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Felix Wallflower
Republic Military School Minmatar Republic
0
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Posted - 2014.08.25 02:02:00 -
[1] - Quote
I have aspirations to fly tech 2 transports. Most of my endeavors will involve moving ships and small semi-valuable cargos around highsec space with a minor portion transporting said materials into / from LowSec / Nullsec.
I was gravitating toward the shield tanked Minmatar / Caldari variants but w/out any experience in piloting the shiptypes I feel I'm out of my depth. |
Xercodo
Vector Galactic The Big Dirty
3736
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Posted - 2014.08.25 03:11:00 -
[2] - Quote
I say go for impel, it's sexier in all black and has a lot of low slots for a massive tank when you overheat
The Drake is a Lie |
Tau Cabalander
Retirement Retreat Working Stiffs
4065
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Posted - 2014.08.25 05:06:00 -
[3] - Quote
*shrug*
I think the Bustard is the tank-iest, especially with shield implants, and when overheating the hardeners (they last about 2 minutes, so feel free to add heat when things look the slightest bit suspicious). However, keep in mind one does have to activate the modules every jump [the fit below has 5 modules to activate].
Overall, any of the DST will do.
[Bustard, Buffer Tanked] Power Diagnostic System II Power Diagnostic System II Damage Control II
Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II Adaptive Invulnerability Field II Adaptive Invulnerability Field II EM Ward Field II
[empty high slot] [empty high slot]
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
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Mr Epeen
It's All About Me
5875
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Posted - 2014.08.25 06:16:00 -
[4] - Quote
Personally, I hate deep space transports. Things align slower than a freighter and you can't really pull over and cloak up if you need to take a dump.
Now a blockade runner on the other hand. With an agility tank you're in warp faster than an assault frigate. I have BRs that still have large rigs in them. That's how rarely you lose one. Plus you can put a cov ops cloak in them for ninja looting in COSMOS sites.
IF you really want to go DST then knock yourself out. But at least consider a BR.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Marc Durant
103
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Posted - 2014.08.25 08:26:00 -
[5] - Quote
They're all fairly similar but I would go for an armour tanked one, for several reasons;
- armour allows you to fit EANM which are passives, instead of having to rely for your EHP on active invuls. - they can use a MMJD and while it's situational it IS handy, using a shield fit while having MMJD is quite difficult. - a ton of low slots allows for versatility in use
So I'd go either impel or Occator but it's all pros and cons really. get the one you already have partial training for. Having said that, using a DST in 0.0 is asking for trouble, in low sec it's doable if you avoid major gate camps. Yes, yes-áI am. Thanks for noticing.
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erg cz
Sliperer
107
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Posted - 2014.08.25 09:15:00 -
[6] - Quote
In theory this one: [Occator, blokade runner] Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I
Medium Micro Jump Drive 10MN Microwarpdrive II Adaptive Invulnerability Field II
Improved Cloaking Device II Core Probe Launcher I, Core Scanner Probe I
Medium Engine Thermal Shielding I Medium Engine Thermal Shielding I
should be able MWD/cloak trick. Align time with MWD on is 12 seconds (9,6 without) and MWD duration time is 10 * 1,4 = 14 seconds. 26,5 kEHP with all skills at 5 |
Marc Durant
103
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Posted - 2014.08.25 10:52:00 -
[7] - Quote
erg cz wrote:In theory this one: [Occator, blokade runner] Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I Local Hull Conversion Inertial Stabilizers I
Medium Micro Jump Drive 10MN Microwarpdrive II Adaptive Invulnerability Field II
Improved Cloaking Device II Core Probe Launcher I, Core Scanner Probe I
Medium Engine Thermal Shielding I Medium Engine Thermal Shielding I
should be able MWD/cloak trick. Align time with MWD on is 12 seconds (9,6 without) and MWD duration time is 10 * 1,4 = 14 seconds. 26,5 kEHP with all skills at 5
That's an entirely silly fit, you don't need all that nonsense. Even with terrible nav skill you only need 3 local hulls to insta warp after cloak/mwd. Would one have good nav skills you can do with just 2 just fine, and without the silly MWD rig as well.
Given that the fit you'll use depends on where you fly (null, low, 0.0 or WH) here's fit that has pretty much everything you'll need, simply adapt to specific scenarios.
[Occator, Basic] Energized Adaptive Nano Membrane II 'Halcyon' Core Equalizer I 'Halcyon' Core Equalizer I Nanofiber Internal Structure II Nanofiber Internal Structure II Local Hull Conversion Inertial Stabilizers I
Experimental 10MN Microwarpdrive I Medium Micro Jump Drive 'Cetus' ECM Shockwave I
Core Probe Launcher II, Core Scanner Probe I Improved Cloaking Device II
Medium Hyperspatial Velocity Optimizer I Medium Hyperspatial Velocity Optimizer I
for afk high sec hauling fit plates and energized resists. Yes, yes-áI am. Thanks for noticing.
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Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3742
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Posted - 2014.08.25 13:04:00 -
[8] - Quote
The MMJD is a nice thing to have, if people decide bumping you is a fun thing to do.
as for resists, go active. That way, you can get the full benefit of them, in SHTF moments. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |
Felix Wallflower
Republic Military School Minmatar Republic
0
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Posted - 2014.08.25 15:07:00 -
[9] - Quote
Mr Epeen wrote:Personally, I hate deep space transports. Things align slower than a freighter and you can't really pull over and cloak up if you need to take a dump. Now a blockade runner on the other hand. With an agility tank you're in warp faster than an assault frigate. I have BRs that still have large rigs in them. That's how rarely you lose one. Plus you can put a cov ops cloak in them for ninja looting in COSMOS sites. IF you really want to go DST then knock yourself out. But at least consider a BR. Mr Epeen
I'm not considering Deep Space Transports as precluding Blockade runners. I expect to use both and am hoping for insight on the racial differences of both DSTs & BRs when considering which racial industrial skill to train to 5. |
Cara Forelli
Green Skull LLC
547
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Posted - 2014.08.25 15:27:00 -
[10] - Quote
I much prefer the shield tanked ones (Bustard and Mastodon) as they leave space for important mods like warp core stabilizers or nanofiber internal structures. As they do align slower than other industrials you can expect to get caught sometimes, and having extra warp core strength will help immensely. Being tanky is great and all, but if you can't get away anyway, who cares? www.ensignyooch.wordpress.com
New player with questions? Just want to chat? Join my public channel in game:-áHouse Forelli |
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Mr Epeen
It's All About Me
5878
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Posted - 2014.08.25 16:29:00 -
[11] - Quote
Felix Wallflower wrote:
I'm not considering Deep Space Transports as precluding Blockade runners. I expect to use both and am hoping for insight on the racial differences of both DSTs & BRs when considering which racial industrial skill to train to 5.
For Blockade Runners, it's mostly about skills.
First off, you want a good HP buffer in case you run into a smartbomb camp. So Mechanics, Hull Upgrades, Shield Management and Tactical Shield Manipulation. Add to that Shield Upgrades so you can fit a shield extender and you are set.
Secondly, you need agility. Primarily Evasive Maneuvering followed by Warp Drive Operation and Afterburner.
As for fitting. In my Prorator I fit a Cov-ops cloak, an AB II, a medium shield extender, an I-stab II and a nano II. That leaves two low slots for more nano/ I-stabs, a DCU or cargo expanders depending on the mission.
For rigs I use poly carbon engine housing and Low friction Nozzle Joints.
As I said earlier, this will get you in to warp faster than some frigates. You'll have a monster sig radius but it doesn't really matter as you'll be in warp practically before the camp knows you are on grid.
Mr Epeen There are 86,400 seconds in a day. You just saved one of them by typing 'u' instead of 'you'.-á Congratulations, dumbass! |
Baneken
Arctic Light Inc. Arctic Light
311
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Posted - 2014.08.25 18:06:00 -
[12] - Quote
Mr Epeen wrote:Personally, I hate deep space transports. Things align slower than a freighter and you can't really pull over and cloak up if you need to take a dump. Now a blockade runner on the other hand. With an agility tank you're in warp faster than an assault frigate. I have BRs that still have large rigs in them. That's how rarely you lose one. Plus you can put a cov ops cloak in them for ninja looting in COSMOS sites. IF you really want to go DST then knock yourself out. But at least consider a BR. Mr Epeen
I thought this too until I landed on a small bubble that de-cloaked my BR ... but I was careless and concentrated more on FUing the locals then where I was warping. I guess they got the last laugh.
This one here has 65k ehp and perma tanks 610dps (1300 in heat) and has + 3 warp strength, obviously this fit is meant for WH's since that's where I live now.
[Bustard, New Setup 1] Co-Processor II Damage Control II Warp Core Stabilizer II
Adaptive Invulnerability Field II Adaptive Invulnerability Field II 10MN Microwarpdrive II Medium Ancillary Shield Booster, Navy Cap Booster 50 Medium Shield Extender II Shield Boost Amplifier II
Core Probe Launcher II, Core Scanner Probe I Prototype Cloaking Device I
Medium Core Defense Field Extender II Medium Core Defense Field Extender II
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Tau Cabalander
Retirement Retreat Working Stiffs
4067
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Posted - 2014.08.26 07:02:00 -
[13] - Quote
Mr Epeen wrote:Personally, I hate deep space transports. Things align slower than a freighter and you can't really pull over and cloak up if you need to take a dump. I don't think you've tried a DST since they were buffed. |
erg cz
Sliperer
107
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Posted - 2014.08.26 08:05:00 -
[14] - Quote
Marc Durant wrote:
That's an entirely silly fit, you don't need all that nonsense. Even with terrible nav skill you only need 3 local hulls to insta warp after cloak/mwd.
My EFT tells me, that you clever fit will leave you 4 seconds on the gate still aligning even with all 5 skills. MWD cycle time is 10 seconds, your align tiime is 14. Simply as that. Where I make mistake? |
Marc Durant
106
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Posted - 2014.08.26 08:07:00 -
[15] - Quote
erg cz wrote:Marc Durant wrote:
That's an entirely silly fit, you don't need all that nonsense. Even with terrible nav skill you only need 3 local hulls to insta warp after cloak/mwd.
My EFT tells me, that you clever fit will leave you 4 seconds on the gate still aligning even with all 5 skills. MWD cycle time is 10 seconds, your align tiime is 14. Simply as that. Where I make mistake?
You forget about the difference between the MWD speed bonus and the cloak speed penalty. With 3 istabs you can make it work with nav skills at lvl 2/3 Yes, yes-áI am. Thanks for noticing.
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erg cz
Sliperer
107
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Posted - 2014.08.26 08:21:00 -
[16] - Quote
Marc Durant wrote: You forget about the difference between the MWD speed bonus and the cloak speed penalty. With 3 istabs you can make it work with nav skills at lvl 2/3
Ok, my stupid, but I still do not see the point. Your MWD speed bonus makes you turn around in 14 seconds. You have the speed to warp away after first let say, 8 seconds after you turned MWD, but what is it good for if you are still not aligned?
You hit cloak, MWD, wait 8-9 seconds that hit then again and spam warp button, but you stil need 4-5 seconds to just finish your turn to destination gate. Even with MWD off you are not turning quick enough to make insta warp, IMHO. |
Marc Durant
106
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Posted - 2014.08.26 08:28:00 -
[17] - Quote
Proof found here Yes, yes-áI am. Thanks for noticing.
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erg cz
Sliperer
107
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Posted - 2014.08.26 10:54:00 -
[18] - Quote
Proof confirmed valid. |
Absolutely Not Analt
Caldari Provisions Caldari State
5
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Posted - 2014.08.26 15:18:00 -
[19] - Quote
I like the bustard for the simple reason that I can ***** on Conord kill mails with light missile launchers if someone tries to gank me in highsec.
For the record, I can get about 90k EHP out of a bustard and still fit two light missile launchers on the top.
I'd have to find the fit but I can post it if there's interest. I used to be De'Veldrin - the irony is, now my name is actually right. :D |
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