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Author |
Thread Statistics | Show CCP posts - 14 post(s) |
Wes Korhal
Science and Trade Institute Caldari State
0
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Posted - 2014.08.16 19:55:00 -
[1] - Quote
... just needed to get that out of my system. |
Paranoid Loyd
1461
|
Posted - 2014.08.16 20:05:00 -
[2] - Quote
Pretty simple.
Don't like it? Don't do it.
At least they got rid of the spew. "PvE in EVE is a trap to turn you into PvP content, don't confuse it for actual gameplay." Lipbite |
Hakaari Inkuran
State War Academy Caldari State
189
|
Posted - 2014.08.16 20:06:00 -
[3] - Quote
Wes Korhal wrote:... just needed to get that out of my system. I do agree with you, it doesn't meld with EVE at all |
Antillie Sa'Kan
Forging Industries Silent Infinity
616
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Posted - 2014.08.16 21:31:00 -
[4] - Quote
I kind of like it. Its a nice blend of character skill and actual skill. Just saying. |
Rayzilla Zaraki
Tandokuno
256
|
Posted - 2014.08.17 00:37:00 -
[5] - Quote
The old way, pre-Odyssey, left me feeling kind of empty. Lock target, activate module, wait, collect loot.
The mini game, while not perfect, at least is a challenge. I like it now the the spew is gone. Gate campers are just Carebears with anger issues. |
Samwise Everquest
Because ISK
53
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Posted - 2014.08.17 00:47:00 -
[6] - Quote
I don't mind the mini-game. I didn't even mind the loot spew. I really don't mind a lot of things tho. |
DeMichael Crimson
Republic University Minmatar Republic
28779
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Posted - 2014.08.17 04:40:00 -
[7] - Quote
Hakaari Inkuran wrote:Wes Korhal wrote: Hacking Mini Game = Biggest Pile Of Crap Ever... just needed to get that out of my system. I do agree with you, it doesn't meld with EVE at all I agree 100% with both of you.
This game definitely didn't need another click fest mechanic added to it.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
Samwise Everquest
Because ISK
53
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Posted - 2014.08.17 18:13:00 -
[8] - Quote
DeMichael Crimson wrote:Hakaari Inkuran wrote:Wes Korhal wrote: Hacking Mini Game = Biggest Pile Of Crap Ever... just needed to get that out of my system. I do agree with you, it doesn't meld with EVE at all I agree 100% with both of you. This game definitely didn't need another click fest mechanic added to it. DMC
Games usually require user input (clicking things.) Compared to most games, EvE has very little button mashing as it is so I am not sure what you are really complaining about. Sounds like you'd rather the game just play for you. |
Hakaari Inkuran
State War Academy Caldari State
190
|
Posted - 2014.08.17 18:42:00 -
[9] - Quote
Samwise Everquest wrote:DeMichael Crimson wrote:Hakaari Inkuran wrote:Wes Korhal wrote: Hacking Mini Game = Biggest Pile Of Crap Ever... just needed to get that out of my system. I do agree with you, it doesn't meld with EVE at all I agree 100% with both of you. This game definitely didn't need another click fest mechanic added to it. DMC Games usually require user input (clicking things.) Compared to most games, EvE has very little button mashing as it is so I am not sure what you are really complaining about. Sounds like you'd rather the game just play for you. You kind of said exactly why the mini game doesn't belong in EVE. |
DeMichael Crimson
Republic University Minmatar Republic
28779
|
Posted - 2014.08.17 22:20:00 -
[10] - Quote
Samwise Everquest wrote:DeMichael Crimson wrote:
This game definitely didn't need another click fest mechanic added to it.
DMC
Games usually require user input (clicking things.) Compared to most games, EvE has very little button mashing as it is so I am not sure what you are really complaining about. Sounds like you'd rather the game just play for you.
This game involves a lot of mouse clicking in all aspects. Planetary Interaction was a major click fest when it was first implemented and even after a couple of reiterations / rework, it's still a click fest. The Mini-Hacking game is another major click fest which includes a lot more clicking than what's actually needed. I don't mind clicking a few things to accomplish something in this game but I definitely don't wanna be clicking +25 or more 'Nodes' just to hack one can at a site, especially when there's usually more than 1 can located at these sites..
This game is portrayed as being set in a futuristic time with space travel, computers, etc. The Mini-Hacking Game takes up way too much real estate on the screen. It should be resizable and the hack itself be automatic. The hacking screen itself should be something to monitor the progress of the hack.
I should be able to start a hack with 1 click which would automatically continue going through Nodes until the hack completes it's programming and finds the Core. If the hack encounters something, a prompt message should appear on screen asking me to select an action depending on what's encountered. After clicking ignore, use or attack and receiving the consequences for that action, the hack would then automatically continue going through Nodes searching for the Core.
Now if that sounds like I want the game to play itself for me, then yeah, that's what I want.
DMC
Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |
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Hasikan Miallok
Republic University Minmatar Republic
1105
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Posted - 2014.08.17 23:32:00 -
[11] - Quote
Clicking once should be enough to clear all the empty nodes up to the firewalls. A bit like the old windows minesweeper game.
Must admit though, it does have a bit of an 'EVE Candy Crush' spin to it.
The real problem with the minigame is at no point is player skill helpful or are meaningful choices made. The end result is purely a factor of " Char hacking-skills/equipment. + chance " |
Jenn aSide
Smokin Aces.
7683
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Posted - 2014.08.18 04:19:00 -
[12] - Quote
Wes Korhal wrote:... just needed to get that out of my system.
I feel ya, I hate it to, spew or no spew. Not too long ago I fitted up a scanning Tengu and took of into Great Wildlands. Found a few sites (including a Ghost site) and did them, made a little bit of isk for sure, but many than many game is annoying. The thing takes up the whole screen, the whole time Im wondering if i'm about to get killed. And the game play is like being a rat in a maze, yet it's somehow even less fun than that lol.
I ignore profession sites now. The old system sucked but replacing 'sucks' with 'annoying' was a bad move. |
Samuel Wess
Stain Police Happy Cartel
61
|
Posted - 2014.08.18 04:53:00 -
[13] - Quote
Should introduce minigame to mining too, that is boring i guess. Walk into the club like "What up? I got a big cockpit!" |
Mr Mac
Dark Goliath
0
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Posted - 2014.08.18 10:18:00 -
[14] - Quote
Starcraft 2 has mini game and I never play this minigame till now. I'll never play. You can ignore easy. |
Judith Baker
School of Applied Knowledge Caldari State
0
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Posted - 2014.08.18 11:41:00 -
[15] - Quote
And the rewards don't include faction bpc's anymore: https://forums.eveonline.com/default.aspx?g=posts&t=365515 |
Sinnish Saken
Thrall Nation Brave Collective
14
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Posted - 2014.08.18 18:29:00 -
[16] - Quote
Disagree. I personally feel like I'm playing the game when I work through the mini-game.
There is a secondary reason for the mini-game IMO. It increases the time you spend at a site, meaning more actual skill = more isk, and also increases the amount of time you aren't looking at your d-scan..leading to content. Without the mini game I don't think anyone would get caught in a site unless someone is already in it waiting for you, wouldn't wish that camping on anyone. That's a reduction in content from both the hunter and the prey w/o the minigame.
And for the rewards I believe they're still worth it. |
Kern Hotha
62
|
Posted - 2014.08.19 05:33:00 -
[17] - Quote
I like the concept of active hacking, and the layout and design of the interface is quite nice. The thing that turns me off is that there is no player skill involved in the process. The player clicks randomly and deals with whatever the node reveals, without any decisions needed or even possible. The framework is there; it just needs real content added to make it gameplay instead of random clicking. I think it will require a change of CCP personnel assigned to this section of the game, though. We distinguish the excellent man from the common man by saying that the former is the one who makes great demands upon himself, and the latter who makes no demands on himself.
Jose Ortega y Gasset (1883 - 1955) |
Jeremiah Saken
The Fall of Leviathan
62
|
Posted - 2014.08.19 08:19:00 -
[18] - Quote
DeMichael Crimson wrote:I should be able to start a hack with 1 click which would automatically continue going through Nodes until the hack completes it's programming and finds the Core. If the hack encounters something, a prompt message should appear on screen asking me to select an action depending on what's encountered. After clicking ignore, use or attack and receiving the consequences for that action, the hack would then automatically continue going through Nodes searching for the Core.
Autohacking would required rebuild grid into some kind of maze. What if we navigate with arrow keys instead of clicking?
Game is a bit random. Sometimes i hack ruins without single firewall crack, sometimes i have some many defence nodes on grid that wihout VC 200 it's imposible to crack. I don't think it's a bad thing. We shoudn't get all loot just because we have T2 hacking module and maxed skills. So many times i blown a can worth +40 mil. Bad luck.
I would rather improve hacking instead of returning to just sitting and cycles the module. I always wonder why they didn't use hexagonal grid. Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Asinar
The Hotdog
4
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Posted - 2014.08.19 09:05:00 -
[19] - Quote
DeMichael Crimson wrote:Samwise Everquest wrote:DeMichael Crimson wrote:
This game definitely didn't need another click fest mechanic added to it.
DMC
Games usually require user input (clicking things.) Compared to most games, EvE has very little button mashing as it is so I am not sure what you are really complaining about. Sounds like you'd rather the game just play for you. This game involves a lot of mouse clicking in all aspects. Planetary Interaction was a major click fest when it was first implemented and even after a couple of reiterations / rework, it's still a click fest. The Mini-Hacking game is another major click fest which includes a lot more clicking than what's actually needed. I don't mind clicking a few things to accomplish something in this game but I definitely don't wanna be clicking +25 or more 'Nodes' just to hack one can at a site, especially when there's usually more than 1 can located at these sites.. This game is portrayed as being set in a futuristic time with space travel, computers, etc. The Mini-Hacking Game takes up way too much real estate on the screen. It should be resizable and the hack itself be automatic. The hacking screen itself should be something to monitor the progress of the hack. I should be able to start a hack with 1 click which would automatically continue going through Nodes until the hack completes it's programming and finds the Core. If the hack encounters something, a prompt message should appear on screen asking me to select an action depending on what's encountered. After clicking ignore, use or attack and receiving the consequences for that action, the hack would then automatically continue going through Nodes searching for the Core. Now if that sounds like I want the game to play itself for me, then yeah, that's what I want. DMC
This sounds 10 times better than what is in the game.
And to the ones saying Eve has no clicking. How many clicks does it take to scan down a site? How many to bookmark/warp there? How many clicks to kill whats there and clicking cans and clicking this and that? Just doing 1 site is probably hundreds of clicks.
Right-click menus need to go. Eve is like a powerpoint presentation (click to select style, click to select bulletpoints, right-click here and there etc) coupled with spreadsheets.
Why can't I group modules, any modules, so when I press 1 button they ALL activate? Instead I have to press F1->CTRL+ALT+DEL+ F12! |
Sargeant Hellian
Fault Line Industries Greater Western Co-Prosperity Sphere
0
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Posted - 2014.08.19 11:01:00 -
[20] - Quote
yup - total BS the state of hacking.
HEY let's make a whole game where your performance is based on a sliding scale of 5 skill levels.. then let's make the mini game ave NOTHING TO DO with those skills other than getting 10 health on your virus.
HEY I have another great idea : lets make empty cans (after all they don't have to warp in 4 friends to catch cans anymore so let's F___ em over some!
HEY! What about cans that are ALMOST empty? Let's just put one carbon in there!
PS - CCP you should be ******* embarassed about what you did with this mini game. |
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Jeremiah Saken
The Fall of Leviathan
63
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Posted - 2014.08.19 11:42:00 -
[21] - Quote
Sargeant Hellian wrote:HEY! What about cans that are ALMOST empty? Let's just put one carbon in there! Explorers joke. What did you get for Xmas? Carbon
I hacked a can in hisec once that had more valuable carbon than salvage loot inside Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Wes Korhal
Science and Trade Institute Caldari State
2
|
Posted - 2014.08.19 16:36:00 -
[22] - Quote
Well ... I think a lot of valid points in here. I specifcally would cosign on the "how about getting with the times and having some semi-automatic process that fits the scenario?"
Don't get me wrong, I do see the points about gameplay and creating edible pvp content busy with hacking. But yeah, to me it seems like my "skill" as a player is of no use in this minigame, it just takes away time, much like others have already mentioned. Also, as an off and on player I do see that good changes have been made, like the radial menu. Finally you can just hold a mouse button and warp, thank you (dunno how long that has been around, was in hibernation past few moths? years?). But this hacking thing, I'm sorry, was not a brilliant move, whichever way you put it. I'd rather type text commands on a bash console, that's more fun than that. |
Sinnish Saken
Thrall Nation Brave Collective
15
|
Posted - 2014.08.19 18:49:00 -
[23] - Quote
Wes Korhal wrote:to me it seems like my "skill" as a player is of no use in this minigame, it just takes away time, much like others have already mentioned.
There's plenty of strategy that goes into the mini-game when you have mediocre skills. Just like everything else in Eve once you get to near perfect skills the challenge becomes negligible.
Sargeant Hellian wrote:HEY let's make a whole game where your performance is based on a sliding scale of 5 skill levels.. then let's make the mini game ave NOTHING TO DO with those skills other than getting 10 health on your virus.
Pilot skill has just as much, if not more, of an effect as SP does. Why should the mini-game be any different? And if we're playing the "I have more SP than you so I win game" I've missed the memo. |
Jeremiah Saken
The Fall of Leviathan
63
|
Posted - 2014.08.19 18:56:00 -
[24] - Quote
Wes Korhal wrote:... But this hacking thing, I'm sorry, was not a brilliant move, whichever way you put it. I'd rather type text commands on a bash console, that's more fun than that.
On first few sites minigame is fine. Problem starts when exploration is your main profession. I hacked 6 sites in one system once. I must logged off after that. My mouse button failed to cooperate. Hacking game is weakest part of exploration now. It's ok if you do it casually, but when i go to null for my few days expeditions i'm sick of it at the end.
Basically we have short time between releasess now. I know there are more serious issiues to deal with such as sov system, but how much resources would it take to rebuild hacking? I mean whole idea is fine but less clicking more thinking would be nice. Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Jeremiah Saken
The Fall of Leviathan
64
|
Posted - 2014.08.20 11:39:00 -
[25] - Quote
We have a problem with the number of clicks in minigame. Why not reduce them?
1) How about reducing attack on defence subsystem or core to one button push? for example if we have VS 30 and defence node has VC 90 it would require 3 "attacks" to crack it. Why not one? Then sit and watch how our module cycles on node. Succes or not depends if we have enough VC ofc
2) number of action we have to take on grid depends on grid architecture. Single defensive subsystem blocking all node in it vicinity. That force us (on harder cores) to go around them, it takes time and "clicks". Grid is based on triangles, why not make it hex based. Not grid like but some kind of a maze with "corridors". Defensive subsystem would block single "corridor" not some part of grid.
3) instead of clicking navigate with keyboard. Bacon tastes so much better when it's marinated in vegan tears.-á
I am the night. I'm Bantam. |
Rezan Tepet
Partial Safety
25
|
Posted - 2014.08.20 15:29:00 -
[26] - Quote
Hakaari Inkuran wrote:Samwise Everquest wrote:DeMichael Crimson wrote:Hakaari Inkuran wrote:Wes Korhal wrote: Hacking Mini Game = Biggest Pile Of Crap Ever... just needed to get that out of my system. I do agree with you, it doesn't meld with EVE at all I agree 100% with both of you. This game definitely didn't need another click fest mechanic added to it. DMC Games usually require user input (clicking things.) Compared to most games, EvE has very little button mashing as it is so I am not sure what you are really complaining about. Sounds like you'd rather the game just play for you. You kind of said exactly why the mini game doesn't belong in EVE.
Yeah, we should just point our Data/Relic Analyzers at nodes for 6 minutes (-1 minute per skill level in Hacking/Arch) and let it go. That would be real fun. [/sarcasm] oaramos: |oh-WAR-uh-mohs| n. GÇö-áTerm given to early Caldarian wormhole explorers. From Rataani language; literally, "Wave-jumper."-á adj. GÇö-á[see: "moss" "mossy"] slangGÇö crazy, insane |
Ikonia
Royal Amarr Expeditions
70
|
Posted - 2014.08.22 12:18:00 -
[27] - Quote
Wes Korhal wrote:... just needed to get that out of my system.
By far too easy and costs too few time. It would be better if it would be much less in the cans and the hacking minigame would take longer and cost more time. Atm it is too easy to have success with exploration. And yes, i like the way the loot spew worked because that market has not been that flooded with exploration items.
Burner missions will now anyway cut deep into the market of plex and faction items and this market will most likely be flooded by starting next week. So i hope exploration highsec will decrease in numbers of those exploring soon enough :) |
Ssabat Thraxx
Dominion Tenebrarum Reverberation Project
337
|
Posted - 2014.08.23 00:44:00 -
[28] - Quote
Next they'll start making us click to log in, click to undock, click to move our ships around..... it's madness, I say,, madness!!
I'm sick of it too. Hell, Im throwing away my mouse.
BRING BACK DOS! BRING BACK DOS! Either the rules apply to everyone, or they don't justly apply to anyone.
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Athnunak Vuld
Republic University Minmatar Republic
0
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Posted - 2014.08.23 16:01:00 -
[29] - Quote
Guide to getting rid of the clickfest:
1. Uninstall EVE and other modern games 2. Install a MUD 3. ??? 4. Wizard Hat |
Princess Bride
Corripe Cervisiam Trade Consortium
636
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Posted - 2014.08.23 20:44:00 -
[30] - Quote
Hacking is the best it has ever been. My reaction to it has mostly been a shrug. I am surprised by how venomous some of the replies are. I'd rather CCP spent time reworking the POS system or a number of other things before spending more time on exploration. http://eveprincessbride.wordpress.com/ |
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