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Thread Statistics | Show CCP posts - 1 post(s) |
Newvolume D
Imperial Academy Amarr Empire
0
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Posted - 2014.08.15 05:16:00 -
[1] - Quote
When the things (like ship,structure) are not face to light source. It's too dark I can't even recognize what that is.
wish I can control brightness about the ships,structures at setting window |
Xuixien
The Dark Space Initiative Scary Wormhole People
1453
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Posted - 2014.08.15 05:17:00 -
[2] - Quote
INB4Barsterlode Epic Space Cat |
James Amril-Kesh
4S Corporation Goonswarm Federation
11073
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Posted - 2014.08.15 05:36:00 -
[3] - Quote
After the V3 project was completed (which I think it pretty much is) the graphics team were going to work on improving the lighting system in the game. Of course part of this came with the recent (Kronos) changes to star graphics, so it seems that they're on track. No, this isn't it at all. Make it more... psssshhhh. |
Benny Ohu
Chaotic Tranquility
3798
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Posted - 2014.08.15 05:43:00 -
[4] - Quote
i remember the art team saying something like 'people keep saying eve is too dark or too light' 'so we're going to have a setting that allows you to control that' |
Serene Repose
1508
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Posted - 2014.08.15 05:45:00 -
[5] - Quote
Graphics wonks are going to have to live with the fact that in this particular game that data you see on your overview, your scanner results...INFO PANELS are the most significant graphics. I find it akin to getting pilots to look at their instruments instead of trying to fly by looking out the window. (You'd probably be amazed at how many pilots die from looking out the window when they should be....pilot error.)
Eye candy is great, and has its place, but in some cases (such as EVE) past a certain point it only adds to the server load and the lag we love to hate. I'm not directing this to the OP, but I thought this'd be a good place to mention it. TYVM Have a nice day. I have sworn upon the altar of God eternal hostility toward every form of tyranny over the mind of man.-á |
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ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3315
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Posted - 2014.08.15 05:46:00 -
[6] - Quote
Removed a post discussing moderation. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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James Amril-Kesh
4S Corporation Goonswarm Federation
11073
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Posted - 2014.08.15 05:47:00 -
[7] - Quote
Serene Repose wrote:Eye candy is great, and it has its place, but in some cases (such as EVE) past a certain point it only adds to the server load and the lag we love to hate. I'm not directing this to the OP, but I thought this'd be a good place to mention it. TYVM Have a nice day. There's nothing graphical server-side. It's all calculated on the client's computer. As such, prettier graphics don't have any effect on server load and lag. No, this isn't it at all. Make it more... psssshhhh. |
Lothras Andastar
Associated North American Lovers of Dolphins
69
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Posted - 2014.08.15 05:49:00 -
[8] - Quote
ISD Dorrim Barstorlode wrote:Removed a post discussing moderation. Irony.
In any case, I'd love a brighntess slider so I don;t have to manually do it via CCC every time. Because the Legacy Code has too much Psssssssssssssssh, nothing will ever get fixed until CCP stop wasting money on failed sparkle MMOs and instead rewrite the entire backend of EvE from scratch. |
Yarda Black
Militaris Industries Northern Coalition.
352
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Posted - 2014.08.15 09:12:00 -
[9] - Quote
Diabling shadow quality might improve things. That or "post-processing".
I have both disabled and EVE is a much brighter place because of it :) |
Arla Sarain
64
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Posted - 2014.08.15 09:42:00 -
[10] - Quote
I'd like there to be more emphasis on Icon in space, both shape and color. |
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Shederov Blood
Deadly Viper Kitten Mitten Sewing Company
1404
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Posted - 2014.08.15 09:47:00 -
[11] - Quote
Yarda Black wrote:Diabling shadow quality might improve things. That or "post-processing".
I have both disabled and EVE is a much brighter place because of it :) Shader quality makes a difference for me. On low shader quality I can actually see ships and stations. On medium or high, I either see a shiny surface or a silhouette. |
Billy McCandless
The McCandless Clan
419
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Posted - 2014.08.15 10:27:00 -
[12] - Quote
everee foo secunts the hole wurld go black four a secunt or tew
terned owt i wuz blinckin
sew now i tri to nevar blinck
mi ayes aur reely sor "Thread locked for being deemed a total loss." - ISD Ezwal |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2612
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Posted - 2014.08.15 10:33:00 -
[13] - Quote
Billy, u nevar fail to mak mi laf Invalid signature format |
Billy McCandless
The McCandless Clan
419
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Posted - 2014.08.15 10:34:00 -
[14] - Quote
Schmata Bastanold wrote:Billy, u nevar fail to mak mi laf
thnak yoo
aye am gladd two bee off servix "Thread locked for being deemed a total loss." - ISD Ezwal |
Nariya Kentaya
The Pulsar Innovation Surely You're Joking
1494
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Posted - 2014.08.15 11:24:00 -
[15] - Quote
James Amril-Kesh wrote:Serene Repose wrote:Eye candy is great, and it has its place, but in some cases (such as EVE) past a certain point it only adds to the server load and the lag we love to hate. I'm not directing this to the OP, but I thought this'd be a good place to mention it. TYVM Have a nice day. There's nothing graphical server-side. It's all calculated on the client's computer. As such, prettier graphics don't have any effect on server load and lag. to be fair, any graphics that add entities to the space being used, are one more entity the server has to tell every pilot/client is their. no its not much, but it IS a miniscule amount of load |
Caviar Liberta
Moira. Villore Accords
644
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Posted - 2014.08.15 11:58:00 -
[16] - Quote
James Amril-Kesh wrote:Serene Repose wrote:Eye candy is great, and it has its place, but in some cases (such as EVE) past a certain point it only adds to the server load and the lag we love to hate. I'm not directing this to the OP, but I thought this'd be a good place to mention it. TYVM Have a nice day. There's nothing graphical server-side. It's all calculated on the client's computer. As such, prettier graphics don't have any effect on server load and lag.
If had changes to its underlying collision box then that would have to be calculated on the server side. |
Remiel Pollard
Shock Treatment Ministries
4170
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Posted - 2014.08.15 12:21:00 -
[17] - Quote
Serene Repose wrote:I find it akin to getting pilots to look at their instruments instead of trying to fly by looking out the window. (You'd probably be amazed at how many pilots die from looking out the window when they should be....pilot error.)
Don't know how many hours you've got, but this analogy is poor because IRL, nothing beats the Mk.I Eyeball. Instrument flight is reserved for poor conditions, but under VFR conditions, your eyes are the best instruments, always.
Before you ask, 400 hours fixed wing, about half of that in light twin turboprop aircraft, and maybe 10-15 hours heavy simulation. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |
Unezka Turigahl
Det Som Engang Var
268
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Posted - 2014.08.15 12:34:00 -
[18] - Quote
Benny Ohu wrote:i remember the art team saying something like 'people keep saying eve is too dark or too light' 'so we're going to have a setting that allows you to control that'
Unfortunately this doesn't tackle the problem. The problem is the nebulae backgrounds are bright, high contrast, and very saturated, compared to the ships which are dark and dull. So of course the ships are going to become nondescript blobs, when they have to compete with such backgrounds. Raising the brightness will not change the relationship between the models and the background, they will both become brighter by the same amount and the problem remains the same.
The lighting in this game also behaves strangely. It should be primarily coming from the sun, but sometimes it doesn't seem to match up very well.
I remember a CCP dev saying they may tone down some of the nebulae a bit. Needs to be more than a bit in my opinion. Also Minmatar ships as a whole were supposedly scheduled for some sort of texture tweaking pass. |
ImYourMom
Republic University Minmatar Republic
53
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Posted - 2014.08.15 12:41:00 -
[19] - Quote
Serene Repose wrote:Graphics wonks are going to have to live with the fact that in this particular game that data you see on your overview, your scanner results...INFO PANELS are the most significant graphics. I find it akin to getting pilots to look at their instruments instead of trying to fly by looking out the window. (You'd probably be amazed at how many pilots die from looking out the window when they should be....pilot error.)
Eye candy is great, and has its place, but in some cases (such as EVE) past a certain point it only adds to the server load and the lag we love to hate. I'm not directing this to the OP, but I thought this'd be a good place to mention it. TYVM Have a nice day.
it always interesting this, especially when every other MMO manages to do this very well..... However to the OP, I understand its a game, but how do you think you would see ships if you really was in space? Have you tried the look at option? |
Frostys Virpio
The Mjolnir Bloc The Bloc
1191
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Posted - 2014.08.15 13:24:00 -
[20] - Quote
ImYourMom wrote:Serene Repose wrote:Graphics wonks are going to have to live with the fact that in this particular game that data you see on your overview, your scanner results...INFO PANELS are the most significant graphics. I find it akin to getting pilots to look at their instruments instead of trying to fly by looking out the window. (You'd probably be amazed at how many pilots die from looking out the window when they should be....pilot error.)
Eye candy is great, and has its place, but in some cases (such as EVE) past a certain point it only adds to the server load and the lag we love to hate. I'm not directing this to the OP, but I thought this'd be a good place to mention it. TYVM Have a nice day. it always interesting this, especially when every other MMO manages to do this very well..... However to the OP, I understand its a game, but how do you think you would see ships if you really was in space? Have you tried the look at option?
Most MMO leave the player only interacting with 2 planes at a time and on a scale much smaller so redundant stuff like selecting a target is not as ridiculous as it is in EVE without an overview. They also usually support macro to help the "lighter" interface complete some more complicated tasks. The different way of handling combat makes for a really different load on your attention. |
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
45
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Posted - 2014.08.15 14:21:00 -
[21] - Quote
Be happy you can see things at all. In reality you wouldn't be able to see **** unless it was 5 meters away from you hehe. |
James Amril-Kesh
4S Corporation Goonswarm Federation
11080
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Posted - 2014.08.15 20:38:00 -
[22] - Quote
Nariya Kentaya wrote:to be fair, any graphics that add entities to the space being used, are one more entity the server has to tell every pilot/client is their. no its not much, but it IS a miniscule amount of load I don't recall them having added anything like that since I started playing. I have a suspicion about what your reply might be, but I'm going to wait first to see if you make it.
Caviar Liberta wrote:If had changes to its underlying collision box then that would have to be calculated on the server side. I don't recall them ever having made changes like that either, except in a small handful of cases (Gallente outposts, acceleration gates - changes not made for graphics purposes but instead to resolve issues with, well, collisions with those objects). No, this isn't it at all. Make it more... psssshhhh. |
Tippia
Sunshine and Lollipops
23900
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Posted - 2014.08.15 20:51:00 -
[23] - Quote
James Amril-Kesh wrote:Caviar Liberta wrote:If had changes to its underlying collision box then that would have to be calculated on the server side. I don't recall them ever having made changes like that either, except in a small handful of cases (Gallente outposts, acceleration gates - changes not made for graphics purposes but instead to resolve issues with, well, collisions with those objects). GǪand even then, they just took the existing (very very simple) collision hull and resized and repositioned it. No extra load was created. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
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