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Dr Bluntman
Automata Labs
8
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Posted - 2014.08.18 18:33:00 -
[1] - Quote
Hey all, I'm coming back to EVE because 6 months away have taught me that this is the best PC game on the market right now.
Before I took a break, I was heavy into T2 Frigate invention and manufacturing. I have raw materials, blueprints, a POS, the whole 9 yards. But with Crius, it seems POS vs station pricing has changed according to a modifier that is based on how many other individuals are producing in your particular system.
My question is, are POS even worthwhile in high sec right now? I know it probably depends on which system I'm based out of, so here's my follow-up question: has the formula for the cost modifier on station jobs been discovered? I don't know where to take my manufacturing operations or if there's a general rule of thumb I can folllow. Please help me so I can be a more successful space entrepreneur :P Thanks all |
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
536
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Posted - 2014.08.18 19:00:00 -
[2] - Quote
It Depends.
POS fuel costs are substantial. ~250m a month for a medium.
On the other hand POS building gives 2% material discount and 25% build time reduction.
"Do you build more than 12.5 billion ISK worth of stuff monthly?"
On the upside, this also gives you a tower where you can do ore compression (very useful if you do asteroid-licking).
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Dr Bluntman
Automata Labs
8
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Posted - 2014.08.18 19:12:00 -
[3] - Quote
Jarnis McPieksu wrote:If hauling won't drive you crazy, building out of POS in a non-station system can save you a bunch of the install costs due to lower manufacturing indexes.
Ooh that is a very good idea. Thanks :) |
Tau Cabalander
Retirement Retreat Working Stiffs
4045
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Posted - 2014.08.18 20:26:00 -
[4] - Quote
Out of curiosity I checked building a jump freighter in-station yesterday: 323 million ISK.
There is a 10% surcharge for using a NPC station, and POS assembly arrays give a slight material reduction.
If you are building low-value items, like charges, rigs, drones, and most modules, you can probably get away with using a station. However if you are building high-value items like ships and some modules, you may want to use a POS.
If you are building at a POS, you will likely want to use a large tower, as you don't want to be forced to cancel high-value jobs to protect your BPO if the tower is threatened. Or use copies. |
Dr Bluntman
Automata Labs
8
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Posted - 2014.08.19 02:28:00 -
[5] - Quote
Another question about POS -
Do I only need 1 Design Research Lab for ALL of my blueprint copying and research jobs? Only one assembly array for ALL of my ship production?
Edit: Additionally, can I use an Advanced Small Ship Assembly Array to build normal frigates? |
John Philip Sousa
Secondary Weapons
0
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Posted - 2014.08.19 03:28:00 -
[6] - Quote
Dr Bluntman wrote:Another question about POS -
Do I only need 1 Design Research Lab for ALL of my blueprint copying and research jobs? Only one assembly array for ALL of my ship production?
Correct. If you can do 1 type of activity with an array, you can use it for an infinite number of concurrent jobs.
Quote:Edit: Additionally, can I use an Advanced Small Ship Assembly Array to build normal frigates? I'm not sure about this as I don't make ships, but I think you can only build T2 frigates in the advanced array.
Lastly, it sounds as though you could read up on this to learn about some of the new industry stuff. |
Dr Bluntman
Automata Labs
8
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Posted - 2014.08.19 04:44:00 -
[7] - Quote
Thanks! Much appreciated |
Team Bidders
Center for Advanced Studies Gallente Federation
3
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Posted - 2014.08.19 04:53:00 -
[8] - Quote
Dr Bluntman wrote:
Edit: Additionally, can I use an Advanced Small Ship Assembly Array to build normal frigates?
No you can't. I've tried it myself. |
Jaqueline Geoliere
Pangalactic Frontline Supply Agency
1
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Posted - 2014.08.19 08:21:00 -
[9] - Quote
Dr Bluntman wrote:Hey all, I'm coming back to EVE because 6 months away have taught me that this is the best PC game on the market right now.
Before I took a break, I was heavy into T2 Frigate invention and manufacturing. I have raw materials, blueprints, a POS, the whole 9 yards. But with Crius, it seems POS vs station pricing has changed according to a modifier that is based on how many other individuals are producing in your particular system.
My question is, are POS even worthwhile in high sec right now? I know it probably depends on which system I'm based out of, so here's my follow-up question: has the formula for the cost modifier on station jobs been discovered? I don't know where to take my manufacturing operations, so being able to do the math would be great. Or, if there's a general rule of thumb I can follow, that would be much appreciated. Please help me so I can be a more successful space entrepreneur :P Thanks all
Shout out to CCP Guard for still being my favorite real life video game person
A (somewhat theoretical) calculation of an continouus production of Enyos in a system with moderate cost index based on 11 lines running with batches of 3 shows that the total effect from the hull manufacturing and invention process is 1.57 mln ISK / hour or 1.13 bln/month. The major effect does not come from cost reduction, its manufacturing time. This is before fuel and the cost of capital employed of the POS.
The downside is, it involves a lot of hauling between station and POS, extra effort for copying your BPO and therefore some additional planning. |
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