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Christopher Mabata
Dominion Tenebrarum Reverberation Project
118
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Posted - 2014.08.17 19:44:00 -
[31] - Quote
Crystals ( Mid or High Grade ) Synth Crash Booster Synth Blue pill booster Missile implants in slots 7-10
Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1175
|
Posted - 2014.08.17 20:02:00 -
[32] - Quote
Quote:Most people want to bling the tank of a Golem. Totally unnecessary since you're not going to be taking much damage at 100km. You'll just become a loot pinata.
Why on earth would you be using a marauder at 100km? It would take magnitudes of time longer to clean up the room. Thats a low SP Dominix trick.
As far as implants I listed the CA-1 as the only one on my fit, you need that for the vamp. If you're not running a vamp no problem. I prefer rapid launch, sig radius, and CM bonus.
Another thing to note is that applying one target painter, a web, and 5 drones to frigates, while applying 1 tp and fury missiles to BC's and BS's is the faster than wasting missiles on frigs. Zero volleys is always a faster kill time than 1 or 2.
And the always running pith c medium method is only supplying a 464 omnitank. The fit I listed is 1719 omnitank (overkill i know) but 595 sustainable. So your chances for survival are better after a DC with the gist XL. If you DC with TP's and and salvagers running your sustainable tank drops to around 300 with the medium booster, and around 450 with the XL fit. With the vamp running its around 900 sustainable. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
IIshira
School of Applied Knowledge Caldari State
1132
|
Posted - 2014.08.17 22:31:00 -
[33] - Quote
Christopher Mabata wrote:BEST GOLEM EVER http://gyazo.com/a8c9b37718bea7733287c2a5a4fdc33eWell if you want one that isnt going to die to anything other than alpha that is then go with that fit, Honestly just fit for DPS with really good tank, a target painter and the appropriate drones and youll be fine. I LOL'd... Not overtanked in the slightest and you can't beat 521 DPS on a Golem... |
James Baboli
Ferrous Infernum
78
|
Posted - 2014.08.18 22:52:00 -
[34] - Quote
For implants on a golem, unless you intend to go 2 slot tank without going shiny, +5s in slots 1-5 and then the following hardwires at the best % you can afford
CM/TD 60x MP 70x GP 80x TN 90x RL 100x That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Chris Winter
Winters Are Coming
537
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Posted - 2014.08.19 00:32:00 -
[35] - Quote
Chainsaw Plankton wrote: ...snip... Large Hydraulic Bay Thrusters II Large Hydraulic Bay Thrusters II ...snip...
I'm really, really confused as to why you're using rigs that increase missile range with cruise missiles on a ship that can already fling cruise missiles to 200km...
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James Baboli
Ferrous Infernum
78
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Posted - 2014.08.19 00:36:00 -
[36] - Quote
Chris Winter wrote:Chainsaw Plankton wrote: *snip* [should have read] My golem has missile velocity rigs from back in the day where torp fits were standard, and I don't really feel like ripping out t2 rigs. but they have a huge bonus of making it so your missiles go very fast and you don't have to count volleys out to 100km or so. maybe it is worth dropping a painter for a sensor booster or prop mod, maybe not, I don't have a missile spreadsheet. [/should have read ...snip... Large Hydraulic Bay Thrusters II Large Hydraulic Bay Thrusters II ...snip...
I'm really, really confused as to why you're using rigs that increase missile range with cruise missiles on a ship that can already fling cruise missiles to 200km...
That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Val'Dore
PlanetCorp InterStellar
793
|
Posted - 2014.08.19 01:22:00 -
[37] - Quote
Cipher Jones wrote:Quote:Most people want to bling the tank of a Golem. Totally unnecessary since you're not going to be taking much damage at 100km. You'll just become a loot pinata. Why on earth would you be using a marauder at 100km? It would take magnitudes of time longer to clean up the room. Thats a low SP Dominix trick.
Some people are above such mundane chores. In EvE, I let my robot MTU clean up after me... much like my robot vacuum cleans up my living room.
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IIshira
School of Applied Knowledge Caldari State
1132
|
Posted - 2014.08.19 01:40:00 -
[38] - Quote
Val'Dore wrote:Cipher Jones wrote:Quote:Most people want to bling the tank of a Golem. Totally unnecessary since you're not going to be taking much damage at 100km. You'll just become a loot pinata. Why on earth would you be using a marauder at 100km? It would take magnitudes of time longer to clean up the room. Thats a low SP Dominix trick. Some people are above such mundane chores. In EvE, I let my robot MTU clean up after me... much like my robot vacuum cleans up my living room.
Same here. I only have one tractor beam on my Golem and it's for the mission item. Loot in some missions is worth it but others it's just a waste of time. I would rather concentrate on getting the mission done and on to the next one.
Also it's against the solo nature of the carebear but let a low skill pilot in your corp loot and salvage. Take a cut of what he gets if you like. This way he's making ISK and being part of the team.
Edit: I also do the Dominix MJD thing when I'm bored. Even with max drone skills it's slower than a marauder. |
IIshira
School of Applied Knowledge Caldari State
1132
|
Posted - 2014.08.19 01:46:00 -
[39] - Quote
James Baboli wrote:Chris Winter wrote:Chainsaw Plankton wrote: *snip* [should have read] My golem has missile velocity rigs from back in the day where torp fits were standard, and I don't really feel like ripping out t2 rigs. but they have a huge bonus of making it so your missiles go very fast and you don't have to count volleys out to 100km or so. maybe it is worth dropping a painter for a sensor booster or prop mod, maybe not, I don't have a missile spreadsheet. [/should have read ...snip... Large Hydraulic Bay Thrusters II Large Hydraulic Bay Thrusters II ...snip...
I'm really, really confused as to why you're using rigs that increase missile range with cruise missiles on a ship that can already fling cruise missiles to 200km...
My question would be how does he get out to 100 km at 125 m/s... It has no prop mod. |
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1176
|
Posted - 2014.08.19 03:56:00 -
[40] - Quote
IIshira wrote:James Baboli wrote:Chris Winter wrote:Chainsaw Plankton wrote: *snip* [should have read] My golem has missile velocity rigs from back in the day where torp fits were standard, and I don't really feel like ripping out t2 rigs. but they have a huge bonus of making it so your missiles go very fast and you don't have to count volleys out to 100km or so. maybe it is worth dropping a painter for a sensor booster or prop mod, maybe not, I don't have a missile spreadsheet. [/should have read ...snip... Large Hydraulic Bay Thrusters II Large Hydraulic Bay Thrusters II ...snip...
I'm really, really confused as to why you're using rigs that increase missile range with cruise missiles on a ship that can already fling cruise missiles to 200km... My question would be how does he get out to 100 km at 125 m/s... It has no prop mod.
MJD.
Quote:Some people are above such mundane chores. In EvE, I let my robot MTU clean up after me... much like my robot vacuum cleans up my living room.
We're talking about using an MTU to begin with. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
586
|
Posted - 2014.08.19 05:00:00 -
[41] - Quote
Cipher Jones wrote:And the always running pith c medium method is only supplying a 464 omnitank. The fit I listed is 1719 omnitank (overkill i know) but 595 sustainable. So your chances for survival are better after a DC with the gist XL. If you DC with TP's and and salvagers running your sustainable tank drops to around 300 with the medium booster, and around 450 with the XL fit. With the vamp running its around 900 sustainable.
sure you have a huge burst tank and more than enough sustainable tank, but sustainable tank means pulsing a booster, when you dc you lose the ability to pulse your booster. DCs are a random event, better pray your booster was running. You can trust me, I have a monocole |
IIshira
School of Applied Knowledge Caldari State
1133
|
Posted - 2014.08.19 05:16:00 -
[42] - Quote
Chainsaw Plankton wrote:Cipher Jones wrote:And the always running pith c medium method is only supplying a 464 omnitank. The fit I listed is 1719 omnitank (overkill i know) but 595 sustainable. So your chances for survival are better after a DC with the gist XL. If you DC with TP's and and salvagers running your sustainable tank drops to around 300 with the medium booster, and around 450 with the XL fit. With the vamp running its around 900 sustainable. sure you have a huge burst tank and more than enough sustainable tank, but sustainable tank means pulsing a booster, when you dc you lose the ability to pulse your booster. DCs are a random event, better pray your booster was running. When you DC all modules turn off... You better pray you weren't in Bastion mode |
IIshira
School of Applied Knowledge Caldari State
1133
|
Posted - 2014.08.19 05:20:00 -
[43] - Quote
Cipher Jones wrote:IIshira wrote:James Baboli wrote:Chris Winter wrote:Chainsaw Plankton wrote: *snip* [should have read] My golem has missile velocity rigs from back in the day where torp fits were standard, and I don't really feel like ripping out t2 rigs. but they have a huge bonus of making it so your missiles go very fast and you don't have to count volleys out to 100km or so. maybe it is worth dropping a painter for a sensor booster or prop mod, maybe not, I don't have a missile spreadsheet. [/should have read ...snip... Large Hydraulic Bay Thrusters II Large Hydraulic Bay Thrusters II ...snip...
I'm really, really confused as to why you're using rigs that increase missile range with cruise missiles on a ship that can already fling cruise missiles to 200km... My question would be how does he get out to 100 km at 125 m/s... It has no prop mod. MJD.
Scroll up and take another look at the fit. I mean maybe he just forget to put it in the fit but there's no prop mod to include a MJD |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
587
|
Posted - 2014.08.20 18:33:00 -
[44] - Quote
IIshira wrote:Chainsaw Plankton wrote:Cipher Jones wrote:And the always running pith c medium method is only supplying a 464 omnitank. The fit I listed is 1719 omnitank (overkill i know) but 595 sustainable. So your chances for survival are better after a DC with the gist XL. If you DC with TP's and and salvagers running your sustainable tank drops to around 300 with the medium booster, and around 450 with the XL fit. With the vamp running its around 900 sustainable. sure you have a huge burst tank and more than enough sustainable tank, but sustainable tank means pulsing a booster, when you dc you lose the ability to pulse your booster. DCs are a random event, better pray your booster was running. When you DC all modules turn off... You better pray you weren't in Bastion mode
everything stays active for 1 or 2 minutes, I don't remember exactly. if you log in again in that time frame everything that was active will be active and you will warp to where you were when you disconnected even in a deadspace. Log in after that time frame and everything will have shut off, and you will warp to the deadspace entrance if you were in a deadspace.
I haven't tested what happens when in bastion mode. I hope I remember to do that when I get home tonight. You can trust me, I have a monocole |
Hakaari Inkuran
State War Academy Caldari State
203
|
Posted - 2014.08.20 19:44:00 -
[45] - Quote
Chainsaw Plankton wrote:IIshira wrote:Chainsaw Plankton wrote:Cipher Jones wrote:And the always running pith c medium method is only supplying a 464 omnitank. The fit I listed is 1719 omnitank (overkill i know) but 595 sustainable. So your chances for survival are better after a DC with the gist XL. If you DC with TP's and and salvagers running your sustainable tank drops to around 300 with the medium booster, and around 450 with the XL fit. With the vamp running its around 900 sustainable. sure you have a huge burst tank and more than enough sustainable tank, but sustainable tank means pulsing a booster, when you dc you lose the ability to pulse your booster. DCs are a random event, better pray your booster was running. When you DC all modules turn off... You better pray you weren't in Bastion mode everything stays active for 1 or 2 minutes, I don't remember exactly. if you log in again in that time frame everything that was active will be active and you will warp to where you were when you disconnected even in a deadspace. Log in after that time frame and everything will have shut off, and you will warp to the deadspace entrance if you were in a deadspace. I haven't tested what happens when in bastion mode. I hope I remember to do that when I get home tonight. Please do. If nothing changed, then when you DC in bastion mode you DONT warp off, you just sit on the field. Its as if a NPC was pointing you. Bastion also turns off like everything else does, so hopefully you log back in quickly.
As for me, disconnects are usually LONG. |
IIshira
School of Applied Knowledge Caldari State
1134
|
Posted - 2014.08.20 21:20:00 -
[46] - Quote
Chainsaw Plankton wrote:IIshira wrote:Chainsaw Plankton wrote:Cipher Jones wrote:And the always running pith c medium method is only supplying a 464 omnitank. The fit I listed is 1719 omnitank (overkill i know) but 595 sustainable. So your chances for survival are better after a DC with the gist XL. If you DC with TP's and and salvagers running your sustainable tank drops to around 300 with the medium booster, and around 450 with the XL fit. With the vamp running its around 900 sustainable. sure you have a huge burst tank and more than enough sustainable tank, but sustainable tank means pulsing a booster, when you dc you lose the ability to pulse your booster. DCs are a random event, better pray your booster was running. When you DC all modules turn off... You better pray you weren't in Bastion mode everything stays active for 1 or 2 minutes, I don't remember exactly. if you log in again in that time frame everything that was active will be active and you will warp to where you were when you disconnected even in a deadspace. Log in after that time frame and everything will have shut off, and you will warp to the deadspace entrance if you were in a deadspace. I haven't tested what happens when in bastion mode. I hope I remember to do that when I get home tonight.
I have a few months back but not on purpose. Your ship sits there with all modules off till it dies.
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Shari Evan
New Republic The Initiative.
15
|
Posted - 2014.08.22 00:11:00 -
[47] - Quote
stoicfaux wrote:Mr Chili Palmer wrote: Large Warhead Rigor Catalyst I Large Warhead Flare Catalyst I
Rigor II > Flare II > Rigor I > Flare I There's no reason to ever use a Flare I unless you are out of rig calibration. Since Explosion Velocity is probably the most useless damage application stat, i would rather say Rigor I > Flare II. Also, Damage Control II should be considered since there's no stacking penalty. Also, 4 BCU's? The 4th got what, 28% of its basic stats? If it was me i would go for a Bay Loading Accelerator II + Rigor I or 2x Rigor II. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
587
|
Posted - 2014.08.22 18:45:00 -
[48] - Quote
IIshira wrote:Chainsaw Plankton wrote:IIshira wrote:Chainsaw Plankton wrote:Cipher Jones wrote:And the always running pith c medium method is only supplying a 464 omnitank. The fit I listed is 1719 omnitank (overkill i know) but 595 sustainable. So your chances for survival are better after a DC with the gist XL. If you DC with TP's and and salvagers running your sustainable tank drops to around 300 with the medium booster, and around 450 with the XL fit. With the vamp running its around 900 sustainable. sure you have a huge burst tank and more than enough sustainable tank, but sustainable tank means pulsing a booster, when you dc you lose the ability to pulse your booster. DCs are a random event, better pray your booster was running. When you DC all modules turn off... You better pray you weren't in Bastion mode everything stays active for 1 or 2 minutes, I don't remember exactly. if you log in again in that time frame everything that was active will be active and you will warp to where you were when you disconnected even in a deadspace. Log in after that time frame and everything will have shut off, and you will warp to the deadspace entrance if you were in a deadspace. I haven't tested what happens when in bastion mode. I hope I remember to do that when I get home tonight. I have a few months back but not on purpose. Your ship sits there with all modules off till it dies.
oh right, I was replying to this post when my comp died
I had that happen but it seemed to have warped off (or just straight up disappeared) at some point as when I logged in I was in a 1,000,000m safe spot in 90% structure. Haven't been able to properly test as well, see the whole comp died part. You can trust me, I have a monocole |
IIshira
School of Applied Knowledge Caldari State
1143
|
Posted - 2014.08.22 22:36:00 -
[49] - Quote
Shari Evan wrote:stoicfaux wrote:Mr Chili Palmer wrote: Large Warhead Rigor Catalyst I Large Warhead Flare Catalyst I
Rigor II > Flare II > Rigor I > Flare I There's no reason to ever use a Flare I unless you are out of rig calibration. Since Explosion Velocity is probably the most useless damage application stat, i would rather say Rigor I > Flare II. Also, Damage Control II should be considered since there's no stacking penalty. Also, 4 BCU's? The 4th got what, 28% of its basic stats? If it was me i would go for a Bay Loading Accelerator II + Rigor I or 2x Rigor II.
If you're worried about being ganked the DC would make sense but other than that 4 BCS is the way to go. It's only 60 extra DPS but there's no reason to want less DPS.
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Val'Dore
PlanetCorp InterStellar
798
|
Posted - 2014.08.22 22:46:00 -
[50] - Quote
IIshira wrote:Shari Evan wrote:stoicfaux wrote:Mr Chili Palmer wrote: Large Warhead Rigor Catalyst I Large Warhead Flare Catalyst I
Rigor II > Flare II > Rigor I > Flare I There's no reason to ever use a Flare I unless you are out of rig calibration. Since Explosion Velocity is probably the most useless damage application stat, i would rather say Rigor I > Flare II. Also, Damage Control II should be considered since there's no stacking penalty. Also, 4 BCU's? The 4th got what, 28% of its basic stats? If it was me i would go for a Bay Loading Accelerator II + Rigor I or 2x Rigor II. If you're worried about being ganked the DC would make sense but other than that 4 BCS is the way to go. It's only 60 extra DPS but there's no reason to want less DPS.
Fun fact, you get more of an overall increase with a DDA II.
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IIshira
School of Applied Knowledge Caldari State
1143
|
Posted - 2014.08.22 23:20:00 -
[51] - Quote
Val'Dore wrote:IIshira wrote:Shari Evan wrote:stoicfaux wrote:Mr Chili Palmer wrote: Large Warhead Rigor Catalyst I Large Warhead Flare Catalyst I
Rigor II > Flare II > Rigor I > Flare I There's no reason to ever use a Flare I unless you are out of rig calibration. Since Explosion Velocity is probably the most useless damage application stat, i would rather say Rigor I > Flare II. Also, Damage Control II should be considered since there's no stacking penalty. Also, 4 BCU's? The 4th got what, 28% of its basic stats? If it was me i would go for a Bay Loading Accelerator II + Rigor I or 2x Rigor II. If you're worried about being ganked the DC would make sense but other than that 4 BCS is the way to go. It's only 60 extra DPS but there's no reason to want less DPS. Fun fact, you get more of an overall increase with a DDA II.
True but you're not going to get much with light drones if you're using a MJD to keep range. If you're up close I guess it might make sense.
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1179
|
Posted - 2014.08.24 15:31:00 -
[52] - Quote
Inadvertantly tested it during the downtime the other day and if you disconnect with Bastion mode on nothing bad happens. Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
589
|
Posted - 2014.08.24 19:14:00 -
[53] - Quote
Cipher Jones wrote:downtime
being a pretty key word in this case
You can trust me, I have a monocole |
Val'Dore
PlanetCorp InterStellar
805
|
Posted - 2014.08.25 03:10:00 -
[54] - Quote
IIshira wrote:Val'Dore wrote:Fun fact, you get more of an overall increase with a DDA II. True but you're not going to get much with light drones if you're using a MJD to keep range. If you're up close I guess it might make sense.
Well, the Golem also has plenty of room for DLA IIs. Probably one of the more useful things that can be put in the high slots.
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IIshira
School of Applied Knowledge Caldari State
1148
|
Posted - 2014.08.25 16:23:00 -
[55] - Quote
Val'Dore wrote:IIshira wrote:Val'Dore wrote:Fun fact, you get more of an overall increase with a DDA II. True but you're not going to get much with light drones if you're using a MJD to keep range. If you're up close I guess it might make sense. Well, the Golem also has plenty of room for DLA IIs. Probably one of the more useful things that can be put in the high slots.
The DLA only makes it where you can hit targets further out with your drones. It's great for sentry drones but if you're sending light drones out over 60 km with the current drone aggro mechanics are they going to make it back? I've lost drones sent out past 15 km because they got webbed. |
Lugalzagezi666
222
|
Posted - 2014.08.25 19:28:00 -
[56] - Quote
IIshira wrote:sending light drones Thats why I dont like golem, you actually have to send light drones to kill frigs instead of instablaping them like other marauders. Oh yes and managing 4 tps, delayed damage, massive damage overkill, losing damage on rats pulsing mwd and repping while volley is in space and bastion volley bug.
Also mjd on golem? Seriously? Hey guys, we have weapon system here with delayed damage so lets make the delay even bigger, operate painters in falloff and lose the ability to loot/salvage/kill frigs with drones despite the fact that we can tank every mission with med booster.
The only mission I ever used mjd on golem is mining misapropriation - to get to wrecks of npc battleships spawning 100k away from me. |
IIshira
School of Applied Knowledge Caldari State
1148
|
Posted - 2014.08.25 20:21:00 -
[57] - Quote
Lugalzagezi666 wrote:IIshira wrote:sending light drones Thats why I dont like golem, you actually have to send light drones to kill frigs instead of instablaping them like other marauders. Oh yes and managing 4 tps, delayed damage, massive damage overkill, losing damage on rats pulsing mwd and repping while volley is in space and bastion volley bug. Also mjd on golem? Seriously? Hey guys, we have weapon system here with delayed damage so lets make the delay even bigger, operate painters in falloff and lose the ability to loot/salvage/kill frigs with drones despite the fact that we can tank every mission with med booster. The only mission I ever used mjd on golem is mining misapropriation - to get to wrecks of npc battleships spawning 100k away from me.
Yes the Golem can only use light drones... Or one sentry drone but that seems silly
I don't have any issues counting volleys but I can see how this would get confusing to some. I can see how operating target painters in falloff might cause some damage loss on frigates but only the elite ones ever seem to give me any problems.
Can you post your Golem fit? I have an XL booster but that is only to pulse when I take damage. I avoid most of it by keeping range. |
Lugalzagezi666
223
|
Posted - 2014.08.25 22:21:00 -
[58] - Quote
About the drones - it is not that golem has bandwith only for flight of lights, I dont like the fact you have to use combat drones against frigs unlike turret marauders, that can easily pop frigs on approach with ungrouped guns and keep the salvage drones out all the time.
As for fit - I used standard fit with 4 painters, med booster, invul and em hardener (missioning in amarr space) and t2 rigors - all my marauders are (were) capstable. Mjd, mwd, ab was used only if specific mission needed it.
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Val'Dore
PlanetCorp InterStellar
807
|
Posted - 2014.08.25 22:23:00 -
[59] - Quote
Lugalzagezi666 wrote:Also mjd on golem? Seriously? Hey guys, we have weapon system here with delayed damage so lets make the delay even bigger, operate painters in falloff and lose the ability to loot/salvage/kill frigs with drones despite the fact that we can tank every mission with med booster.
In my opinion, the Golem is one of the best ships to put an MJD on. You don't even have to turn the launchers off when you use it. Just maneuver freely according to the current order of battle.
Protip: I'm not just talking about PvE.
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Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
1185
|
Posted - 2014.08.27 03:20:00 -
[60] - Quote
Chainsaw Plankton wrote:Cipher Jones wrote:downtime being a pretty key word in this case
The unintended downtime that disconnected everyone. In other words a mission DC. Otherwise why would I even mention it? Accounts may not be used for business purposes. Access to the System and playing EVE is intended for your personal entertainment, enjoyment and recreation, and not for corporate, business, commercial or income-seeking activities.-á |
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