Pages: 1 [2] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Arronicus
Caldari Navy Reconnaissance
1121
|
Posted - 2014.08.26 00:48:00 -
[31] - Quote
Himnos Altar wrote:Terminator Cindy wrote:OK my mistake, i should have specified more clearly that i am talking about a POS turret. Eugene Kerner wrote:Falloff, ...yada,yada.... At optimal range, it was my understanding that the falloff effect should be minimum. Destination SkillQueue wrote:Seems a little light on the details. Which one of the multiple large shadow railguns you had, what ship you had, what fit the ship had, what skills does the pilot have, what was the damage you did and so forth. The more details you provide the easier it will be for outsiders to spot the likely cause for the reported result. There is only one type of shadow large railgun battery. The battleship had 80-81% armor tanking against the damage types delivered by the plutonium ammo. Baneken wrote:And then we still have the random dice roll for wrecking and so forth, so actual dps encountered may actually be lower then average. On all tests the average of dps was much lower than expected. I mean, should it be possible for a regular battleship to solo tank 3 large faction pos turrets at optimum range ?! ......BAHAHAHAHA yes. what, the X-large ammo didn't tip you off? Large POS guns are for CAPS. Medum POS guns are anti-BS
Please ignorant the fool making an idiot of himself, faction guns are designed to be effective against one size smaller of targets, thus, large faction guns are anti-battleship.
As for the damage, pos guns are balanced around an era where forces attacking towers were a fraction of what they are now, and are generally just for show/to discourage random drivebys. CCP has mentioned intent to rebalance them, but going by their intent to fix pos's as a whole, that could be many years away. Shadow railguns don't do that much damage in the first place I believe.
|
Belt Scout
Thread Lockaholics Anonymous
649
|
Posted - 2014.08.26 02:47:00 -
[32] - Quote
Meh. Forget the guns. It's a frakkin space station already. Let's just have it launch 250 fighter bombers to rain hellfire down on the adversaries.
During quiet times, it can puke out 250 autonomous skiffs and mine out the system it's in too.
go go gadget rum and cokes.
. They say most of your brain shuts down on the EvE forums. All but the impatient side, and the sarcastic side. No wonder I'm still awake. |
Ocih
Space Mermaids Somethin Awfull Forums
713
|
Posted - 2014.08.26 02:48:00 -
[33] - Quote
Ocih wrote:I just tested it on test server,
Navy Apoc 82% EM/ 87%Therm vs Dark Blood tower with all Large Beams and it was thumping the daylights out of me.
At 100 km, 600-1200 with wrecking hits in the 3600 range. At 200km it was dropping far more 1200 with 10% or so going in to the 3500+ range.
- Setting up now for a Rails test
Went in with a single Revelation and the POS loses hands down, no contest.
Dark Blood POS, 12X Dark Blood Large Beam Laser Battery/ Dark Blood Multifrequency XL with Amarr space bonus, at Optimal for the POS, wreck for 1200 hit generic for 300 or so. (this set up is a stupid set up but is the absolute damage a POS can deliver - 13 Large Beam is the PG max for a Large Dark POS)
The Revelation with a single Armor rep in Siege is good for 19,200 repair every 30 seconds with no bonus.
short version, a Large Faction POS with all Faction Mods is incapable of repelling a single Dreadnaught through brute force, on its own. On the side of the POS, killing it with a single dreadnaught would be a down time to down time marathon. |
GreenSeed
1148
|
Posted - 2014.08.26 03:15:00 -
[34] - Quote
Terminator Cindy wrote:We have a faction large POS turret ( shadow large railgun ) with plutonium; theoretically optimal range should be around 200km. Still, when testing it against a non-moving battleship at that range, the damage is REALLY small. The sig resolution for that faction gun is about the size of the battleship, so it should deliver full damage. Anything we are doing wrong ?
your problem is shooting at Battleships. medium POS guns are battleship sized, Large POS guns are XL. large POS guns are to force dreads to cycle their siege and hit the POS in pairs. |
TheButcherPete
Incompertus INC Fatal Ascension
481
|
Posted - 2014.08.26 03:32:00 -
[35] - Quote
Large guns are technically XL guns, and are made for murdering capitals. THE KING OF EVE RADIO
If EVE is real, does that mean all of us are RMTrs? |
Yang Aurilen
The Mjolnir Bloc The Bloc
363
|
Posted - 2014.08.26 04:23:00 -
[36] - Quote
baltec1 wrote:Cancel Align NOW wrote:Tippia wrote:What we need is obviously POS smartbombs. Imagine the tears when someone resets password while fleet is in warp to pos and then awoxs the whole lot of them as they hit pos shields. Still not as many as when you get a small highsec pvp tower bashing corp land on a Dickstar.
What's that? I'm too afraid of googling dickstar at work. Might get me into R18-tier trouble. |
Caviar Liberta
Moira. Villore Accords
659
|
Posted - 2014.08.26 04:33:00 -
[37] - Quote
Terminator Cindy wrote:Tippia wrote:Terminator Cindy wrote:OK my mistake, i should have specified more clearly that i am talking about a POS turret. That makes quite a differenceGǪ Sig radius 2,000m Tracking speed 0.00154 rad/s. Against a battleship-sized target, the effective tracking is 0.000308 rad/s GÇö even at optimal range (180ish km), the ship only has to move at 60m/s to outtrack the poor thing. Sig resolution 400. sig radius for a BS around 400 also http://eve.battleclinic.com/calculators.php#trackingat 60 m/s it is 51.81 chance to hit. Doesnt matter - in our tests always hits and the BS does not move. It just hits with a VERY small amount of damage.
Resists |
Caviar Liberta
Moira. Villore Accords
659
|
Posted - 2014.08.26 04:38:00 -
[38] - Quote
Cancel Align NOW wrote:Tippia wrote:What we need is obviously POS smartbombs. Imagine the tears when someone resets password while fleet is in warp to pos and then awoxs the whole lot of them as they hit pos shields.
"We've got to be able to get some kind of a reading on that shield, up or down. Well, how could they be jamming us if they don't know if we're coming." |
Tippia
Sunshine and Lollipops
24089
|
Posted - 2014.08.26 04:57:00 -
[39] - Quote
Nevyn Auscent wrote:Tippia wrote:What we need is obviously POS smartbombs. What about POS bomb launcher arrays :) That'd defend against fleets without being overkill against single targets. The problem with bombs is that they actually take direction of travel into consideration and as we all know, an immobile structure in EVE has no direction so the bombs would launch completely at random.
I approve. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
Tau Cabalander
Retirement Retreat Working Stiffs
4067
|
Posted - 2014.08.26 06:16:00 -
[40] - Quote
Railguns suck. Don't use them.
Blasters suck. Don't use them.
Missiles suck. Don't use them.
Understanding POS Guns Caldari Tower: what is the actual net effect of the ECM "cycling speed" bonus. |
|
Terminator Cindy
Science and Trade Institute Caldari State
3
|
Posted - 2014.08.26 06:38:00 -
[41] - Quote
Ocih wrote:The Revelation with a single Armor rep is good for 21,000 repair per minute, 42,000 in siege with no bonus and base skills.
short version, a Large Faction POS with all Faction Mods is incapable of repelling a single Dreadnaught through brute force, on its own. On the side of the POS, killing it with a single dreadnaught would be a down time to down time marathon.
Yeah but once the defenses are down you can safely move in with a few domis and let the sentries do their work while you sleep :)
Bottom line, i know now that it was not our mistake and the POS guns badly need rebalance.
Who knows, maybe one of the next expansions we'll be lucky and get less nerf and more buff. |
Sobaan Tali
Caldari Quick Reaction Force
344
|
Posted - 2014.08.26 07:19:00 -
[42] - Quote
As others have kindly pointed out, large POS guns are typically meant for caps, not sub-caps. Use a medium battery for this test, or simply swap out the BS for a cap boat, and then see where your results wind up.
Aside from that, if you feel POS guns aren't very capable, I'm not really surprised. I've always assumed POS guns were more of either a deterrent to avoid the appearance of being completely defenseless or, in the case where it's not enough to deter an attack, only able to do enough damage to be a proper defense WITH players actively supporting it's defense. I've never expected to see POS guns, or really whatever you have on a POS come to think of it, as being capable enough on their own to manage a worthy defense unless it's further backed by the presence of a defense fleet. More of a "hold them until player back-up arrives" rather than a "we POS guns can take them on our own, but you players can come and help if you like". Vanguards to hold off an engagement while first-responders rally up, but they won't hold out for very long let alone indefinitely. |
Terminator Cindy
Science and Trade Institute Caldari State
3
|
Posted - 2014.08.26 07:36:00 -
[43] - Quote
Sobaan Tali wrote:As others have kindly pointed out, large POS guns are typically meant for caps, not sub-caps. Use a medium battery for this test, or simply swap out the BS for a cap boat, and then see where your results wind up.
Aside from that, if you feel POS guns aren't very capable, I'm not really surprised. I've always assumed POS guns were more of either a deterrent to avoid the appearance of being completely defenseless or, in the case where it's not enough to deter an attack, only able to do enough damage to be a proper defense WITH players actively supporting it's defense. I've never expected to see POS guns, or really whatever you have on a POS come to think of it, as being capable enough on their own to manage a worthy defense unless it's further backed by the presence of a defense fleet. More of a "hold them until player back-up arrives" rather than a "we POS guns can take them on our own, but you players can come and help if you like". Vanguards to hold off an engagement while first-responders rally up, but they won't hold out for very long let alone indefinitely.
Large POS guns are meant for caps ( with SIG RESOLUTION 1000, they cannot hit a BS ) but the FACTION LARGE POS guns are meant for BS also ( what else would be the reason for having signature resolution 400, since it does not bring additional bonuses against cap ships ? )
If POS guns would be meant just as a "deterrent", with a large fleet needed to attack a pos and a large fleet needed to defend it, would make POSes a comodity for large corps only. As for players supporting the defense, to have someone available at any time to take control of a gun that can be incapacitated by one battleship in 10 minutes, is also a luxury that only large alliances can afford.
|
Corraidhin Farsaidh
Farsaidh's Freeborn
650
|
Posted - 2014.08.26 08:22:00 -
[44] - Quote
Yang Aurilen wrote:[quote=baltec1]
What's that? I'm too afraid of googling dickstar at work. Might get me into R18-tier trouble.
I thought I was going to the official x-men site (at lunch in work) when the first film came out and nearly had a coronary... |
Baneken
Arctic Light Inc. Arctic Light
313
|
Posted - 2014.08.26 08:58:00 -
[45] - Quote
My bad bout the earlier I missed that you were talking about POS guns, anyway POS guns and their stats are from an era when all ships had about 10x less EHP and shields had 70% base EM resists (unless I remember completely wrong). That era was about 6-8 years ago so in other words POS guns lag years behind the meta and are only useful as a deterrent and delaying the attackers hence the infamous e-war stuffed "**** star".
http://dl.eve-files.com/media/0910/eve-tracking101.swf should be helpful. |
Terminator Cindy
Science and Trade Institute Caldari State
3
|
Posted - 2014.08.26 09:52:00 -
[46] - Quote
Bronson Hughes wrote:3. You say that your battery has a signature resolution of 400m, but I would bet money that this is a typo and is actually 1000m like other large turrets.
It's not a typo mate. You owe me 1 isk :) |
Bronson Hughes
The Knights of the Blessed Mother of Acceleration
303
|
Posted - 2014.08.26 13:13:00 -
[47] - Quote
Terminator Cindy wrote:Bronson Hughes wrote:3. You say that your battery has a signature resolution of 400m, but I would bet money that this is a typo and is actually 1000m like other large turrets. It's not a typo mate. You owe me 1 isk :) Hmmmm. Now this is quite interesting indeed. Not only for re-thinking my own POS defenses (I am quite amazed that they would give faction guns such a huge boost), but also as to why your faction gun didn't seem to be hitting a stationary battleship at the gun's optimal.
I'll send you yer ISK, and then some, next time I log on. Reading Comprehension: a skill so important it deserves it's own skillbook.
I want to create content, not become content. |
AkJon Ferguson
JC Ferguson and Son Ltd Ferguson Alliance
255
|
Posted - 2014.08.26 13:28:00 -
[48] - Quote
The only thing my POS guns were ever good for was killing my orcas. |
Terminator Cindy
Science and Trade Institute Caldari State
3
|
Posted - 2014.08.26 13:40:00 -
[49] - Quote
Bronson Hughes wrote:EDIT: Could it be a typo in the attributes of the item? (i.e. it shows one thing but it's actually something else?) Personally, I would petition CCP, give them all of the pertinent information, and ask them if the sigres is supposed to be 1000 or 400.
And yes, I'll still send you yer ISK. Not trying to weasel out of it, just trying to help you solve the mystery.
LOL i was kidding mate. Keep your isk :)
Anyways about the sig resolution, it is not just in one place, its all over, in any page with info about faction turrets, and not only on eveonline sites, and it has been so since i remember seeing it the first time a few years ago. Also, there is a huge difference in hitpoints between a hit from a regular large turret and one from a faction turret, which i cannot explain if the sig resolution is the same, so my guess is thats not just a typo.
However as it seems it is not too much help either. I did not know that the pos defenses are so long behind the ships in terms of balancing. The gun DID hit the battleship as it was supposed to, but the damage done by that gun was way too small compared to today's ships armor and shields.
EDIT : medium and small faction turrets also have much smaller sig resolution than their regular counterparts. |
|
|
|
Pages: 1 [2] :: one page |
First page | Previous page | Next page | Last page |