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Breaky Uzumaki
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Posted - 2006.07.14 15:20:00 -
[1]
Hi all. I'm interested in doing some hauling with my Badger mk2. I have less than 500k skill points right now but am building toward T2 transport and freight. I work for a small mining company working in 0.5 space but due to our small size etc I have some time on the side to haul for personal trade or for others.
Ultimately I'll be moving up to T2 gear for this ship etc until I get to the better transports. As of now though here's what I'm thinking of for running supplies from empire to low sec and back.
High: 1x Small Tractor beam I 1x Small Nosferatu I
Med: 3x Small Shield Booster I 1x Small Capacitor Battery I 1x Small Shield extender I 1x Induced multispectral ECM I
Low: 3x Warp core stabilizer I
So, thats what I can do with my skills and cash right now. As I get more of both Ill move up to more advanced (expensive) T1 designs of these and then to T2. Would this ship stand a chance in hell of getting through a route with some average pirates? I am aware that a highly skilled group wanting me dead will kill me no matter what at this point.
The rationale I have is warp stabs to keep running, shield booster, battery and extender to shield tank the little that I can (since I'm caldari) and the ECM to at least buy me a little more time. The nosferatu is if its a single ship, maybe I can steal some energy off of him for my shields while I am trying to get away.
If this setup sucks please let me know why and what you would recommend! Any input is appreciated.
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Amalar ShadowDancer
Caldari
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Posted - 2006.07.14 15:32:00 -
[2]
Hey, looks like an odd setup to me. But, I'll give you my thoughts and you can experiment later ;)
High 1x Small Tractor Beam 1x 125mm Railgun (I use this for npc rat defence, itd be useless for me against a player enemy)
Mid: 1x medium shield booster 1x or 2x Cap Recharger 1x 10mn AB 1x Medium Sheild Extender
You could also look into a Shield Boost Amplifier as well. I dont think 3 Shield boosters is a great idea.
Low: 3x Cargo Expanders (Even the cheapest ones you can get will help out a little.
I typcially dont haul stuff through low sec unescorted, unless I have instas, so I dont usually bother with warp core stabs.
Well, theres my suggestion. Good luck. :)
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Kalaan Oratay
The Imperial Commonwealth
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Posted - 2006.07.14 15:33:00 -
[3]
Id try to work on hardening the badgers shields rather then all those boosters. For my badgers tank I run with 1x EM hardener, 2x Invulnerablity fields, medium shield booster. ECM is a good idea on a badger I agree, though it has dire sensor resolution, so lock times are _long_. A sensor booster could be a good idea to try and remedy this. Low slots could be stabs yes, or nanofibers or expanders should you need the extra room. Usually fit a tractor beam and a 150mm railgun on my highs, just for kicks really so I can shoot corpmates
--- Originally by: Archilies Ignore what others say: Fit what you want, with what you have, whenever you want.
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Breaky Uzumaki
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Posted - 2006.07.14 15:39:00 -
[4]
Edited by: Breaky Uzumaki on 14/07/2006 15:42:30 Cool, I had no idea if 3 shield boosters was a good strategy or not. As far as the ECM, I was under the impression that the multispectral jammer was passive and did not need to be targeted? Is that incorrect? Also, if thats true, can I use more than one?
Edit: Does anyone thing the Nosferatu would even be useful? I haven't gotten into much real pvp yet so I dont have the experience to know if it would even be an option.
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Kalaan Oratay
The Imperial Commonwealth
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Posted - 2006.07.14 15:46:00 -
[5]
I think you're thinking about ECM bursts. Those are area of effect ECMs that attempt to break the lock of everything within their range. Normal ECM is targetted. Multispectral are useful vs all sensor types (each races ships use different types of sensors). Racial ECM are strong vs a certain sensor type - for example gravimetric ecm are strong vs caldari ships.
Using more then one is recommended too, as jamming is a chance based system - more jammers - more chances
Not sure if the nos would be useful, so cant really comment... I wouldnt imagine it would be though
--- Originally by: Archilies Ignore what others say: Fit what you want, with what you have, whenever you want.
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Celeste Storm
The Scope
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Posted - 2006.07.14 15:48:00 -
[6]
Edited by: Celeste Storm on 14/07/2006 15:50:45
Originally by: Breaky Uzumaki Edited by: Breaky Uzumaki on 14/07/2006 15:42:30 Cool, I had no idea if 3 shield boosters was a good strategy or not. As far as the ECM, I was under the impression that the multispectral jammer was passive and did not need to be targeted? Is that incorrect? Also, if thats true, can I use more than one?
You need to target in order to uses a jammer and yes you may/should use more than one. They add up together, giving u a greater chance of jamming ur target. I would point u to a very useful thread about jamming and sensors if u would like to know more. click meh
Originally by: Breaky Uzumaki Edit: Does anyone thing the Nosferatu would even be useful? I haven't gotten into much real pvp yet so I dont have the experience to know if it would even be an option.
I wouldnt waste a highslot with a nos, because if u encounter a pirate u have just one option: run! If u stay long enough to target the pirate, youre already dead. :)
Train up for a cloaking device - great if u have to hide for a while. ;)
Hope that helps.
Celeste
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Kalaan Oratay
The Imperial Commonwealth
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Posted - 2006.07.14 15:49:00 -
[7]
Ah a cloak in the second highslot, forgot about that
--- Originally by: Archilies Ignore what others say: Fit what you want, with what you have, whenever you want.
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Amalar ShadowDancer
Caldari
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Posted - 2006.07.14 15:52:00 -
[8]
You can use 3 boosters as long as you have the cap to support them, but if you use a larger booster, and a larger extender with some hardening I think you'll be better off.
The jammers are active, so you'll have to lock the target and then jam. A sensor booster might be a good idea to speed up your lock times as suggested. Also you can use as many jammers as you can fit.
In real pvp the badger would be dead pretty quick. Its a slow lumbering brick, with the targetting speed of a half dead granny. In pve the NOS will help some assuming the ships get in close enough since they wont do as much damage as a player is likely too. I dont know if you could get a medium nos to fit on the badger mk2 or not, but its a thought as well. The nos might help some in pvp, but I dont know if would help enough. If you need more cap while in combat then maybe a cap booster would work as well...
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Breaky Uzumaki
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Posted - 2006.07.14 15:56:00 -
[9]
Originally by: Kalaan Oratay I think you're thinking about ECM bursts. Those are area of effect ECMs that attempt to break the lock of everything within their range. Normal ECM is targetted.
Doh! Ah thanks for the lesson then!
Celeste, thanks very much for the thread.
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