. If you are at war with 2 entities and one of them is your sov target while they other is not the structure will become a legal target to your 2nd War target 2. attacking structures in low sec triggers a criminal timer if not at war and an adjustment to sec status, CONCORD intervention in High security space 3. Structures should cost about 200-350m each to make them cost effective for what they do 4. structures obey same range limitations in regards to gates and structures, and cannot be anchored beyond 120au of the sun
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Frostys Virpio
The Mjolnir Bloc The Bloc
1175
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Posted - 2014.08.06 19:42:00 -
[4] - Quote
Athryn Bellee wrote:So you manage to drop their sov or whatever else. How are you going to take the system? The minute you online a TCU they other group is just going to drop in their capitals and nuke your structures.
People never seem to understand that taking the SOV from a bloc is only the first part of the problem. You also have to hold it against the same armada for it to make any difference... |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
60
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Posted - 2014.08.06 19:45:00 -
[5] - Quote
Athryn Bellee wrote:So you manage to drop their sov or whatever else. How are you going to take the system? The minute you online a TCU they other group is just going to drop in their capitals and nuke your structures.
Personally i see that as a way of emergent gameplay for Null sec, if you cant hold the sov sure thats an issue but its a viable technique for destroying incubating supercaps if the structures unanchor when the sov drops. Could also be a good way to disrupt the staging systems of big alliances, locking assets in station till they can reclaim sov or allowing anyone to dock their to evac assets or seed the market Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
60
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Posted - 2014.08.06 19:46:00 -
[6] - Quote
I'm personally a fan of the remote admin access being able to keep the enemy from updating clones and docking back up, thats a dirty technique and I would love to see it implemented if just for the tears Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
Athryn Bellee
Concordiat Spaceship Samurai
2
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Posted - 2014.08.06 19:51:00 -
[7] - Quote
Frostys Virpio wrote:Athryn Bellee wrote:So you manage to drop their sov or whatever else. How are you going to take the system? The minute you online a TCU they other group is just going to drop in their capitals and nuke your structures. People never seem to understand that taking the SOV from a bloc is only the first part of the problem. You also have to hold it against the same armada for it to make any difference...
Are you agreeing with me, right? That was the point of my comment. Even if you managed to go through this new process there's nothing stopping the previous owners of the system from just dropping loadsa caps on whatever fleet you attempt to hold the system with.
Chistopher Mabata wrote:Personally i see that as a way of emergent gameplay for Null sec, if you cant hold the sov sure thats an issue but its a viable technique for destroying incubating supercaps if the structures unanchor when the sov drops. Could also be a good way to disrupt the staging systems of big alliances, locking assets in station till they can reclaim sov or allowing anyone to dock their to evac assets or seed the market
You're not going to accomplish anything with it besides just trolling them until they figure out where your staging system is and drop carriers on you. |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
60
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Posted - 2014.08.06 20:02:00 -
[8] - Quote
I think you missed what i was trying to say
For big alliances sure they can just drop carriers on your towers or on your dudes and make you pay for their inconvenience regarding the system. But for smaller alliances who live in NPC Null, Low sec, Hell even High sec according to part of this you could really be a thorn in their side or turn the tide of a war by supporting one side with your own hacking efforts. Think of what could happen if you had the ability to destroy an incubating super or re-route hostile forces to a system to reclaim lost Sov which gives you time to make a move of your own or exploit the situation.
Or if you did it from high sec and the entire alliance was -10 and you happened to be close to a merc staging area and they came to destroy it, now they have to fight FACPOL, Mercs, And the hacker's forces as well as destroy the hacking unit before it completes the hack and causes issues for them. That could be a bloodbath and a really good fight at the same time, even in low sec your talking brawls on larger scales, you dont need to drop 500 Dreads to kill structures with those stats, battle-cruisers would be fine and that opens the door to PVP.
i see this as i great way to offer new content in null, it may not allow tiny alliances to take sov directly this way, but it offers the chance to make a difference somehow even in the smallest way.
Also its not really trolling them if suddenly they cant dock at the station that has a vast number of their ships to grab them or get safe from a roaming gang that then tackles and kills them while they try frivolously to dock again. or update their clones and then undock to a dictor that kills and pods you and you lose skills because of it. And no more null sec station games and more opportunities for bombing :D Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
Commander Siverai Arcetura
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.08.06 20:04:00 -
[9] - Quote
Athryn Bellee wrote:So you manage to drop their sov or whatever else. How are you going to take the system? The minute you online a TCU the other group is just going to drop in their capitals and nuke your structures.
yea i didnt think about that part, but it does offer cool tricks you could pull. Any ideas on how you could improve the system i proposed? |
Commander Siverai Arcetura
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.08.06 20:09:00 -
[10] - Quote
Frostys Virpio wrote:Athryn Bellee wrote:So you manage to drop their sov or whatever else. How are you going to take the system? The minute you online a TCU they other group is just going to drop in their capitals and nuke your structures. People never seem to understand that taking the SOV from a bloc is only the first part of the problem. You also have to hold it against the same armada for it to make any difference...
Well thats another issue, theres nothing anyone can do about the caps in existence now short of nuking them and starting over, and that would cause even bigger issues with the gamelplay mechanics, buffs to other caps wont help that too much either since you stil need to field more and more not fewer better ones in most situations.
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Frostys Virpio
The Mjolnir Bloc The Bloc
1175
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Posted - 2014.08.06 20:14:00 -
[11] - Quote
Commander Siverai Arcetura wrote:Athryn Bellee wrote:So you manage to drop their sov or whatever else. How are you going to take the system? The minute you online a TCU the other group is just going to drop in their capitals and nuke your structures. yea i didnt think about that part, but it does offer cool tricks you could pull. Any ideas on how you could improve the system i proposed?
There is no sneaky SOV taking way that will ever work as long as the rest of the system is as it is right now. Any gain you can get will be washed out in a matter of days by the bloc and they might be pissed enough to camp your station. Every time you give them content, you motive them a bit more to play.
The core of the SOV system will have to change for this to go away. Adding in little bits left and right only make temporary stuff which is countered by the bloc the regular way because they have the manpower to do so. As long as SOV is a flag planting game, powerbloc will be the way to go. |
Alvatore DiMarco
Capricious Endeavours Ltd
2380
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Posted - 2014.08.06 20:25:00 -
[12] - Quote
Death to all supers. Especially incubating ones.
+1 for ways to disrupt sov, troll bloc members and generally destroy supercaps of all shapes, sizes, ages and allegiances.
It doesn't answer any questions about how to take sov, but sometimes merely disrupting it is fine too. |
Commander Siverai Arcetura
Deep Core Mining Inc. Caldari State
0
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Posted - 2014.08.08 00:33:00 -
[13] - Quote
Dont know how often one must bump a post, but bump
Still looking for critiques, advice, possible changes or ideas to this thread |
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