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Edwin McAlister
Interstellar Engineering and Electronics INC
30
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Posted - 2014.08.21 02:37:00 -
[1] - Quote
Perhaps i should break all these up in to seperate posts, but they are all industry related, blah, its all up for discusion
Problem #1
FREE Income, its a love hate relationship, i hate it, i hate the thought that someone can just log in once a month and collects a few hundred million isk.
POCO, love the concept, hate the application, POCO should be restricted to a number of POCO based off starbase management skills of the HMFIC of the corp. perhaps 2 per skill level, max of 10?, similar to how PI restricts number of planets an individual can control.
Now that got that one out of the way, on to the significantly more complex problems and changes im suggesting
Problem #2
Data Cores.
What is the bottleneck in invention? is it the data cores? is it makeing copies? is it doing the invention itself? for me personaly, my bottleneck has been makeing copies, i got more data cores then can use and can scoop them up in jita if i need any. However, datacores is another one of those things i hate, "free income" log in once a month, run to your agents, collect your cores, toss em on the market, they sell, technicaly not free income, but close enough. IF datacores was intended to be the bottleneck for invention, it has failed, at least from my point of view / play style.
suggestion: 1) delete research agents 2) increase rate of data cores in anomolies by 200% 3) remove datacores as a requirement from invention 4) have datacores added as an optional component in peforming invention, each datacore increases success rate by 1%, set it to a max of 5 datacores per invention that could be added, have it use the same slot that decryptors use so you have choice, of decryptor or use up to 5 datacores to increase success by 5%
Problem #3
Ship construction: specificaly the following skills, Frigate construction skill Cruiser construction skill Battleship construction skill
for me to build a T1 cruiser or T1 battleship the only skill needed is "Industry level 1" thats it. These skills offer nothing to improve or benefit, unless your building T2 ships, then you need level 4 in that specific skill, and again you get nothing for it other then "permission" to build T2 ships... all other skills in the game offer something, industry lowers build time by 4% per level, for example.
Suggestion: have the construction skills offer a 0.5% decrese in materials needed for construction of those items (max of 2.5% at level 5 skill)
V/R Ed
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Angeal MacNova
LankTech Masters of Flying Objects
165
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Posted - 2014.08.21 02:50:00 -
[2] - Quote
Came in expecting a nerf whine thread, instead was pleasantly surprised. Those ideas are pretty solid and make sense. |
Edwin McAlister
Interstellar Engineering and Electronics INC
31
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Posted - 2014.08.21 02:55:00 -
[3] - Quote
thank you |
Felix Judge
Gallente Volunteer Defense Forces Spaceship Samurai
4
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Posted - 2014.08.21 11:46:00 -
[4] - Quote
+1 to number of POCOs / corp.
Of course, "you can always make another corp" yaya, but that means another character per corp, which would mean more accounts for CCP because of "POCO monopolists". :)
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Daichi Yamato
Xero Security and Technologies
1877
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Posted - 2014.08.21 11:54:00 -
[5] - Quote
1. exposed asset in space. they are fine. 2. sure sounds alright. i stopped cashing in on mine years ago 3. see thread EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |
Velicitia
Arma Artificer
2505
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Posted - 2014.08.21 12:00:00 -
[6] - Quote
Edwin McAlister wrote: POCO, love the concept, hate the application, POCO should be restricted to a number of POCO based off starbase management skills of the HMFIC of the corp. perhaps 2 per skill level, max of 10?, similar to how PI restricts number of planets an individual can control.
I'm being dense ... "HMFIC"?
Otherwise, solid ideas on the other 2. One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia |
Corraidhin Farsaidh
Hello-There
644
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Posted - 2014.08.21 12:08:00 -
[7] - Quote
Research agents don't just provide datacores, they give increase in standings and storyline missions. They also make you travel to fetch your stuff which puts another pilots in space.
The income from them isn't high enough to concern anyone in terms of free cash, but I would like a means to use the RP directly in the science window at a bonused rate compared to physicalising the datacore.
In terms of POCOs if a player has lots of them why not put a whole stack into RF and then pick one to blow up, then rinse and repeat? If they can defend them they deserve the income. If they don't defend them their investment crashes through the atmosphere in flaming molten pieces.
I quite like point 3 though, maybe industry ! should allow frigs and tech I stuff, lvl II for dessies and cruisers, lvl III for BC and so on. |
Danika Princip
Freelance Economics Astrological resources Tactical Narcotics Team
2861
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Posted - 2014.08.21 12:19:00 -
[8] - Quote
Shell corps would make your POCO idea completely pointless.
I see no problem with datacores, you yourself are saying they're easy to get hold of...
The skills, you have a point with. I'm not sure stacking even more of a materials bonus on them is the right way to go though. I'd rather see time bonuses, additional materials bonuses just raise the bar for new industry guys. |
Komi Toran
Paragon Trust The Bastion
175
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Posted - 2014.08.21 13:54:00 -
[9] - Quote
Edwin McAlister wrote:Data Cores. OP obviously never played the game when datacores were worth 800,000 isk a piece, and you didn't even have to pay to get them from agents. Nowadays, research agents are a joke, not worth the SP to train the skill, as most of the supply comes from data sites.
Something does need to be done about research agents: either deleting them and refunding SP, or retasking them, but it has nothing to do with your stated reason.
Edwin McAlister wrote:Suggestion: have the construction skills offer a 0.5% decrese in materials needed for construction of those items (max of 2.5% at level 5 skill) This? After CCP just nerfed Advanced Industry into the ground by making it a time bonus rather than a reduction in material waste?
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SpikeInLocal
Republic Military School Minmatar Republic
0
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Posted - 2014.08.21 14:04:00 -
[10] - Quote
Agree with everything except for the POCO part. For null sec POCO's are usually held by a holding corp for the Alliance so that corp needs to be able to hold hundreds. |
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Frostys Virpio
The Mjolnir Bloc The Bloc
1202
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Posted - 2014.08.21 14:14:00 -
[11] - Quote
I don't mind the other suggestion but please for the love of god do not ever re-introduce any skill reducing material requirement for production. They automatically become "must have" which is the reason the previous one was changed to what it is now. |
Rivr Luzade
Coreli Corporation Ineluctable.
677
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Posted - 2014.08.21 15:02:00 -
[12] - Quote
Komi Toran wrote:Edwin McAlister wrote:Data Cores. OP obviously never played the game when datacores were worth 800,000 isk a piece, and you didn't even have to pay to get them from agents. Nowadays, research agents are a joke, not worth the SP to train the skill, as most of the supply comes from data sites.
Most of them come from Faction Warfare. |
Edwin McAlister
Interstellar Engineering and Electronics INC
33
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Posted - 2014.08.21 15:15:00 -
[13] - Quote
HMFIC = Head Mo Fo In Charge
- agree on skills, a time bonus instead of material bonus as several have suggested, no matter what, i would like to see these skills have a use other then just a requirement for another skill
- Data Cores, from observation, i get the impression they were supposed to be the bottleneck, and since they are not, i was only suggesting a "different" use for them that makes them useful other then just another material component. |
Komi Toran
Paragon Trust The Bastion
176
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Posted - 2014.08.21 16:44:00 -
[14] - Quote
Rivr Luzade wrote:Most of them come from Faction Warfare. Stand corrected. Anyway, the point is, research agents are no longer relevant.
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NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
908
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Posted - 2014.08.21 21:58:00 -
[15] - Quote
SpikeInLocal wrote:Agree with everything except for the POCO part. For null sec POCO's are usually held by a holding corp for the Alliance so that corp needs to be able to hold hundreds. Well that is part of the allure. You can only have so many, so make more corps or realize you will have to dole them out.
That is it will be interesting to see the friction that develops as people now cant just centralize it all into a single person Which means conflict, thus content |
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