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Thread Statistics | Show CCP posts - 25 post(s) |
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CCP Lebowski
C C P C C P Alliance
182
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Posted - 2014.08.21 11:38:00 -
[1] - Quote
Greetings pilots,
As CCP Fozzie discussed in this dev blog, Five 0 have some new missions for you in Hyperion.
As of right now these missions are on Singularity in a near complete form for you to try out. To make testing easier we will be doing two things:
- Temporarily removing all other missions from the appropriate mission pools, so that only the new missions will be offered. - Upgrading the movemebot to also provide standings when requested.
How to receive perfect standings - Join the channel moveme - Say 'standings' in channel - ???? - Profit! (Note: You may need to relog to see the standing in client)
Please report any bugs found in this thread, which I will update with any known bugs as time goes on.
If you have any questions regarding expected functionality they are also welcome, but for comments and opinions on the features, please use the appropriate thread for the feature (Found here), so that we have all the feedback in one place!
Many thanks and happy testing!
CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
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Darkblad
Hilfe is like Free Entertainment
438
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Posted - 2014.08.21 11:44:00 -
[2] - Quote
there we go (just ignore the german part to the right) EVE Infolinks -+-áOld and new-áPortraits |
Croowdrio
PayPod Carebear Conglomerate
3
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Posted - 2014.08.21 12:01:00 -
[3] - Quote
Yay! |
Zappity
Red Federation RvB - RED Federation
1296
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Posted - 2014.08.21 12:07:00 -
[4] - Quote
Oh my goodness - when does that standings change go live on TQ! That's SO much better than that absolutely AWFUL grinding. Zappity's Adventures for a taste of lowsec. |
Jarnis McPieksu
Habitual Euthanasia Pandemic Legion
548
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Posted - 2014.08.21 12:16:00 -
[5] - Quote
Zappity wrote:Oh my goodness - when does that standings change go live on TQ! That's SO much better than that absolutely AWFUL grinding.
I do not dislike the grinding.
I do dislike having to juggle things around and outright decline missions (after googling) to avoid getting shitlisted by one of the NPC empires. That part of the whole Standings feature is the really really really sucky part.
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Coelomate
Interstallar Waste LLP
0
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Posted - 2014.08.21 12:33:00 -
[6] - Quote
The LP payout seems quite low right now. Has anybody run enough to get a sense for what the bounties/drops are like?
No matter how "cool" the missions are, if they aren't lucrative, they aren't going to get run. People are running lvl 4s to get rich (slowly and safely). If a burner mission, with a meh payout and requiring an entirely different ship/skill set comes up in the rotation, people will mash the skip button so fast... |
Skyler Hawk
The Scope Gallente Federation
5
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Posted - 2014.08.21 12:39:00 -
[7] - Quote
Are the rewards optimized? I seem to be getting offered around 300k ISK in reward+bonus, with around 1000-1500 LP per mission which is distinctly underwhelming. The NPCs seem tough but not overwhelmingly so since I was able to kill the angel one in a buffer tanked T2-fit worm but ended the fight in structure. |
Darkblad
Hilfe is like Free Entertainment
438
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Posted - 2014.08.21 13:10:00 -
[8] - Quote
The Serpentis Burner bears a bounty of 2 Million and there's the chance that those NPC drop shinies. Maybe the main reward ist to be expected out in the mission. EVE Infolinks -+-áOld and new-áPortraits |
Vincent Athena
V.I.C.E.
2858
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Posted - 2014.08.21 13:11:00 -
[9] - Quote
Jarnis McPieksu wrote:Zappity wrote:Oh my goodness - when does that standings change go live on TQ! That's SO much better than that absolutely AWFUL grinding. I do not dislike the grinding. I do dislike having to juggle things around and outright decline missions (after googling) to avoid getting shitlisted by one of the NPC empires. That part of the whole Standings feature is the really really really sucky part. I propose that any mission that requires "faction kills", and hence reduces your standings, has the option to nullify that effect, if you accept lower rewards.That is, the agent offers to cover up your activities for a fee. http://vincentoneve.wordpress.com/ |
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CCP Fozzie
C C P C C P Alliance
11144
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Posted - 2014.08.21 13:15:00 -
[10] - Quote
Mission isk and lp rewards use a system that autocalculates them based on a number of factors (including how quickly people complete the mission on average and how often they decline it). Unfortunately this means that the mission completion rewards will be a bit wonky on Sisi, and for the first couple days on TQ. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Dave Stark
6765
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Posted - 2014.08.21 13:32:00 -
[11] - Quote
CCP Fozzie wrote:Mission isk and lp rewards use a system that autocalculates them based on a number of factors (including how quickly people complete the mission on average and how often they decline it). Unfortunately this means that the mission completion rewards will be a bit wonky on Sisi, and for the first couple days on TQ.
Is that unique to burner missions?
Because from what i've experienced on TQ, that doesn't seem to be the case with standard level 4 missions. |
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CCP Fozzie
C C P C C P Alliance
11144
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Posted - 2014.08.21 13:37:00 -
[12] - Quote
Dave Stark wrote:CCP Fozzie wrote:Mission isk and lp rewards use a system that autocalculates them based on a number of factors (including how quickly people complete the mission on average and how often they decline it). Unfortunately this means that the mission completion rewards will be a bit wonky on Sisi, and for the first couple days on TQ. Is that unique to burner missions? Because from what i've experienced on TQ, that doesn't seem to be the case with standard level 4 missions.
It's the case with all standard missions. The reason you don't notice it for other missions is they are calculating from such a giant pool of runs that it changes extremely slowly. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Dave stark
6765
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Posted - 2014.08.21 13:38:00 -
[13] - Quote
CCP Fozzie wrote:Dave Stark wrote:CCP Fozzie wrote:Mission isk and lp rewards use a system that autocalculates them based on a number of factors (including how quickly people complete the mission on average and how often they decline it). Unfortunately this means that the mission completion rewards will be a bit wonky on Sisi, and for the first couple days on TQ. Is that unique to burner missions? Because from what i've experienced on TQ, that doesn't seem to be the case with standard level 4 missions. It's the case with all standard missions. The reason you don't notice it for other missions is they are calculating from such a giant pool of runs that it changes extremely slowly.
good to know, cheers. |
Strata Maslav
Hax. Triumvirate.
95
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Posted - 2014.08.21 13:40:00 -
[14] - Quote
CCP Fozzie wrote:
We've set the reward multipliers to a level that should work pretty well after a few downtimes on TQ, but we are also committed to tweaking them as we go. It's very possible that these numbers could see several tweaks in the first few weeks after Hyperion launches.
I assume these mission multipliers are to combat the speed at which these missions can be completed, which might create a high risk vs low payout situation. Although the amount of effort to fit a specific setup for each mission may lead to people declining then all by itself.
I can imagine as I do myself, you have your suspicions on what trends may arise but that it will be hard to be sure until the feature matures. |
Dave stark
6765
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Posted - 2014.08.21 13:43:00 -
[15] - Quote
Strata Maslav wrote:CCP Fozzie wrote:
We've set the reward multipliers to a level that should work pretty well after a few downtimes on TQ, but we are also committed to tweaking them as we go. It's very possible that these numbers could see several tweaks in the first few weeks after Hyperion launches.
I assume these mission multipliers are to combat the speed at which these missions can be completed, which might create a high risk vs low payout situation. Although the amount of effort to fit a specific setup for each mission may lead to people declining then all by itself. I can imagine as I do myself, you have your suspicions on what trends may arise but that it will be hard to be sure until the feature matures.
If it only affects the isk/lp rewards i imagine it won't matter, since the bulk of the reward is likely to be from the chance to get faction modules. depending on how frequently they drop. |
colera deldios
204
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Posted - 2014.08.21 13:57:00 -
[16] - Quote
Omg are you serious the reward is way to much. I mean way to much 0.0 Frig dropped way way way way to much that's like 50 missions worth of ISK LP+ISK combine |
Vincent Athena
V.I.C.E.
2858
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Posted - 2014.08.21 14:10:00 -
[17] - Quote
I think every other mission restricted to "frigate type vessels" allow destroyers. These do not. I assume that is by design? http://vincentoneve.wordpress.com/ |
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CCP Fozzie
C C P C C P Alliance
11144
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Posted - 2014.08.21 14:11:00 -
[18] - Quote
Vincent Athena wrote:I think every other mission restricted to "frigate type vessels" allow destroyers. These do not. I assume that is by design?
This is by design. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Skyler Hawk
The Scope Gallente Federation
5
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Posted - 2014.08.21 14:18:00 -
[19] - Quote
The angel one went down pretty easily, the sansha one went down to a gimmick propless dual rep retribution fit with a target painter (yes...), but I cannot for the life of me figure out a good way of killing the blood raider one given its combination of neuting, tank (it was shrugging off >200 incoming dps without issue) and tackle. |
Niko Lorenzio
United Eve Directorate
411
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Posted - 2014.08.21 14:19:00 -
[20] - Quote
Typo on the Blood Raider version:
"She destroyers her enemies using pulse lasers loaded with Conflagration frequency crystals." |
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Castelo Selva
Forcas armadas Flying Dangerous
51
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Posted - 2014.08.21 14:37:00 -
[21] - Quote
Dear CCP Fozzie,
First, forgive my noobiness on that matter, but I have some questions witch I cannot find a solid answer.
1 GÇô Appears to me that new type of mission have a clear objective to approximate the pve part to the pvp part of the game, and which the conception I ask for a way to be possible for the play get a specific agent that only give burner missions. That way the player will have more ways to try to approximate the pvp part of the game, because he will have more missions to do. You already said that the reward part of the burner mission will be similar to ordinary level four missions, and giving that consideration I do not see any impediment of an exclusive burner mission agent, seems nobody will be rich doing only that kind of mission. Again, forgive me if you have another argument, please clarify that point.
2 GÇô Again, in the way to approximate the pve to pvp, I ask if will be necessary to fit the warp disruptor -¼-¼/ warp scramble modules. This is because in pvp that module seems to be a necessary one, because without it the enemy player will get away. However, the current npc AI do not warp way when in danger of being exploded. So, I ask for a new type of AI for the burner npc, which warp off if not scrambled / disrupted. I do not say warp off grid, but warp to 100km or some distance to be necessary for the play to again, tackle it. In advanced, thank you for your consideration.
Castelo |
Castelo Selva
Forcas armadas Flying Dangerous
51
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Posted - 2014.08.21 14:38:00 -
[22] - Quote
F*ck double post
I blame net latency |
Kalaratiri
Utopian Research I.E.L.
333
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Posted - 2014.08.21 14:53:00 -
[23] - Quote
Ran two of these, the Succubus and the Worm.
A+ for PVP practice D (or low C if you get a faction drop) for being a useful way to make money.
I've spent most of my Eve pvp career in frig gangs and 1v1s, and these are an excellent way to simulate that. Genuinely tough solo fights. Slightly disappointed at the heavy use of the kiting meta, do none of them brawl?
If people are running them solo, you might want to consider extending the amount of time given for the bonus reward. I found these tough by myself and I have plenty of experience fighting in that kind of scenario. I can imagine that a player who spends the majority of their time running lvl4s in their battleship is going to have a really difficult time of these if they run them solo.
Also slightly disappointed about the near necessity of a pirate frig or assault frig to run these. Have you considered adding lower level Burner missions for lower sp players to practice pvp in t1 and navy frigates?
The pvp side of me loves these. The side of me that likes money is underwhelmed. She's mad but she's magic, there's no lie in her fire.
This is possibly one of the worst threads in the history of these forums. -á- CCP Falcon |
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CCP Fozzie
C C P C C P Alliance
11144
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Posted - 2014.08.21 15:03:00 -
[24] - Quote
Kalaratiri wrote:Ran two of these, the Succubus and the Worm.
A+ for PVP practice D (or low C if you get a faction drop) for being a useful way to make money.
I've spent most of my Eve pvp career in frig gangs and 1v1s, and these are an excellent way to simulate that. Genuinely tough solo fights. Slightly disappointed at the heavy use of the kiting meta, do none of them brawl?
If people are running them solo, you might want to consider extending the amount of time given for the bonus reward. I found these tough by myself and I have plenty of experience fighting in that kind of scenario. I can imagine that a player who spends the majority of their time running lvl4s in their battleship is going to have a really difficult time of these if they run them solo.
Also slightly disappointed about the near necessity of a pirate frig or assault frig to run these. Have you considered adding lower level Burner missions for lower sp players to practice pvp in t1 and navy frigates?
The pvp side of me loves these. The side of me that likes money is underwhelmed. The rewards (as well as the amount of time given before the bonus reward expires) are dynamic and what you're seeing on Sisi isn't really representative of what they'll be after enough people have run them (or declined them) on TQ to get a baseline going.
And don't worry, the Succubus and Worm are the two most kity ones, the rest come in closer. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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CCP Fozzie
C C P C C P Alliance
11144
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Posted - 2014.08.21 15:05:00 -
[25] - Quote
Castelo Selva wrote:Dear CCP Fozzie,
First, forgive my noobiness on that matter, but I have some questions witch I cannot find a solid answer.
1 GÇô Appears to me that new type of mission have a clear objective to approximate the pve part to the pvp part of the game, and which the conception I ask for a way to be possible for the play get a specific agent that only give burner missions. That way the player will have more ways to try to approximate the pvp part of the game, because he will have more missions to do. You already said that the reward part of the burner mission will be similar to ordinary level four missions, and giving that consideration I do not see any impediment of an exclusive burner mission agent, seems nobody will be rich doing only that kind of mission. Again, forgive me if you have another argument, please clarify that point.
2 GÇô Again, in the way to approximate the pve to pvp, I ask if will be necessary to fit the warp disruptor -¼-¼/ warp scramble modules. This is because in pvp that module seems to be a necessary one, because without it the enemy player will get away. However, the current npc AI do not warp way when in danger of being exploded. So, I ask for a new type of AI for the burner npc, which warp off if not scrambled / disrupted. I do not say warp off grid, but warp to 100km or some distance to be necessary for the play to again, tackle it. In advanced, thank you for your consideration.
Castelo
Thanks for the feedback.
The fact that we only have 5 burner missions is a big reason why we aren't attaching them to their own agents in this release. We might consider it later once there is a larger pool to choose from.
Having NPCs that require warp scrambling to defeat is indeed something we'd like to do, but we don't have the support for it in our current tools. In the future once we have that feature implemented, you can expect that the Burners will be among the first NPCs to get it. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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Ancalanna Hareka
EVE University Ivy League
2
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Posted - 2014.08.21 15:40:00 -
[26] - Quote
CCP Fozzie wrote:
Quote:The fact that we only have 5 burner missions is a big reason why we aren't attaching them to their own agents in this release. We might consider it later once there is a larger pool to choose from.
I hope you do. I'd rather be able to fly frigate missions than run a bunch of battleship missions for a chance at one or two frigate missions. |
Billius Zabub
Beelzebub Corp
9
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Posted - 2014.08.21 15:48:00 -
[27] - Quote
These are good!
I got the Worm one and I'm having a hard time coming up with a ship/fit to take it down.
I've made like 7 attempts in various ships.
Don't tell me, I can figure this out.
Fun.
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CCP Fozzie
C C P C C P Alliance
11144
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Posted - 2014.08.21 15:51:00 -
[28] - Quote
Billius Zabub wrote:These are good!
I got the Worm one and I'm having a hard time coming up with a ship/fit to take it down.
I've made like 7 attempts in various ships.
Don't tell me, I can figure this out.
Fun.
I can confirm that I've found a way to beat that one using a T2 ship and all T2/meta modules, with no expensive implants.
It's pretty much always a tricky fight for me though. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
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MeBiatch
GRR GOONS
1915
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Posted - 2014.08.21 16:09:00 -
[29] - Quote
CCP Fozzie wrote:Billius Zabub wrote:These are good!
I got the Worm one and I'm having a hard time coming up with a ship/fit to take it down.
I've made like 7 attempts in various ships.
Don't tell me, I can figure this out.
Fun.
I can confirm that I've found a way to beat that one using a T2 ship and all T2/meta modules, with no expensive implants. It's pretty much always a tricky fight for me though.
the worm does what kin and thermal damage?
so that would mean a galente or caldari ship maybe the vengeance?
I would think stay away from turrets as they would have trouble tracking a mwd ship at long sram range...
so that leaves either the ishkur or the hawk... though i have had trouble fitting hawks in the past so i might just end up doing it in a vengeance... There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
MeBiatch
GRR GOONS
1915
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Posted - 2014.08.21 16:10:00 -
[30] - Quote
stupid double post There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |
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