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Shahrokh Dariush
Conspicuous Trading Company
7
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Posted - 2014.08.08 06:41:00 -
[1] - Quote
So I'm hoping this is a typo? All the other blockade runners require 40-50 megacyte per build, but for some reason the crane needs a whooping 16774 at ME 3%... This has to be a mistake, otherwise, please do explain why this ship should require 1/5 of the total cost to be a T1 material... ;) |
Elena Thiesant
Sun Micro Systems
1398
|
Posted - 2014.08.08 07:18:00 -
[2] - Quote
F12 -> bug report.
The patch notes state:
Quote:T2 types should no longer require T1 materials (minerals and components) as part of their build requirements, with the exception of Capital Jump Drive components in Black Ops and Jump Freighters.
Hence, the requirement of megacyte at all (which the Viator doesn't need) is a bug/oversite, on the Crane and to a lesser extent the Prorator and Prowler |
Shahrokh Dariush
Conspicuous Trading Company
7
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Posted - 2014.08.08 07:21:00 -
[3] - Quote
Yeah I was under that impression as well. I figured they left a small amount of megacyte (but removed all other minerals) from Transport ships for a reason.
(and yeah, already filed one) |
Elena Thiesant
Sun Micro Systems
1398
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Posted - 2014.08.08 07:26:00 -
[4] - Quote
Maybe, or maybe someone fat-fingered the spreadsheet.
Will you keep up updated on any statements? |
Shahrokh Dariush
Conspicuous Trading Company
7
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Posted - 2014.08.08 07:30:00 -
[5] - Quote
Sure, I'll keep an eye on it. Got a bunch of Badgers standing in line to be blinged up to glamorous Crane status ;) |
De'Veldrin
Black Fox Marauders Repeat 0ffenders
2803
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Posted - 2014.08.08 14:42:00 -
[6] - Quote
Shahrokh Dariush wrote:Sure, I'll keep an eye on it. Got a bunch of Badgers standing in line to be blinged up to glamorous Crane status ;) Badger badger badger cra-ane cra-ane.
Sorry. I couldn't help myself. I'll go seppuku quietly in the corner now. De'Veldrin's Corallary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null. |
Aineko Macx
Royal Amarr Institute Amarr Empire
302
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Posted - 2014.08.09 06:08:00 -
[7] - Quote
Yep, none of the other transports use nearly as much megacyte, so it looks very much like a mistake. It's also in the SDE... iveeCore: PHP library for calculation of industrial activities, now with Crius support |
Kasife Vynneve
Capital Storm. Violent Declaration
61
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Posted - 2014.08.11 15:07:00 -
[8] - Quote
De'Veldrin wrote:Shahrokh Dariush wrote:Sure, I'll keep an eye on it. Got a bunch of Badgers standing in line to be blinged up to glamorous Crane status ;) Badger badger badger cra-ane cra-ane.
Oh its a viaatoor....... |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
94
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Posted - 2014.08.11 16:39:00 -
[9] - Quote
"Imbeded QA" at its finest. Nobody checked the numbers...apparently on quite a few items... |
Tau Cabalander
Retirement Retreat Working Stiffs
4027
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Posted - 2014.08.11 20:14:00 -
[10] - Quote
It is a bug. It will be fixed.
https://forums.eveonline.com/default.aspx?g=posts&m=4894737#post4894737 |
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Shahrokh Dariush
Conspicuous Trading Company
8
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Posted - 2014.08.13 13:54:00 -
[11] - Quote
Fixed in todays patch it seems. \o/ It also removed megacyte from the other T2 industrials. |
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