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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
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CCP Fozzie
C C P C C P Alliance
11116
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Posted - 2014.08.16 21:40:00 -
[1] - Quote
Hey everyone! This thread is for all of your feedback and discussion surrounding the changes to signature IDs that we havre added to our wormhole changes dev blog. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Ktersida Nyn'Amanyn
Querschlaeger
5
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Posted - 2014.08.16 21:41:00 -
[2] - Quote
first
Edit: :) |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
766
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Posted - 2014.08.16 21:50:00 -
[3] - Quote
Will you be adding a new randomizer to the number generator for WH ID'd so numbers are not as easy to read. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Winthorp
2609
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Posted - 2014.08.17 01:43:00 -
[4] - Quote
Thanks for this change and was something i and others have lobbied to get introduced.
Top shelf. |
Salpun
Global Telstar Federation Offices Masters of Flying Objects
767
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Posted - 2014.08.17 01:46:00 -
[5] - Quote
All ID will be know so fast. No need to scan so many things. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
Severn VonKarr
Manoop Material Acquisitions Cartel
9
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Posted - 2014.08.17 04:57:00 -
[6] - Quote
While you are at it, can you guys make the sig id a part of the default name when saving a scanned sig to a bookmark? Would save some time and make a minor quality of life improvement. |
Chicken Exroofer
Regional Assault and Recon
28
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Posted - 2014.08.17 05:15:00 -
[7] - Quote
This is a Good Idea.
Others... not so much. But this one I like. So thumbs up for little things. |
Oreamnos Amric
Z3R0 Return Mining Inc. Illusion of Solitude
59
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Posted - 2014.08.17 08:55:00 -
[8] - Quote
Thank you CCP Masterplan for doing the stated impossible and getting this awesome change done. Persistent signatures are something I've heard people talking about for the entire three years I've lived in wormhole space.
We used to have to copy bookmarks to everyone in corp and now we only talk about those bad old days. I look forward to reminiscing in years to come about the bad old days of changing sigs. |
Qalix
Four Pillars Brothers of Tangra
301
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Posted - 2014.08.17 16:36:00 -
[9] - Quote
Sounds good. But this being EVE, I wonder if there are any unintended consequences. |
Karash Amerius
Sutoka
197
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Posted - 2014.08.17 21:38:00 -
[10] - Quote
While I know this intent was mainly for wormholes...I assume this carries over for all space? Those of us in Lowsec that scan a lot, and leave sites as honeypots would indeed welcome this change. Karash Amerius Operative, Sutoka |
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Montgomery Black
Sefem Velox Swift Angels Alliance
61
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Posted - 2014.08.18 09:15:00 -
[11] - Quote
Excellent.
This will make life much easier.
Less rescanning = more time for hunting ! |
Wenyi
School of Applied Knowledge Caldari State
0
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Posted - 2014.08.18 19:47:00 -
[12] - Quote
Severn VonKarr wrote:While you are at it, can you guys make the sig id a part of the default name when saving a scanned sig to a bookmark? Would save some time and make a minor quality of life improvement.
I'm sure my desired format won't match your desired format. If they do that, would be nice if they let us configure the BM default format.
[type] [name:20] [signature]
or similar. |
Edgar Strangelove
Adhocracy Incorporated Adhocracy
21
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Posted - 2014.08.18 22:12:00 -
[13] - Quote
This is a serious quality of life improvement. Thank you. |
Pashko Morgan
Roid Gnash Pills
3
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Posted - 2014.08.19 09:17:00 -
[14] - Quote
Surely this change effects lazy wh home system sitting ducks. Yay less re-scanning. On the other side its a slight nerf of k162 and static's speed analyzing. |
Winthorp
2610
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Posted - 2014.08.19 09:19:00 -
[15] - Quote
Pashko Morgan wrote: On the other side its a slight nerf of k162 and static's speed analyzing.
Good.
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Pashko Morgan
Roid Gnash Pills
3
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Posted - 2014.08.19 09:45:00 -
[16] - Quote
I thought speed is king for catching anything. Though all this theorycrafting isn't worth an isk before we taste all Hyperion changes at once. |
Viscis Breeze
No Vacancies
54
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Posted - 2014.08.19 13:13:00 -
[17] - Quote
Could you confirm also, after downtime a wormhole bookmark will remain at zero?
Example:
1) Before downtime, a C3 -> HS wormhole is scanned and bookmarked (bookmarking the wormhole via right-click).
2) After downtime, the bookmark remains at zero on the wormhole.
----- What happened previously:
2) After downtime, the bookmark could be within 7?km of the wormhole randomly. I presume this was because the wormholes were respawned and can have a slightly variance when doing this. Recruitment: http://bit.ly/1r4G5Pv Website: http://www.no-vacancies.net/ Channel: No Vacancies
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Valenthe de Celine
Center for Advanced Studies Gallente Federation
11
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Posted - 2014.08.19 16:09:00 -
[18] - Quote
I think this is the single best feature from the entire expansion! |
the Infenro
Edge of Existence
8
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Posted - 2014.08.19 21:24:00 -
[19] - Quote
1+ this would make life far easyer |
Daenika
MMO-Mechanics.com
140
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Posted - 2014.08.20 02:38:00 -
[20] - Quote
Quote:2) After downtime, the bookmark could be within 7?km of the wormhole randomly. I presume this was because the wormholes were respawned and can have a slightly variance when doing this.
Not the case. If you warp to the bookmark for the first time after downtime, you'll land at 0 on the sig, which could be as much as 10km or so off the actual WH. Every warp thereafter will be at 0 on the wormhole.
The same occurs with anom bookmarks. For example, escalations spawn almost exactly 60km straight up from the default warp-in on C5 combat anoms. If I warp in, bookmark 60km up, and we escalate but don't clear, the first warp to that bookmark the next day will land me at 0 on the site. Every warp thereafter will land me at 60km up, where I'm supposed to be.
What happens is that the grids aren't actually initialized after DT until someone warps to them. As a result, until you load grid at that signature, all bookmarks on grid with that signature point to 0 on that sig, rather than where they are actually supposed to be.
The wormholes don't move, they just sorta cease existing, in a sense, until someone loads grid with it.
As a point of note, that can actually be a give-away as to whether someone has jumped in from that wormhole that day.
Say, for example, that I have my static and a nullsec hole in my system. After downtime, I find that the static is EOL, then rolls. Later in the day, after confirming that none of my corp-mates warped to the nullsec, I warp to 0 on the bookmark myself. I land 8km off the wormhole instead of at 0. I can be more sure now (but still not totally sure) that the static is probably still closed, since no one has jumped in through the NS hole since before downtime, much less since the static rolled, so the only people that could have opened it would have had to have been in the system before downtime (or come in through the now collapsed static).
Similarly, if I warp to 0 on a K162 BM in my system left over from the prior day and land 8km off of it, I can be sure that there aren't any cloaky dictors on grid with it waiting to catch me when I jump back home through the hole. |
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Jez Amatin
Enso Corp
5
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Posted - 2014.08.20 12:21:00 -
[21] - Quote
Daenika wrote: Not the case. If you warp to the bookmark for the first time after downtime, you'll land at 0 on the sig, which could be as much as 10km or so off the actual WH. Every warp thereafter will be at 0 on the wormhole.
Had to check this, as I didn't realise that's how it actually worked! Turns out I still have things to learn about w-space, thanks. |
Fish McCragg
Adventure Bros.
15
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Posted - 2014.08.22 23:55:00 -
[22] - Quote
Very simple, straightforward change, so I'm not sure there's much room for suggestions at this point. I just wanted to voice my approval and delight at this change. Thanks CCP for pushing the boundaries of your code to make this possible. Now if we can just get some better risk/reward going in C4s, wormholes will be looking good in my opinion. |
Noxisia Arkana
Deadspace Knights
371
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Posted - 2014.08.23 02:22:00 -
[23] - Quote
CCP Fozzie wrote:Hey everyone! This thread is for all of your feedback and discussion surrounding the changes to signature IDs that we havre added to our wormhole changes dev blog.
+1. Starting not to hate this patch. Grudging thanks. |
Geist Mecklenberg
Nonstandard Corporation The Imicus Contract
0
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Posted - 2014.08.26 14:14:00 -
[24] - Quote
This particular change makes my entire life better. I love you. |
Graeme Goodfeather
Grumpy Bastards No Response
2
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Posted - 2014.08.26 16:50:00 -
[25] - Quote
F@#!>? YES!
Thank-you :) |
Andy Landen
Harbingers of Chaos Inc Gentlemen's.Club
503
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Posted - 2014.08.28 03:42:00 -
[26] - Quote
WTH are you thinking CCP! or not thinking! Black holes reduces sensor strength, targeting range, and increase inertia! So don't call this wh with anti-black hole effects a black hole wh!
And do larger ganking groups really need a buff against smaller less-prepared groups? Really?! We don't need a new mechanic for letting the wh pvp group bring massive fleets into known space (or wh space) without the K162 wh being seen and anticipated. Just like your stupid gate camping mechanics allow large fleets to insta-kill solo travelers force the ishtar-love to get nerfed twice back into insignificance.
STOP buffing large fleets against smaller groups! They don't need the help. "We cannot solve our problems with the same thinking we used when we created them." Albert Einstein-á |
krazyskillz
Danneskjold Shipping Chained Reactions
7
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Posted - 2014.08.28 03:44:00 -
[27] - Quote
Andy Landen wrote:WTH are you thinking CCP! or not thinking! Real Black holes reduce sensor strength, targeting range, and increase inertia! Gravity wells and waves seriously mess up any observations at distance! So don't call this wh with anti-black hole effects a black hole wh!
And do larger ganking groups really need a buff against smaller less-prepared groups? Really?! We don't need a new mechanic for letting the wh pvp group bring massive fleets into known space (or wh space) without the K162 wh being seen and anticipated. Just like your stupid gate camping mechanics allow large fleets to insta-kill solo travelers force the ishtar-love to get nerfed twice back into insignificance.
STOP buffing large fleets against smaller groups! They don't need the help.
Wut?
Wrong thread
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Sinwalker
Anomalous Existence Low-Class
29
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Posted - 2014.09.15 16:39:00 -
[28] - Quote
We love this change ccp. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1232
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Posted - 2014.09.24 14:19:00 -
[29] - Quote
Sinwalker wrote:We love this change ccp.
This is the one Good change Hyperion will be remembered for.
The rest? No tears would be shed if they disappeared.
Which is a shame as there is the core of good contained in some of them, but the universally hated mass spawn change, in conjunction with the combined effects of the rest, has doomed the whole upgrade in the eyes of the majority of player base to be viewed as an abject failiure.
No amount of "PR Spin" will change that.
Dropping the mass spawn change completely, burning it and burying the ashes, and correcting some of the other imbalances, will turn it to an overall neutral.
Actually doing something to benefit wormhole space, is the required course of action.
Thank God for an accelerated development cycle (hopefully) There is one EvE. Many people. Many lifestyles. WE are EvE |
Newt BlackCompany
BlackCompany Personal Corp
9
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Posted - 2014.09.30 04:05:00 -
[30] - Quote
This has been a BIG improvement.
Thank you, Newt |
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