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Maximillan Lancaster
Inner 5phere Republic of the 5phere
175
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Posted - 2014.08.23 03:41:00 -
[1] - Quote
At my current skills, EFT says I can run this fit for 2m 12s. At all V, EFT says it's fully cap stable at 39%. What skills do I need to attain cap stability on this fit?
Quote:[Worm, High-Sec Combat Exploration [Guristas]]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
1MN Afterburner II Gistum C-Type Kinetic Deflection Amplifier Gistum C-Type Thermic Dissipation Amplifier Pithi C-Type Small Shield Booster
Sisters Core Probe Launcher, Sisters Core Scanner Probe Light Missile Launcher II, Scourge Light Missile Light Missile Launcher II, Scourge Light Missile
Small Core Defense Capacitor Safeguard II Small Core Defense Capacitor Safeguard II Small Gravity Capacitor Upgrade I
Hornet II x2 Hornet II x3 Sisters Core Scanner Probe x8
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Samwise Everquest
Because ISK
62
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Posted - 2014.08.23 05:18:00 -
[2] - Quote
Maximillan Lancaster wrote:At my current skills, EFT says I can run this fit for 2m 12s. At all V, EFT says it's fully cap stable at 39%. What skills do I need to attain cap stability on this fit? Quote:[Worm, High-Sec Combat Exploration [Guristas]]
Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
1MN Afterburner II Gistum C-Type Kinetic Deflection Amplifier Gistum C-Type Thermic Dissipation Amplifier Pithi C-Type Small Shield Booster
Sisters Core Probe Launcher, Sisters Core Scanner Probe Light Missile Launcher II, Scourge Light Missile Light Missile Launcher II, Scourge Light Missile
Small Core Defense Capacitor Safeguard II Small Core Defense Capacitor Safeguard II Small Gravity Capacitor Upgrade I
Hornet II x2 Hornet II x3 Sisters Core Scanner Probe x8
wtf.
no reason for 3 drone damage amps on a frigate of all things, especially in highsec exploration combat sites which can be run in t1 frigs/cruisers. put a damage control on that for the love of god and prob a cap power relay. i dont even.
you trying to make this thing an astero or something? |
Meiyang Lee
Game Instrument Applications
57
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Posted - 2014.08.23 05:24:00 -
[3] - Quote
Afterburner 5 Fuel Conservation 5 Capacitor Management 5 Capacitor Systems Operation 5
With those 4 you should be cap stable, and all of them are support skills, so they're very useful to max out as most fits will benefit from them. |
Maximillan Lancaster
Inner 5phere Republic of the 5phere
175
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Posted - 2014.08.23 09:32:00 -
[4] - Quote
Meiyang Lee wrote:Afterburner 5 Fuel Conservation 5 Capacitor Management 5 Capacitor Systems Operation 5
With those 4 you should be cap stable, and all of them are support skills, so they're very useful to max out as most fits will benefit from them.
Doesn't quite cut it. It runs at 9 minutes with all those at 5. What's missing? |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4150
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Posted - 2014.08.23 09:55:00 -
[5] - Quote
what could you possibly do in a frigate that takes longer than 3 minuets, never mind 9. =][= |
Jonah Gravenstein
Machiavellian Space Bastards
20333
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Posted - 2014.08.23 11:04:00 -
[6] - Quote
Cap stability is overrated, it tends to gimp the hell out of fits too.
Nil mortifi sine lucre. |
nahjustwarpin
SUPER DUPER SPACE TRUCKS
139
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Posted - 2014.08.23 11:10:00 -
[7] - Quote
Maximillan Lancaster wrote:Meiyang Lee wrote:Afterburner 5 Fuel Conservation 5 Capacitor Management 5 Capacitor Systems Operation 5
With those 4 you should be cap stable, and all of them are support skills, so they're very useful to max out as most fits will benefit from them. Doesn't quite cut it. It runs at 9 minutes with all those at 5. What's missing?
shield compensation |
Maximillan Lancaster
Inner 5phere Republic of the 5phere
175
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Posted - 2014.08.23 11:46:00 -
[8] - Quote
Ralph King-Griffin wrote:what could you possibly do in a frigate that takes longer than 3 minuets, never mind 9.
3 minuets? That's quite long since 1 minuet is around 15 minutes.
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4157
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Posted - 2014.08.23 11:52:00 -
[9] - Quote
what? =][= |
Samwise Everquest
Because ISK
62
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Posted - 2014.08.23 15:40:00 -
[10] - Quote
Maximillan Lancaster wrote:Ralph King-Griffin wrote:what could you possibly do in a frigate that takes longer than 3 minuets, never mind 9. 3 minuets? That's quite long since 1 minuet is around 15 minutes.
LOL |
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Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4158
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Posted - 2014.08.23 15:50:00 -
[11] - Quote
Samwise Everquest wrote:Maximillan Lancaster wrote:Ralph King-Griffin wrote:what could you possibly do in a frigate that takes longer than 3 minuets, never mind 9. 3 minuets? That's quite long since 1 minuet is around 15 minutes. LOL ah, pre coffee spelling =][= |
Dato Koppla
Elite Guards
668
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Posted - 2014.08.24 07:53:00 -
[12] - Quote
nahjustwarpin wrote:Maximillan Lancaster wrote:Meiyang Lee wrote:Afterburner 5 Fuel Conservation 5 Capacitor Management 5 Capacitor Systems Operation 5
With those 4 you should be cap stable, and all of them are support skills, so they're very useful to max out as most fits will benefit from them. Doesn't quite cut it. It runs at 9 minutes with all those at 5. What's missing? shield compensation
This |
Meiyang Lee
Game Instrument Applications
57
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Posted - 2014.08.24 08:13:00 -
[13] - Quote
Shield Compensation was indeed it, it makes a pretty big difference in the cap usage of the booster.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
589
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Posted - 2014.08.24 19:18:00 -
[14] - Quote
try buying a faction afterburner as they use less cap, and switch to a gistii booster, as they also use less cap. You can trust me, I have a monocole |
Eugene Kerner
TunDraGon
1303
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Posted - 2014.08.24 19:56:00 -
[15] - Quote
why dear lord would anyone fly a worm without a pvp fit.... TunDraGon is recruiting! "Also, your boobs " -á CCP Eterne, 2012 "When in doubt...make a di++k joke."-áRobin Williams - RIP
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Zoltan Lazar
222
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Posted - 2014.08.24 20:11:00 -
[16] - Quote
Samwise Everquest wrote:Maximillan Lancaster wrote:At my current skills, EFT says I can run this fit for 2m 12s. At all V, EFT says it's fully cap stable at 39%. What skills do I need to attain cap stability on this fit? wtf. no reason for 3 drone damage amps on a frigate of all things, especially in highsec exploration combat sites which can be run in t1 frigs/cruisers. put a damage control on that for the love of god and prob a cap power relay. i dont even. you trying to make this thing an astero or something?
What are you smoking, stop being a bad. Once you have sufficient tank you ALWAYS go for maximum DPS. I could understand dropping a 4th DDA for a DCU, but three damage mods for PvE is great.
That said, why a worm? You'll be capable of doing 3/10s and 4/10s but much slower than a faction cruiser, namely a stratios.
Get a gistii booster and pith hardeners. |
Samwise Everquest
Because ISK
65
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Posted - 2014.08.25 01:15:00 -
[17] - Quote
Zoltan Lazar wrote:Samwise Everquest wrote:Maximillan Lancaster wrote:At my current skills, EFT says I can run this fit for 2m 12s. At all V, EFT says it's fully cap stable at 39%. What skills do I need to attain cap stability on this fit? wtf. no reason for 3 drone damage amps on a frigate of all things, especially in highsec exploration combat sites which can be run in t1 frigs/cruisers. put a damage control on that for the love of god and prob a cap power relay. i dont even. you trying to make this thing an astero or something? What are you smoking, stop being a bad. Once you have sufficient tank you ALWAYS go for maximum DPS. I could understand dropping a 4th DDA for a DCU, but three damage mods for PvE is great. That said, why a worm? You'll be capable of doing 3/10s and 4/10s but much slower than a faction cruiser, namely a stratios. Get a gistii booster and pith hardeners.
guess my point was some of those ded 4/10 do decent dps. if this guy cant even figure out basic cap skills, I dont expect him to know enough about sig tanking and keeping traversal high. basically i feel like this guy is gonna get popped in an expensive frigate trying to do something a much cheaper cruiser could do a lot faster/better.
You are absolutely right in that minimum tank, max dps for PVE (except for incursions) but I just get the feeling this guy doesn't know the basics so I was attempting to save him an embarrassing ship loss.
Ive done all highsec exploration combat sites in a Vexor with no problem. Mostly Blood Raider space which imo is the hardest because of the web towers/nuets so I have some experience on the topic at hand,
tldr: I was attempting to give a damn :) |
Val'Dore
PlanetCorp InterStellar
805
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Posted - 2014.08.25 03:07:00 -
[18] - Quote
Cap Stability is for noobs.
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Dato Koppla
Elite Guards
669
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Posted - 2014.08.25 05:15:00 -
[19] - Quote
Samwise Everquest wrote:Zoltan Lazar wrote:Samwise Everquest wrote:Maximillan Lancaster wrote:At my current skills, EFT says I can run this fit for 2m 12s. At all V, EFT says it's fully cap stable at 39%. What skills do I need to attain cap stability on this fit? wtf. no reason for 3 drone damage amps on a frigate of all things, especially in highsec exploration combat sites which can be run in t1 frigs/cruisers. put a damage control on that for the love of god and prob a cap power relay. i dont even. you trying to make this thing an astero or something? What are you smoking, stop being a bad. Once you have sufficient tank you ALWAYS go for maximum DPS. I could understand dropping a 4th DDA for a DCU, but three damage mods for PvE is great. That said, why a worm? You'll be capable of doing 3/10s and 4/10s but much slower than a faction cruiser, namely a stratios. Get a gistii booster and pith hardeners. guess my point was some of those ded 4/10 do decent dps. if this guy cant even figure out basic cap skills, I dont expect him to know enough about sig tanking and keeping traversal high. basically i feel like this guy is gonna get popped in an expensive frigate trying to do something a much cheaper cruiser could do a lot faster/better. You are absolutely right in that minimum tank, max dps for PVE (except for incursions) but I just get the feeling this guy doesn't know the basics so I was attempting to save him an embarrassing ship loss. Ive done all highsec exploration combat sites in a Vexor with no problem. Mostly Blood Raider space which imo is the hardest because of the web towers/nuets so I have some experience on the topic at hand, tldr: I was attempting to give a damn :)
It depends on which 4/10 he's doing. The Guristas 4/10 is ridiculously easy and I've managed to do it solo in a Tristan so I doubt he'd lose this Worm in a Guristas 4/10. However you are right, Blood Raiders 4/10 is especially hard and I don't think this fit would survive. |
James Baboli
Ferrous Infernum
82
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Posted - 2014.08.27 20:50:00 -
[20] - Quote
Val'Dore wrote:Cap Stability is for noobs. Or situations where you must tank heavy damage with large alphas for long periods, but offhand, other than full bastion incursion fleets, I can't think of any. That crazy bag FC with the silly things on the hull that shouldn't but just did. |
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