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Christopher Mabata
Dominion Tenebrarum Panic.
320
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Posted - 2014.08.26 05:06:09 -
[31] - Quote
This is dangerous, as a thanatos pilot i could say as much as i would love being able to repair my drones and Not just simply replace them; the fact is i have 1307 drones in my bay at the moment and a large cargohold for nanite pastes, i would literally be able to keep a fleet of Geckos out or fighters with extreme ease and very little risk to them. while it could seriously benefit smaller drone bay ships when you step into Dominix's, Sins, and Carriers it really gets silly and easy to break the system with.
#USA #PODSQUAD #Waitthisisn'ttwitterthenewlookconfusedme
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Aureus Ahishatsu
Deadspace Knights
33
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Posted - 2014.08.26 19:18:00 -
[32] - Quote
Christopher Mabata wrote:This is dangerous, as a thanatos pilot i could say as much as i would love being able to repair my drones and Not just simply replace them; the fact is i have 1307 drones in my bay at the moment and a large cargohold for nanite pastes, i would literally be able to keep a fleet of Geckos out or fighters with extreme ease and very little risk to them. while it could seriously benefit smaller drone bay ships when you step into Dominix's, Sins, and Carriers it really gets silly and easy to break the system with.
As we have said before the whole drones in carriers is a completely different problem. However,if you have that many drones in your bay this discussion is almost irrelevant as it's not like you're oging to get through 1300+ drones quickly even without a rep rate. TBH the fact carriers can carry drones in a bay clearly designed for fighters is a completely broken component but i'm not getting into that discussion here. We're more focused on the standard 5 drones per ship and limited drones to replace. |
Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
74
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Posted - 2014.08.26 19:18:04 -
[33] - Quote
Christopher Mabata wrote:This is dangerous, as a thanatos pilot i could say as much as i would love being able to repair my drones and Not just simply replace them; the fact is i have 1307 drones in my bay at the moment and a large cargohold for nanite pastes, i would literally be able to keep a fleet of Geckos out or fighters with extreme ease and very little risk to them. while it could seriously benefit smaller drone bay ships when you step into Dominix's, Sins, and Carriers it really gets silly and easy to break the system with.
As we have said before the whole drones in carriers is a completely different problem. However,if you have that many drones in your bay this discussion is almost irrelevant as it's not like you're oging to get through 1300+ drones quickly even without a rep rate. TBH the fact carriers can carry drones in a bay clearly designed for fighters is a completely broken component but i'm not getting into that discussion here. We're more focused on the standard 5 drones per ship and limited drones to replace. |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
159
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Posted - 2014.08.26 20:40:00 -
[34] - Quote
Aureus Ahishatsu wrote:Christopher Mabata wrote:This is dangerous, as a thanatos pilot i could say as much as i would love being able to repair my drones and Not just simply replace them; the fact is i have 1307 drones in my bay at the moment and a large cargohold for nanite pastes, i would literally be able to keep a fleet of Geckos out or fighters with extreme ease and very little risk to them. while it could seriously benefit smaller drone bay ships when you step into Dominix's, Sins, and Carriers it really gets silly and easy to break the system with. As we have said before the whole drones in carriers is a completely different problem. However,if you have that many drones in your bay this discussion is almost irrelevant as it's not like you're oging to get through 1300+ drones quickly even without a rep rate. TBH the fact carriers can carry drones in a bay clearly designed for fighters is a completely broken component but i'm not getting into that discussion here. We're more focused on the standard 5 drones per ship and limited drones to replace.
Actually i very much love that debate, if you want to take it elsewhere feel free to mail me, i can argue* about carriers and what does /doesn't need fixing all day. Its my 3rd favorite subject lol Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
Christopher Mabata
Dominion Tenebrarum Panic.
320
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Posted - 2014.08.26 20:40:29 -
[35] - Quote
Aureus Ahishatsu wrote:Christopher Mabata wrote:This is dangerous, as a thanatos pilot i could say as much as i would love being able to repair my drones and Not just simply replace them; the fact is i have 1307 drones in my bay at the moment and a large cargohold for nanite pastes, i would literally be able to keep a fleet of Geckos out or fighters with extreme ease and very little risk to them. while it could seriously benefit smaller drone bay ships when you step into Dominix's, Sins, and Carriers it really gets silly and easy to break the system with. As we have said before the whole drones in carriers is a completely different problem. However,if you have that many drones in your bay this discussion is almost irrelevant as it's not like you're oging to get through 1300+ drones quickly even without a rep rate. TBH the fact carriers can carry drones in a bay clearly designed for fighters is a completely broken component but i'm not getting into that discussion here. We're more focused on the standard 5 drones per ship and limited drones to replace.
Actually i very much love that debate, if you want to take it elsewhere feel free to mail me, i can argue* about carriers and what does /doesn't need fixing all day. Its my 3rd favorite subject lol
#USA #PODSQUAD #Waitthisisn'ttwitterthenewlookconfusedme
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ISD Ezwal
ISD Community Communications Liaisons
2797
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Posted - 2014.12.02 20:57:42 -
[36] - Quote
Thread reopened at the polite request of the OP.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
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Harvey James
The Sengoku Legacy
1015
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Posted - 2014.12.02 21:13:22 -
[37] - Quote
well hull and armour repairs would make more sense than just armour. but yes a drone-bay should be a maintenance hangar as-well for drones
on a sidenote i also think drone sig radius needs reworking.. alongside remodeling of the very old looking drones , they still have fixed turrets which look awful, and the actual model sizes should be increased as the drones scale upwards.. and then reduce the HP's too compensate.
lights 8 mediums 13 heavies 16 sentries 20 geckos 25
you just have too think about the drones fitting inside the ship of a frig (30 sig radius) .. and realise how silly it is having hammerheads coming out with sigs larger sigs, there not tardis's. especially if in the future they want them too come out of the ships drone-bays force-fields themselves
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Catherine Laartii
Dominion Fleet Group Templis CALSF
424
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Posted - 2014.12.02 21:14:30 -
[38] - Quote
I think it would be much more practical to have a high-slot module that reps drones in your bay, and has different sizes in the same way local armor reps work. There would also be a capital-sized mod to repair fighters and fighter-bombers. |
Harvey James
The Sengoku Legacy
1015
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Posted - 2014.12.02 21:43:33 -
[39] - Quote
it would also make sense if drones had a 'ammo-bay' inside that it had too refill from the drone-bay, which would draw ammo from cargo-hold or add a 'drone-ammo bay'.. special 'drone ammo' would be added to the game .. perhaps as a PI make-able commodity or the usual blueprint manufacturing avenue..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Catherine Laartii
Dominion Fleet Group Templis CALSF
425
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Posted - 2014.12.02 22:47:23 -
[40] - Quote
Harvey James wrote:it would also make sense if drones had a 'ammo-bay' inside that it had too refill from the drone-bay, which would draw ammo from cargo-hold or add a 'drone-ammo bay'.. special 'drone ammo' would be added to the game .. perhaps as a PI make-able commodity or the usual blueprint manufacturing avenue.. You can already do that with the magical mobile depots. :D |
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Harvey James
The Sengoku Legacy
1015
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Posted - 2014.12.02 23:07:51 -
[41] - Quote
Catherine Laartii wrote:Harvey James wrote:it would also make sense if drones had a 'ammo-bay' inside that it had too refill from the drone-bay, which would draw ammo from cargo-hold or add a 'drone-ammo bay'.. special 'drone ammo' would be added to the game .. perhaps as a PI make-able commodity or the usual blueprint manufacturing avenue.. You can already do that with the magical mobile depots. :D
u misunderstand .. i don't mean replacing dead drones via the drone-bay .. i mean drones having infinite ammo and not having too reload is stupid and needs changing via the proposed way
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Alundil
Isogen 5
780
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Posted - 2014.12.02 23:24:58 -
[42] - Quote
Having seen this thread and others like it numerous times;
1. I believe in Rhea we'll finally be able to see drone health bars while in the drone bay 2. Yes to using Nanite repair paste to repair damaged drone armor (and possibly even structure) in the drone bay 3. No to passive-regen armor (or structure) since no other ship has any passive armor/structure regen 4. High slot repair modules are already ingame. 5. No to drone ammo. That would make managing drones in combat (PvP) quite tedious UNLESS the ammo was infinitesimally small and the drones were able to carry a hours and hours of ammo...... But at that point it is needless complexity for "just cuz" 6. Drone sig res - I completely understand where you're going with this, but reducing their sig res further would make them almost impossible to kill due to the way sig res affects damage application from all forms of attack. Imagine trying to clear a swarm of pirate bonued light drones ripping into you that all have a sig res of 8.......*8* (ugh)
Drone Health in drone bay - Rhea sends her regards
I'm right behind you
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Harvey James
The Sengoku Legacy
1015
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Posted - 2014.12.02 23:36:46 -
[43] - Quote
Alundil wrote:Having seen this thread and others like it numerous times; 1. I believe in Rhea we'll finally be able to see drone health bars while in the drone bay 2. Yes to using Nanite repair paste to repair damaged drone armor (and possibly even structure) in the drone bay 3. No to passive-regen armor (or structure) since no other ship has any passive armor/structure regen 4. High slot repair modules are already ingame. 5. No to drone ammo. That would make managing drones in combat (PvP) quite tedious UNLESS the ammo was infinitesimally small and the drones were able to carry a hours and hours of ammo...... But at that point it is needless complexity for "just cuz" 6. Drone sig res - I completely understand where you're going with this, but reducing their sig res further would make them almost impossible to kill due to the way sig res affects damage application from all forms of attack. Imagine trying to clear a swarm of pirate bonued light drones ripping into you that all have a sig res of 8.......*8* (ugh) Drone Health in drone bay - Rhea sends her regards
i guess the sig could start higher than 8, they should reduce the amount of drones on ships anyway , so many ships have full sets of drones, kind of kills the uniqueness of ships and reduces the gallente being drone masters feel when everyone has them.. adding more counters too kill small drones might make sense in combination .. light defenders could be designed for this job, along with HP nerf so less applied hits are needed just a few good shots which is really how it should be ..
drone ammo, could have say the same amount of ammo as frigs do on say neutron blasters, but with the 4s ROF , they would last a fair while.
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists
ABC's are clearly T2 in all but name.. remove drone assist mechanic.
Nerf web strength ..... Make the blaster eagle worth using please
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Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
74
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Posted - 2014.12.02 23:38:29 -
[44] - Quote
Alundil wrote:Having seen this thread and others like it numerous times; 1. I believe in Rhea we'll finally be able to see drone health bars while in the drone bay 2. Yes to using Nanite repair paste to repair damaged drone armor (and possibly even structure) in the drone bay 3. No to passive-regen armor (or structure) since no other ship has any passive armor/structure regen 4. High slot repair modules are already ingame. 5. No to drone ammo. That would make managing drones in combat (PvP) quite tedious UNLESS the ammo was infinitesimally small and the drones were able to carry a hours and hours of ammo...... But at that point it is needless complexity for "just cuz" 6. Drone sig res - I completely understand where you're going with this, but reducing their sig res further would make them almost impossible to kill due to the way sig res affects damage application from all forms of attack. Imagine trying to clear a swarm of pirate bonued light drones ripping into you that all have a sig res of 8.......*8* (ugh) Drone Health in drone bay - Rhea sends her regards
1. Yes you are correct which is why i reopened the thread. You just beat me to posting before I could edit the initial post. 2. Yup 3. True, but every other weapon system doesn't have to worry about damage to their turrets/launchers just by firing them. They can run out of ammo, but it will take a drake much more time to run out of ammo than a myrm run out of drones due to damage. Even the fastest recalls will still take armor damage sometimes in PVE or PVP. 4. Agreed 5. I feel the damage differences is already done by the drone damage types. However one option i never considered would be decreased dps over extended time. it would make the other damage systems more relevant to structure bashing vs. the current model of "release sentries, tab to movie until structure is dead" 6. Agreed
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Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
75
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Posted - 2014.12.02 23:49:06 -
[45] - Quote
Harvey James wrote: they should reduce the amount of drones on ships anyway , so many ships have full sets of drones, kind of kills the uniqueness of ships and reduces the gallente being drone masters feel when everyone has them..
I've been thinking about this for awhile. In particular the Myrm gets completely shafted IMO. Yes it can launch more drone bandwidth than a vexor but then u get into the issue of mixed drone sizes. In the end it gets blown away by simply the navy vexor which, granted is more expensive, can launch a full fleet of large drones and have back up for more. Personally I would love to see the Gallente ships follow a similar (but not so exaggerated) route as the guirista ships with the unique drone buffs.
For example....(not exact but you'll get the idea) Remove the excess bandwidth on the Myrm so it can only launch a full fleet of medium drones, Increase Gallente BC skill bonus to 12.5% to damage and HP.
I'm am well and sure those numbers would break something but hey i'm just coming up with an idea. CCP gets paid to perfect those.
That is a basic thought but I think we may be straying off the drone topic. |
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