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Thread Statistics | Show CCP posts - 0 post(s) |
master bates
Amarr
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Posted - 2006.07.22 13:23:00 -
[1]
Is there a limit to how many secure containers you can anchor in space, if not then wouldnt it be logical to make one , for example for every lvl of the anchoring skill your maximum anchored cans is increased by 5. As when i warp to a belt in empire space that is 0.7 or lower it can take about 20 minutes to find a spot to anchor cans, as there are normally hundreds of them in every belt ive ever warped too, and most of these cans are disused, i.e anchored like 6-7 months ago , and the owner player/corp has moved to a different region and simply left them. If there were a limit this would mean that players would have to come and remove their cans if they want to anchor more , which means that anyone who currently wants to anchor in a particulat belt has a better chance of doing it. What you guys think ? time for a limit on amount of anchored cans ? ----------------------------------------------- winmau industries now recruiting ,looking for combat pilots/miners, convo me or evemail me ingame for details |
Vodka Neat
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Posted - 2006.07.22 15:31:00 -
[2]
Yes! If not then at least make cans have some kind of time limit maybe unanchor and become lootable/scoopable after 1 month. That way if they do get left behind at least they can be removed.
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master bates
Amarr
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Posted - 2006.07.22 16:56:00 -
[3]
that would also be a viable solution imo too cause its seriously a pain in the ass atm , like a couple of weeks ago i was trying to anchor 3 giant sec containers in gosalav and i had to anchor them about 20km away from the belt cause i couldnt get em closer , its stupid. ----------------------------------------------- winmau industries now recruiting ,looking for combat pilots/miners, convo me or evemail me ingame for details |
master bates
Amarr
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Posted - 2006.07.23 18:14:00 -
[4]
does anyone else agree with this i am just curious ----------------------------------------------- winmau industries now recruiting ,looking for combat pilots/miners, convo me or evemail me ingame for details |
Juxtal
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Posted - 2006.07.23 19:40:00 -
[5]
I haven't played too long, but I've given this topic some thought along the way. I think most problems could be solved by simply giving the cans an expiration date for disuse. That is, if no one accesses or uses a can for more than, say, 3 months, it just fades, much like jetcans after an hour.
I seems unfair to require that the cans be moved or picked up, no matter how well-used they are, because that method would punish players for just being smart about placement. But I suspect that the vast majority of the cans clogging the belts are from players who've characters or accounts have lapsed.
All this might be completely wrong, by the way, so feel free to correct me. As I said, I haven't played that long so there might be a good reason to let cans exist in space for a good deal of time. Perhaps someone from a large, very active corp might know better.
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Mitsurugii
Amarr
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Posted - 2006.07.24 13:01:00 -
[6]
Im actually kinda guilty, i fairly new to the game and experimented with can anchoring...useless compared to using the jetcan (27000 unit storage? what kind of tardis can is that?) and a corp hauler pilot...but i placed 3 cans and you have just reminded me they are still there, i can imagine its annoying as hell..1st job 2nite-collect the cans.Sorry again, and thats 3 more outta your way. :)
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Kerry Rose
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Posted - 2006.07.24 13:44:00 -
[7]
There shouldnt be a limit to how many cans you can have in space but i agree that cans should somehow be removed after a month or so without usage. ATM it is a pain in the ass to place cans close to the belts
Originally by: Wrangler
If you use caps in the topic again I'll steal your shift and capslock keys.
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Cheyenne Shadowborn
Caldari
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Posted - 2006.07.25 11:28:00 -
[8]
Originally by: Kerry Rose There shouldnt be a limit to how many cans you can have in space but i agree that cans should somehow be removed after a month or so without usage. ATM it is a pain in the ass to place cans close to the belts
Veto! (Not that I officially have any but nevertheless -- VETO!)
I placed cans, went missioning, and returned to my cans some weeks later for more mining. A month is not enough by far.
What about this: Expire all cans of characters that have not logged in for x month, plus add a window that allows people to sell their cans, from any place, to ORE. So when you decide you stop mining a system, there's some incentive, you can open a window in a station and sell all your cans at a click of a button for 70% or so of its price, and then they just disappear (for the RP people, ORE turns them to scrap metal).
Also, then I can have a sticker on my barge: "I was a can once!" -----------------------------------------------------
"At least freelancer keeps the physics realistic."
-- SINKFIST |
Ulviirala Vauryndar
Gallente
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Posted - 2006.07.26 11:28:00 -
[9]
Edited by: Ulviirala Vauryndar on 26/07/2006 11:28:57 Something like this actually sounds great. There is this limit, that you cannot anchor them very close to another object but make them disappear after a certain time if no action is taken, would be great.
What about that? Containers not used for quite some time slowly lose its anchoring and start getting unanchored. So they need a short re-anchoring.
I mean... they don't have to just disappear, being stolen or getting stolen from and pop after 1-2 hours. If appreciated, they could just be thrown in your hangar at the station closest to the container (hangar of your closest corporation's office if it was launched for corp). Any maybe ORE/CONCORD (who picked up the floating containers where they "lost its anchoring") keeps 'em until you make a small payment for collecting/storaging your stuff.
Warping into a belt and there's more anchored containers popping up than asteroids in the belt is a pain, heh.
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2George
Caldari
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Posted - 2006.07.26 11:33:00 -
[10]
signed..
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Goddance
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Posted - 2006.07.26 19:06:00 -
[11]
signed
Goddance is already TractorbeamSmallCan
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Matt Madness
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Posted - 2006.07.27 23:22:00 -
[12]
/signed to amount of Can limit but not time limit.
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Misses Gap
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Posted - 2006.07.29 13:37:00 -
[13]
Putting a timer on a can will only cause stress and also means that this persistant universe we call Eve wont be really persistant anymore.
Reducing the amount of secure cans a single char can actually anchor by using the skill for it seems like a good idea.
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Rafein
Eye of God Axiom Empire
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Posted - 2006.07.29 14:47:00 -
[14]
I'm for limited the number of cans out, based on Anchoring skill, and 5 per level of anchoring was what I did as well.
Cans should be placed when you are using them, and if your not going to be using it anytime soon, take them with you. You can put them back later.
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flangpoo
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Posted - 2007.06.25 16:09:00 -
[15]
Edited by: flangpoo on 25/06/2007 16:09:55 Edited by: flangpoo on 25/06/2007 16:09:29 make the code braking and hacking skills work
hacking Proficiency at breaking into guarded computer systems. Required skill for the use of codebreaker modules. 5% increase in chance of data retrieval per level.
codebreaker
A Hacking system used to override electronic security systems.
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Argon Pantillies
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Posted - 2007.09.14 02:34:00 -
[16]
Here is what CCP needs to do about the Giant secure containers laging up some of the belts, especially Ice belts: Have an inactive timer put on them, have the code breaker skill work on player cans, but only those that have an inactive time of say 3 weeks, the password is still good on the can but can be hacked each level of code breaker skill shows 5% of the password up to level 5 showing 25% of the password. Then create another skill that requires Level 5 hacking say HACKERS or ADVANCED HACKING each level showing a greater percentage of the password up to 100% at Level 5 and have penalty on each level increase the time required to acquire the password. To decrease the Password acquire time you need another skill like "Password Acquisition" requiring a level of 3 of HACKERS OR ADVANCED HACKING to be able to train. Here is something else they could do hacking cans wont go unnoticed by the owner of the can, you would need say a certain level of hackers to be at or another skill entirely, but these would only be cans left in high sec systems, in low sec systems you could hack without the owner knowing. This is all just an Idea and hope someone from CCP will get wind and maybe implement it. Give me your pros or cons and maybe refine a bit. but I was just brainstorming. Thanks
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Helen Hunts
Gallente Red Dragon Mining inc
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Posted - 2007.09.14 02:50:00 -
[17]
What part of "Thread Necromancy is BAD" is not understood here? Let the dead be dead already. _______________________________
Mine da rocks, make more ships. Pop da rats, make more rigs. Sell da gear, make more money.
Any Questions? |
Clocky
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Posted - 2007.09.19 11:30:00 -
[18]
Edited by: Clocky on 19/09/2007 11:30:31 Im in agreement with you guys, something should be done. Where my corp is is renown for ore theifs and so I use Sec cans. I can get 4 into a Bestower (13.300 m3 with 4 cargo expander IIs) and I use my ospery to fill them up four at a time and come back with the indy to empty them. However I spend most of my time trying to find somewhere to put them.
I would like the idea of being able to sell the rights to use them under contract even if they are still in place. Would it be so hard to list them under the character sheet like implants are listed. The other option (and you can shoot me for saying this) is to make them more expensive. Maybe ppl will come back and collect them then. However this would affect new players more. Will be getting my Retriver in 5 days so I will need to re think my stratagies a bit.
I know jetcan mining is not supported by the Devs but I sometimes go to another system and i know there is a lot less chance of being stolen from.
Andrew
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Tailhook
Caldari
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Posted - 2007.09.19 12:30:00 -
[19]
/signed, current state is a joke
Inactivity timer, hacking enabled (should be a criminal act) or limit pr skill, all of these would work.
Cans at belts, cans at gates, cans at stations, cans at moons Anyone care to questimate how many cans are out there?
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Fatsam
Madhatters Inc. M. PIRE
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Posted - 2007.09.19 12:48:00 -
[20]
I'll sign this. They just look messy.
You could:
-Send a DED mail asking if you want the can to remain every month. Ignoring or replying no removes the can -Make them require some kind of fuel or they self destruct (so the owner needs to be active to fuel it) -Charge the owner isk rent for the can. Non-payment destroys the can (inactive players run out of money in the end)
Or any of the other ideas. Just get rid of the unused ones. Imagine the belts in another 4 years of eve.
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Hardshogu
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Posted - 2007.09.19 13:51:00 -
[21]
Declare war. Shoot cans out off the way.
Agreed: Let them be hacked and let empty cans be overtaken. Send EVE-Mail to CORP/owner to inform about start, interruption and successful end of hacking. Crime-flag the hacker all of the Hacking-time and set a Hacking-duration of 20 (?) minutes. Enough time to get the right ship to blow that bloody hack0r back to the stoneage (or to just get your stuff back before HE does). This way you could still use the cans at their purpose (keep away those "fly-by-ore-thieves") and at the same time keep the space tidy and clean (guess there are enough pilots who would just collect cans an recycle/ sell them).
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Wyehr
Shadow Of The Light R i s e
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Posted - 2007.09.19 16:30:00 -
[22]
Wow. Not every day that you see two necros in one thread.
For those of you not paying attention, this thread was started on July 22nd, 2006. It died a week later on the 29th. A failed attempt was made to bring it back to life on June 25th of this year. The second necro attempt 5 days ago seems to be going much better.
Please let this thread die for good now.
R i s e killboard admin. |
Tailhook
Caldari
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Posted - 2007.09.20 08:11:00 -
[23]
Originally by: Wyehr Please let this thread die for good now.
Nay, death to the cans, the thread lives
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Banedon Runestar
Gallente The Phalanx Expeditionary Conglomerate Blue Sky Consortium
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Posted - 2007.09.20 16:38:00 -
[24]
I support the OP.
There are to many cans and they should be cleaned up. A month long timer is plenty of time. After that, *poof*. Don't like it, either take it with you when you leave, or keep using it.
That's my .02 ISK. ______________________ Join Channel Profit
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master bates
Amarr Smoking Hillbillys The Volition Cult
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Posted - 2007.09.25 09:47:00 -
[25]
my threeeeaddd liiiivvvveeessss oonnnnnn
i think i am actually gonna mail ccp about this,
i forgot about this thread tbh one of my corpies just posted on my corps website asking if i was a closet carebear cause of this thread lmao, anyhow will mail ccp see what they think.
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Lougra
Gallente
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Posted - 2007.09.25 10:53:00 -
[26]
The problem with anchored cans is known. Mostly ppl using multiple cans because GSC has minimal space. We can see than especialy in ice fields where a few hundreds of cans are anchored in only one ice belt.
A possible solution to this is to increase the amount of space (lets say 100k m3) BUT when deployed in space, they pop in down time.
By this, every can in map will dissapear. If someone wants to use same can in multiple belts, the only thing that needed to be done, is to scoop it into cargo hold and launch it again after dt.
Carebear is the surname that you got, if you enjoy to play eve, in other way than the rest want YOU to play it. |
Lt Wingman
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Posted - 2007.11.21 14:22:00 -
[27]
can should definitly not have a timelimit on them. this would annoy even you. nor should they expire after non us for a month. however, if an account is innactive for a certain amount of time then the cans should be removed automatically. that amount of time should be determined as well. im thinking about two months, maybe less.
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Hyker Syrdon
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Posted - 2007.11.21 16:12:00 -
[28]
I saw someone mention that a war dec will enable you to shoot the cans. Can someone please tell me any way to get rid of secure cans ?
I tried to destroy a secure can in 0.0 but i couldnt do any noticeable damage ,,grr , was this due to having crap weapons ? i am only 1 month into the game ?
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Rhaegor Stormborn
Pestilent Industries Amalgamated The Volition Cult
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Posted - 2007.11.21 18:27:00 -
[29]
I would like to see a limit, especially since I have spent the time training Anchoring 5 which is an otherwise completely pointless stupid ass skill to have been forced to train so I can operate the guns on my POS.
[PIA] Recruitment Thread |
Tallon
Caldari Caldari Provisions
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Posted - 2007.11.21 22:32:00 -
[30]
Edited by: Tallon on 21/11/2007 22:33:56 I am up sor something other than the current situation.. It is sad. Make a hacking skill so we can open the cans and send a note to the owner that his can is being hacked. give it enough time to give proper time for a retrebution. Maybe make the hacking skill enable you to hack 5 per lvl and make it take a week. Giving the owner enough time to track you down and squash you. Also if the owner gets to the can they can change the code making you start your process all over again.
Also on inactive accounts I think the cans should break the ancor and drift untill a NPC corp pickes them up and auctions them off to the highest bidder :)
Anyways... Please do something!!!
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