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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Sugar Kyle
Snuff Box
645
|
Posted - 2014.08.14 23:36:00 -
[181] - Quote
Dinsdale Pirannha wrote:New content. New PVE content. New PVE content that high sec players can get involved in on a solo basis and enjoy.
I am shocked. Very pleasantly shocked.
Maybe there is hope yet.
I just hope the rewards are in line with the ISK / hour of regular L4 missions.
For the future. Low Sec Lifestyle - A Blog |
Unsuccessful At Everything
The Troll Bridge
16488
|
Posted - 2014.08.15 00:09:00 -
[182] - Quote
David Kir wrote:I would suggest making so that these NPCs have to be pointed.
They should be able to try to warp out when in difficulty (structure damage?).
Once the NPC warps off:
a) the mission is failed
b) the site collapses and re-spawns.
You could also implement Warp-Off routines into the AI, like switching to full neuting power and pulling range with webs and scrams in order to warp off.
The true difference between PVE and PVP is that human opponents have a survival instinct, while NPCs don't: make NPCs fear for their lives, for once.
^^^^THIS.^^^^
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
DrysonBennington
Federal Defense Union Gallente Federation
161
|
Posted - 2014.08.15 00:26:00 -
[183] - Quote
Here is a run down on the Burner Ships and which ships should be fielded against them.
*This is just an assumptive list and will not represent each Capsuleer's choice of ship.
Serpentis Burner
- Cruor, Daredevil - Any T2 Frigate
Angel Burner
- Cruor, Daredevil - Any T2 Frigate - Crucifier, Condor, Griffin, Maulus, Tristan, Atron, Slasher
Guristas Burner
- Worm -Maulus, Griffin, Crucifier, Enyo, Iskhur, -Jaguar, Harpy, Retribution
Sansha Burner
-Daredevil, Cruor -Hawk, Vengeance Inquisitor, Heron, Punisher, Incursus, Bantam, Navitas, Tormentor, Griffin, Burst
Blood Raider
- Succubus, Garmur, Cruor - Any T2 Frigate
|
LUMINOUS SPIRIT
The Dark Space Initiative Scary Wormhole People
486
|
Posted - 2014.08.15 00:30:00 -
[184] - Quote
DrysonBennington wrote:Here is a run down on the Burner Ships and which ships should be fielded against them.
*This is just an assumptive list and will not represent each Capsuleer's choice of ship.
Serpentis Burner
- Cruor, Daredevil - Any T2 Frigate
Angel Burner
- Cruor, Daredevil - Any T2 Frigate - Crucifier, Condor, Griffin, Maulus, Tristan, Atron, Slasher
Guristas Burner
- Worm -Maulus, Griffin, Crucifier, Enyo, Iskhur, -Jaguar, Harpy, Retribution
Sansha Burner
-Daredevil, Cruor -Hawk, Vengeance Inquisitor, Heron, Punisher, Incursus, Bantam, Navitas, Tormentor, Griffin, Burst
Blood Raider
- Succubus, Garmur, Cruor - Any T2 Frigate
Or, you know, a worm for all of the above. Blood burner might give it a problem, but fit a cap booster and youre fine. |
David Kir
Tailender
464
|
Posted - 2014.08.15 00:33:00 -
[185] - Quote
LUMINOUS SPIRIT wrote: Or, you know, a worm for all of the above. Blood burner might give it a problem, but fit a cap booster and youre fine.
Some of us like fun, you know? Friends are like cows: if you eat them, they die. |
Circumstantial Evidence
133
|
Posted - 2014.08.15 00:49:00 -
[186] - Quote
David Kir wrote:LUMINOUS SPIRIT wrote:Or, you know, a worm for all of the above. Blood burner might give it a problem, but fit a cap booster and youre fine. Some of us like fun, you know? Too true! Players have already beaten new, unreleased content. "When are we gonna get some new, new missions? *bored*" - lol
|
Sir Livingston
Club Deadspace
240
|
Posted - 2014.08.15 01:00:00 -
[187] - Quote
CCP Goliath wrote:Just to explain a little on how these will be testable. The current solution we are working towards is temporarily disabling all other level 4 missions on Sisi, so that these are the only ones available. For those of you who aren't standings-positive enough to get level 4 missions (and for everyone else!) we will be reworking the moveme bot to provide faction standings. This might even stick around if there's enough interest in it, but the missions will be restored following the Hyperion release. Great! EVE Online. Is there a game more worthwhile to play? Nope. http://www.youtube.com/JonnyPew |
DeMichael Crimson
Republic University Minmatar Republic
28753
|
Posted - 2014.08.15 01:23:00 -
[188] - Quote
David Kir wrote:DeMichael Crimson wrote: CCP constantly trying to force PvE players into doing PvP
"Burner Missions are 100% optional. " You are a waste of forum space. So are you, especially since you can't see the big picture.
DMC
Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
96
|
Posted - 2014.08.15 01:25:00 -
[189] - Quote
CCP Fozzie wrote:Neuting these NPCs won't have any effect, unfortunately.
Although these NPCs will be using some improved tactics compared to other NPCs they still rely on the same back-end. However simultaneous work is being performed on improving our NPC and content creation tools, and these missions will serve as excellent testing grounds for future NPC advancements. So just confirming you are pretty much saying that we will likely see frigates with 7 guns AND nuets that will be able to permanently run both neuts and personal rep 100% of the time. Yay incursion rats that we have to take down with frigates!!!! Will the also follow the same range limitations? Or are their rockets going to still hit me from 50k..ect (i'm looking at you 150k torp NPC raven's)
How can you boast that these ships Quote:with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and command links yet still have the same old broken AI that puts twice as many guns as can fit on the hull, (and who knows how far off the 'mid' and 'low' count truly is)
Instead of putting something that could potentially be awesome and squishing it into a very broken system...here's a novel idea...
FIX THE HORRIDLY BROKEN SYSTEM FIRST....then you won't have to go back and re-do everything a second time to reballance everything once the NPC system is finally fixed. |
Daichi Yamato
Xero Security and Technologies
1869
|
Posted - 2014.08.15 01:33:00 -
[190] - Quote
you realise of course that the amount of turrets on an NPC ship has absolutely no effect on its damage right? EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
|
asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
96
|
Posted - 2014.08.15 01:38:00 -
[191] - Quote
Daichi Yamato wrote:you realise of course that the amount of turrets on an NPC ship has absolutely no effect on its damage right? if thats the case, then why are their that many on them to begin with? In most cases more than the hull is designed to hold (NPC breacher hull with missile launchers literally STACKED ON TOP OF turrets because it lacked the hardpoints to fit them all) (raven hulls with 7 turrets 2 launchers and atleast 1 defender, plus torps that fly 150k)
If the NPC turret count does not effect their dmg, then why the need to break the system like that to make it so?
*edit* Sry, i'm not sure why i'm even bothering, CCP has their mind set to do what they want, feedback or not. Last time i spent any respectable amount of time giving feedback CCP had the gall to say they didn't believe us, then went dark for 2 months. Never again. |
Daichi Yamato
Xero Security and Technologies
1869
|
Posted - 2014.08.15 01:43:00 -
[192] - Quote
all BS's dessies and BC's have 8 hardpoints, but capsuleers can only fit so many of them.
all cruisers have 6 (i think), and frigs have 4?
thats just the models and for some reason NPC ships always fit max hard points regardless. the only exception being when it comes to missile hard points. all rats always have a max of one missile hard point. (saves on lag)
(oh and other exceptions may apply to ship models that are not used by rats e.g. the myrmidon) EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Sabriz Adoudel
Mission BLITZ
3399
|
Posted - 2014.08.15 01:48:00 -
[193] - Quote
OK a few more thoughts now that I can spend some time writing them up.
Firstly, the audience for these missions and for existing L4 missions won't overlap very much.
L4 mission dabblers usually focus on battleship skills, L4 grinders on Marauders or HACs.
Those skills do not translate much to flying frigates. And those with good frigate skills don't often crosstrain into battleships.
I'm actually in the minority that has decent (A-) Marauder skills, very solid (A to A+) HAC skills and decent (A-) Assault Frigate skills, mainly because when I was newer, I wanted tech 2 battleship guns, and tech 2 Cruiser and Frigate guns were prerequisites for that back then - this is no longer true.
This means that standard level 4 missions should not be a prerequisite for these Burner Missions. At all. (Likewise I see no reason for burner missions to be prerequisites for L4 missions either, but the proposal doesn't have that in it).
Secondly, these pose an opportunity to have something additional in lowsec that's worth fighting over.
Mordrus belt spawns led to more activity in lowsec belts and more fights. These missions could do so even better - bringing together players in ISK generating activities in specific locations that are carried out in PVP fitted ships.
My suggestions:
- Keep these as rare offerings from existing L4 agents. No penalty for declining them. This is to give carebears an opportunity to try something different - something they may just like.
- Add them to the L5 rotation as well, for something different to do.
- Add specialist 'burner agents' to a small number of locations in lowsec, with some in the quietest areas of low (non-FW Placid, Solitude). These would offer burner missions all day, every day and would not offer anything else, but would follow normal rules for declining missions. Put some of these agents in places where the burner objective could be in either lowsec or nullsec, and (different) agents where the objective could be in either highsec or lowsec, and maybe have some that are always in low.
- Add about 10 more restricted burner agents to highsec. These would be new L4 agents that would offer only one burner mission per 18 hours. Accept or decline as you see fit, you don't get another chance to use that agent until the time expires.
- These missions should take place over a wider geographical area than most missions do. Travelling 6j for one of these isn't onerous as you will be in a frigate. Again, this gets players into areas that are unfamiliar and new, and often will send highsec players into lowsec in a ship they can afford to lose.
- Work on level 3 versions of these for the future as well. Something a bit easier and less rewarding for lowskilled players that want practice against competent but not brilliant opposition. These burners would fly assault frigates or destroyers with tech 2 fits, mostly '4' skills, and no offgrid boosters. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Daichi Yamato
Xero Security and Technologies
1869
|
Posted - 2014.08.15 02:06:00 -
[194] - Quote
Sabriz Adoudel wrote:
- These missions should take place over a wider geographical area than most missions do. Travelling 6j for one of these isn't onerous as you will be in a frigate. Again, this gets players into areas that are unfamiliar and new, and often will send highsec players into lowsec in a ship they can afford to lose.
this isnt something you run in cheap frigs, and if they end up in low sec they will just be declined.
many level 4 mission runners have high frig, HAC and BS skills and will want to run these. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Nolak Ataru
Incursion Osprey Replacement Fund LLC
144
|
Posted - 2014.08.15 02:10:00 -
[195] - Quote
Daichi Yamato wrote:Sabriz Adoudel wrote:
- These missions should take place over a wider geographical area than most missions do. Travelling 6j for one of these isn't onerous as you will be in a frigate. Again, this gets players into areas that are unfamiliar and new, and often will send highsec players into lowsec in a ship they can afford to lose.
this isnt something you run in cheap frigs, and if they end up in low sec they will just be declined. many level 4 mission runners have high frig, HAC and BS skills and will want to run these.
Even Assault Frigates are much easier to move 6j than any battleship, so the distance can safely be increased slightly over regular L4 missions.
And yeah, unless you give the player a way to enter lowsec that will deposit them in a semi-random location in the adjacent lowsec, people won't go. |
Daichi Yamato
Xero Security and Technologies
1869
|
Posted - 2014.08.15 02:13:00 -
[196] - Quote
it was more at the 'and often will send highsec players into lowsec in a ship they can afford to lose.' EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Jenn aSide
Smokin Aces.
7673
|
Posted - 2014.08.15 02:18:00 -
[197] - Quote
CCP Phantom wrote:With the Hyperion release to be published in August 26th we will see a new kind of Level 4 Missions. In these new missions you can only use frigate sized ships and have to fight a single strong NPC that has some nasty tricks up his sleeves. Those new type of missions, the so called "Burner" missions, will be the ideal playground for people who want to tinker around and find the optimal ship setup and strategy to be used in a good challenge. Read more about which NPCs you can expect, why and how they pose a challenge and what you can gain from these missions in CCP Fozzie's latest dev blog Introducing Burner Missions.
You know these are gonna get farmed to death by people with uber high faction standings and thus can reject mission after mission(like ME) and who dual/triple box (like me) or isboxer.
Just so yall know |
Galphii
Caldari Provisions Caldari State
255
|
Posted - 2014.08.15 02:22:00 -
[198] - Quote
An excellent first step in updating the mission system, and I hope to see a lot more like it X |
Destroyer Chappy
Diversified Mercantile Corporation
0
|
Posted - 2014.08.15 02:30:00 -
[199] - Quote
Super idea.
My only thought is that some lesser version of this ought to be available at Level 3 to encourage players in their first month to stay in EVE and to relieve boredom when working up standing with a new NPC corp.
By lesser I mean...
A little less uber rat: Maybe = initial competent player instead of full expert skill set and not completely uber gear.
Rewardwise: Lesser chance of lesser loot due to fact level 3 is easier to farm/blitz and its less of a challenge. Probably even less chance of getting mission to prevent too much farming.
Also if this proves popular and not odious to code...consider destroyer burner missions.
|
Jenn aSide
Smokin Aces.
7673
|
Posted - 2014.08.15 02:32:00 -
[200] - Quote
Kraizer793 wrote:As awesome as the idea is, I really don't think they'll be used.
The people who will be attracted to this type of mission are, in my experience, the type who won't want to bother grinding out traditional L4's in all their mind-numbing tedium.
The people who like L4's or run them for ISK's sake will likely just skip them. due to the risk and skill involved, just skipping it and going back to blitzing Dread Pirate Scarlet for the seventh time that day is much easier.
They need to be their own brand of mission, able to be done without having to deal with the existing missions which are an exercise in pressing F1 more than they are anything else. I think a lot of people will try them out initially, but after the new feature smell wears off, they'll fall to the wayside.
Perhaps reserve the Burners as "boss fights" for a new strain of mission, and traditional missions of this strain and pockets leading up to the Burner itself would contain less powerful variants of the Burners. 2-4 per pocket, still powerful, and still capable of causing a player to evaluate each mission and situation from a tactical perspective, and not from a "What damage type?" perspective.
+1. Step in the right direction.
This is generally incorrect, mission blitzers will love these things. It simple means buying a frig to supplement the Shuttle and Blitzing BS (like a machariel).
I should also prove a boon for loot ninjas. Scanning alts across new eden will be hunting frigs in mission hubs now since there is a chance of faciton loot. |
|
Hakaari Inkuran
State War Academy Caldari State
184
|
Posted - 2014.08.15 02:33:00 -
[201] - Quote
Jenn aSide wrote:CCP Phantom wrote:With the Hyperion release to be published in August 26th we will see a new kind of Level 4 Missions. In these new missions you can only use frigate sized ships and have to fight a single strong NPC that has some nasty tricks up his sleeves. Those new type of missions, the so called "Burner" missions, will be the ideal playground for people who want to tinker around and find the optimal ship setup and strategy to be used in a good challenge. Read more about which NPCs you can expect, why and how they pose a challenge and what you can gain from these missions in CCP Fozzie's latest dev blog Introducing Burner Missions. You know these are gonna get farmed to death by people with uber high faction standings and thus can reject mission after mission(like ME) and who dual/triple box (like me) or isboxer. Just so yall know You want, like, a parade? |
Jenn aSide
Smokin Aces.
7673
|
Posted - 2014.08.15 02:40:00 -
[202] - Quote
Hakaari Inkuran wrote:Jenn aSide wrote:CCP Phantom wrote:With the Hyperion release to be published in August 26th we will see a new kind of Level 4 Missions. In these new missions you can only use frigate sized ships and have to fight a single strong NPC that has some nasty tricks up his sleeves. Those new type of missions, the so called "Burner" missions, will be the ideal playground for people who want to tinker around and find the optimal ship setup and strategy to be used in a good challenge. Read more about which NPCs you can expect, why and how they pose a challenge and what you can gain from these missions in CCP Fozzie's latest dev blog Introducing Burner Missions. You know these are gonna get farmed to death by people with uber high faction standings and thus can reject mission after mission(like ME) and who dual/triple box (like me) or isboxer. Just so yall know You want, like, a parade?
I'ma parade that isk sir! |
Destroyer Chappy
Diversified Mercantile Corporation
0
|
Posted - 2014.08.15 02:47:00 -
[203] - Quote
Plus this type of mission would make a good alternative to mix in instead of standard DED complexes. Also burner missions with cruiser or larger ships would tend to be greater than toughness of normal level 4 missions.
Just need to add a loot can to balance out missing agent rewards. Also have acceleration gate lock after a certain amount of player ship combat value enters since everyone can probe DED complex and big farming teams would trivialize risk/skill needed.
DED 1-2 alternative: frigate burner duels DED 3-4 alternative: burner destroyer duels DED 5 alternative: burner cruiser duels DED 5-6 alternative: burner BC duels DED 6 alternative: burner BS duels
Obviously your Empire space storyline concept limits DED level and burner ship size to sub-caps and security status >0. ROFLMAO - and the idea of 1v1 burner missions between capital ships is just too ridiculous to contemplate seriously. |
Destroyer Chappy
Diversified Mercantile Corporation
0
|
Posted - 2014.08.15 03:10:00 -
[204] - Quote
Jenn aSide wrote:Hakaari Inkuran wrote:Jenn aSide wrote:CCP Phantom wrote:With the Hyperion release to be published in August 26th we will see a new kind of Level 4 Missions. In these new missions you can only use frigate sized ships and have to fight a single strong NPC that has some nasty tricks up his sleeves. Those new type of missions, the so called "Burner" missions, will be the ideal playground for people who want to tinker around and find the optimal ship setup and strategy to be used in a good challenge. Read more about which NPCs you can expect, why and how they pose a challenge and what you can gain from these missions in CCP Fozzie's latest dev blog Introducing Burner Missions. You know these are gonna get farmed to death by people with uber high faction standings and thus can reject mission after mission(like ME) and who dual/triple box (like me) or isboxer. Just so yall know You want, like, a parade? I'ma parade that isk sir!
How many missions in a row can you reject before standing drops below minimums?
Maybe CCP needs to adjust standings drops to escalate with more and more back to back mission rejections.
Correct me if I am wrong (like that won't happen LOL)...
But even without that -- won't prolonged farming via rejecting missions to get just burner mission permanently kill off access to specific agents?
If I remember right, once standing with a specific agent drops below minimum to use them you cannot earn it back. You are blocked by that agent forever. (First use is "no standing" with agent and current NPC corp standing is used instead. First mission completion sets agent to minimum needed plus standing gain for that first mission.)
If that is true then I think prospective farmers can reject only about 75% of missions if avoiding agent burn out. Smart farmers can at best accept easily blitzed missions with high standing rewards when sorting out which mission can be rejected and which must be done.
Bottomline: Maybe CCP will need to rebalance standing gains and losses for each non-burner mission. But if Burner mission frequency averages 1 in 12+ or worse then farmers will end up doing 3+ regular missions per burner mission. So in long run best farmer will average only 1 burner mission per 45 minutes or so (counting travel and other overhead).
P.S. Ooops! Handy storyline missions with the same NPC corp makes it much easier to reject more missions due to huge standing award. So location and luck would let some players farm pretty well for a long time.
|
Sabriz Adoudel
Mission BLITZ
3401
|
Posted - 2014.08.15 03:14:00 -
[205] - Quote
Nolak Ataru wrote:Daichi Yamato wrote:Sabriz Adoudel wrote:
- These missions should take place over a wider geographical area than most missions do. Travelling 6j for one of these isn't onerous as you will be in a frigate. Again, this gets players into areas that are unfamiliar and new, and often will send highsec players into lowsec in a ship they can afford to lose.
this isnt something you run in cheap frigs, and if they end up in low sec they will just be declined. many level 4 mission runners have high frig, HAC and BS skills and will want to run these. Even Assault Frigates are much easier to move 6j than any battleship, so the distance can safely be increased slightly over regular L4 missions. And yeah, unless you give the player a way to enter lowsec that will deposit them in a semi-random location in the adjacent lowsec, people won't go.
Mission dabblers that are doing L4s can afford to lose a 30m hull with 50m of fittings on it. Mission farmers definitely can. Not all that often, but the loss isn't crippling.
Even camped high to low entrances are moderately safe in a frigate. It's easy for a gatecamp to catch a battlecruiser going into lowsec, but it takes some dedication to set up a camp that will catch a frigate.
That's why, back pre-Crius when moving BPOs into lowsec for research made sense, my ship of choice for doing so was an Interceptor, not a Marauder, despite my Marauder skills being significantly better than my Interceptor skills. https://forums.eveonline.com/default.aspx?g=posts&t=346564 - a proposal to overhaul the Logistics skill https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. www.minerbumping.com - ganking miners and causing chaos |
Arthur Aihaken
Halas Hooligans
3766
|
Posted - 2014.08.15 03:32:00 -
[206] - Quote
Great. When can we expect this to be expanded to destroyers, cruisers, battlecruisers and battleships? I am currently away, traveling through time and will be returning last week. |
Lateris
47
|
Posted - 2014.08.15 03:48:00 -
[207] - Quote
I really like the deployment schedule and how new ideas can be tested with feedback. 0/ |
Dinsdale Pirannha
Pirannha Corp
3392
|
Posted - 2014.08.15 03:52:00 -
[208] - Quote
asteroidjas wrote:CCP Fozzie wrote:Neuting these NPCs won't have any effect, unfortunately.
Although these NPCs will be using some improved tactics compared to other NPCs they still rely on the same back-end. However simultaneous work is being performed on improving our NPC and content creation tools, and these missions will serve as excellent testing grounds for future NPC advancements. So just confirming you are pretty much saying that we will likely see frigates with 7 guns AND nuets that will be able to permanently run both neuts and personal rep 100% of the time. Yay incursion rats that we have to take down with frigates!!!! Will the also follow the same range limitations? Or are their rockets going to still hit me from 50k..ect (i'm looking at you 150k torp NPC raven's) Quote:"This pirate will be flying a shield boosted Dramiel frigate, with an extremely small signature radius. He tends to deal most of his damage with Domination Fusion ammo, supplemented with Mjolnir rockets. Survivors of his previous attacks claim that he likes to orbit his opponents at very close range at high speed to make himself hard to hit. He always flies with a Stasis Webifier and Warp Scrambler fit." Sooo, its a Dramiel that will have both guns AND missiles. (with its 3 high slots) And it will be shield tanked, WITH both "a" web and scram. which will likely have a prop mod. (with its 4 mids) Plus who knows what the ungodly agility (among other stats) these ships will be given to allow them to fill the 'roles' How can you boast that these ships Quote:with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and command links yet still have the same old broken AI that puts twice as many guns as can fit on the hull, (and who knows how far off the 'mid' and 'low' count truly is) Instead of putting something that could potentially be awesome and squishing it into a very broken system...here's a novel idea... FIX THE HORRIDLY BROKEN SYSTEM FIRST....then you won't have to go back and re-do everything a second time to reballance everything once the NPC system is finally fixed.
You know, at first I was applauding this first new high sec content in who knows how long. But you make a good point.
I need to try these out on the test server, but given CCP's track record, I can imagine a situation where these frigate rats can only be taken down by multiple player ships. Given how much CCP could be hurting with the subscription drop over the last year, this could be another step towards Alts R Us. |
Xindi Kraid
Priano Trans-Stellar State Services Ishuk-Raata Enforcement Directive
792
|
Posted - 2014.08.15 04:29:00 -
[209] - Quote
First of all. I think the concept is great. As a frigate fan, I always enjoy more chances to fly my frigate, and it was always annoying that at this point I can sleep through Level 1s and most level 2s in the frigates I own and fly, but higher level missions is a waste of time, so higher level missions with the associated higher rewards that are still able to be completed in the same ships is great (so higher level missions, rather than working best by getting a bigger ship, would, instead have you getting a better fitted ship with better skills along with implants, and more player skill [range and transversal control, overheating, etc.]).
I would go so far as to say, you should use this as a model to try to reduce the correlation between mission level and ship size. Higher level missions should be harder rather than just having more enemies that require you to just bring more guns and tank. Not only does it limit ships to certain areas, it is also quite dull. Given that I would love to see some easier level 3 frigate matches as well as similar missions like this for cruisers.
The other thing that is great is you will need more PvP style fittings rather than the standard PvE tank the room fit. I would like to see, at some point, the concept of specific PvE fits go away; PvE should eventually require much the same things as PvP to survive (points, scrams, ewar, etc.). Granted requiring you to point enemies in a standard mission is a bit iffy, but I do hope the enemies in these burner missions can warp off (and in doing so causes you to fail the mission or at least have to restart).
My concern with this is having to do a bunch of regular level 4s to access a burner mission. I don't do level 4s because I find them dull slogfests, and I don't particularly like flying battleships (granted I could do a level 4 tengu, but see point 1). That makes or breaks this suggestion in my eyes. I can also see many missioners brushing off these new missions. After all, plenty of people DON'T like flying frigates.
I do understand that with faction fitted enemies and high rewards, we can't be allowed to just keep grinding the high end NPCs (just like how you don't find officer spawns everywhere) What CCP should really consider doing is making a bunch of these burner missions that have one or two meta fit frigates (which means no faction drops to get tons of money from) and lower LP rewards, and then turn these faction fit burners into the faction missions you get after doing a number of regular missions for a corporation. That way we always have the option of doing high level mission in our small ships, but these high risk, high reward missions are still limited. |
Sven Viko VIkolander
Imperium Fleet
264
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Posted - 2014.08.15 04:34:00 -
[210] - Quote
I am big fan of these missions. As a primarily low sec solo PVPer who flies frigates, this type of mission is exactly the kind of PVE content I would like to play. I also can't help but think that this type of PVE content might help non-PVP players get some experience learning how to fit for PVP. So, I have some questions and suggestions for these missions as well as future versions of these missions which I hope will be released:
1) First of all, I don't think the mission text should offer much, if any, detail about the target, such as their ammo type and combat strategy. Shouldn't these be learned by experience? Doesn't giving this information before hand already give away most of the content of these missions? Immediately, players can EFT fits that will likely counter these shipsGÇöshouldn't there be some mystery?
2) Will the Burners warp away if they get into hull and are not scrammed?They shouldGÇöfailure to point/scram these ships should typically result in the loss of the mission insofar as they should leave (like any decent pilot would!) if not pinned down. If these targets do not need to be pointed etc. these missions will likely be very easy. I think these missions should be on the harder side, as opposed to easily farmable (like essentially most of EVE's PVE). |
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