Pages: [1] 2 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Adobe Raide
Tribal Liberation Force Minmatar Republic
13
|
Posted - 2014.08.18 08:31:00 -
[1] - Quote
All it takes to gate camp is a ship, no scruples and a lot of time. An astonishing number of people like to gate camp. Its almost impossible to avoid them, even a cloaked ship can easily be jammed by proximity to the crud gate campers deliberately throw out for just that purpose.
It serves no purpose but to give talentless people with too much time on their hands easy kills.
I suggest the game should not be designed to penalize people for moving through gates. I point out that perhaps the reason so many people in this game huddle up in whatever star system they've managed to feel secure in (frequently high sec) is because there are so many gate camping people in this game.
I suggest the game be designed so that nothing can attack anything near a gate or it will be vaporized by collateral warp energy. Even in lowsec or nullsec. Anywhere in regular space. Chalk it up to physics.
|
Anthar Thebess
656
|
Posted - 2014.08.18 08:36:00 -
[2] - Quote
This game should be all about gates. Gates that you can hold, to win something , now it is just about bridges and jump drives , and this is bad. Support Needed : Jump Fuel Consumption Support Needed : Faction Crystal Changes |
Ahmed Ibn Rustah
Intentionally Dense Easily Excited
12
|
Posted - 2014.08.18 08:39:00 -
[3] - Quote
Sounds like someone wants risk free travel in LS and 0.0. -1 There has to be risk involved.
|
afkalt
Republic Military School Minmatar Republic
270
|
Posted - 2014.08.18 08:40:00 -
[4] - Quote
What did you lose? |
Arthur Aihaken
Halas Hooligans
3766
|
Posted - 2014.08.18 08:45:00 -
[5] - Quote
Controlled gates where you could level toll fees would be entertaining. I am currently away, traveling through time and will be returning last week. |
afkalt
Republic Military School Minmatar Republic
270
|
Posted - 2014.08.18 08:49:00 -
[6] - Quote
Arthur Aihaken wrote:Controlled gates where you could level toll fees would be entertaining.
A good camp is its own toll fee |
James Baboli
Ferrous Infernum
77
|
Posted - 2014.08.18 08:50:00 -
[7] - Quote
I would like to see gate camping get harder, in direct response to how high the sec is. Proposed mechanisms:
- Increase sentry gun damage so that perma-tanking gate guns becomes a moderate challenge again.
- slightly increase how far from the gate it spits you out, so someone on the gate in an unbonused ship can't land a scram, only a point
- Instant gate gun response in 1.0, and scale down to current times in 0.5 and below.
- slight increase in the number of connections between regions such that there are 2 or 3 major choke points one can chose between major hubs (looking at you niarja).
That crazy bag FC with the silly things on the hull that shouldn't but just did. |
Kaarous Aldurald
ROC Deep Space The ROC
8881
|
Posted - 2014.08.18 09:05:00 -
[8] - Quote
First of all, they already have gate guns in half the sec areas of space.
Secondly, the game itself is basically a roguelike. The gate system is integral to how the core game functions.
Thirdly, gatecamps are easy to avoid under most circumstances. In most places they are trivial at best, only in null are they remotely worth a damn.
You want to talk about "no skill"? You're the one advocating that you yourself have to put in less work to avoid getting caught. Take that hypocritical crap to the WoW forums where it belongs.
Lastly, no one, CCP included, is going to take suggestions from a worthless NPC alt. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Maeltstome
Twisted Insanity. The Kadeshi
575
|
Posted - 2014.08.18 09:18:00 -
[9] - Quote
James Baboli wrote:I would like to see gate camping get harder, in direct response to how high the sec is. Proposed mechanisms:
- Increase sentry gun damage so that perma-tanking gate guns becomes a moderate challenge again.
- slightly increase how far from the gate it spits you out, so someone on the gate in an unbonused ship can't land a scram, only a point
- Instant gate gun response in 1.0, and scale down to current times in 0.5 and below.
- slight increase in the number of connections between regions such that there are 2 or 3 major choke points one can chose between major hubs (looking at you niarja).
I love it when people hwo have never actually performed an action have opinions on it:
1. People don't perma-tank them. They warp off-grid then back again to reset th agro. 2. No unbonused ships can't scram from a gate. And regional gates already spit you out VERY far from the gate. Being warp disrupted however is different. 3. ?????? 4. Choke points create interaction. 0.0 was much more energetic before smugglers route gates where introduced. I'd argue that's why they haven't repeated this process since (With the exception of the gates around jita to avoid node crashes) |
Mag's
the united
17747
|
Posted - 2014.08.18 09:54:00 -
[10] - Quote
James Baboli wrote:I would like to see gate camping get harder, in direct response to how high the sec is. Proposed mechanisms:
While it may seem easy and as so many feel they can call it so, it's not. I personally did it because it fitted my RL situation. I could log on at anytime and still be able to join in on corp activities. There were time we we in different systems, but that's a far cry from the null sec days and their roams and major jumps.
You often need a specific fit, one that tends not to work well in other fights. You sit in the same spot, therefore painting a hotdrop target on yourself. Plus with changes made by CCP, there are long times of quite. It's often like the old bus scenario, nothing for ages then three at the same time.
That aside, lets look at your suggestions, from a low sec perspective.
Increase sentry gun damage so that perma-tanking gate guns becomes a moderate challenge again. For a start it's as challenging as other players allow it to be. This is the backbone of Eve and it should remain that way. This backbone was only strengthened with crimewatch changes, so that now we can warp out and back removing gate gun aggro. Plus my requested no gate gun fire to drones.
slightly increase how far from the gate it spits you out, so someone on the gate in an unbonused ship can't land a scram, only a point This is already the case and we tend to use bonused ships. Plus we also use Hics. But I do question this idea, seeing as it's already easy to avoid camps with tools provided.
Instant gate gun response in 1.0, and scale down to current times in 0.5 and below. I'm starting to wonder if you have any knowledge on the subject at all.
slight increase in the number of connections between regions such that there are 2 or 3 major choke points one can chose between major hubs (looking at you niarja). There are already enough connections. One could even argue there are too many and Eve needs more risk with travel. But that's for another thread and I tend to think it's about right.
The OP is about a player not wishing to use the tools provided and wanting CCP to give him hand holding mechanics. I for one think this goes against the nature of the game and as such makes it a poor idea. Much like yours.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |
|
Arya Regnar
Darwins Right Hand
504
|
Posted - 2014.08.18 10:41:00 -
[11] - Quote
You want to make lowsec less dangerous?
Let's make highsec more dangerous instead.
EvE-Mail me if you need anything. |
afkalt
Republic Military School Minmatar Republic
272
|
Posted - 2014.08.18 10:48:00 -
[12] - Quote
Arya Regnar wrote:You want to make lowsec less dangerous?
Let's make highsec more dangerous instead.
You know, in fairness, high sec isn't a kick in the arse off low/null in terms of violence.
http://evemaps.dotlan.net/stats
At least, at time of posting.
Also somewhat amusingly certain null systems are almost rivalling high sec mission hubs for NPC kills |
Debora Tsung
The Investment Bankers Guild
1247
|
Posted - 2014.08.18 11:56:00 -
[13] - Quote
What I really want is the ability to drop bubbles in mid warp so I can catch any ship in the middle of nowhere.
And it would be cool if bubbles could actually intercept something in mid-warp and not just some 100km before arrival. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1559
|
Posted - 2014.08.18 13:33:00 -
[14] - Quote
Debora Tsung wrote:What I really want is the ability to drop bubbles in mid warp so I can catch any ship in the middle of nowhere.
And it would be cool if bubbles could actually intercept something in mid-warp and not just some 100km before arrival.
Would increase the amount of positioning checking for bubble vs ship like 2 billion fold. Unlikely to happen. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
NoLife NoFriends StillPosting
Science and Trade Institute Caldari State
4
|
Posted - 2014.08.18 14:30:00 -
[15] - Quote
Adobe Raide wrote:
It serves no purpose but to give talentless people with too much time on their hands easy kills.
unfortunately, that seems to be part of the intent. EVE has become the last bastion for angsty sociopaths who have gotten **** on in other more skill demanding games. |
Lan Wang
Coreli Corporation Ineluctable.
64
|
Posted - 2014.08.18 14:49:00 -
[16] - Quote
James Baboli wrote:I would like to see gate camping get harder, in direct response to how high the sec is. Proposed mechanisms:
- Increase sentry gun damage so that perma-tanking gate guns becomes a moderate challenge again.
- slightly increase how far from the gate it spits you out, so someone on the gate in an unbonused ship can't land a scram, only a point
- Instant gate gun response in 1.0, and scale down to current times in 0.5 and below.
- slight increase in the number of connections between regions such that there are 2 or 3 major choke points one can chose between major hubs (looking at you niarja).
id like to see bubbles in highsec :D EVEALON Creative --áLogo Design | Killboard Banners | -áWeb Design | Website Graphics -á
|
JAF Anders
Quantum Cats Syndicate Repeat 0ffenders
287
|
Posted - 2014.08.18 16:15:00 -
[17] - Quote
Adobe Raide wrote:All it takes to gate camp is a ship, no scruples and a lot of time. An astonishing number of people like to gate camp. Its almost impossible to avoid them, even a cloaked ship can easily be jammed by proximity to the crud gate campers deliberately throw out for just that purpose.
It serves no purpose but to give talentless people with too much time on their hands easy kills.
I suggest the game should not be designed to penalize people for moving through gates. I point out that perhaps the reason so many people in this game huddle up in whatever star system they've managed to feel secure in (frequently high sec) is because there are so many gate camping people in this game.
I suggest the game be designed so that nothing can attack anything near a gate or it will be vaporized by collateral warp energy. Even in lowsec or nullsec. Anywhere in regular space. Chalk it up to physics.
It's got nothing to do with game mechanics, it has everything to do with players. If you want to control access to a stargate, you take it by whatever means you have at your disposal. If you fail, that's tough. The pursuit of excellence and stabbed plexing alts. |
Bullet Therapist
Caldari Provisions Caldari State
131
|
Posted - 2014.08.18 16:24:00 -
[18] - Quote
Gate camps are a difficult issue for newer and solo players. It can be hard when you haven't played long to identify places where they might be and you don't yet know what systems are almost perma-camped. Camps aren't, however, insurmountable, and with experience you'll find that they're not as difficult to avoid as you'd think.
Moreover, gate camps are important and necessary to protect your systems. Running organized and frequently active gate camps keeps a large proportion of dangerous ships away from certain systems and regions. What tends to be left are things like interceptors, which can be annoying for your ratters and miners, but with a sufficient amount of players able to rapidly respond to such a threat they pose little danger.
Much of the content in game occurs at gates and gate camps are the de-facto low and null-sec content generators. Why would you want to remove that? |
Nikk Narrel
Moonlit Bonsai
4354
|
Posted - 2014.08.18 17:52:00 -
[19] - Quote
I can't say I am aware of anyone suggesting this in the past, but why not add in NPC gate usage?
Have it run the full range of activity, the NPC ships or convoy leaves a station, warps to a gate, jumps through to the other side, and attempts to continue to their destination.
As a convoy, it could even follow a schedule, or be random.
Players could try to use these as cover for their own actions, or try to ambush them.
Gate camps would see more activity, and could draw in a more mixed grouping of PvE & PvP interests. Upgrading Local to Eliminate All AFK Influence What if Local Chat changed, Hunting the Cloaked... |
Debora Tsung
The Investment Bankers Guild
1252
|
Posted - 2014.08.18 17:53:00 -
[20] - Quote
Kagura Nikon wrote:Debora Tsung wrote:What I really want is the ability to drop bubbles in mid warp so I can catch any ship in the middle of nowhere.
And it would be cool if bubbles could actually intercept something in mid-warp and not just some 100km before arrival. Would increase the amount of positioning checking for bubble vs ship like 2 billion fold. Unlikely to happen.
Nah, only needs to happen once warp is initiated, same amount of checks involved as right now. Stupidity should be a bannable offense.
Also This --> https://forums.eveonline.com/default.aspx?g=posts&t=216699 Please stop making "afk cloak" threads, thanks in advance. |
|
NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
904
|
Posted - 2014.08.18 18:25:00 -
[21] - Quote
Lan Wang wrote:James Baboli wrote:I would like to see gate camping get harder, in direct response to how high the sec is. Proposed mechanisms:
- Increase sentry gun damage so that perma-tanking gate guns becomes a moderate challenge again.
- slightly increase how far from the gate it spits you out, so someone on the gate in an unbonused ship can't land a scram, only a point
- Instant gate gun response in 1.0, and scale down to current times in 0.5 and below.
- slight increase in the number of connections between regions such that there are 2 or 3 major choke points one can chose between major hubs (looking at you niarja).
id like to see bubbles in highsec :D You mean you would like to see people get randomly concorded for forgetting they left a bubble somewhere and another guy warped in it?
I like that idea. Would be a bit annoying though for having to slowboat some fits out though. Then again the random aggro would see the bubble vanish soon enough. Or my firepower as I just knock it out due to annoyance
This collection of space pixels has attracted my ire by inconveniencing me! It must die to a furious flurry of kinetic fury missiles while I browse furry pictures until my eyes go blurry!
Personally though, I would like it if gates could be activated at the same distance they spat you out at. Would solve the camping issue fast. Its not a camp any more, its a pursuit! |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
256
|
Posted - 2014.08.18 18:51:00 -
[22] - Quote
Nikk Narrel wrote:I can't say I am aware of anyone suggesting this in the past, but why not add in NPC gate usage?
Have it run the full range of activity, the NPC ships or convoy leaves a station, warps to a gate, jumps through to the other side, and attempts to continue to their destination.
As a convoy, it could even follow a schedule, or be random.
Players could try to use these as cover for their own actions, or try to ambush them.
Gate camps would see more activity, and could draw in a more mixed grouping of PvE & PvP interests. I think this idea is fantastic. We see NPC merchants, faction police, and even pirates (depending on your location) on stations and on gates, but never going through them. Do they live forever in a single system? Or do they rely on a private network of NPC jump bridges?
We already have convoys that spawn at stations, let's have them go somewhere and do something. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
DaReaper
Net 7 The Last Brigade
833
|
Posted - 2014.08.18 19:58:00 -
[23] - Quote
I have noticed less gate camps in recent years. I've been here for 10 years, and it used to be that nearly every ls border system you'd find a GC, but recently I have been in and out of systems that in the pasy used to be heavily camped, now not so much In a room full of dumb blondes, EvE is the smart red head on the other side of the room.-á Lots of men like dumb blondes, and not everyone will like the smart red head, but she doesn;t need to change to be a dumb blonde.-á She is perfect how she is.-á Thats EvE vs other mmo's.-á You either like the red head, or you don't. |
Bohneik Itohn
Universal Freelance CONSORTIUM UNIVERSALIS
691
|
Posted - 2014.08.19 00:39:00 -
[24] - Quote
DaReaper wrote:I have noticed less gate camps in recent years. I've been here for 10 years, and it used to be that nearly every ls border system you'd find a GC, but recently I have been in and out of systems that in the pasy used to be heavily camped, now not so much
Gate camping is more of a high sec activity nowadays. You don't get as many people fighting back and completely wiping the fleet, it's almost never a trap, occasionally you'll get to shoot a shiny freighter and if there aren't enough WT's online you can go play station games in Jita and wait for one of them to slip up and undock.
But to get back on topic....
I need gate camps....
I do a lot of exploration. With the changes to loot spew it has become as dull as weathered dog dung. There is no confrontation or conflict, and no risk. You don't get to chase people out of sites anymore because they don't spend hardly any time at all grabbing the loot, and if they're not hacking a can and your name is in local they're cloaked. The only time I get to have any fun is when I moonwalk out of a gate camp and blow some raspberries in local.
It's getting hard to find decent camps that make this any fun, I might add. I've been changing my routes to visit higher traffic areas (which is anathema to exploration) to see if this changes.
I need a new Eve hobby.... I won this one.... Wait, CCP kills kittens now too?!-á - Freyya
Are you a forum alt? Have you ever wondered why your experience on the forums is always so frustrating and unrewarding? This may help. |
Foxstar Damaskeenus
Biohazard. Ineluctable.
173
|
Posted - 2014.08.19 06:36:00 -
[25] - Quote
I think the original poster missed the point of Eve Online being an Online game. Thus your in game survival depends somewhat on using social connections to other players and your/ others corporation for intel and security.
Have someone scout for ........ just forget it, this whole thread is ******* stupid and there is a million other things that need to be worked on.
Believe a slightly veteran player that there are ways around gate camps and everything is working as intended. |
Zan Shiro
Alternative Enterprises
471
|
Posted - 2014.08.19 07:32:00 -
[26] - Quote
Foxstar Damaskeenus wrote: Believe a slightly veteran player that there are ways around gate camps and everything is working as intended.
The somewhat recent inty changes are nice for this. And ccp fixed warp speed finally to make the rigs worth running.
I have a zip around inty....not saying its instalock proof since haven't hammered the math out hard for that. But....it have to be a no bs pro instalock camp to catch. And if they follow I really like my odds with the warp rigs of beating them there too.
Empire side, I personally have always been a big fan of frigate (Pirate like dramiel, sb's) moves when the cargo needed to get to point B in one piece. I moved bpo's (to include t2's I have owned in the past) and high value mods this way. Needed more room, transports.
Moving the bling bS around empire....it was travel fit t2 and good mods packed in the above frigate or transport. Bit longer to change mission homes since 2 runs....but ship and mods made it one piece. At various points....mods worth more than ship by far. Rather lose the 800 mil BS if it happened on a camp and not the 800 mil bs + 800 mil fittings.
Welcome to mmo's I say...you play around other play. Want to play it your way everyday....single player games say hi my take on it.
|
Matius Udan
State War Academy Caldari State
3
|
Posted - 2014.08.19 11:56:00 -
[27] - Quote
Adobe Raide wrote: It serves no purpose but to give talentless people with too much time on their hands easy kills.
Getting caught at gate camps too much? How else do the talentless people join in? |
Elisiist Aldent
Underground Coalition
0
|
Posted - 2014.08.19 14:28:00 -
[28] - Quote
Here's a trick to surviving many gate camps. (Not all, but probably most)
Learn to Travel Fit! Or Scout!
I used to run a lot of escalations in low sec with a drake. Ran into a few gate camps along the way. But with a full rack of stabs and no scripted HICs. . I warped right out. Mobile depot has made this too easy. |
Jenn aSide
Smokin Aces.
7690
|
Posted - 2014.08.19 14:40:00 -
[29] - Quote
Adobe Raide wrote:All it takes to gate camp is a ship, no scruples and a lot of time. An astonishing number of people like to gate camp. Its almost impossible to avoid them, even a cloaked ship can easily be jammed by proximity to the crud gate campers deliberately throw out for just that purpose.
It serves no purpose but to give talentless people with too much time on their hands easy kills.
I suggest the game should not be designed to penalize people for moving through gates. I point out that perhaps the reason so many people in this game huddle up in whatever star system they've managed to feel secure in (frequently high sec) is because there are so many gate camping people in this game.
I suggest the game be designed so that nothing can attack anything near a gate or it will be vaporized by collateral warp energy. Even in lowsec or nullsec. Anywhere in regular space. Chalk it up to physics.
This amounts to "wahh, CCP play the game for me, it's too hard".
The game gives players 100s of ways to avoid gate camps. MWD+cloak trick, nullified ships (to avoid bubbles), ships that can warp cloaked. wormholes that let you bypass gates, jump capable ships that let you bypass gates, friends (not included with your download, you gotta make those yourself, but very useful in breaking gate camps) and other things. Asking CCP to fix something that you giving 5 seconds of thought could fix for yourself is just lazy. |
Fer'isam K'ahn
None Of One
326
|
Posted - 2014.08.19 14:56:00 -
[30] - Quote
Well, not if gate campers get their wish ...
Warp disruptor bubble (got that) Web bubble (suggested) Scram bubble (coming?) AoE damage bubble (you bet its coming)
... just look at the first page suggestions and people supporting it and you might faint for shock of other ppls ignorance -¦-¦
Make yourself heard. Not giving this thread vilidity but saying some things should be looked at that support the lazies on the oither side too. Are you sure your issues aren't elsewhere ?! |
|
|
|
|
Pages: [1] 2 :: one page |
First page | Previous page | Next page | Last page |