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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Greygal
Redemption Road Affirmative.
240
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Posted - 2014.08.11 20:19:00 -
[1] - Quote
The rules state:
Quote:The following restrictions are in place after teams warp to the arena beacon, until the match begins:
Locking players before the match starts is NOT allowed. Activating aggressive or targeted modules before the match starts is NOT allowed. Launching drones before the match starts is NOT allowed. Moving before the match starts is NOT allowed. Beginning the activation cycle of a Micro Jump Drive or Mobile Micro Jump Unit before the match starts is NOT allowed.
A friendly debate is now ongoing between me and another team captain as to whether or not pre-overheating a module, that is, shift-clicking a module to overheat it, but not actually activating the module, is allowed during the time between when we warp into the arena and the fight actually starts.
So, can we start pre-overheat a module while waiting on the countdown or not?
I've got 10 million isk riding on the answer to this, so blue response highly appreciated!
Thanks!
GG What you do for yourself dies with you, what you do for others is immortal.
Free public roams! Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information! |
Destoya
Sniggerdly Pandemic Legion
306
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Posted - 2014.08.11 20:30:00 -
[2] - Quote
You can activate modules before the match starts (unless it is a MJD), overheating included. |
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CCP Fozzie
C C P C C P Alliance
11026
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Posted - 2014.08.11 21:43:00 -
[3] - Quote
Yes, you can pre-overheat modules before the match begins. Like Destoya said you can also activate any non-aggressive and non-MJD modules before the match begins if you wish. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Greygal
Redemption Road Affirmative.
240
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Posted - 2014.08.11 21:48:00 -
[4] - Quote
Thanks Fozzie!!
/me goes off to collect 10m isk What you do for yourself dies with you, what you do for others is immortal.
Free public roams! Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information! |
Gizznitt Malikite
Agony Unleashed Agony Empire
4061
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Posted - 2014.08.11 22:23:00 -
[5] - Quote
Greygal wrote:Thanks Fozzie!! /me goes off to collect 10m isk
You had an unfair advantage with your bet. Your previous AT experiences included matches where we'd preheat modules before the match starts.
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Greygal
Redemption Road Affirmative.
240
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Posted - 2014.08.11 22:47:00 -
[6] - Quote
Gizznitt Malikite wrote:Greygal wrote:Thanks Fozzie!! /me goes off to collect 10m isk You had an unfair advantage with your bet. Your previous AT experiences included matches where we'd preheat modules before the match starts.
Damn it, Gizz, you're going to ruin all my other bets with him! tee hee
Oddly enough, this particular team captain has more experience than me... obviously, it wasn't Agony experience
What you do for yourself dies with you, what you do for others is immortal.
Free public roams! Visit http://www.redemption-road.com or join mailing list REDEMPTION ROAMS for more information! |
lolcorpholder alt
ebil piwates inc.
8
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Posted - 2014.08.12 11:13:00 -
[7] - Quote
How about smartbombs in the pre-fight situation? What about before warping into the arena |
Tyrus Tenebros
Stimulus Rote Kapelle
35
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Posted - 2014.08.12 14:33:00 -
[8] - Quote
lolcorpholder alt wrote:How about smartbombs in the pre-fight situation? What about before warping into the arena Smartbombs are aggressive modules, so no. |
Gizznitt Malikite
Agony Unleashed Agony Empire
4064
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Posted - 2014.08.12 14:43:00 -
[9] - Quote
lolcorpholder alt wrote:How about smartbombs in the pre-fight situation? What about before warping into the arena
Smartbombs are offensive modules. You are not allowed to use them before the fight. If you could, it would be a hilarious method to awox your own teammates before the fight start.
Here is how a match works:
While in your staging station, you board your ship.... and stay there... and stay there... and don't leave your ship. After an hour of waiting, all jittery from adrenaline, CCP teleports you into system at a beacon your captain designates (A, B, C, D).
At that time, you have about 60-120s to check your ship out and verify it is in proper order. Make sure your auto-reloads are set right, rearrange your mods, etc, etc, etc. It is at this point that CCP scans your ship and hold to make sure you haven't violated the rules. They count the number of points you've brought, etc. If a ship is in violation, the violation is addressed (often with the removal of your ship). You do not get to "correct it".
Then you are told in local to warp into the arena. If you don't warp within 10ish seconds of being told to do so, CCP teleports you to the Arena, at ZERO.
You then have about 60 seconds to stare at your opponents and figure out a plan. You turn on non-offensive modules (links, hardeners, MWD, cap boosters, whatever), you can pre-overheat, and you can fiddle with your ship's setup. You may not move, you may not target anything, you may not launch drones, and you better not activate offensive modules (smartbombs, bombs, FOF missiles, etc). If you violate these rules, CCP will heal you to 50% life (-50% Shields, Armor, and Hull). Last year they implemented an arena hack that prevented you from performing some of these actions, but it is up to you to control your ship and NOT violate the rules.
Countdown starts in local, at zero you can then move, launch drones, target things, and fight.
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