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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Artassaut
Red Federation RvB - RED Federation
13
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Posted - 2015.01.14 02:03:58 -
[1] - Quote
Did CCP buff the Serpentis Burner's tank this patch?
Using the same fit and same strategy as I did prepatch, I now need to go through twice as much ammo as I used to. Used to be able to blow it up before the first reload of my rockets, but now it almost needs 2 rocket launcher reloads before it goes down.
And the Dramiel burner too seems to have had its tank boosted enough to make my rocket Vengeance ineffective. |
Artassaut
Red Federation RvB - RED Federation
13
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Posted - 2015.01.14 19:15:50 -
[2] - Quote
You'd think some sort of change note would be in the patch notes then. The only mission notes in there are various bug fixes, not re-balancing.
Ploing wrote:had an angel right now, but no issues. What fit do you use for the Angel burner? |
Artassaut
Red Federation RvB - RED Federation
13
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Posted - 2015.01.17 14:48:24 -
[3] - Quote
Ploing wrote:did the sansha 5 mins ago and it worked as before patch. but ccp fixed today an issue with drones and aggression via server hotfix. perhaps it solved also our probs. I've had the chance to do the Sansha Burner twice now, and using a Wolf, I haven't had any issues. I did get Assault Frigates to 5 finally though, which made him much easier to deal with.
Has anyone here had any experience with the Angel Burner in a Vengeance lately? I haven't had him pop up again since I reported the change. Would like to know before I have to spend 50 minutes slowboating out again. |
Artassaut
Red Federation RvB - RED Federation
13
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Posted - 2015.01.23 05:25:26 -
[4] - Quote
Artassaut wrote:Has anyone here had any experience with the Angel Burner in a Vengeance lately? I haven't had him pop up again since I reported the change. Would like to know before I have to spend 50 minutes slowboating out again. Just did the Angel burner with my regular vengeance fit. The Angel burner went down like he normally does, no weird double shield booster power bug. That puts me back to being able to do all the burners again. |
Artassaut
Red Federation RvB - RED Federation
14
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Posted - 2015.02.01 05:49:02 -
[5] - Quote
The Garmur does the burner team missions. Attempting to kite the pirate burners will end with you in a pod 99% of the time.
Unless T3 frigates suddenly burst into existence, I doubt there will be a 1-ship solution for every single burner mission anytime soon. |
Artassaut
Red Federation RvB - RED Federation
15
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Posted - 2015.02.09 12:33:48 -
[6] - Quote
Little Kicks wrote:The NOS keeps your web running
You don't need a NOS to keep a web running against the Cruor burner. The time between neuts is long enough that simply activating it the first time you're neuted out will keep it on. |
Artassaut
Native Freshfood Minmatar Republic
15
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Posted - 2016.11.18 09:43:09 -
[7] - Quote
So with Command Bursts effecting your own ship without needing a fleet, allowing you to essentially have a tank module in your high slot, has this allowed any of the Anomic Base burners to be more readily and easily done with a battlecruiser as opposed to a cruiser?
I figure the Serpentis base is out of the question, which leaves the Angel and Blood base. |
Artassaut
Native Freshfood Minmatar Republic
15
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Posted - 2016.11.20 04:37:26 -
[8] - Quote
For the Angel base: maybe using the faction battlecruisers with their 8 highslots to field 7 smartbombs, for those who want something a little safer to use than the Vigilant while being faster than the smartbomb Sacrilege.
Looking back at the BCs, none of them get a bonus to RLMLs, so that throws my ideas for dealing with the Blood Burner out of the window, unless a HAM (Navy) Drake can apply (Or even hit them in the first place) enough damage to the small frigates to be worth a darn. |
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