Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Angeal MacNova
LankTech Masters of Flying Objects
166
|
Posted - 2014.08.23 02:28:00 -
[31] - Quote
Kaarous Aldurald wrote:Angeal MacNova wrote: Then there is the fact that anyone can place a bounty on anyone else for any reason (or for even no reason) simply because they can. It lost all meaning to even have a bounty on your head. It doesn't really make life in game more dangerous for you.
Well, if I recall, that was the intent. You can put a bounty on someone for suicide ganking you, for not wishing you happy birthday, or anything in between. More player freedom is definitely not the problem. Now, in regards to it not being profitable as a profession, well, that's another matter.
Too much freedom can be a problem. Being able to place a bounty because they ganked you? Yes. Being able to do it just because you feel like it? No.
The gank thing is easy. If they gank you, they become flagged and open to having bounties placed upon them for the duration of them being flagged. |
Kaarous Aldurald
ROC Deep Space The ROC
9035
|
Posted - 2014.08.23 02:36:00 -
[32] - Quote
Angeal MacNova wrote: Too much freedom can be a problem. Being able to place a bounty because they ganked you? Yes. Being able to do it just because you feel like it? No.
Why not? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Angeal MacNova
LankTech Masters of Flying Objects
166
|
Posted - 2014.08.23 03:16:00 -
[33] - Quote
Kaarous Aldurald wrote:Angeal MacNova wrote: Too much freedom can be a problem. Being able to place a bounty because they ganked you? Yes. Being able to do it just because you feel like it? No.
Why not?
It makes the concept of it lose all meaning and value. |
Kaarous Aldurald
ROC Deep Space The ROC
9035
|
Posted - 2014.08.23 03:29:00 -
[34] - Quote
Angeal MacNova wrote:Kaarous Aldurald wrote:Angeal MacNova wrote: Too much freedom can be a problem. Being able to place a bounty because they ganked you? Yes. Being able to do it just because you feel like it? No.
Why not? It makes the concept of it lose all meaning and value.
I'm being serious here.
How does it make it lose meaning? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Tear Jar
Emolgranlan Code Enforcement Branch
114
|
Posted - 2014.08.23 04:08:00 -
[35] - Quote
Tweek Etimua wrote:I understand that eve is unique in that, it allows you to commit crimes with limited reaction from game design. And in alot of cases from developers. But the only benifit for people who want to not only obey the law, but possibly enforce it is that concord doesnt shoot you.
Is this even a thing that could or should be looked into? If so what could be done to give law enforcers content and rewards.
You aren't really a good guy if you need a reward to be good. |
Tear Jar
Emolgranlan Code Enforcement Branch
114
|
Posted - 2014.08.23 04:15:00 -
[36] - Quote
Angeal MacNova wrote:Felix Judge wrote:Angeal MacNova wrote:Such would be a nicely developed and thought out bounty hunting system. And what is wrong with the current one? I think that Retribution fixed it and am genuinely curious. So pray tell where its faults are (and please not only by saying it is broken and can be gamed - if so, please say how). It not worth pursuing. EVE is risk vs reward and yet, with it's current state, the risk is not worth the reward. Never mind the additional hassles on top of that. You can't just kill someone in hi-sec with a bounty without CONCORD getting involved. Catching someone with a bounty on them in low will still mean gate guns shooting you and a security status hit. Only outside empire space can you openly engage anyone with a bounty and not be penalized for it. Yes, giving someone a bounty is no longer equal to giving them isk and this is good but right now with a bounty payout only being 20% of the isk destroyed when taking out their ship, it's just a little added perk for taking out someone you planned to take out anyway for different reasons. Then there is the fact that anyone can place a bounty on anyone else for any reason (or for even no reason) simply because they can. It lost all meaning to even have a bounty on your head. It doesn't really make life in game more dangerous for you.
I have to disagree. Having a large bounty is a significant risk for miners or freighter pilots. FRreighter ganking becomes extremely profitably if the pilot has a 300m isk bountny on his head, even with minimal cargo.
Its useless on pirates though. |
Tear Jar
Emolgranlan Code Enforcement Branch
114
|
Posted - 2014.08.23 04:18:00 -
[37] - Quote
Kaarous Aldurald wrote:Angeal MacNova wrote: Too much freedom can be a problem. Being able to place a bounty because they ganked you? Yes. Being able to do it just because you feel like it? No.
Why not?
To play devil's advocate, it limits how powerful bounties can be. CCP has to balance bounties around the fact that anyone can bounty anyone else. So long as hapless newbies can get bounties, then you can't make them a strong incentive to kill someone.
If bounties could only be placed under limited circumstances, you could strengthen the mechanic. |
Angeal MacNova
LankTech Masters of Flying Objects
166
|
Posted - 2014.08.23 04:31:00 -
[38] - Quote
Tear Jar wrote:
I have to disagree. Having a large bounty is a significant risk for miners or freighter pilots. FRreighter ganking becomes extremely profitably if the pilot has a 300m isk bountny on his head, even with minimal cargo.
Its useless on pirates though.
Part of the problem with them. The wrong people are benefiting from them. It's backwards.
so @Kaarous Aldurald
A bounty should be "earned" of sorts. Not just tossed around willy-nilly. You do something "bad" to someone and that someone should be able to place a bounty on you. Cause and effect, action and consequence.
So if you pod someone and give them a kill right on you, then that also means they can put a bounty on you. If you flip someone's can, then they can place a bounty on you. If you suicide gank someone, then they can place a bounty on you.
If you are considered a criminal (below 0 sec status) then anyone can put a bounty on you.
Hell blend the two.
If your sec status is 0 or above and you do something to someone that causes you to be suspect, then that person can place a bounty on you. If you do something that flags you criminal instead, then anyone in system can place a bounty on you.
If your sec status is less than 0 but no less than -5 and you do something to flag yourself suspect or criminal, anyone in system can put a bounty on you.
If your sec status is less than -5, anyone can place a bounty on you without flagging yourself suspect or criminal.
|
ShahFluffers
Ice Fire Warriors Late Night Alliance
5967
|
Posted - 2014.08.23 04:59:00 -
[39] - Quote
Kaarous Aldurald wrote:Angeal MacNova wrote:Kaarous Aldurald wrote:Angeal MacNova wrote: Too much freedom can be a problem. Being able to place a bounty because they ganked you? Yes. Being able to do it just because you feel like it? No.
Why not? It makes the concept of it lose all meaning and value. I'm being serious here. How does it make it lose meaning? This ^^
This discussion was hammered out in the Assembly Hall awhile ago.
tldr;
- Law abiding =/= good person (ex. AWOXing, corp theft, spying, propaganda, legal wardeccing, supplying your enemies, etc)
- Rule breaking =/= bad person (ex. counter-ganking, anti-pirate operations, pre-emptive defense, etc.)
- Bad and good are relative to your perspective (see: "Moral Relativity")
- The current bounty system is actually MORE like the historical form of bounty hunting (see: place price on a person's head for (insert any reason here)... refer to above point).
- The problem with getting full payout for killing a person (as is the case in RL) is that we are in a game where no one truly dies and alt/friends can collect the price on your head.
- you can't reliably designate people good or bad on a mechanical level. People find ways to be bad without breaking any rules (so there is really no point to putting arbitrary restrictions on bounties).
- what you consider a "stupid" or "useless" reason for placing a bounty another person might consider perfectly legitimate. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
Valkin Mordirc
110
|
Posted - 2014.08.23 05:17:00 -
[40] - Quote
There is no such thing as a good player in EVE, only a almost good player. That is the true beauty of EVE. Psychotic Monk for CSM9 |
|
Kaarous Aldurald
ROC Deep Space The ROC
9049
|
Posted - 2014.08.23 08:41:00 -
[41] - Quote
Shah made my point for me.
You seem to think it should require some in game act before anyone can throw out a bounty.
I think you should be able to bounty people for talking smack on the forums or in chat, or on my friends to see when they die so I can laugh at them, or whatever the hell I feel like. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Alvatore DiMarco
Capricious Endeavours Ltd
2477
|
Posted - 2014.08.23 10:26:00 -
[42] - Quote
DrysonBennington wrote:Alvatore DiMarco wrote:Do you know who the "good guys" in EVE are? Can you even tell me that?
Answer that question first and then we can talk. Follow the High Protectorate around sometime when we battle CODE. We do what we can to save the ships being attacked by CODE. regardless of who the ships belong too. We don't ask for rewards just that more pilots join us in keeping CODE. from ganking and taking ISK and real money out of the pockets of the Capsuleer's so that CODE. will be thought of as hero's by CCP for making more Capsuleer's spend real money purchasing PLEX to replace their lost ISK valuables.
You go around saving people from having their ships blown up, but you're also trying to preserve a boring and stagnant status quo of AFK-piloting, risk-ignorant behavior, crying for safety increases and generally un-EVE-like behavior that nobody honestly likes (people who "afk-play" EVE do not get an opinion).
CODE. goes around blowing people out of the sky left and right, leaving a bloody trail of sundered wrecks and shattered dreams, but they're also slowly converting highsec into something better and more alive than it used to be. Something populated by pilots of a more fitting mindset than the "EVE should be WoW in space" demographic who currently pollute the spacelanes and believe that highsec should be safe.
Which of you is truly good? |
DJentropy Ovaert
The Conference Elite CODE.
868
|
Posted - 2014.08.23 11:03:00 -
[43] - Quote
DrysonBennington wrote:
Follow the High Protectorate around sometime when we battle CODE. We do what we can to save the ships being attacked by CODE. regardless of who the ships belong too.
We don't ask for rewards just that more pilots join us in keeping CODE. from ganking and taking ISK and real money out of the pockets of the Capsuleer's so that CODE. will be thought of as hero's by CCP for making more Capsuleer's spend real money purchasing PLEX to replace their lost ISK valuables.
Confirming that the entire CODE. alliance has issues with the "High Protectorate" often "keeping us from ganking and taking ISK and real money of the Capsuleer's so that CODE. will be thought of as hero's by CCP for making more Capsuleer's spend real money purchasing PLEX to replace their lost ISK valuables" - whatever the heck that means in the first place.
Dryson, we love you. Never stop posting. Please :)
Also, can someone please explain to me what a "High Protectorate" is? None of us in the New Order have any idea, and are rather confused. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |