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Amadeus Fisher
Federal Navy Academy Gallente Federation
0
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Posted - 2014.08.07 15:38:00 -
[1] - Quote
I started it two days ago, but it has 4 days left and is taking up a lot of time that could be spent on other skills. |
J'Poll
CDG Playgrounds
4318
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Posted - 2014.08.07 15:48:00 -
[2] - Quote
As a real fresh out the cloning vat newbie:
Not immediatly, as it ties up skill time you can use for core skills or to try other things out.
As a player eventually:
HELL YEAH. As it opens up T2 Gallente frigates (covert ops, stealth bombers, interceptors, assault frigates) Personal channel: Crazy Dutch Guy
Ever wanted to PvP but can't find people to fly with. Look no further and this chat: Redemption Road |
Winter Archipelago
Fade.
266
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Posted - 2014.08.07 15:48:00 -
[3] - Quote
Amadeus Fisher wrote:I started it two days ago, but it has 4 days left and is taking up a lot of time that could be spent on other skills.
If you plan on using Gallente-based frigate ships, yes. Drone ships and any T2 Gallente frig require it (Drone ships don't "require" it but, well, the bonuses are pretty important).
If you don't expect that you're going to be using Gallente frigates all that much, you can hold off on training it until you feel it's more useful, but the Enyo and Ishkur are a damn fine pair of ships, the Tristan is a beast, and the Atron is one of the few non-shuttle ships you can get below a 2-second warp (aka, insta-warp).
If you want to focus more on larger ships, though, then it becomes less of an issue. Ransoms are accepted in Isk, Ships, Mods, and Dolls. |
Drago Shouna
Royal Amarr Institute Amarr Empire
70
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Posted - 2014.08.07 15:50:00 -
[4] - Quote
Amadeus Fisher wrote:I started it two days ago, but it has 4 days left and is taking up a lot of time that could be spent on other skills.
Yes it is, and if you're worried about a 6 day queue, just wait until they need over a month for one lvl 5 skill
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Toshiro Hasegawa
Red Federation RvB - RED Federation
42
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Posted - 2014.08.07 15:50:00 -
[5] - Quote
Not now .. imho
you want to train core skills to 3
i cant go into a list cause im at work .. but look at the info on ships you like to fly and see about the associated mastery levels.
so many skills for a new player .. so try not have an stroke worrying about it.
Rule of thumb for me .. look at the main skill categories (when in a school station) .. and buy lots of the cheap ones ..
go to gunnery and buy the cheap ones, navigation, missiles, drones, shields, engineering, electronics, targeting, armor etc..
get all the cheapest ones you can afford and train them all to lv1 .. then 2 then 3 .. or some combo there of.
this will quickly give you more speed, more cap, more cpu, more access to moduals for your ships giving you more % bonuses.
training things to V at the moment sinks too many SP into one place when you need to much from so many different areas.
there are most likely a tonn of new toon skill training guides out there .. google eh? :)
welcome to steve .. i mean EvE. History is the study of change. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
3621
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Posted - 2014.08.07 15:58:00 -
[6] - Quote
J'Poll wrote:As a real fresh out the cloning vat newbie:
Not immediatly, as it ties up skill time you can use for core skills or to try other things out.
As a player eventually:
HELL YEAH. As it opens up T2 Gallente frigates (covert ops, stealth bombers, interceptors, assault frigates) this =][= |
Marc Callan
Nuclear Manhattan Limited
457
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Posted - 2014.08.07 16:13:00 -
[7] - Quote
It shouldn't be a priority over core skills (i.e. feel free to shove it aside if you need basic navigation, engineering, or weapon skills), but in the long run, it's not that big a training block, and it opens up a lot of fine ships.
Bear in mind, taking that skill out of the queue doesn't wipe out the time you've put into it. "We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt |
Paranoid Loyd
1193
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Posted - 2014.08.07 16:16:00 -
[8] - Quote
Ask Paul Otichoda. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Tau Cabalander
Retirement Retreat Working Stiffs
4013
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Posted - 2014.08.07 18:51:00 -
[9] - Quote
Amadeus Fisher wrote:I started it two days ago, but it has 4 days left and is taking up a lot of time that could be spent on other skills. This is the trap of training level 5.
Training levels 1 through 4 takes 17% of the time of level 5, yet give 80% of the benefit.
I have a constant struggle about which skills to train. I find the best solution for me is to prioritize: * Skills that help me the most NOW. * Skills that affect many ships and fittings. * Skills that give me a new capability. * Skills that affect some ships and fittings. * Skills that affect one ship or one fitting. * Skills I want for "someday".
DO NOT queue skills for wishful "someday" piloting. You can do that later when you have no need to train other more important stuff.
I started by training everything to level 2, then later level 3 and level 4 depending on how much I used it. I only train level 5 on skills that are important to me, or a prerequisite for something I really want.
I avoid planning for more than 90 days, as my plans always change by then, often by the time for the next skill to be queued.
Lastly, what is important to your game-play might not be important to anyone else. You have to decide for yourself. |
Azda Ja
BUMP POW
108
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Posted - 2014.08.07 19:03:00 -
[10] - Quote
I'll just leave this here, it's a great plan to follow when starting out, I've been following it pretty closely up until now and am only just starting to branch out now that I have a better idea of what I want to do. I suggest following it, it gives you a great base to work from.
I'll be getting Gallente frigate V sometime in the next month I think, I really want that juicy repair bonus on the Incursus .
The guide: http://blog.beyondreality.se/Newbie-skill-plan-2 For the Golden Goat! |
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Tau Cabalander
Retirement Retreat Working Stiffs
4013
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Posted - 2014.08.07 19:20:00 -
[11] - Quote
Azda Ja wrote:I'll be getting Gallente frigate V sometime in the next month I think, I really want that juicy repair bonus on the Incursus . ... and as I posted above, that is a really good reason to justify it for you!
Whether or not that's important to others is another matter to decide for themselves.
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Samantha Floyd
Republic Military School Minmatar Republic
11
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Posted - 2014.08.08 20:45:00 -
[12] - Quote
Yes, yes it is OP.
I trained Gallente Frigate V in my first couple months and I'm quite happy I did.
Gives you access to a variety of ships that are useful for newbies. Covert Ops exploration ships, Stealth Bomber for some sneaky PVP, assault frigs for the L2s and L3s.
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BeBopAReBop RhubarbPie
Unleashed Pestilence
923
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Posted - 2014.08.08 21:38:00 -
[13] - Quote
For a gallente character gallente frigate would be the third level 5 skill I would get, right after drones 5 and small hybrid turret 5. I am assuming that the said character has been training core skills for around 6 weeks at this point. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |
pj00
Hedion University Amarr Empire
0
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Posted - 2014.08.08 22:40:00 -
[14] - Quote
Reroll to Amarr....is not to late....2 days |
William Ruben
The Greater Goon Clockwork Pineapple
26
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Posted - 2014.08.09 05:47:00 -
[15] - Quote
Interceptors rock, you should get into them asap IMO |
Marc Durant
76
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Posted - 2014.08.09 10:14:00 -
[16] - Quote
Tau Cabalander wrote:Amadeus Fisher wrote:I started it two days ago, but it has 4 days left and is taking up a lot of time that could be spent on other skills. This is the trap of training level 5. Training levels 1 through 4 takes 17% of the time of level 5, yet give 80% of the benefit. I have a constant struggle about which skills to train. I find the best solution for me is to prioritize: * Skills that help me the most NOW. * Skills that affect all ships and fittings. [Core Skills.] * Skills that affect many ships and fittings. [Support Skills.] * Skills that give me a new capability. * Skills that affect some ships and fittings. [Specialization] * Skills that affect one ship or one fitting. [Niche.] * Skills I want for "someday". DO NOT queue skills for wishful "someday" piloting. You can do that later when you have no need to train other more important stuff. I started by training everything to level 2, then later level 3 and level 4 depending on how much I used it. I only train level 5 on skills that are important to me, or a prerequisite for something I really want. I avoid planning for more than 90 days, as my plans always change by then, often by the time for the next skill to be queued. Lastly, what is important to your game-play might not be important to anyone else. You have to decide for yourself.
OP, you should probably stick to this. You're much better off to get a whole bunch of skill to lvl 2-3 and perhaps 4 than to get one to lvl 5 for now. Also, don't make T2 ships your main focus, they can be really good but it's not like they're always better for every use. On top of that T1 is just fine, don't be that guy who goes "unless it's T2, faction or really expensive it's ****".
Yes, yes-áI am. Thanks for noticing.
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Mr Epeen
It's All About Me
5701
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Posted - 2014.08.09 15:59:00 -
[17] - Quote
Amadeus Fisher wrote:I started it two days ago, but it has 4 days left and is taking up a lot of time that could be spent on other skills.
I would train Frig 5 before I trained destroyer/cruiser.
Pretty much anything you can do with those ships, you can do with a T2 frig. Plus you'll be faster, more agile and be more effective with light drones and small guns.
But then I'm a little biased as I totally can't live as a Gallente if I can't fly an Ishkur. The most versatile and fun small ship in the game, in my opinion.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Alaric Faelen
Sabotage Incorporated Executive Outcomes
288
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Posted - 2014.08.11 04:09:00 -
[18] - Quote
Worth it, yes. Worth it RIGHT NOW, well that depends.
In general, support skills are more important than ship skills. Support skills affect every ship you fly, while ship skills give you more ships to fly (or fly them slightly better at each level). Early on, ships are pretty generous on CPU and PG, but as you move into larger and more advanced ships, fitting becomes very tight indeed, so many fits you see posted will simply assume an 'all V' character. Every fitting module you require gimps the overall fitting. So Engineering is a critical tree to train up.
Also, skills like the Nav tree are critical. There is little point in flying fast, nimble ships if your skills leave you flying it like a brick. A Ceptor pilot, for example, benefits more from having max Nav skills, than choosing this or that Ceptor to fly. Tanking skills also fall into this category. All the shiny hull and fancy guns in New Eden won't help you if you are floating in a pile of wreckage.
While V in a racial hull skill will give some bonus- the real reason for training to V is to access T2 hulls. T2 hulls are meant to do very specific roles, usually within a fleet context. They are expensive compared to T1's, and unless you are specifically looking to expand on a given role, rather limiting in doing anything else.
As a new player, you are probably doing a bunch of PvE....this can really hurt a new player actually. You will move up in PvE content much faster than in skills. So very quickly you will need a large ship like a battleship, to keep up with the pace of PvE advancement. This leads many players to spend all their time training ever larger ship skills and ignoring the support skills. Because PvE is so easy, you can 'win' at it flying a ship your toon can barely undock. This becomes a huge shock to the player when their shiny battleship is melted by a couple scruffy pirates in T1 frigates.
Until you 1) have the proper support skills to make use of the niche roles of T2 ships...and...2) have an actual use for T2 hulls, you should concentrate on skills that improve everything you fly first. |
Baneken
Arctic Light Inc. Arctic Light
293
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Posted - 2014.08.12 07:17:00 -
[19] - Quote
Considering it only 6 days, DO IT.
With that being said frigate V for any race opens up a ton of possibilities for T2 ships, only cruiser V opens up more options.
Obviously having a frigate V doesn't mean you have to or should jump to train for the next in line. |
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