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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.15 11:34:26 -
[1] - Quote
Mad Kosiarz wrote:Anize Oramara wrote:My Overheat skills are al still at 4 atm so it's definitely doable with that. THe succubus is one of the easiest burners. If you;re struggling then it's a general lack of soft and support skills. My guide has a link to videos (no voice over) of me running each site, maybe that will help? Thanks, I will have a look at your vid and need to revisit the skills, see what I am missing.
The Fed Navy webber will have a range of about 14km with typical burner runner's skills - the target tries to stay just over 15km or so. Overheating the webber for just 2 or 3 cycles will give you enough range to catch him with the webber. Once your distance is 12km or less you can stop overheating. Only other thing I OH is guns, but that's not absolutely required.
[Daredevil, DD4Succubus] Coreli A-Type Small Armor Repairer Corelum C-Type Energized EM Membrane Corelum C-Type Energized EM Membrane Capacitor Power Relay II
Coreli A-Type 1MN Afterburner Small Cap Battery II Federation Navy Stasis Webifier
Light Ion Blaster II [Empty High slot] Light Ion Blaster II
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Void S x1841
My mission notes on this:
Keep at range 1300M (you may need to vary this between 1000 and 1300 depening on skills) Actvate repper + afterburner Leave afterburner on Lock target & web May have to OH webber 2-3 cycles Brawl it out when <= 3km
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Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.15 18:47:47 -
[2] - Quote
Mad Kosiarz wrote:Ploing wrote:Imalia Bloodlines wrote:I came here to see if there is a solution for succubus and you guys are already discussing it xD
I wanted to know if its possible to do it without faction web and something other then daredevil. I am doing it in non faction dd and I die once in 5-6 times, whenever it outruns me and my web to 13+km.
Wonder if I could reduce that without outfitting blinged faction web. ANy ideas? you can try it with a wolf, but a faction web is a must. but it has more bling too. @Mad a zor hyper implant gives you a nice boost. and maybe you can switch the cap power relay for an overdrive. the garmur is only for teamburners. Ha! Made it with overdrive! I had to use cap booster, but once I got in range he was mine - finally!!! When webbed succubus speed was 704 m/s With overdrive I had 716 m/s :D - I used my other char as bait again so I could catch up quicker :) Thanks for your help guys. I am sure I will be revisiting this thread for other burner missions :D [Daredevil, Desmond] Domination Overdrive Injector Corelum C-Type Energized EM Membrane Corelum C-Type Energized EM Membrane Coreli A-Type Small Armor Repairer Federation Navy Stasis Webifier Coreli A-Type 1MN Afterburner True Sansha Small Capacitor Booster Light Ion Blaster II Light Ion Blaster II Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I Void S x3850 Nanite Repair Paste x86 Navy Cap Booster 400 x10
Glad you got it! One other suggestion: make sure you train Minmatar Frig to level 5 to get the maximum bonus to you webbers. In fact, if you're going to be doing the agent and team burners regularly, it's a great idea to plan all the racial frig skills to 5.
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Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.17 02:02:42 -
[3] - Quote
Imalia Bloodlines wrote:
Don't bother with burners until you get frig skill to V together with guns and missiles(garmur for teams)
With all due respect, that might be overstating the matter a little bit. Certainly having all the racial frig skills at 5 is ideal, and less than 4 is probably a handicap in some instances. But having ALL at level certainly isn't a hard and fast requirement. Having said that, I would say the two most important ones are:
Minmatar: A typical burner runner is probably going to use 2 or 3 Daredevil fits. All of those will have at least 1 webber and there is NO OTHER skill that is going to increase the effectiveness of said webber other than Min Frig. In addition, I like to pull missions in a Claw (one of, if not, the fastest interceptors in the game)
Caldari: 5 burner missions (4xteam plus the Daredevil) are going to beneift greatly from the missile/rocket bonuses with the typical Garmur and Hawk fits.
Sure Gallente/Amarr can and should be trained up, but I just see them as a lesser priority compared to Minmatar/Caldari. (Full disclosure: DDs, a Garmur, a Hawk and a Wolf are my current primary(only) agent/team ships) |
Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.17 02:13:10 -
[4] - Quote
Naye Nathaniel wrote:Burner missions are bugged or tweaked again;
I cant break a tank of even a stupid Logi ship doing: Anomic Team (Vengeance + Inquisitor)
Come on im using more above 200 dps with my Garmur, and this is some kind of B$
#pindy z ccp
A common mistake I make in the teams is to forget to turn on the Missile Guidance Computers. Leaves me thinking the very same thing until I realize my error Fortunately it never results in anything worse than just some wasted ammo. |
Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.17 02:28:01 -
[5] - Quote
I hate my Wolf for the Blood Raider Cruor mission. The main problem is it usually takes about 6 or 7 booster charges to complete - making the the opex one of the highest of my burners. Has anybody come up with a better fit or strategy to nail this one down quicker/more efficiently? I could add some bling to the gyros but I'm not sure how much that would help.
(that NOS in there was something I had laying around in my hangar and I find it keeps the webber running while the cap booster reloads)
[Wolf, W4CR] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Coreli A-Type Small Armor Repairer Coreli A-Type Thermal Plating
Fleeting Compact Stasis Webifier Small Electrochemical Capacitor Booster I
200mm AutoCannon II 200mm AutoCannon II Imperial Navy Small Energy Nosferatu 200mm AutoCannon II 200mm AutoCannon II
Small Anti-Thermal Pump II Small Auxiliary Nano Pump II
Republic Fleet Fusion S x1483 Navy Cap Booster 400 x8
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Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.17 12:14:55 -
[6] - Quote
Naye Nathaniel wrote:Ploing wrote:did u use the right ammo ? (nova) Yes i did use a proper ammo (thermal one) - been hitting the logi pretty fine, with 3 BCU II - the problem is that they orbiting on the oposite site of the Vengeance so its hard to keep good distance to hit it; I wasted like 1000 Caldari Rockets to do it; Even with rockets hitting at 28KM.. Had to fly manualy, but then.. surprise, something went wrong and after 6 tries i get cought in web,scram by vengeance and puff Garmur died. This missions are really pathetic. I think im gonna keep drop them, cause im also tired of the ECM worm stuff with drones geting ate all over again :)
Something's wrong with either your strategy or fit then. Normally you would just orbit the main target at 20km (25km for Jaguar) and all 3 will fall into a pretty steady distance. It might take a moment for the logi to get into their postions - I usually don't open fire until they do. But once they are in position they rarely deviate more than 1 or 2 km. Maybe if you posted your fit we could take a look and see if there's anything that doesn't look right. (BTW, you'll do best with 2 ammos types for this one: Nova (explosive) for the logi, then reload Inferno (thermal) for the Vengeance) |
Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.18 14:12:06 -
[7] - Quote
Naye Nathaniel wrote:That missions are so terrible random when it comes to ECM... its even better to just avoid them than doing when u have to waste around 30 minutes to kill a 1 logi cause the 2nd one is not jammed a 10 times in a raw.
The current best practice seems to be use a rocket-based Garmur and forget the ECM. Then they become the safest and most reliable burner missions of them all (IMHO).
In regards to your previous post, the info in that link is simply incomplete. And on your fit, you may want to replace a BCS with a Co-Processor so you can fit a 2nd MGC in the empty mid slot. (Unless of course you'e depending on the 3rd BCS for DPS) |
Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.19 23:19:51 -
[8] - Quote
Angie Oxifor wrote:Guys, I am running angel base with vigilant. What ammo should I use Void or antimatter ?
I used Void with good results when I ran it (I don't take it so much anymore) |
Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.21 10:02:40 -
[9] - Quote
Naye Nathaniel wrote:@Anize Oramara
I think its time to update the Guide... Something is wrong with burner missions - yesterday I didnt get any for like 4 hours of instaplaying (i were not droping missions so i finished like 10 - non a single one were a burner mission)
A string of 10 non-burrner missions is not unheard of. I used to have a route of 6 agents I would pull missions from looking for burners (before I trimmed out the less profitable ones) and occasionally I would come back with 0 missions (2 requests each agent). Not often but maybe every few weeks.
In recent days it seems pretty normal - maybe 20-25% burners (I never figured out an average rate), but it seems "normal" given that it's always been a little streaky. |
Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.23 01:05:11 -
[10] - Quote
Kubera Vaisravana wrote:
Well, if you thought it would work with 216, I got it up to 225/265, and it should be better in about a day. Thanks for the response.
Hoping with Thermo 5 I'll have enough overheat to make it work with my imperfect skills. I REALLY wish I had more experience with these ships or had the option of the Test server prior to my first real go... but I don't think I'm willing to wait until the end of January to practice.
One nice thing about the team burners (with a Garmur): As long as you keep your orbit at the recommended distances, if you make a mistake -- run out of ammo (Oops!), burn out your guns overheating (Oops!) or whatever . . . you can always warp away and come back for another try. |
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Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.23 03:26:31 -
[11] - Quote
Each of the logi will either repair shields or armor. You want to overheat on whichever the logi is repairing. For example: if the logi repairs armor, don't take unnecessary heat damage on taking out his shields. They'll go fast enough anyway. And remember, you only have to OH while killing the first logi. The other and the burner will drop easily without their buddy repairing them.
On a side note: Don't bother with nanite paste in your Garmur -- it'll cost 4x as much or more to repair your guns than a station charges.
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Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.23 09:57:47 -
[12] - Quote
Sorry to hear about your loss. But I can definitely say you don't need Rocket Specialization 5 -- I don't have it. Or any of the Specialization skills trained to 5. The main thing IMHO on the team burners is to be sure your rockets can hit at 25km. And in my case, to always remember to activate the guidance computers. I've gotten into the habit of activating as soon as I arrive in the system. |
Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.24 14:03:03 -
[13] - Quote
Kubera Vaisravana wrote:Thanks for the responses, here is the info asked for
Guided Missile Precision 4 Missile Bombardment 5 Missile Launcher Operation 5 Missile Projection 5 Rapid Launch 5 Rockets 5 Rocket Specialization 3 Target Navigation Prediction 5 Warhead Upgrades 4
As to whether Rocket Specialization affects the damage - every outfitting tool I use, including the Simulation Mode built into EVE itself, shows an increase from specialization. My damage was 215 without OH in the tool until I obtained specialization 2 and 3, now it shows 225. It's possible they're wrong, but for all 3 different tools (including EVE itself) to show the same output sets the odds against it.
I just checked the damage out with my alt who also has rockets 5 but a lower specialization and his damage shows lower in the simulation.
This really is puzzling. I run these all day long with 224 DPS from my Garmur. Maxed skills (except for Rocket Spec -- only 4) Enyo and Hawk (the ones not requiring an ammo change) each take around 3 minutes to finish. Even before I had Target Nav Prediction maxed out I never had problems.
Our fits are pretty similar as well - I use more T2 - no faction or deadspace stuff. Even so, with the similar DPS numbers I would think your results would be similar as well.
And the strategy ain't that tough: orbit burner, shoot logi, shoot other logi, shoot burner.
Which brings back to my first statement: this really is puzzling.
Final thought: Forgive the dumb question: you are using CALDARI NAVY Nova rockets and not the plain (or some other variant) Nova rockets, right?
[Garmur, TBR] Co-Processor II Ballistic Control System II Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Peripheral Compact Target Painter
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters I Small Warhead Flare Catalyst II
Caldari Navy Scourge Rocket x3196 Missile Range Script x2 Caldari Navy Inferno Rocket x3030 Caldari Navy Mjolnir Rocket x2034 Mjolnir Javelin Rocket x1011 Caldari Navy Nova Rocket x2966
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Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.24 19:22:16 -
[14] - Quote
You must have been replying as I was editing:
Quote:EDIT: I see now why my 224 DPS is not the same as your 224 DPS. Explosion radius. It's impossible for a fitting tool to factor this into a DPS calculation without knowing your targets' specific speed and sig radius. Between the T2 rig I use and the Guided Missile Precision skill this explains why my 224 DPS was more effective than your 224 DPS. NB: GMP was the last missile skill I maxxed and ran TONS of these missions before I got it to lvl 5.
So you while you can chase a higher DPS number, it may not be as effective as you'd hope without taking explosion radius into account. The 224 DPS I'm sporting (with all level 5 skill except Rocket Spec) is PLENTY to get these missions done with EASE. And I'm serious when I say I've done these hundreds of times . . . |
Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.24 19:57:29 -
[15] - Quote
I just did a test against the Vengeance burner.
Time to complete (using "Free Stopwatch" Windows app):
Lap 400:00:53.3900:03:58.39 Lap 300:00:19.1400:03:04.99 (yeah, yeah, I was slow reloading) Lap 200:00:49.9600:02:45.85 Lap 100:01:55.8800:01:55.88 (OH guns to 50% damage on armor)
Sample combat log from first logi:
19:46:27NotifyCaldari Navy Nova Rocket deactivates as the item it was targeted at is no longer present. 19:46:26Combat65 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:24Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:22Combat399 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:20Combat216 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:18Combat221 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:16Combat397 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits (Getting into hull now) 19:46:14Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:13Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:11Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:09Combat392 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:07Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:05Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:03Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:01Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:46:00Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:58Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:56Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:54Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:52Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits 19:45:51Combat209 to Burner Inquisitor - Caldari Navy Nova Rocket - Hits (Pounding away at armor) |
Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.24 20:59:04 -
[16] - Quote
Please do report back. This has me truly curious why I'm completing these easily and reliably with less DPS.
In regards to standings, those aren't hard to fix. The same diminishing returns mechanic (percent * (10 - current)) that causes your standings to rise faster when your closer to 0 and more slowly as you approach 10.0 works in your favor when losing standings. They drop slower when your closer to 0 and faster when your closer to 10.0. My agent standings hover in the 0 to 3 range, maybe a little higher for a short while if I have a lucky run of missions. It's only when the they get in the 0 to -0.99 range that I start thinking about doing standard missions. |
Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.25 00:32:22 -
[17] - Quote
Vexor Navy Issue works quite well for the Talos burners also. |
Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.26 11:31:05 -
[18] - Quote
I really don't understand that at all. Assuming you had set the correct orbit distances (25km for Jaguar, 20km for everything else) that's just a simple click on burner, orbit, then mwd all in quick succession. Then never touch anything related to navigating the ship until it's time to loot.
One tip that mght be helpful: I always do set my default orbit distance to the required distance rather than having to fumble around in the context menu.
In terms of navigation skills, I have the following:
Acceleration Control 4 Afterburner 5 (irrelevant here, just mentioning for completeness) Evasive Maneuvering 5 Fuel Conservation 4 (Irrelevant) High Speed Maneuvering 4 Navigation 5 Warpr Drive Operation 4 (Really irrelevant) MJD Operation 4 (Also really irrelevant)
Those skills have been pretty much untouched since before I started doing burners. |
Clennel
The Scope Gallente Federation
6
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Posted - 2016.12.26 11:48:35 -
[19] - Quote
Ploing wrote:
never had that. sure you orbited the burner and not the logi?
I didn't mention that because I thought I was he only one careless enough to do that (was multitasking while doing RL work and just misclicked on a logi instead of the burner). Was my only team burner loss (and honestly, the only close call I ever had). |
Clennel
The Scope Gallente Federation
8
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Posted - 2016.12.27 23:18:04 -
[20] - Quote
I've never had good luck using ECM in missions. Probably because my skills are somewhat lackluster in that area. Would you mind sharing some recommended skill levels?
Thanks in advance!
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Clennel
The Scope Gallente Federation
8
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Posted - 2016.12.28 08:10:12 -
[21] - Quote
I appreciate the info! Thanks! Unfortunately, most of my skills are already level 4. And if I'm understanding correctly, even if i trained up to level 5 (Signal Dispersion alone being a rank 5 skill), I could only hope for about a 25% chance of jamming? That doesn't sound like the kind of return on training time investment I'd be really interested in.
Again, thanks for the reply! All info is good!
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Clennel
The Scope Gallente Federation
8
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Posted - 2016.12.31 17:03:59 -
[22] - Quote
Kubera Vaisravana wrote:Just reporting back some recent experience.
I would advise against using the T2 flare rig on the Garmur unless you can reach 28k with a missile range implant. It's fine for all of the burners except for the Jaguar, as when orbiting at 25km the Bursts are almost always 27-28k off.
The Mjolnir Javelin rockets address the range problems against the Jaguar's logi.
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Clennel
The Scope Gallente Federation
8
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Posted - 2016.12.31 17:23:26 -
[23] - Quote
Chainsaw Plankton wrote:
worst thing you can do in this mission is burn your guns out. I've lost several wolfs to this, the thing is mostly a bullet sponge so sometimes I get bored in the middle of the fight and stop paying attention. I mostly solved this by waiting till the burner is in low armor before activating heat, this way the burner dies before I burn my guns out.
Nah! The worst thing you can do is what I did yesterday: Forget to resupply the carghold with ammo before engaging. Then watch while a Cruor with only 3% hull left slowly kills you - until your cap boosters run out, at which time he quickly kills you |
Clennel
The Scope Gallente Federation
9
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Posted - 2017.01.04 00:29:31 -
[24] - Quote
drozh wrote:Many thanks for this guide and fits.
I didnt read every post, so soory if it was asked and answered before.
I didn't try any burner before, so I want to test it now. But, I am not able to habe a special fit for every mission, so here the question: Is it possible to do all the Berner with one or two different ships? I'm Caldary, so I would prefer missiles and shields.
Thanks
Assuming you have good missile/rocket skills (a safe assumption being Caldari, no?) your easiest entry path into burners will probably be the team burners, as Chainsaw suggested, and the Serpentis agent (Daredevil). Here's why:
- The de facto best practice (yes some people use other ships) is to use a Garmur for the teams and a Hawk for the Serpentis DD. In both cases, you'll want to have Caldari Frigate at level 5 (in the latter case it's required). So you can focus on that early and be running these 5 more effectively while training up for the other missions. - Mastering the team burners let's you do 4 of the 13 burner missions -- nobody ever does the Gursistas base, so call it 12 missions and that's fully 33% of all the burner missions. Add in the Serpentis DD and that's almost 42%. - Team burners, and maybe the Serpentis DD depending on your choice of webifiers, are cheap and easy to try out on the test server to test your skills and fits. More on this below. - The Serpentis DD is one of the few agent missions that is generally shield-tanked (playing into your strengths as a Caldari)
About the test server:
Early on it's a pretty good idea to try some of these out to get the feel for them before spending serious ISK on Tranquility. Trust me - you can burn thru a LOT of ISK fast getting up to speed (<-- voice of experience LOL). I will admit though, they're just not as fun on the test server without the element of risk.
A few tips and commands:
- /omega sets you to omega clone state - /copyskills copies all your skills from your current character to your test character so you don't have to bother training - /copyships once a day this will copy ALL your ships (and fitted modules) to 6-CZ49. Usable once every 24 hours. - All ships and non-DED/Faction modules cost 100 isk - If you have some DED/Faction you want to use on test, put them in the cargohold of a ship and use /copyships to bring them over the next day. You can do this multiple days in a row to build up a nice stash. Or buy them on the test market - but some are hard to find. - Try not to break your standings with an agent by declining too many missions. But if you do, don't worry about it and go on to another one (initially they will all speak to you -- if not, try /booststandings)
Hope this helps, and good luck!
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Clennel
The Scope Gallente Federation
9
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Posted - 2017.01.04 02:46:46 -
[25] - Quote
Boutz McCool wrote:on a differnt note, Is the brutix navy not as viable as a vigilant for the escort dramiel angel burner mission? The brut doesnt have as much dps but way more tank, slots and fit. Speed isnt much an issue w this mission since theres no way you dictate range in anything.
I don't think a Battlecruiser class ship will get thru the gate. Never tried though. Regardless, the Vigilant is generally preferred for the awesome bonus to stasis webifiers. (10% per level -- level 5 and your 55% webbers would have been effectively 82.5 (not sure about any stacking penalty))
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Clennel
The Scope Gallente Federation
9
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Posted - 2017.01.05 17:56:55 -
[26] - Quote
Takh Meir'noen wrote: . . .
Since I'm cap stable and not overheating, could I just logoffski? It should just fly for 5 minutes then warp to safe right?
You just have to get out of his warp scramble range - regardless of whether he's still shooting -- then warp away. |
Clennel
The Scope Gallente Federation
9
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Posted - 2017.01.07 16:41:18 -
[27] - Quote
Clennel wrote:Kubera Vaisravana wrote:Just reporting back some recent experience.
I would advise against using the T2 flare rig on the Garmur unless you can reach 28k with a missile range implant. It's fine for all of the burners except for the Jaguar, as when orbiting at 25km the Bursts are almost always 27-28k off.
The Mjolnir Javelin rockets address the range problems against the Jaguar's logi.
Just a final thought and then I'll shut up about team burners (for a while ) : I finally got around to finishing up Rocket Specialization 5. That raised my DPS from 224 to 229. And while that doesn't seem like a lot, I no longer even think about overheating my guns. Nice steady decrease in their defenses. (at least on the Caldari and Gallente versions I've tried so far) |
Clennel
The Scope Gallente Federation
9
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Posted - 2017.01.08 20:20:31 -
[28] - Quote
Althalus Stenory wrote:Ploing wrote:Althalus Stenory wrote:It looks like the jaguar burner team is able to hit you at >20km: I was orbiting @24km and got hit once ( http://imgur.com/a/aMwGN ) A corpmate once lost his garmur to the jaguar too while orbiting at 30km with an ECM garmur. Did this already happened to someone else ? yes it-¦s a known fact but at 30 they never hit before. ok. Another thing that I believe is weird, it's that it was a wrecking shot lol Quote:19:23:27Combat1386 from Burner Jaguar - Wrecks
Wrecking shots are the only thing that the Jaguar can get you with. And they do indeed seem to ignore the range rules. Fortunately they are quite rare. Think I only see *one* every couple of weeks or so. |
Clennel
The Scope Gallente Federation
9
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Posted - 2017.01.17 01:27:46 -
[29] - Quote
Um, that Garmur fit isn't exactly cheap. Most of the recent Garmur fits you see posted here are in the 100-110mil range. The CN BCS alone is going to put you back around 95mil. Whether it's effective or not, I can't say -- if it works for you, than fantastic!
On the Succubus fit, I'm curious how you keep the cap up to run 2 lasers and 3 ECM? (Lasers are the absolute weakest and most pitifully trained weapons in my arsenal, so honestly I am curious)
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Clennel
The Scope Gallente Federation
9
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Posted - 2017.01.18 11:27:47 -
[30] - Quote
Capt Mainwaring wrote:hi pilots , im having real trouble with the burner hawk mission , i simply can not do enough damage to either the frigates or the hawk but they dont hit me either not once, this is the fit im using anyone any suggestions
[Kestrel, Capt Mainwaring's Kestrel] Ballistic Control System II Ballistic Control System II
BZ-5 Scoped Gravimetric ECM 5MN Y-T8 Compact Microwarpdrive Phased Scoped Target Painter
Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher
Small Warhead Rigor Catalyst I Small Warhead Rigor Catalyst I Small Warhead Flare Catalyst I
Caldari Navy Mjolnir Light Missile x54 Mjolnir Light Missile x150
i can post my skills if needed, most missile skills at 4 and some at 5 , thx guys .
Although I now curretnly use a rocket-based Garmur based fit (reposted a couple posts above by Ploing), I did at one time use the ECM/missile fit. In your fit it looks like you'll have trouble getting/keeping one of the logi jammed while you're killing the other. Can you work in a second ECM to help with this? |
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Clennel
The Scope Gallente Federation
9
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Posted - 2017.01.21 22:18:11 -
[31] - Quote
Zekir Shardani wrote:So you guys are all doing the blood burner cruor the wrong way.
Here, try this. It is completely "mentally challenged individual" proof.
Instructions: 1. get mishun 2. warp the gate 3. lock burner 4. apply webs + dps 5. make some tea
[Wolf, huehue cap build]
Gyrostabilizer II Gyrostabilizer II Coreli A-Type Thermal Plating Navy Micro Auxiliary Power Core Corpii A-Type Small Armor Repairer
'Censer' Medium Cap Battery Stasis Webifier II
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Rocket Launcher II, Caldari Navy Nova Rocket
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
Price is 140m. Fit can be improved, you can reduce cap stability and increase dps a bit, but you need great cap skills. The speed is great, just a bit slower than Anize's standard rear sphincter puckering high apm cap booster fit. With my mediocre skills I'm usually left with 20 ammo in my guns.
Nice fit! I think I'll start kitting up another Wolf to give it a try the next time I pull this mission. No offense though, but the first time in I'll probably fit up a warp core stabilizer to see how well the tank holds out against the Cruors neuting. If it works out, I'll warp away and come back fully fitted to kill.
Thanks! |
Clennel
The Scope Gallente Federation
9
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Posted - 2017.01.22 01:53:01 -
[32] - Quote
It worked perfectly - even with my "security blanket" WCS in place of a gyro. (see my updated earlier post).
Again, many thanks for an excellent fit! |
Clennel
The Scope Gallente Federation
9
|
Posted - 2017.02.01 01:57:36 -
[33] - Quote
guigui lechat wrote:BTW I have a question : I am often getting hurt by the TALOS team (serpentis) while orbiting the first one@60000.
Should I drop the overload injector for a nanofiber ? I alreay lost one vaga and reached several times the hull. My fit is capstable (with mwdn on),
. . .
If you don't mind trying a VNI - and losing a drone or 2 occasionally - this fit has worked well for me:
[Vexor Navy Issue, VNI4T-R] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Nanofiber Internal Structure II Nanofiber Internal Structure II
Gist B-Type 100MN Afterburner Pith B-Type Large Shield Booster Medium Electrochemical Capacitor Booster I Thermal Dissipation Field II
150mm Railgun II 150mm Railgun II
Medium Anti-Kinetic Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II Medium Anti-Kinetic Screen Reinforcer II
Berserker II x8
Federation Navy Antimatter Charge S x278 Navy Cap Booster 800 x6
(NB: Getting that Gist AB on there was a feat - but it can probably be replaced with something cheaper and easier to fit)
- TRY VERY HARD TO AVOID TRIGGERING A SENTRY GUN (you WILL lose drones cleaning it up) - Activate thermal hardener on warp in. - Always be moving with AB on until last target is down. - Approach target in the typical indirect pattern - when at 55km or less orbit at 7km - Lock when in range, activate guns, launch drones and engage. - Immediately recall a drone taking damage (3-4 drones are enough to kill a Talos - albeit a little slower) - Recall drones the instant a target is down. If possible, move towards drones or temporarily slow your ship to make it easier for them to hop back in their bay. (This is the most dangerous time for them as they are sitting ducks for the remaining Talos)
Another handy tip: Make a bookmark when you warp in. Then after last target is dead, head to nearest station (preferably in same system) to complete mission - THEN come back to bookmark and you'll warp between wrecks.
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