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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ploing
Blue Republic RvB - BLUE Republic
2
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Posted - 2014.08.29 00:51:00 -
[1] - Quote
beaten the dram with this fit. lazorz are not my favorite. bit overheating while burn away. with t2 guns it should be a charm.
[Succubus, burner dramiel beater] Tracking Enhancer II Tracking Enhancer II Damage Control II
1MN Afterburner II Pithi C-Type Small Shield Booster Fleeting Propulsion Inhibitor I Pithum C-Type Explosive Deflection Amplifier
Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Diminishing Power System Drain I
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Capacitor Control Circuit II |
Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.01 17:02:00 -
[2] - Quote
rocket garmur worked very well with rangerigs on sissy. just orbit at 15 k
[Garmur, teamburner rocket] Ballistic Control System II Ballistic Control System II Ballistic Control System II
[empty med slot] Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Hydraulic Bay Thrusters I Small Rocket Fuel Cache Partition I
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Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.01 19:32:00 -
[3] - Quote
jackudza wrote:
Update: Just tried. Works OK with auto-orbit. But lack of DPS against Vengeance.
i had them twice and no issues. of course i swapped from mjolnir to nova.
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Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.01 20:04:00 -
[4] - Quote
jackudza wrote:Ploing wrote:jackudza wrote:
Update: Just tried. Works OK with auto-orbit. But lack of DPS against Vengeance.
i had them twice and no issues. swapped rockets? Sure. Caldari Navy Nova Rocket. 221 damage per volley. No implants.
idk, did the same and he went down quickly. moar testing
edit. damit, if i remember correctly i got something about 60 per volley with novas and swapped to mjolnirs. cant test it out again yet. |
Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.02 23:42:00 -
[5] - Quote
tried the rocketgarmur on tranq today. first was the enyo team and i was not able to break the first logi. on sissy it was no prob yesterday. then i upgraded the bc to cnbc but still the same thingy.
second was the hawk team. first logi takes a while but i noticed 3 hits with 400 damage from the hawk orbiting at ~18 k. never had them on sissy.
rest was also a piece of cake. |
Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.02 23:42:15 -
[6] - Quote
tried the rocketgarmur on tranq today. first was the enyo team and i was not able to break the first logi. on sissy it was no prob yesterday. then i upgraded the bc to cnbc but still the same thingy.
second was the hawk team. first logi takes a while but i noticed 3 hits with 400 damage from the hawk orbiting at ~18 k. never had them on sissy.
rest was also a piece of cake.
Lenartowicz wrote:
most of the fits posted are unreal isk.
depends on when it is safe or not, and you can use them for other purposes. |
Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.04 21:12:00 -
[7] - Quote
Saulstarinsh wrote:
just try this fit on enyo burner works excellent much better than without ECM
indeed. tried it today and i only needed 1 cycle from the ecm to kill the first logi. timeframe was something under 4 mins, witch depends when your ecm cycle lands.
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Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.04 21:12:21 -
[8] - Quote
Saulstarinsh wrote:
just try this fit on enyo burner works excellent much better than without ECM
indeed. tried it today and i only needed 1 cycle from the ecm to kill the first logi. timeframe was something under 4 mins for all ships, witch depends when your ecm cycle lands. |
Ploing
Blue Republic RvB - BLUE Republic
2
|
Posted - 2014.10.07 00:25:25 -
[9] - Quote
Estella Osoka wrote:Queotzcatl wrote:I would like you guys to petition on this thread with me, its about nerfing jumps distance from agent and couple other things. https://forums.eveonline.com/default.aspx?g=posts&t=377674&find=unreadI made a kite breach, 86 DPS + 33DPS from drones, way too low DPS to kill support frigs in new team burner, reading that a kestrel was successful at killing an Enyo team... i wanted to try a fit, but it just won't work. for comparison, the vengeance with 3x BCU and compact light do 116 DPS, no drones, the hawk even less, with only 2 BCU. Hookbill 126 dps with Navy Scourge and 96 with other Navies. None of these will work with LML. ~150 DPS is really the minmum. Garmur is THE ship, do you guys think there could be a breach-kestrel navy counterpart with a navy buff?? couse now navy frig have hulls of their own... etic vs fun?? ( more choices\ hull\ fits = more fun) No. If you can't afford the expensive ship fits suggested in this thread, then don't try them solo. Get some friends to help. This is a MMO after all. Me and a friend flying similarly fit Vengeance setups have been abe to do all the Team Burner missions. We don't go after the support frigs at all. We are just able to put out enough dps that the support rats can't rep enough.
with friends its an easy cake but we tried to solo them.
today i tried this one .
[Garmur, teamburner long ecm] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Gistii B-Type 1MN Microwarpdrive BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM Phased Weapon Navigation Array Generation Extron
Dread Guristas Light Missile Launcher, Caldari Navy Mjolnir Light Missile Dread Guristas Light Missile Launcher, Caldari Navy Mjolnir Light Missile Dread Guristas Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Ionic Field Projector I
ammo and ecm depends on your enemy, due to double ecm the first logi falls down very quickly. after that emc the second logi and attack the burner. very save and in a few minutes done.
fit needs ca-1 and ca-2 implant and is capstable. |
Ploing
Blue Republic RvB - BLUE Republic
2
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Posted - 2014.10.09 22:50:37 -
[10] - Quote
Deuce Bigalo wrote:1st and foremost:
Thank you for sharing your hard work with us. It is much appreciated.
Quick question -
For the kite fittings - Would it be ok to use a mwd instead of the ab to have more speed? Or would that increase the sig radius too much ?
for teamburner with the garmur ? in this case i use always mwd, cause you are faster in orbit range at 25-30. they will never hit at this distance for all teamburners. |
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Ploing
Blue Republic RvB - BLUE Republic
2
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Posted - 2014.10.09 23:14:56 -
[11] - Quote
Queotzcatl wrote:And because I'm a rebel, I made this BREACH FIT
I call it the WORMER
do you tested it live ? the 12 seconds seem to be very scary if you missclick something. on the other hand i know only a daredevilfit wich is way more expensive. |
Ploing
Blue Republic RvB - BLUE Republic
2
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Posted - 2014.10.22 11:05:35 -
[12] - Quote
John Blackthrone wrote:Hi,
I have a burner mission available (VS Dramiel). Since my skills are only good with flying Amarr ships/Laser Guns and the Retribution sucks I want to ask if there is a good fitting for a Succubus vs that dramiel?
[Succubus, burner dramiel ] Heat Sink II Heat Sink II Heat Sink II
1MN Afterburner II Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Pithum C-Type Explosive Deflection Amplifier
Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Diminishing Power System Drain I
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
i fly this one. just burn away. time is something around 1:30 min and tested roughly 50 times.
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Ploing
Blue Republic RvB - BLUE Republic
2
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Posted - 2014.10.22 16:48:04 -
[13] - Quote
John Blackthrone wrote:one web is enough?
yes, he will follow you in a straight line with a bit more speed. if he is at 600 m he fly some spirals around you to get back at 2k which causes 3-4 missing hits.
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Ploing
Blue Republic RvB - BLUE Republic
2
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Posted - 2014.10.23 10:30:11 -
[14] - Quote
the notank garmur is for the teamburners. |
Ploing
Blue Republic RvB - BLUE Republic
4
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Posted - 2014.11.13 16:24:36 -
[15] - Quote
passive jag does also well. its very tight on cpu
[Jaguar, Burner V4 bloodraider cruor] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Beta Reactor Control: Shield Power Relay I Beta Reactor Control: Shield Power Relay I
Gistum B-Type Thermic Dissipation Amplifier Pithum C-Type EM Ward Amplifier Medium Shield Extender II Fleeting Propulsion Inhibitor I
200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S Small Diminishing Power System Drain I
Small Core Defense Field Purger II Small Core Defense Field Purger II
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Ploing
Blue Republic RvB - BLUE Republic
6
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Posted - 2014.12.17 13:59:15 -
[16] - Quote
Queotzcatl wrote: But the Dramiel.... i done tens of Angel's in this fit... suggestions?
..
did 3 angelburners yesterday with my succubus and all went as expected. did you online a module in space right before? |
Ploing
Blue Republic RvB - BLUE Republic
6
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Posted - 2014.12.23 15:19:55 -
[17] - Quote
150-250 dps depends on burner.
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Ploing
Blue Republic RvB - BLUE Republic
6
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Posted - 2014.12.23 18:03:34 -
[18] - Quote
Little Kicks wrote:After burning more than a few AFs and a billion iskies, I finally soloed the Angel Dramiel.
Hail S x360 Caldari Navy Mjolnir Rocket x40
u should use emp instead hail.
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Ploing
Blue Republic RvB - BLUE Republic
7
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Posted - 2014.12.23 19:33:45 -
[19] - Quote
Shakira Akira wrote:Anyone could show me a fit for the Blood Raider Burner. (Cruor) has to be either missiles or Projectile based as sadly I don't have blaster skills.
Also one that can survive without an off grid booster and solo.
Balls.. Just noticed I can only use T1 lights.
just look at first post or read the full thread for more usefull information.
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Ploing
Blue Republic RvB - BLUE Republic
7
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Posted - 2014.12.24 01:21:25 -
[20] - Quote
Little Kicks wrote: It's expensive to play solo. yes it is at a first look, but i use multiple items for a vary fits. every fit is payed ~ around 10 days.
really no butthurt when someone decline the costs, but its worth. 10 bill over a month is easably doabale with enough agents. thats only highsec. |
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Ploing
Blue Republic RvB - BLUE Republic
7
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Posted - 2014.12.30 01:15:15 -
[21] - Quote
strenght is a secret from ccp, but racial is a must. |
Ploing
Blue Republic RvB - BLUE Republic
11
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Posted - 2015.01.06 14:16:52 -
[22] - Quote
noitulos wrote: That said, I wouldn't recommend using this. The fight was way too close for comfort. I've read a couple places that an amarr assault frig is best for the angel / dramiel mission but I have not tested that personally.
beside that you can try the succubusfit i mentioned a few posts above. |
Ploing
Blue Republic RvB - BLUE Republic
11
|
Posted - 2015.01.09 20:01:25 -
[23] - Quote
Johnathan Coffey wrote:Can anyone tell me if the worm burner has any active tank? i was thinking of building a sniping succubus to kill it without having to catch it first....
yes, active shields.
Little Kicks wrote: 200mm AutoCannon II x2 Small Unstable Power Fluctuator I
This is probably the most dicey way to win this fight. I'd love any suggestions that tighten it up.
why do you use a neut? you cant outcap him. |
Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.12 11:17:25 -
[24] - Quote
hmmm on first page is a retri fit against sansha. |
Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.14 15:17:45 -
[25] - Quote
had an angel right now, but no issues. i got probs with the sansha twice after the patch. shot him in 75 % armor and then he was able to rep up shields to 50 % and i never got him then below 30 %. after slowboating offgrid and warp back he dont use his booster anymore and was fastly down.
they messed something up. |
Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.14 19:39:39 -
[26] - Quote
Artassaut wrote: What fit do you use for the Angel burner?
this one atm mate o7
[Succubus, burner dramiel] Heat Sink II Heat Sink II Heat Sink II
1MN Afterburner II Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Gistum A-Type Explosive Deflection Amplifier
Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Diminishing Power System Drain I
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
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Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.15 19:12:05 -
[27] - Quote
from the issues thread
CCP Habakuk wrote:Ploing wrote: can you confirm that burnermissions work as intended or also buggy.
Not sure, I will ask around tomorrow. |
Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.15 20:52:53 -
[28] - Quote
yeah, for me its only the sansha one atm. must be broken, cause when came back he dont use his booster again.
but when they change something on them i would like to know it in adcance. |
Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.15 22:49:06 -
[29] - Quote
did the sansha 5 mins ago and it worked as before patch.
but ccp fixed today an issue with drones and aggression via server hotfix. perhaps it solved also our probs. |
Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.16 23:46:57 -
[30] - Quote
how long does it take with the kitsune ? |
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Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.17 14:55:06 -
[31] - Quote
Raymond Moons wrote: Probably about 5 mins.
thx. way longer than with the garmur.
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Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.20 14:53:36 -
[32] - Quote
feel free. |
Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.25 20:22:58 -
[33] - Quote
Jori McKie wrote:So here they are ... rules:
- Do not deal with Burners when you are tired, drunk or stoned you will forget something important like to use your MWD, rep etc.
- Before you enter the room make sure you have the correct Frigate to deal with the Burner. Double check it every damn time.
- Do not enter a Team Burner again/alone in a kiting setup after you lost a Frigate. The NPCs will be at ZERO and kill you again.
- Do not get cocky in any way like "i could let the armor/shield drop a little lower to spare cap booster", a wrecking shot will hit and kill you.
- Always and i mean always double check that all mods are activated/deactivated and heated if necessary even if you aren't tired. In plain english do not burn out your mods.
so true words.
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Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.26 00:07:32 -
[34] - Quote
@snake03 didnt a burner yet?
first is to kite and ecm logi and second to close gap asap. |
Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.27 22:32:18 -
[35] - Quote
Jori McKie wrote:
In general Drone setups are wonky and unreliable because of NPC AI, vs Team Burner they work sometimes vs Pirate Burner they don't work at all.
and as you can see in the vids he lost augmented drones wich ruines the hole mission and way more. |
Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.30 22:32:43 -
[36] - Quote
one ccc rig is too much but its similar to my actually fit.
[Hawk, Serpentis Burner daredevil done] Ballistic Control System II Ballistic Control System II
Pithi A-Type Small Shield Booster Caldari Navy Stasis Webifier Cap Recharger II Pithum C-Type Kinetic Deflection Amplifier Caldari Navy Stasis Webifier
Caldari Navy Rocket Launcher, Caldari Navy Scourge Rocket Caldari Navy Rocket Launcher, Caldari Navy Scourge Rocket 150mm Light AutoCannon II, Barrage S Caldari Navy Rocket Launcher, Caldari Navy Scourge Rocket Caldari Navy Rocket Launcher, Caldari Navy Scourge Rocket
Small Bay Loading Accelerator II Small Capacitor Control Circuit I
285 dps and he is mostly done in +- 1 minute.
roughly 100 mill more than yours but no issues in sooooo many burner mish.
fit is with ca-1 and 2 |
Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.30 23:08:08 -
[37] - Quote
snake03 wrote:
Nice story, sounds like a major pain in the rear.. Anyway, I've been testing out burner missions and fits on sisi, only problem is the scarcity of faction mods... I am on an endless quest to find a single ship that can run all race burner missions.... doubt I'll find it, but sure is fun searching.]
naah there is no specific frig to do all jobs. daredevil works well most but at all you need 2-3 frigs. exept teamburners of course.
a ~ 360 dps cold shieldboosted enyo vs guri worm did his job better than an unified solution by time. |
Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.02.01 13:17:04 -
[38] - Quote
snake03 wrote:
I just killed the worm on sisi with a similiar fit except I had a warp stab in my low. Took me about 6 tries to get a tackle... Would have been 6 ship losses if it wasn't for the stab.. Was able to complete it with the stab fit .
you dont need a warp stab. just use ur drone and he deagress. |
Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.02.08 23:07:10 -
[39] - Quote
Little Kicks wrote:
Before that, I tried a couple of variations on a Wolf:
[Wolf, Arty Tracker] Gyrostabilizer II Gyrostabilizer II Coreli A-Type Small Armor Repairer Capacitor Power Relay II Capacitor Power Relay II
Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II Dread Guristas Light Missile Launcher
Smalll Projectile Metastasis Adjuster II Smalll Projectile Metastasis Adjuster II
Caldari Navy Mjolnir Light Missile Republic Fleet EMP S
i use a acc wolf against sansha, your jagfit seems to give it a try if it is under 3 mins.
i take them acctually with that.
[Wolf, burner sansha succub done] Corpii A-Type EM Plating Coreli A-Type Small Armor Repairer Capacitor Power Relay II Gyrostabilizer II Tracking Enhancer II
Tracking Computer II Tracking Computer II, Optimal Range Script
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Small Projectile Burst Aerator II Small Capacitor Control Circuit I
cap stable with ca-1 and 2, if you ran out of cpu just get a other launcher. at all V it should be deliver ~ 265 dps but 3 webs on the jag should be a nice opinion if it-¦s faster.
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Ploing
Blue Republic RvB - BLUE Republic
15
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Posted - 2015.02.27 21:13:18 -
[40] - Quote
you asked a few days ago for a worm fit and no one answered. so it seems its a bad idea.
please test your fit on sissy before goin live. remember the stats of each burner.
https://forums.eveonline.com/default.aspx?g=posts&t=371443&find=unread |
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Ploing
Blue Republic RvB - BLUE Republic
15
|
Posted - 2015.03.12 10:20:13 -
[41] - Quote
Demerius Xenocratus wrote:but with the LP reward these missions are worth too much to just ignore.
then it-¦s worth to train into gal/cal frigs too.
ok it-¦s faction and you need cal frig but easy to use.
[Succubus, burner dramiel improve] Heat Sink II Heat Sink II Imperial Navy Heat Sink
Gistii B-Type 1MN Afterburner Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Gistum B-Type Explosive Deflection Amplifier
Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Diminishing Power System Drain I
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
just burn away. tracking is no issue. 294 dps cold.
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Ploing
Blue Republic RvB - BLUE Republic
15
|
Posted - 2015.03.12 17:35:34 -
[42] - Quote
Demerius Xenocratus wrote:
I have caldari frigs 5, just no missile skills. Are the faction mods necessary? I'm already going to need a stable of AF's/pirate frigs fit specifically for burners...these faction fits are like 200M apiece.
What do you mean by burn away? What's the optimal engagement range? Is 1mn AB enough to burn away even with succubus speed bonus? Do I kite within scram range or burn out further?
you can swap the faction sink for t2 when you use meta4 guns. hardener is cheap, and booster could be downgraded to c type.
as u land just burn straight forward. due to the ab u are slightly faster than the dram. i kite him ussually at 3K |
Ploing
Blue Republic RvB - BLUE Republic
16
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Posted - 2015.03.15 21:41:05 -
[43] - Quote
so true, beware in teamburners with ab only. specially the jag has anoying moves. |
Ploing
Blue Republic RvB - BLUE Republic
16
|
Posted - 2015.03.17 18:38:32 -
[44] - Quote
Jori McKie wrote: 2. Use a Daredevil :D Steps are: 1. Acc gate -> Start both Kin Harderner, then OH the Deadspace one, get in 2. Align to the Burner Worm, start MWD without heat, then OH for the 2nd cycle 3. Start reps about when your 1st MWD cycle finish, let the reps ontinuously run 4. When your OH kicks in deactivate your MWD before the 3rd cycle. 5. Tackle the Burner Worm at 11-10km displayed range (scram range is only 9km i know but with your speed and server ticks), keep at range 1.4km 6. Dead Burner Worm
or stick with a shield enyo
[Enyo, ok blinky but] Overdrive Injector System II Overdrive Injector System II Federation Navy Magnetic Field Stabilizer Magnetic Field Stabilizer II
Limited 1MN Microwarpdrive I Caldari Navy Warp Scrambler Gistii A-Type Small Shield Booster
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Small Diminishing Power System Drain I
Small Hybrid Burst Aerator II Small Anti-Kinetic Screen Reinforcer II
Warrior I x1
430 dps cold , each volley from burner gets you in 50 somewhat shield but you rep it up easily. only oh mwd during close up the gap.
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Ploing
Blue Republic RvB - BLUE Republic
17
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Posted - 2015.03.31 21:07:43 -
[45] - Quote
Chainsaw Plankton wrote:Jori McKie wrote:Update 15.01.2015:WARNING: CCP changed the Pirate Burner Daredevil, they upped the tank a lot and the recommended Enyo does not work anymore. It barely works with ALL V stats. Alternative Hawk tested it and it works fine Garmur Update final version, recent patches nerfed the RoF for LML. I killed the daredevil on 2015.03.21 with the Enyo. I don't remember any change in difficulty, although that was with all lv 5 skills, and a slot 9 gunnery implant, and a tracking implant. so I wouldn't be surprised that my experience is a little different than others.
chainsaw, you know thats 2 month ago daredevil i assume is still the worst burner. |
Ploing
Blue Republic RvB - BLUE Republic
17
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Posted - 2015.04.06 15:32:23 -
[46] - Quote
sometimes a burner react strange, but when you got popped in 10 secs i assume you forgot or misclicked the shieldbooster. |
Ploing
Blue Republic RvB - BLUE Republic
17
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Posted - 2015.04.07 23:23:41 -
[47] - Quote
so Happy Fanatic let us know if it was a typo |
Ploing
Blue Republic RvB - BLUE Republic
19
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Posted - 2015.04.10 22:53:15 -
[48] - Quote
March rabbit wrote:Burner Team: just checked - it takes me in average 15-20 minutes from accepting mission to completing. Half of time it takes to reach destination and return. Getting from 2 jumps up to 5. .... btw: yesterday got faction module from burner.
yeah 15 min for single mission can be, but multiple agents on your tour can reduce the time a lot. what did you use?
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Ploing
Blue Republic RvB - BLUE Republic
19
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Posted - 2015.04.11 00:27:24 -
[49] - Quote
jam garmur is the right choice. just check ur agent on the way to give you moar. if your lucky you have several mission, depends on agents. so you can go do a mission and more on a move.
implies that you have standing to faction. |
Ploing
Blue Republic RvB - BLUE Republic
19
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Posted - 2015.04.15 21:24:06 -
[50] - Quote
March rabbit wrote:Maybe i have missed it but: have anyone succeeded to beat teams without killing logi? I have seen kiting fits, i have seen brawling fits but all the time people kill logi first.
its easier if not impossible depending on ship/fit to kill first min one logi. 2 logis are a pain. |
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Ploing
Blue Republic RvB - BLUE Republic
19
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Posted - 2015.04.26 18:15:08 -
[51] - Quote
Celgar Thurn wrote:I'm a little confused. So are you saying there are Pirate Burner & Team Burner missions but the Garmur should only be used for the Team Burner missions I have seen a Garmur fit with an AB, 2x TP, T2 SB + targeting range script, 2x T2 Flare Catalyst rig and 1x T2 Rigor Catalyst rig. I have seen another Garmur fir with a T2 Ionic Field Projector rig, 2x BZ-5 ECM, Gisti B-Type IMN MWD on it as well. Which are those two fittings used for and will they do all types of burner missions or just Team ones I presume the Garmur doesn't need tanking modules as it is speed tanking or out of range Apologies for my noobish questions.
garmur is only for all types of teamburner and yes they speedtank and are out of range. |
Ploing
Blue Republic RvB - BLUE Republic
19
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Posted - 2015.05.02 00:02:42 -
[52] - Quote
hmm such hidden changes are blaming ccp. |
Ploing
Blue Republic RvB - BLUE Republic
19
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Posted - 2015.05.11 19:07:01 -
[53] - Quote
agree to march rabbit with the garmur.
alternative you can try
[Enyo, guriburner worm aktuell] Overdrive Injector System II Overdrive Injector System II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Limited 1MN Microwarpdrive I Caldari Navy Warp Scrambler Gistii A-Type Small Shield Booster
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Ion Blaster II, Void S Small Diminishing Power System Drain I
Small Hybrid Burst Aerator II Small Anti-Kinetic Screen Reinforcer II
Warrior I x1
414 dps all V, dont worry about only 465 buffershieldtank. with 90% on kinetic you get 222 dmg every 10 secs. ~ 150 mill |
Ploing
Blue Republic RvB - BLUE Republic
19
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Posted - 2015.05.21 21:27:52 -
[54] - Quote
Artemesia Sidonis wrote:
Thx you for nice offer, but my english is rather bad, because its not my native language!
One last question, some of you guys make 8 burner in an hour. It would be interessting to know, how you ll manage this in that short time. lvl 4 Agents are usuallys not in every starsystem and dont offer just burner missions in that time.
Sorry guys for my english.... ;)!
multiple agents from diff. corps in ~ 6 jumps. got this in twice directions and a 3 rd if a agent gave me a mission in these direction. |
Ploing
Blue Republic RvB - BLUE Republic
19
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Posted - 2015.05.30 22:24:37 -
[55] - Quote
Inspector Dex wrote:
I just tried this and it was utter fail. Couldn't get closer than 35km. Only started at 45 to boot.
did the tank died before or didnt get you a tackle ? |
Ploing
Blue Republic RvB - BLUE Republic
22
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Posted - 2015.06.08 20:36:56 -
[56] - Quote
Chainsaw Plankton wrote: I remember testing the original burner missions on sisi and a web just didn't do it vs the angel burner and that was with frig guns. don't remember if I tried dual webs.
one web works with a kitefrig.
|
Ploing
Blue Republic RvB - BLUE Republic
22
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Posted - 2015.06.25 12:57:20 -
[57] - Quote
Barrogh Habalu wrote:
2) How close to perfect skills you need to be in order to complete 4 Dramiels in Vigilant? Can I possibly cover lack of Minmatar cruiser 5 and T2 hybrids? (Yeah, I know, that's huge, but still...)
Why Void is recommended? Is tracking penalty small enough to not matter?
Also it seems that there's triple web setup without MWD, with mobile depot used to refit with MWD later. Any comments on that one?
did it on sissi with T1 hybrids and 3 webs at 84% instead 90% should work too. but due the lack of dps you have to get rid of at least one Dram with your drones.
if no dram attacks your drones the tank will not hold. in this case use a dualrep and test it first on sissi.
|
Ploing
Blue Republic RvB - BLUE Republic
22
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Posted - 2015.07.11 18:40:14 -
[58] - Quote
Crash Lander wrote:
Did I miss something?
did the mission 5 mins ago with a dualweb / tp vigilant and all went as expected. i think you just shooted one of the unwebbed frigs accidently.
|
Ploing
Blue Republic RvB - BLUE Republic
22
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Posted - 2015.07.17 16:13:09 -
[59] - Quote
NeveR DTH wrote:Can you do Burner missions in a Tengu?
No.
|
Ploing
Blue Republic RvB - BLUE Republic
23
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Posted - 2015.07.23 12:05:12 -
[60] - Quote
why the Medium Anti-Kinetic Pump II ? it schould be the em one. |
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Ploing
Blue Republic RvB - BLUE Republic
23
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Posted - 2015.07.26 12:19:52 -
[61] - Quote
Ch3244 wrote:
On another note, Is there a single frigate that can solo all of the burner agents? I find them much more annoying than the burner teams. I think a Cruor, Daredevil, or Vengence are the most likely ships. Right now I am using a passive tanked jaguar(200-400 dps tank) and a hyena to do the agents, but would rather be able to do them solo.
The agent missions are sort of bullshit. succubus has 14km orbit at 3100 m/s with a 19km scram and web and it puts out 170 dps 80% of it em and 20% of it therm. You either need a dram with faction overheated webs or a cruor to do it as a brawler, possibly some missile ship would work, but it will be hard to tank when painters take up mid slots. Not to mention you can't really shield tank it well with that 80%em dmg, so you need a missile ship with 4 lows, 1 mid for cap booster, and probably 2 more for missile mods or painter/web.
I haven't tried the worm yet, but I bet that one will be annoying, I'm thinking a daredevil can probably do it if you catch him in time.
take a look at the startpost for the unified daredevil.
the succubus can also be done with a wolf.
[Wolf, burner sansha ] Republic Fleet Gyrostabilizer Corpii A-Type Small Armor Repairer Capacitor Power Relay II Republic Fleet Gyrostabilizer Tracking Enhancer II
Tracking Computer II, Optimal Range Script Tracking Computer II, Tracking Speed Script
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S [empty high slot]
Small Projectile Ambit Extension II Small Capacitor Control Circuit II
~ 2:30 min.
|
Ploing
Blue Republic RvB - BLUE Republic
24
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Posted - 2015.08.01 17:23:25 -
[62] - Quote
wow you quoted a nearly one year old post. |
Ploing
Blue Republic RvB - BLUE Republic
25
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Posted - 2015.08.09 21:03:37 -
[63] - Quote
tried the last days a new rocket garmur version for teamburners.
tought about the new missile guidance moduls and came up with a polarized version.
[Garmur, rocket] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Quad LiF Restrained Microwarpdrive Missile Guidance Computer II, Missile Range Script Phased Weapon Navigation Array Generation Extron BZ-5 Neutralizing Spatial Destabilizer ECM
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
272dps, 320 OH @ 26.3 km
its possible to run a 2 ecm system when you downgrade the computer. still testing whats the best solution
so far it works like a charm.
edit says orbit @20 |
Ploing
Blue Republic RvB - BLUE Republic
27
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Posted - 2015.08.10 22:01:18 -
[64] - Quote
yeah try this, but the jag burner tends to hit u once per mission for a 1388 dmg wrecking hit. annoying atm cause that never happen on sissy. for this case i carry a shield extender in cargo atm.
dps let the logi no chance to rep even without a emc cycle. |
Ploing
Blue Republic RvB - BLUE Republic
29
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Posted - 2015.08.10 23:01:10 -
[65] - Quote
Chainsaw Plankton wrote:I've never had it hit me, although lately I've been using a kite harpy for the Jag. I'm probably outside of the hit range, they capped the range of wrecking shots a while back. I guess my other issue is logi range. with orbit they can get out of range, although with straight line part of their orbit tends to be really close.
also hard to compare times straight up, with ECM time to complete has more variation. but yea that setup has enough dps to kill the logi without ecm reasonably quickly.
got it 3 times the last 2 days with wrecking hits. logi range can be an issue in the first seconds,. just gave them 10 secs and then go.
got 2 vengances today. first one was with no ecm cycle and done in ~ 2.30 min. second one gave me 3 cycles straight and it was a pleasure to loot a 30 m hardener so fast |
Ploing
Blue Republic RvB - BLUE Republic
29
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Posted - 2015.08.11 15:31:30 -
[66] - Quote
orbit @ 20 |
Ploing
Blue Republic RvB - BLUE Republic
31
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Posted - 2015.08.26 12:46:18 -
[67] - Quote
he can also try to stuck the cruor into the structure. |
Ploing
Blue Republic RvB - BLUE Republic
31
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Posted - 2015.09.07 12:47:09 -
[68] - Quote
as we are on the garmur. after a few weeks using the polarized rocket version i-¦ll stick with that atm.
[Garmur, Polarized rocket teamburner] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Quad LiF Restrained Microwarpdrive Missile Guidance Computer II, Missile Range Script Missile Guidance Computer II, Missile Range Script Phased Weapon Navigation Array Generation Extron
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
range is @29,7 km
orbit @ 20, 25 for the jag.
kill times
hawk (1 logikill) 1:05
enyo (1 logikill) 1:25
vengeance (2 logikills) 2:20
jaguar (2 logikills) 2:00
OH at first logi and burner. |
Ploing
Blue Republic RvB - BLUE Republic
31
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Posted - 2015.09.07 13:33:44 -
[69] - Quote
Anize Oramara wrote: Are the faction BCSs required to break logi tank or simply for speed?
speed. u can easily swap to 2 bcu II and a copro. |
Ploing
Blue Republic RvB - BLUE Republic
31
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Posted - 2015.09.07 14:12:17 -
[70] - Quote
Market McSelling Alt wrote:
Range is 23, dps is 328 before OH... exp rad is 25, but with two TPs you hit anyways.
and the applied dps are still higher than faction rockets?
|
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Ploing
Blue Republic RvB - BLUE Republic
31
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Posted - 2015.09.07 19:12:09 -
[71] - Quote
Market McSelling Alt wrote:Ploing wrote:Market McSelling Alt wrote:
Range is 23, dps is 328 before OH... exp rad is 25, but with two TPs you hit anyways.
and the applied dps are still higher than faction rockets? Yes, it isn't the full 328, but more than the 267 from Cal Navy and a heck of a lot cheaper. thx |
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.08 09:23:57 -
[72] - Quote
Chainsaw Plankton wrote:
[ 2015.09.08 04:34:13 ] (combat) 94 to Burner Vengeance Inferno Rage Rocket - Hits [ 2015.09.08 04:34:15 ] (combat) 215 to Burner Vengeance - Inferno Rage Rocket - Hits
hmm normally you should do nearly the same dmg each shot. perhaps the first was only into shield and second into armour?
|
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.08 09:27:30 -
[73] - Quote
Hasikan Miallok wrote:
The polarized rocket versions seem very fragile and flying very close to the danger zone in terms of taking hits, is their anything specific you need to watch out for when flying this fit.
orbit @ 20 you got no hits. only the jaguar tends to hit you sometimes. for the jag i set orbit @25. |
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.08 10:37:27 -
[74] - Quote
Chainsaw Plankton wrote:
the rage rockets however jumped around a lot. maybe I was flying like an idiot so it changed speeds often?
with higher burner speed and the lack of a second tp it could be. |
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.08 22:48:07 -
[75] - Quote
Anize Oramara wrote:
Awesome, I'm getting T2 missiles and rockets (finally) today and don't feel like doing my first team burners in the 600mill garmur I have fit but have never undocked in :P
so how went your first trip?would be nice to see results from unexperienced chars |
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.09 17:38:37 -
[76] - Quote
Anize Oramara wrote:
*grumble* T2 missiles and T2 rocket spec have different requirememnts unlike every other weapon system ever *grumble* so in 2 days :P
You know, looking at the burner stats it says the ships have 75% defender chance. you think maybe the speed difference between rage and navy ammo is enough to effect if and how often they get hit by defenders? MIght explain some of the jumping in damage.
defenders hit sometimes but i dont care about. |
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.11 12:33:29 -
[77] - Quote
you can try an alternative cheap fit.
https://forums.eveonline.com/default.aspx?g=posts&m=4955194#post4955194 |
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.11 17:47:39 -
[78] - Quote
Anize Oramara wrote: Just ran the vengeance one. Only had rocket spec 2 and used 2 T2 balistics instead of the 3 cal navy ones. No go. Might work if you have all V (warhead, rapid launch, rocket spec)
I had to use 2 cal navy ballistics and I put in a T2 guidence enhancer for more application. Took 7min.
yeah you should be train up some skills first. you shoot nova-¦s for the logi-¦s ?
|
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.11 19:24:16 -
[79] - Quote
Anize Oramara wrote:
Did the enyo one, around 4 minutes but this was with 3 caldari navy ballistics. Was using faction Nova for both logi and enyo.
for the enyo you can normally skip the second logi. |
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.13 17:47:28 -
[80] - Quote
did u overheat guns? |
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Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.16 16:56:21 -
[81] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=5400589#post5400589 |
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.24 11:13:04 -
[82] - Quote
Hasikan Miallok wrote: Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Processor Overclocking Unit I
too many calibration points. |
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.26 20:41:06 -
[83] - Quote
Yadaryon Vondawn wrote:Could anyone enlighten me about the loot chance? I did about 20 burner missions now and haven't gotten anything. The mission payout is fair enough but I thought the burners also dropped some good loot now and then?
Anyone got a list of shiny loot they got?
you can get plenty nice loot. 20 missions are nuts.
i got so far some cn copros, cynabal bpc, dram bpc, in heat sink among a lot of hardeners, mwd etc.
basically every faction item pops up. |
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.26 23:24:20 -
[84] - Quote
Xorce wrote:
[Hawk, Hawk Burner EM] Ballistic Control System II Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive Small C5-L Emergency Shield Overload I EM Ward Amplifier II EM Ward Amplifier II Small Electrochemical Capacitor Booster I
'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I
Small Anti-EM Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
Caldari Navy Scourge Rocket x3000 Navy Cap Booster 200 x33
you tried this vs a teamburner ?
beside that your shield and rocket skills seems not ready for that. |
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.26 23:37:32 -
[85] - Quote
what my Market McSelling Alt ...alt says |
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.27 18:46:29 -
[86] - Quote
Xorce wrote:Thanks for input i like the discussions going on here :)
So Burner missions are hard i get it ! So there is generally 2 Scenarios?
1. mwd ON keep distance +20km from beeing scrambled and still have good dps & range all this capstable i like the balance :) Here you start close to target after gatejump 5-10km
2. Survive long enough to get in close and keep close orbit to take down target. Here you start far of target after gatejump +100km
Ive been trying to read all input just so much information much is really good and i see all the hard work people have been putting into this. Thanks for that!
So for the first option 1. anyone have a good setup for a Hawk or Worm ?
its not a question which ship you will use, it all depends on the burner you fight. i use the hawk only against serpentis burner. fit was posted as u questioned first.
for frig burners there are only 2 which let u start 40-45 km away. gurista burner and all teamburners.
also helpfull https://forums.eveonline.com/default.aspx?g=posts&t=371443&find=unread
and https://forums.eveonline.com/default.aspx?g=posts&t=367275&p=2 interesting are the last 3 posts.
as stated from shiloh it-¦s always a good idea to test on sisi before you going live. |
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.27 21:38:03 -
[87] - Quote
for the jag teamburner i tend to use an azeotropic small shieldextender instead tp. basically it gives u enough buffer to stay in shields. the azeotropic did not rise your signature and the killspeed is still good enough.
also give a short list of used ships for frig burner missions to give any ideas.
gurista burner. enyo, shield tanked, speed fitted and 375 dps cold up to 445 dps if i use 2 dmg mods. think i am the only one use a shield enyo.
sansha burner. wolf, armor tanked , ac and missile with tracking comps and both scripts in the mids. 290 dps cold
blood burner. jaguar passive shield tank, ac with 207 dps cold still my worst ship.
serpentis burner. hawk shield tanked, rockets, faction dual web, ac with barrage 286 dps cold.
angel burner. succubus shield tanked, web, 3 dmg mods, ab with more speed than 740 with web on it, pulse laser conflag. 290 dps cold into res hole.
all teamburners. polarized rocket garmur
|
Ploing
Blue Republic RvB - BLUE Republic
32
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Posted - 2015.09.27 22:08:50 -
[88] - Quote
Chainsaw Plankton wrote:
how well does the wolf work vs the sansha burner? I just have trouble seeing that work.
Wolf does ~300dps vs the blood burner, I looked into a passive jag, but losing 100 dps just doesn't seem worth it.
and a succubus vs the angel burner sounds interesting
wolf does it in 2.15-2.30 min
the succubus does a very good job. 0.45 - 1 min |
Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.09.28 21:28:53 -
[89] - Quote
Xorce wrote:
Do you think this Garmur would make the same mission ? Missile Range 24 km .. however dps in station at around 150 only ?! will it increase with the bonus stats undocked ?
[Garmur, Garmur Burner] [Empty Low slot] Ballistic Control System II Ballistic Control System II
1MN Afterburner II Phased Weapon Navigation Array Generation Extron Missile Guidance Computer II Missile Guidance Computer II
'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I 'Arbalest' Rocket Launcher I
Small Rocket Fuel Cache Partition II Small Rocket Fuel Cache Partition I Small Rocket Fuel Cache Partition I
Caldari Navy Mjolnir Rocket x3865 Missile Range Script x15 Missile Precision Script x15
you can try, cause you have to kill first logi. if this fails you can easily get off.use nova for logi and inferno rockets for the burner. why the hek 30 scripts ? |
Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.09.28 21:59:59 -
[90] - Quote
Anize Oramara wrote:That is not even remotely enough dps to break the logi tank. you need caldari frig 5 and damage skills at 4 at least and you'll probably need to use 3 cal navy ballistics as well.
Your skills are not there yet, not even close (I was there a month ago)
i know also but let him try the logi.
nothing can happen.
|
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Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.09.28 22:31:50 -
[91] - Quote
srsly no rigs? |
Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.09.28 22:44:02 -
[92] - Quote
Ginger Longrun wrote:Ploing wrote:srsly no rigs? Maybe he was trying to keep the cost down
yeah..... i think the worm had also non.
rly tech I is cheap as chips. |
Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.09.30 22:04:30 -
[93] - Quote
Xorce wrote: .. now i can fly enyo, harpy, hawk, worm, garmur anyone have a fitting i can use to take that worm down ?
[Enyo, Enyo BCD] Magnetic Field Stabilizer II Magnetic Field Stabilizer II True Sansha Armor Kinetic Hardener Small Armor Repairer II
Coreli A-Type 5MN Microwarpdrive Fleeting Propulsion Inhibitor I Small Electrochemical Capacitor Booster I
Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II Light Neutron Blaster II 'Arbalest' Rocket Launcher I
Small Ancillary Current Router I Small Processor Overclocking Unit II
Caldari Navy Antimatter Charge S x3332 Caldari Navy Scourge Rocket x1410 Navy Cap Booster 200 x15
this enyo is too slow to close the gap
instead if you can try
[Enyo, guriburner worm sissi optimum] Overdrive Injector System II Overdrive Injector System II Overdrive Injector System II Magnetic Field Stabilizer II
Coreli A-Type 5MN Microwarpdrive Caldari Navy Warp Scrambler Gistii A-Type Small Shield Booster
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Small Diminishing Power System Drain I
Small Hybrid Burst Aerator II Small Anti-Kinetic Screen Reinforcer II
Warrior I x1
bit unique with a small 465 Hp on shield but fast enough to catch him in 2 Oh cycles. 90% resist kinetic. booster reps the complete damage and an emergency drone to bail out.
shields must be on V
|
Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.10.03 18:47:31 -
[94] - Quote
works very well. she fires in the reshole.
@xorce
dont ask on even burner for a fit. OP is actual and you got the needed info on ships and fit.
and burners give plenty of isk. dont only see the isk in your wallet |
Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.10.03 20:27:33 -
[95] - Quote
Xorce wrote:Ploing wrote:works very well. she fires in the reshole. @xorce dont ask on even burner for a fit. OP is actual and you got the needed info on ships and fit. and burners give plenty of isk. dont only see the isk in your wallet @Ploing Its not like i havent looked through the forum first before asking ive tried some fits watched some vids lost some ships it did not work out for me. So i was curious about other peoples Tactics and fittings which i think is one of the fun parts in forum. I completed some Anomics missions and some are harder than others like this one (at least until you get the hang of the specific mission type). jackudza - Did some excellent vids of some engagements :) Nice https://forums.eveonline.com/default.aspx?g=posts&m=4957914#post4957914 About the isk - I really cant say Burner missions gives plenty of isk .. i mean the bounty of 5 mil thats it.. i still havent had any good drops.. ok its fast missions but the risks included is far from the profit made according to my opinion. Yes yes i could skip the Anomic missions .. but hey its challenging and learning and you never know i might just get that nice faction drop.. @Chainsaw Plankton Thanks for some good pointers, im gonna look into that :) Overheating specially here seems to be very important
hey xorce, was no offence was only that u asked couple times with mission description. picking up a ship with fit and then ask is even better.
you not only got 5 mill bounty. there is also the reward from agent and the Lp. with the right item you choose from lp store you make a descent amount.
and yes its more challeging than other mission. one failure can happen a loss. keep goin on.
|
Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.10.03 20:28:40 -
[96] - Quote
Ploing wrote:Xorce wrote:Ploing wrote:works very well. she fires in the reshole. @xorce dont ask on even burner for a fit. OP is actual and you got the needed info on ships and fit. and burners give plenty of isk. dont only see the isk in your wallet @Ploing Its not like i havent looked through the forum first before asking ive tried some fits watched some vids lost some ships it did not work out for me. So i was curious about other peoples Tactics and fittings which i think is one of the fun parts in forum. I completed some Anomics missions and some are harder than others like this one (at least until you get the hang of the specific mission type). jackudza - Did some excellent vids of some engagements :) Nice https://forums.eveonline.com/default.aspx?g=posts&m=4957914#post4957914 About the isk - I really cant say Burner missions gives plenty of isk .. i mean the bounty of 5 mil thats it.. i still havent had any good drops.. ok its fast missions but the risks included is far from the profit made according to my opinion. Yes yes i could skip the Anomic missions .. but hey its challenging and learning and you never know i might just get that nice faction drop.. @Chainsaw Plankton Thanks for some good pointers, im gonna look into that :) Overheating specially here seems to be very important hey xorce, was no offence was only that u asked couple times with mission description. picking up a ship with fit and then ask is even better. you not only got 5 mill bounty. there is also the reward from agent and the Lp. with the right item you choose from lp store you make a descent amount. and yes its more challenging than other mission. one failure can happen a loss. keep goin on. |
Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.10.03 21:20:21 -
[97] - Quote
Xorce wrote:@Ploing Hope this info is better staked for some help [Daredevil, Daredevil III - Sancha Burner] Damage Control II Shadow Serpentis Armor EM Hardener Shadow Serpentis Armor EM Hardener Corpii A-Type Small Armor Repairer Gistii B-Type 1MN Afterburner Federation Navy Stasis Webifier Small Electrochemical Capacitor Booster I Light Neutron Blaster II Light Neutron Blaster II Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Ancillary Current Router I Void S x3200 Navy Cap Booster 400 x11
overall it looked good. perhaps an em hardener for thermal. overheating like suggested is recommand.
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Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.10.08 22:38:12 -
[98] - Quote
@xorce
this will work.
perhaps you can squezze in a nos for one heat sink to give more safety for the first time. after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.
should be done in just under a minute with 283 dps. Oh is not needed at all. |
Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.10.09 10:08:09 -
[99] - Quote
Xorce wrote:Ploing wrote:@xorce
this will work.
perhaps you can squezze in a nos for one heat sink to give more safety for the first time. after landing just fly in any direction you like, target and apply web and nos. after a few seconds he follows you like a dog.
should be done in just under a minute with 283 dps. Oh is not needed at all. Thanks, Do i need to have the Afterburner active all the time? Is it to keep an certain distance and make the burner miss some shosts with active 100% ? what distance will the burner be at webbed? or wants to be at
yes cause you have to be faster than 740 m under a 60% web. he will not miss that many shoots but at this transversal you hit him hard.
the dram will try to orbit you at 600m.
|
Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.10.09 21:59:39 -
[100] - Quote
guys, how much faster is a ship with 310 dps em/th vs 375 th/kin at the worm burner ?
cant test it atm on paper it has a OH speed at 5300 and 320 kin tank. vs my enyo it has nearly the same tank amount and double shield buffer but fires with a loss of ~ 65 less into the reshole.
looks good on paper. worth to try it ? |
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Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.10.09 22:14:14 -
[101] - Quote
Chainsaw Plankton wrote:the worm burner resists are: EM Exp Kin Therm 47.50%73.80%68.50%58%
Assuming 50/50 split on the em/therm damage it would be 146 dps after resists and it beats the 361 void dps (133 after resists). which would be 138 dps with 375 raw. Looks like some improvement on kill speed.
that said my daredevil gets into scram range with one overloaded MWD cycle. with a top speed of 6,989 m/s. going slower means a little more on travel time. Sounds like time would be pretty close.
think it would be 2 cycles.
whats your time for completion with the devil chainsaw ? |
Ploing
Blue Republic RvB - BLUE Republic
33
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Posted - 2015.10.09 22:39:57 -
[102] - Quote
Chainsaw Plankton wrote:looks like the last two runs were 1m 35s and 1m 41s in site from my combat logs.
03:22:44 ] (None) Jumping 03:23:30 ] (notify) Please wait... 03:23:33 ] (combat) 03:25:05 ] (combat) 03:25:51 ] (None) Jumping
00:36:25 ] (notify) Please wait... 00:38:06 ] (combat) k thats pretty fast thanks
perhaps it can beat em |
Ploing
Blue Republic RvB - BLUE Republic
33
|
Posted - 2015.10.10 00:17:19 -
[103] - Quote
Chainsaw Plankton wrote:The fit from the op says 1m 58s, I think that might be from gate to completion, although the dram burner time is 45 sec, so maybe not? Also I think that time was from before the MWD rebalance. That little bit of extra speed probably allows for a slight improvement (ie in scram range with 1 cycle, rather than 2 or 3). That is also with max skills and a gunnery implant. I've pretty much gotten bored enough to do gunspec 5s on my characters.
for the dram i got also the ~45 secs .
1, 2 or 3 cycles are huge and can be a massive improvement on some burners |
Ploing
Blue Republic RvB - BLUE Republic
34
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Posted - 2015.10.11 17:01:59 -
[104] - Quote
nice.
next time try to stay inside optimal. |
Ploing
Blue Republic RvB - BLUE Republic
34
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Posted - 2015.10.15 20:28:16 -
[105] - Quote
Valacus wrote:The ECM tactic for the Anomic Team missions is very, very inconsistent. I find myself pulling my hair out as a logi I just barely started to bleed into armor get repped to full after my jams wear off, and it takes forever to get them to land again. I have 2 race specific jams fit, and even then the success rate is <50%, and it takes AT LEAST 2 successive cycles to make any real headway on their tank. If they get even 1 cycle to repair, they will pull themselves back to full. I think I'm just going to go back to skipping Burner Missions. More effort than they're worth.
just skip the ecm part and bring moar dmg.
when they only need one cycle back to full something is wrong.
|
Ploing
Blue Republic RvB - BLUE Republic
34
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Posted - 2015.10.15 21:43:56 -
[106] - Quote
Shiloh Templeton wrote:Is there a standard alt ship for dual boxing the base burners? Such as a drone based ship that can kite the burner while the main ship does it's job?
I didn't feel like I needed more tank, just more overwhelming DPS that reduces the need for blingy fits.
think most will bring more dmg ships on burner. for teamburners some choice an ecm frig as partner but depends. |
Ploing
Blue Republic RvB - BLUE Republic
34
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Posted - 2015.10.15 23:11:13 -
[107] - Quote
Hasikan Miallok wrote:
Also watch range with an ECM fit. If the logi get focused on repping each other and end up some distance away (returning to spawn point?) you can often take out the team burner before they can get back to him and ignore the logi altogether.
However, that said, I am personally going to swap to a non-ECM rocket fit now that I have better skills for rockets.
yeah i know that, cause was flying a lml ecm garmur before.
anyway good decision. |
Ploing
Blue Republic RvB - BLUE Republic
34
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Posted - 2015.10.19 23:18:22 -
[108] - Quote
Chainsaw Plankton wrote:I think with the gila nerf dropping the BCU would make the most sense. not sure what that will mean for drone aggro though.
36848Burner Antero
whoo a new one
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Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.06 14:14:21 -
[109] - Quote
after a few weeks testing i use a new ship against worm burner. replacing my enyo
[Succubus, burner worm test] Heat Sink II Imperial Navy Heat Sink Imperial Navy Heat Sink
Pithum A-Type Kinetic Deflection Amplifier Pithi A-Type Small Shield Booster Gistii B-Type 5MN Microwarpdrive Caldari Navy Warp Scrambler
Small Focused Pulse Laser II, Conflagration S Small Diminishing Power System Drain I Small Focused Pulse Laser II, Conflagration S
Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II
all V 322 tank and 345 oh dps at em/th
on target with 2 oh mw cycles. unheated time is 1:45 min and heated 1:10 min. as i use a full genolution set get another INHS if u ran into cpu issues.
|
Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.12 11:49:46 -
[110] - Quote
hehe this can happen. burners are cheater. |
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Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.12 21:19:00 -
[111] - Quote
neovita wrote: Time to pimp my range :)
P.S.: That jag has 500m optimal and 8000m falloff extracted from the Mosaic database (May 2015) and used in my calculations :) solution is easy.
use javelin and stay at 30. will also shreed anything in a good timeframe. with ~40km and one mgc you have enough range for the logis. |
Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.12 22:28:21 -
[112] - Quote
neovita wrote: That's exactly what i wanted to try out, thanks for confirming the yet untested (by me) idea :D
your welcome
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Ploing
Blue Republic RvB - BLUE Republic
36
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Posted - 2015.11.12 22:32:01 -
[113] - Quote
Vargur wrote:did they make any changes to burner missions lately or my game is ******* up due to brain in the box.
Specifically i am talking about Anomic Team Hawk mission, for team missions I used to use Two LML Garmurs which worked quite well in the past, I took a 3-4 week break and tried doing one tonight but could not break the Bantam's reps without heat, when before they would break in 1-2mins without heat.
Is it just me or they changed something lately?
check
https://forums.eveonline.com/default.aspx?g=posts&t=454677
ccp lebowski is on it
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Ploing
Blue Republic RvB - BLUE Republic
40
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Posted - 2015.12.11 21:38:24 -
[114] - Quote
Anize Oramara wrote:The hawk is the easiest one of the 4 to begin with. The team burners are 'back to normal'.
lol would write the same things ^^
the hawk can be done in 1:00 - 1:20.
|
Ploing
Blue Republic RvB - BLUE Republic
40
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Posted - 2015.12.11 21:46:40 -
[115] - Quote
Chainsaw Plankton wrote:That does seem a little too easy. It seemed like my garmur was breaking the hawk without an ecm, but I think it would be more efficient to kill/ecm one logi and then dps the hawk. Although I use my own cheap variant and not the 3x cn bcu version. the 3x cn bcu version with rage rockets might be able to?
I also feel like the hawk is the easiest one to kill. It's slow, has a low HP buffer and a good resist hole.
pre lml nerf the lml garmur could kill one logi and then kill the burner. had pretty similar dps to the polar rocket garmur with jav (I think?) so rage should punch through even harder.
for me i kill 1 logi at hawk and enyo. 2 logi for the other ones. goin straight to a burner seems not douable. will test it tomorrow
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Ploing
Blue Republic RvB - BLUE Republic
40
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Posted - 2015.12.12 13:20:37 -
[116] - Quote
against worm it will not work. ecm range issue.
and remember if u fail to land a cycle the ship is toasted.
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Ploing
Blue Republic RvB - BLUE Republic
40
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Posted - 2015.12.19 10:32:50 -
[117] - Quote
Candy Eriker wrote:
That being said, after having lost about a billion worth of garmurs to wrecking shots (yay for 2 in the space of 10 seconds on this last loss), closed sockets, and now seeing what I feared would eventually happen with ganking, is there something less shiny that can run the team burners effectively?
to avoid jaguar wrecking hits just use javelins and stay further.
|
Ploing
Blue Republic RvB - BLUE Republic
40
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Posted - 2016.01.02 22:58:38 -
[118] - Quote
the bay loading acc just empties your clip faster. use a calefaction catalyst instead with rml. |
Ploing
Blue Republic RvB - BLUE Republic
48
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Posted - 2016.02.15 17:57:41 -
[119] - Quote
AvanCade wrote:I gave trying to run these missions solo. So trained up 2x frigate logistics pilots and now i run them with ease.
1x Daredevil pilot 2x Armor frigate logistics pilot
I can run all frigate class anomic mission as well as burner missions.
solo with 3 pilots?
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Ploing
Blue Republic RvB - BLUE Republic
52
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Posted - 2016.02.21 19:41:59 -
[120] - Quote
Celthric Kanerian wrote:Hadn't done burners in a long time, so I try the Guristas Worm with a Retribution.
Tanking was easy... but apparently 90 dps is not enough to break its tank. That is 66 million isk ship out the window. Atleast I got 18 mil from loot and salvage...
Pretty irratating considering I get maybe 10-20 burner missions a day that I decline because of the difficulty.
can you show the fit?
it-¦s nice to think 90 dps are enough.
|
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Ploing
Blue Republic RvB - BLUE Republic
52
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Posted - 2016.02.21 21:05:37 -
[121] - Quote
Celthric Kanerian wrote:
Retribution - Guristas Burner High: 4x Small Focused Beam Laser T2
Mid: 1x T2 cap booster w/ 400 charges 1x T2 Tracking Computer w/ Tracking Script
Low: 2x Small Armor Repair T2 1x Corpum B-Type Energized Kinetic Membrane 1x Corpum C-Type Energized Thermal Membrane 1x Nanofiber T2
Rigs: Small Anti-Kinetic Pump T2 Small Anti-Thermal Pump T2
Ammo: Aurora S
It had aprox. 89% Kinetic resists and 82% Thermal resists, alongside 90 dps at 42 km range.
- you dont need thermal res. kinetic only - why the nanofiber ?
so you can spare lows for 1-2 heatsinks.
[Retribution, worm burner copy 1] Heat Sink II Heat Sink II Corpii A-Type Kinetic Plating Corpii A-Type Kinetic Plating Centii C-Type Small Armor Repairer
Tracking Computer II, Tracking Speed Script Small Capacitor Booster II, Navy Cap Booster 400
Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S [empty high slot]
Small Anti-Kinetic Pump II Small Nanobot Accelerator II
still only 140 dps but over time it could work....maybe in 10-15 min. i would not recommand it. against kin you got 306 ehp/s def. |
Ploing
Blue Republic RvB - BLUE Republic
52
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Posted - 2016.02.21 21:44:30 -
[122] - Quote
Celthric Kanerian wrote:
- Didn't have CPU for heat sinks, so I added a Nanofiber for mobility. - I figured that the burner did thermal damage like in regular missions. There is no evesurvival page about burners, so I was unsure.
I will try this fit out, thanks. However I think the deadspace repper will be abit expensive for a ship that is likely to blow up.
if it keeps you alive its not expensive.
you mentioned you find no amaar fits for burners, but after you popped in first on page 7 i found several fits for vengeance and retribution.
just read the thread and this is the evesurvival page for burners. |
Ploing
Blue Republic RvB - BLUE Republic
52
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Posted - 2016.03.09 16:33:08 -
[123] - Quote
Jori McKie wrote: In case you can't match the Burner speed use a T2 speed rig or an A-Type AB or speed imps like Zor's Hyperlink etc.
|
Ploing
Blue Republic RvB - BLUE Republic
53
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Posted - 2016.03.09 22:10:48 -
[124] - Quote
perhaps you kill the dram slower due the 55% webs. had the same expierience with the vigilant in an angel base as i forgot to refit 2 t II webs.
module rebalance suxs |
Ploing
Blue Republic RvB - BLUE Republic
53
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Posted - 2016.03.09 22:37:47 -
[125] - Quote
k thats a bit weird. had no angel today, but i use a succubus and kite the dram. |
Ploing
Blue Republic RvB - BLUE Republic
53
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Posted - 2016.03.09 23:08:30 -
[126] - Quote
how long did you in mission before? the dram should not last more than a minute. |
Ploing
Blue Republic RvB - BLUE Republic
53
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Posted - 2016.03.09 23:30:41 -
[127] - Quote
just did a dram on sissy for testing and ran also in captrouble. fit was
[Succubus, burner dramiel beater all V] Heat Sink II Heat Sink II Heat Sink II
Coreli C-Type 1MN Afterburner Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Gistum B-Type Explosive Deflection Amplifier
Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Ghoul Compact Energy Nosferatu
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
seem like nos is not transfering cap or act like a neut. |
Ploing
Blue Republic RvB - BLUE Republic
59
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Posted - 2016.03.10 11:06:27 -
[128] - Quote
thx for looking into it. |
Ploing
Blue Republic RvB - BLUE Republic
61
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Posted - 2016.03.10 22:52:06 -
[129] - Quote
@ ccp lebowski
run a couple burners today with nos use (the cruor and dramiel) and all went ok today. dram was down in 40 sec unheated. |
Ploing
Blue Republic RvB - BLUE Republic
61
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Posted - 2016.03.11 20:01:18 -
[130] - Quote
as Bumblefck mentioned a page before try the polarized version. |
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Ploing
Blue Republic RvB - BLUE Republic
61
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Posted - 2016.03.12 13:46:51 -
[131] - Quote
made a few improvements at my enyo vs worm burner
[Enyo, Worm] Overdrive Injector System II Overdrive Injector System II Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer
Coreli A-Type 5MN Microwarpdrive Caldari Navy Warp Scrambler Pithi A-Type Small Shield Booster
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Small Knave Scoped Energy Nosferatu
Small Auxiliary Thrusters I Small Hybrid Collision Accelerator II
Warrior I x1
with genolution set, zor and NN-605 you catch him within 2 oh cycles. does 431 dps unheated and 496 dps heated at all V
killtime unheated 1:25 min, heated 1:05
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Ploing
Blue Republic RvB - BLUE Republic
61
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Posted - 2016.03.12 14:12:42 -
[132] - Quote
Lit HiB Hilanen wrote:Does anyone have a working fit now for daredevil against worm?
the unified devil should work quite well.
[Daredevil, Burner unified] Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Core B-Type Armor Kinetic Hardener Core B-Type Armor Kinetic Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
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Ploing
Blue Republic RvB - BLUE Republic
61
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Posted - 2016.03.12 15:22:15 -
[133] - Quote
upps sorry copied a false fit
[Daredevil, Burner Worm] Corpii A-Type Small Armor Repairer Centus C-Type Armor Kinetic Hardener Coreli A-Type Kinetic Plating Magnetic Field Stabilizer II
Gistii C-Type 5MN Microwarpdrive Caldari Navy Warp Scrambler Cap Recharger II
Light Ion Blaster II, Void S Light Ion Blaster II, Void S Small Ghoul Compact Energy Nosferatu
Small Ancillary Current Router II Small Anti-Kinetic Pump II Small Auxiliary Nano Pump I
but with a little search from yourself you should be able to find it yourself
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Ploing
Blue Republic RvB - BLUE Republic
61
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Posted - 2016.03.12 15:25:12 -
[134] - Quote
Lit HiB Hilanen wrote:
I had a perfect fit but with web nerf I cant catch him anymore, I have to pulse mwd like idiot. I am looking for scrambler fit I guess
scrambler fit was always better before patch.
|
Ploing
Blue Republic RvB - BLUE Republic
62
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Posted - 2016.03.15 12:39:40 -
[135] - Quote
Evaldor wrote:
Can yu gime me som ideas that to do to kill Dramiel or maybe fit for another ship :)
ccp lebowsski is on it about the cap prob.
but if you want to try another ship
[Succubus, burner dramiel beater all V] Heat Sink II Imperial Navy Heat Sink Imperial Navy Heat Sink
1MN Afterburner II Pithi A-Type Small Shield Booster Stasis Webifier II Gistum B-Type Explosive Deflection Amplifier
Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Ghoul Compact Energy Nosferatu
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
as u kite the dram with this u have a small transversal. you have to be over 840 m/s with the ab. so perhaps check ur imps and made an upgrade to a faster ab.
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Ploing
Blue Republic RvB - BLUE Republic
62
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Posted - 2016.03.15 12:51:45 -
[136] - Quote
CCP Lebowski wrote: CCP Dev Thanks for the bug report,
I have been unable to observe any negative difference in cap usage between the two fits you provided in the thread. However I did see that the reduced web strength was having a minor effect on the speed at which I could destroy the NPC.
Hope this helps!
CCP Lebowski
|
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.03.15 23:06:20 -
[137] - Quote
Toddle wrote:If NOS is broken there won't be any difference between two current fits.
A small T2 NOS at optimal should provide 4GJ/s cap recharge. It isn't. Not even 0.5GJ/s. AKA broken.
And 'negative difference in cap usage'? Doesn't even sound like he/she was testing NOS.
[edit] Still haven't gotten another Cruor burner... would be nice to post some neut cycle time numbers with/without NOS.
running a similar fit against cruor and noticed the last days that its not going over 10 cap. for sure its worse than before patch. |
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.03.15 23:10:23 -
[138] - Quote
Evaldor wrote:Ploing wrote:Evaldor wrote:
Can yu gime me som ideas that to do to kill Dramiel or maybe fit for another ship :)
ccp lebowsski is on it about the cap prob. but if you want to try another ship [Succubus, burner dramiel beater all V] Heat Sink II Imperial Navy Heat Sink Imperial Navy Heat Sink 1MN Afterburner II Pithi A-Type Small Shield Booster Stasis Webifier II Gistum B-Type Explosive Deflection Amplifier Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Ghoul Compact Energy Nosferatu Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II as u kite the dram with this u have a small transversal. you have to be over 840 m/s with the ab. so perhaps check ur imps and made an upgrade to a faster ab. coz im living in Null's - imps not a variant. Also not all skills in V :)
so drop a HS for an overdrive to get over the 840 m/s and/or replace the ab. should be working.
|
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.03.17 22:03:23 -
[139] - Quote
Toddle wrote:
I have a NOS fit succubus that I use for worm burner, but haven't tried it out since this fiasco started. Will test it next time I see one, of course now it'll join the cruor in the list of burners I've jinxed myself out of...
Also, will bug report it.
provide the bug report with the link to this thread to get lebowski back on that.
for the worm i also use nos fits (suc and enyo) but all went well. |
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.03.17 23:06:45 -
[140] - Quote
Chainsaw Plankton wrote:I haven't considered nos to be effective vs npcs since the nos nerf in 07 or 08. The only ship I have it on is my gila for the blood base, and that was just because I thought it might generate enough aggro to keep the ashimmu from shooting my drones, any cap it gives is just a bonus to fuel my target painter.
thats right, but sometimes you are in need to get more cap and cant use a booster.
|
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Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.04 09:32:21 -
[141] - Quote
anize-¦s guide is also a good start.
https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/pub |
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.05 15:44:15 -
[142] - Quote
Donnie Supertramp wrote: I've been able to complete all but the Guristas Burner and I tried the daredevil fit in this thread, it's a papercup, I got smoked before I ever got close to scram range, Harpy, Enyo, all smoked.
did u overheat the mwd ?
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Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.14 23:05:55 -
[143] - Quote
Sid358 wrote:[Garmur, Garmur Burner Team Pol. Rocket] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Pro-Nav Compact Missile Guidance Enhancer
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Missile Guidance Computer II
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
Caldari Navy Inferno Rocket x2000 Caldari Navy Mjolnir Rocket x2450 Caldari Navy Nova Rocket x2000 Caldari Navy Scourge Rocket x2000 Missile Range Script x3
I have it changed and is my fit now ;P looks good, if u can squezze an quad lif mwd, do it for a smaller sig. perhaps a mgc for a tp. but you know the basic fit is old now. |
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.17 15:04:21 -
[144] - Quote
Sid358 wrote:hi, this fit is max in cpu. i can-¦t fit a quad lif.
but i have a other question:
sometime in the team burner jaguar hit you the jaguar. is it the same with the pol. rocket garmur?
peace sid358
at all V the quad can be fitted with 0,03 cpu left. maybe you missed to max out a cpu related skill
we talked earlier in this thread about the jaghits. get back a few pages. |
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.21 18:39:05 -
[145] - Quote
saw you a few days ago with a garmur around osmon and later saw the loss. didn-¦t u use dock/undocks ?
and for traveleling always fit inertias and/or nano |
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.21 18:54:29 -
[146] - Quote
Warmonger Simon wrote:Ploing wrote:saw you a few days ago with a garmur around osmon and later saw the loss. didn-¦t u use dock/undocks ?
and for traveleling always fit inertias and/or nano Ya that was my bad on that part, only recently came back. I've already moved out of SoE systems and am doing missions in 0.47 true sec with 2-2.5k LP Sell order ratio or 1.6k on buy orders plus system is dead end and in general great spot/pretty empty with few occasional miners around. Was on my way to do anomic team when i got popped
did you popped during the acc to the next gate or did u fiddle around a bit? |
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.21 18:58:08 -
[147] - Quote
Warmonger Simon wrote:During accelaration to gate.
ok thats the fault
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Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.05.06 10:58:39 -
[148] - Quote
how about the garmur morgan? |
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.05.09 22:34:33 -
[149] - Quote
Kolmogorow wrote:Evaldor wrote:hi guys. after patch im in search what to do :\
Before patch this fit was fine but now im runing out of cap...
[Vengeance, Vs Dramiel] Centii A-Type Small Armor Repairer Reactive Armor Hardener Ballistic Control System II Coreli B-Type Adaptive Nano Plating
Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier
Rocket Launcher II Rocket Launcher II Rocket Launcher II Rocket Launcher II Small Energy Nosferatu II
Small Warhead Calefaction Catalyst I Small Warhead Rigor Catalyst I
Caldari Navy Mjolnir Rocket x2648
Can yu gime me som ideas that to do to kill Dramiel or maybe fit for another ship :)
I found recently that the Fleeting Compact Webifier consumes more than twice as much cap as the X5 Enduring Webifier. However it comes at the cost of higher CPU needs for the X5. (The other stats are the same and the X5 is normally even cheaper.) In your fitting you cannot simply replace the Fleeting Compact by the X5 because available CPU won't be enough. However, if you drop the Nos and replace the active hardener by an energized passive plate you have enough CPU and the setting is cap stable (assuming maxed skills and no implants), like so for example: [Vengeance, cap-stable vs. Dramiel] Centii A-Type Small Armor Repairer Energized Adaptive Nano Membrane II Ballistic Control System II Coreli B-Type Adaptive Nano Plating X5 Enduring Stasis Webifier X5 Enduring Stasis Webifier X5 Enduring Stasis Webifier Rocket Launcher II Rocket Launcher II Rocket Launcher II Rocket Launcher II empty I'm not sure if the reactive hardener gives seriously better resists. However, it comsumes a lot of cap on smaller ships and the resistance shift takes time (maybe too much time for the short fight with the Dramiel, I don't know). The adaptive membrane starts definitely with better resists than the reactive hardener and maybe the hardener becomes only better after a time when the fight is almost over, if at all. I suspect that the small and possibly non-existent benefit of the reactive hardener is not worth its cap hunger. I'm running with only one (non-energized) plate (and a second BCU instead) and only a Coreli repairer (that repairs less per cycle but consumes less cap) and the tank is sufficient (but not comfortable). So, with the setup above the tank with two resistance plates and the Centii repper should be more than sufficient.
why using a RAH or adaptives ? the dram does mostly exp and em. get rid of the RAH with the proper resist mod and you are fine. |
Ploing
Blue Republic RvB - BLUE Republic
63
|
Posted - 2016.05.09 22:40:22 -
[150] - Quote
Arthur Aihaken wrote:Sid358 wrote:new change:
250dps and more tracking!
[Jaguar, Jaguar Burner Blood New] Shield Power Relay II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer
Gistum C-Type Thermal Dissipation Amplifier Gistum B-Type EM Ward Amplifier Caldari Navy Medium Shield Extender Fleeting Compact Stasis Webifier
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Small Energy Nosferatu II
Small Core Defense Field Purger II Small Core Defense Field Purger II
Republic Fleet Fusion S x20000
I like! Is that enough tank?
got a jag a year ago with such small regen and sometime it popped. would replace the nos with meta and install a b type thermal for sure.
he should fiddling around 35% shield in this fit
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Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.05.10 07:19:03 -
[151] - Quote
Sid358 wrote:Quote:got a jag a year ago with such small regen and sometime it popped. would replace the nos with meta and install a b type thermal for sure.
he should fiddling around 35% shield in this fit The jags shield is allways by 51% and the fit is max in cpu and don-¦t need an upgrade or downgrade by max skills. And never in all the time i go down. after a disconnect was th jag over 30min alone in the mission and lived.
hmm maybe i test it out on sisi again
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Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.05.20 09:01:33 -
[152] - Quote
Kolmogorow wrote:
But: Is it fast enough?
change it this way.
[Garmur, Team Burner] Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System
5MN Y-T8 Compact Microwarpdrive Target Painter II Astro-Inertial Compact Missile Guidance Computer, Missile Range Script Astro-Inertial Compact Missile Guidance Computer, Missile Range Script
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
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Ploing
Blue Republic RvB - BLUE Republic
64
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Posted - 2016.05.20 19:21:24 -
[153] - Quote
Kolmogorow wrote:
Thanks! I think I'll give that a try. Maybe I watch the Team Burner velocities on the overview a bit to see how fast they actually are and then decide if I can risk an AB. Better to start with a safer setup...
the jag speeds up to ~ 1100 ms. so with a deadspace ab you should be save, but with a mwd you are faster in range and at the wreck. |
Ploing
Blue Republic RvB - BLUE Republic
64
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Posted - 2016.06.28 23:48:15 -
[154] - Quote
Varde Nor wrote:use hookbill instead of garmur
[Caldari Navy Hookbill, SOLO***Burner MWD Kite ] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Digital Booster Microwarpdrive Cap Recharger II Domination Target Painter Domination Target Painter Domination Target Painter
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile
Small Warhead Calefaction Catalyst I Small Bay Loading Accelerator I [empty rig slot]
3172 m/s, 224 dps and it's cap stable. targeting 56k missiles go 47.5. works well with Torondir's kitsune or with griffin navy. in either case, jammed logi will let you run it very fast
this bill has way less perfomance as a similar pricetagged garmur and is only usefull with kinetic. |
Ploing
Blue Republic RvB - BLUE Republic
64
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Posted - 2016.06.30 18:48:29 -
[155] - Quote
Toddle wrote:Fair warning something is up with Worm burner. It's actually easier now, missiles volleying my fit (90kin resist) for 170dmg whereas prepatch they would do ~250dmg
Maybe something to do with the changes to missile damage equation that went live yesterday.
If it gets fixed and you've balanced your fit around current gimped damage output, might be expensive.
what did you use?
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Ploing
Blue Republic RvB - BLUE Republic
64
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Posted - 2016.07.07 23:08:46 -
[156] - Quote
ru-eve com wrote:Did they change Ashimmu burner over DT? https://zkillboard.com/kill/54980321/ Died in this yesterday, was my fault - didnt overheat launchers and shield compensation skills were 0. Left ashimmu only with 5% structure. Bought a same new one gila and killed him. Now with all compensations 4...I died in 40 seconds! https://zkillboard.com/kill/54988235/ Killed only 1 sentinel. Did they increase DPS overnight or what? I nearly broke my notebook in half when my shield jumped from 50% to 0% in like no time. Damn CCP! edit: bought a new one. Warped in, burner+team @ 5km. Literally shield didnt even go lower than 90%. What the hell is wrong with these burners?
did you make a bug report and mentioned to this tread ? if so ccp lebowski will hopefully show up here. but when its only you with the prob it will be not.
you can do this also in cerb, orth and an onyx which i preffer.
[Onyx, Burner ashimmu test] Ballistic Control System II Ballistic Control System II Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Shield Boost Amplifier II Pithum B-Type EM Ward Amplifier Pithum B-Type EM Ward Amplifier Large Shield Extender II Large Shield Extender II
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Small Tractor Beam II Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile
Medium Warhead Calefaction Catalyst II Medium Anti-EM Screen Reinforcer II
disable tractor beam for all v. oh launcher for the first sentinel. |
Ploing
Blue Republic RvB - BLUE Republic
64
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Posted - 2016.07.08 15:54:29 -
[157] - Quote
Varde Nor wrote:Ploing wrote:Varde Nor wrote:use hookbill instead of garmur
[Caldari Navy Hookbill, SOLO***Burner MWD Kite ] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Digital Booster Microwarpdrive Cap Recharger II Domination Target Painter Domination Target Painter Domination Target Painter
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile
Small Warhead Calefaction Catalyst I Small Bay Loading Accelerator I [empty rig slot]
3172 m/s, 224 dps and it's cap stable. targeting 56k missiles go 47.5. works well with Torondir's kitsune or with griffin navy. in either case, jammed logi will let you run it very fast this bill has way less perfomance as a similar pricetagged garmur and is only usefull with kinetic. What do you mean by performance? DPS is higher, roughly equal using other missiles. Both are plenty fast. Price wise, you can lose a little dps and go meta 4 TPs. remember all damage types get a significant bonus, kinetic just gets more. even meta 4, the third TP over your average garmur is going to help.
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Ploing
Blue Republic RvB - BLUE Republic
64
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Posted - 2016.07.08 16:03:54 -
[158] - Quote
Ploing wrote:Varde Nor wrote:Ploing wrote:[quote=Varde Nor]use hookbill instead of garmur
[Caldari Navy Hookbill, SOLO***Burner MWD Kite ] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
5MN Digital Booster Microwarpdrive Cap Recharger II Domination Target Painter Domination Target Painter Domination Target Painter
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile
Small Warhead Calefaction Catalyst I Small Bay Loading Accelerator I [empty rig slot]
3172 m/s, 224 dps and it's cap stable. targeting 56k missiles go 47.5. works well with Torondir's kitsune or with griffin navy. in either case, jammed logi will let you run it very fast this bill has way less perfomance as a similar pricetagged garmur and is only usefull with kinetic. What do you mean by performance? DPS is higher, roughly equal using other missiles. Both are plenty fast. Price wise, you can lose a little dps and go meta 4 TPs. remember all damage types get a significant bonus, kinetic just gets more. even meta 4, the third TP over your average garmur is going to help.
dps is higher with scourge, but a garmur does more dameage on every type . the polasized gamrur dit way more than 300 dps on each burner and thats before a ewar frig is come into mind. |
Ploing
Blue Republic RvB - BLUE Republic
64
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Posted - 2016.10.17 00:35:38 -
[159] - Quote
Althalus Stenory wrote:
I didn't even manage to go through even 10% of its armor...
what john said and maybe change a gyro for a tracking enhancer if you got too much missed shots. also try to get him into the structure is a good idea. |
Ploing
Blue Republic RvB - BLUE Republic
74
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Posted - 2016.12.15 14:21:13 -
[160] - Quote
Imalia Bloodlines wrote:I came here to see if there is a solution for succubus and you guys are already discussing it xD
I wanted to know if its possible to do it without faction web and something other then daredevil. I am doing it in non faction dd and I die once in 5-6 times, whenever it outruns me and my web to 13+km.
Wonder if I could reduce that without outfitting blinged faction web. ANy ideas?
you can try it with a wolf, but a faction web is a must. but it has more bling too.
@Mad
a zor hyper implant gives you a nice boost. and maybe you can switch the cap power relay for an overdrive.
the garmur is only for teamburners. |
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Ploing
Blue Republic RvB - BLUE Republic
74
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Posted - 2016.12.17 00:37:59 -
[161] - Quote
did u use the right ammo ? (nova) |
Ploing
Blue Republic RvB - BLUE Republic
74
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Posted - 2016.12.17 14:12:06 -
[162] - Quote
Naye Nathaniel wrote:Ploing wrote:did u use the right ammo ? (nova) Yes i did use a proper ammo (thermal one) -
as Clennel stated you used the wrong ammo for the logis.
Clennel wrote:(BTW, you'll do best with 2 ammos types for this one: Nova (explosive) for the logi, then reload Inferno (thermal) for the Vengeance) |
Ploing
Blue Republic RvB - BLUE Republic
74
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Posted - 2016.12.17 17:15:13 -
[163] - Quote
thermal is the wrong type for the logis. you have to use explosive. |
Ploing
Blue Republic RvB - BLUE Republic
74
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Posted - 2016.12.18 16:05:09 -
[164] - Quote
Naye Nathaniel wrote:
I just finished the 3rd burner team using a 4 mln isk kestrel - ecm
when you can finish it in a kestrel and not in a garmur you doin something wrong. |
Ploing
Blue Republic RvB - BLUE Republic
74
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Posted - 2016.12.18 16:43:03 -
[165] - Quote
tbh ecm is not needed.
just use the right ammo
Use the following ammo for the specific rats:
Hawk, Bantam, Burst: Mjolnir
Enyo, Navitas, Inquisitor: Nova
Vengeance: Inferno
Jaguar: Scourge
(thats copy paste from anizes guide.) |
Ploing
Blue Republic RvB - BLUE Republic
74
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Posted - 2016.12.18 16:52:41 -
[166] - Quote
but at the point you failed you could not kill the logis and used thermal on them right?
and for your range issue use
[Garmur, Polarized rocket teamburner CHEAP] Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System
5MN Quad LiF Restrained Microwarpdrive Astro-Inertial Compact Missile Guidance Computer, Missile Range Script Astro-Inertial Compact Missile Guidance Computer, Missile Range Script Peripheral Compact Target Painter
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I |
Ploing
Blue Republic RvB - BLUE Republic
74
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Posted - 2016.12.19 15:20:59 -
[167] - Quote
Angie Oxifor wrote:Guys, I am running angel base with vigilant. What ammo should I use Void or antimatter ?
void
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Ploing
Blue Republic RvB - BLUE Republic
74
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Posted - 2016.12.22 09:56:02 -
[168] - Quote
Kubera Vaisravana wrote: I'm sitting on the Hawk burner team mission currently, trying to decide whether to decline or not. With my current skills and Ploing's cheap Garmur, I can eek out 216.2 dps (254.3 overheated), 2,253 ehp with a flight range of 28km and 11 minutes of run time and I have thermodynamics 5.
bit low on dps but should work. range and cap are ok. just check twice that u orbit the burner itself and not a logifrig.
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Ploing
Blue Republic RvB - BLUE Republic
74
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Posted - 2016.12.22 13:51:34 -
[169] - Quote
Althalus Stenory wrote:i'm wondering, can you swap the TP on the rocket garmur to another MGC (without scripts) ? Or you'll definitly lack of signature to have a proper damage application ?
its mostly about cpu probs but i ran tests and the tp works better.
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Ploing
Blue Republic RvB - BLUE Republic
74
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Posted - 2016.12.22 15:25:05 -
[170] - Quote
Kubera Vaisravana wrote:Ploing wrote: bit low on dps but should work. range and cap are ok. just check twice that u orbit the burner itself and not a logifrig.
Well, if you thought it would work with 216, I got it up to 225/265, and it should be better in about a day. Thanks for the response. Hoping with Thermo 5 I'll have enough overheat to make it work with my imperfect skills. I REALLY wish I had more experience with these ships or had the option of the Test server prior to my first real go... but I don't think I'm willing to wait until the end of January to practice.
just remember to orbit the jaguar burner @25 instead of 20 because of his luckyshot.
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Ploing
Blue Republic RvB - BLUE Republic
74
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Posted - 2016.12.23 10:13:03 -
[171] - Quote
sorry about your loss, but believe me this will happen from time to time.
maybe watch your oh and stop it at 90%. a rapid launch implant will also help.
did u use the right ammo for the enyo logis? |
Ploing
Blue Republic RvB - BLUE Republic
74
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Posted - 2016.12.23 19:34:43 -
[172] - Quote
Kubera Vaisravana wrote:Yes, used Nova. It's entirely possible I did something else wrong, but I don't know what. I'll give it one more shot at level 4 rocket specialization. I have both frig skills to 5, and the distance/velocitys skill to 5 each (range with scripts is 28km). The only other missile skills not at 5 are precision (4) and warheads (4), well, and of course Rocket Specialization 3.
rocket spec is only usfull for t2 rockets if i remember right. how about missile launcher operation, rapid launch and the rockets skill? all 5 ?
with the crosslinks you should reach 240 dps unheated without imps at all 5. |
Ploing
Blue Republic RvB - BLUE Republic
74
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Posted - 2016.12.23 20:06:43 -
[173] - Quote
Kubera Vaisravana wrote:Thanks for the responses, here is the info asked for
Guided Missile Precision 4 Missile Bombardment 5 Missile Launcher Operation 5 Missile Projection 5 Rapid Launch 5 Rockets 5 Rocket Specialization 3 Target Navigation Prediction 5 Warhead Upgrades 4
As to whether Rocket Specialization affects the damage - every outfitting tool I use, including the Simulation Mode built into EVE itself, shows an increase from specialization. My damage was 215 without OH in the tool until I obtained specialization 2 and 3, now it shows 225. It's possible they're wrong, but for all 3 different tools (including EVE itself) to show the same output sets the odds against it.
I just checked the damage out with my alt who also has rockets 5 but a lower specialization and his damage shows lower in the simulation. yeah i was wrong with rocket spec with that and warhead 5 you should reach the 240. |
Ploing
Blue Republic RvB - BLUE Republic
77
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Posted - 2016.12.24 19:39:16 -
[174] - Quote
Clennel wrote:You must have been replying as I was editing: Quote:EDIT: I see now why my 224 DPS is not the same as your 224 DPS. Explosion radius. It's impossible for a fitting tool to factor this into a DPS calculation without knowing your targets' specific speed and sig radius. Between the T2 rig I use and the Guided Missile Precision skill this explains why my 224 DPS was more effective than your 224 DPS. NB: GMP was the last missile skill I maxxed and ran TONS of these missions before I got it to lvl 5. So you while you can chase a higher DPS number, it may not be as effective as you'd hope without taking explosion radius into account. The 224 DPS I'm sporting (with all level 5 skill except Rocket Spec) is PLENTY to get these missions done with EASE. And I'm serious when I say I've done these hundreds of times . . .
on the other hand i made tests with a precision script and the damage applicated was the same as before. |
Ploing
Blue Republic RvB - BLUE Republic
77
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Posted - 2016.12.24 23:34:03 -
[175] - Quote
Kubera Vaisravana wrote:So here's a question. I don't have Minmatar Cruiser V for the Vagabond, but I have Gallente and Caldari V and could even have an Onyx in 3 days, is there any alternative to the Talos Burners/Serpentis Base?
7 days from Minmtar Cruiser 5 :(
the onyx is an alternative for the blood base |
Ploing
Blue Republic RvB - BLUE Republic
77
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Posted - 2016.12.26 11:32:05 -
[176] - Quote
Kubera Vaisravana wrote:Well, I just lost my second Garmur, this time because I dipped into point range as I got into orbit. This even after I had tried to follow advice I'd read suggesting to keep at range of about 30-40km for a little bit to let things normalize and prevent dips when orbiting. Is there any other advice you can provide to reduce/avoid these situations?
never had that. sure you orbited the burner and not the logi?
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Ploing
Blue Republic RvB - BLUE Republic
77
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Posted - 2016.12.26 12:27:33 -
[177] - Quote
once i had a mouse which interprets a single click as a doubleclick. since that i avoid to turn the camera to much. and always checking that i still orbit |
Ploing
Blue Republic RvB - BLUE Republic
79
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Posted - 2016.12.31 10:58:52 -
[178] - Quote
Kubera Vaisravana wrote:
I'm uncomfortable throwing an additional 160 million at a ship when I'm still taking my lumps. Do you think I have enough damage to take it out if I don't screw up too badly?
dmg is enough, because i use a passive shield jag fit with unheated 225 dps.
Takh Meir'noen wrote:[Vengeance, Burner (Blood) CapBattery]
Corpii A-Type Small Armor Repairer Corpum C-Type Energized EM Membrane Corpum C-Type Energized Thermal Membrane Ballistic Control System II
Stasis Webifier II Republic Fleet Small Cap Battery Republic Fleet Small Cap Battery
Rocket Launcher II, Caldari Navy Inferno Rocket Rocket Launcher II, Caldari Navy Inferno Rocket [Empty High slot] Rocket Launcher II, Caldari Navy Inferno Rocket Rocket Launcher II, Caldari Navy Inferno Rocket
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump II
u have to use nova rockets. with 151 dps u are really on the low side. if u can break the tank it can be maybe 8-10 minutes to finish. |
Ploing
Blue Republic RvB - BLUE Republic
79
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Posted - 2016.12.31 16:13:39 -
[179] - Quote
Takh Meir'noen wrote:Thanks, yeah I just forgot to change the rockets over to Nova in Pyfa. Next time I get Cruor I guess we'll find out!
please report
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Ploing
Blue Republic RvB - BLUE Republic
79
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Posted - 2017.01.04 09:49:40 -
[180] - Quote
Boutz McCool wrote:ok, something officially broken. Just dropped the wad on a vigilant. Fit and ran site exactly as recommended in this thread and youtube vid, even added an extra web to be safe. The dram was frozen at 40 m/s, I hit it maybe a few times, didnt even get through shield. wtff.
minmatar cruiser at V ? 60% webs ? if you not get the full 90 % bonus u will have trouble to hit them due the small signature. they should be something like 13 m/s. |
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Ploing
Blue Republic RvB - BLUE Republic
79
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Posted - 2017.01.05 16:21:33 -
[181] - Quote
Takh Meir'noen wrote:So... Burner Agent Guristas. I don't have the DPS to kill him, he doesn't have the DPS to kill me. How far do I have to fly before he gives up? I thought people said if you get 250k away from the beacon they'll leave, but I'm currently 366k and climbing from it and he's still lobbing one ineffective missile after another into me. Will he ever give up and leave?
Since I'm cap stable and not overheating, could I just logoffski? It should just fly for 5 minutes then warp to safe right?
with 366km away you are right on the edge. what did you use? you need at least ~ 250 dps for the worm.
how about your vengeance against the cruor? did it function? |
Ploing
Blue Republic RvB - BLUE Republic
79
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Posted - 2017.01.08 19:34:39 -
[182] - Quote
Althalus Stenory wrote:It looks like the jaguar burner team is able to hit you at >20km: I was orbiting @24km and got hit once ( http://imgur.com/a/aMwGN ) A corpmate once lost his garmur to the jaguar too while orbiting at 30km with an ECM garmur. Did this already happened to someone else ? yes it-¦s a known fact but at 30 they never hit before. |
Ploing
Blue Republic RvB - BLUE Republic
79
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Posted - 2017.01.08 21:19:50 -
[183] - Quote
Boutz McCool wrote:
I've heard the radius is anywhere from 11m to 13m. **Does anyone know for sure what it actually is??** A few m makes a huge difference here.
http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25&amp;return_to=
bit outdated but the stats are correct |
Ploing
Blue Republic RvB - BLUE Republic
79
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Posted - 2017.01.17 10:01:13 -
[184] - Quote
The Devils Cousin wrote:None of these fits work, i have tried again and again with differ fits of urs and i just get twfpwned each time
maybe tell us some fits and what you are doing in mission. |
Ploing
Blue Republic RvB - BLUE Republic
79
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Posted - 2017.01.17 11:46:20 -
[185] - Quote
Ruvin wrote: hmm i had a polarized garmur rocket fit havent tried it yet but it was 100% more expensive. Could you show the one ur talking about ?
this should be clennels garmur
[Garmur, TBR] Co-Processor II Ballistic Control System II Ballistic Control System II
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Peripheral Compact Target Painter
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Rocket Fuel Cache Partition II Small Hydraulic Bay Thrusters I Small Warhead Flare Catalyst II
Caldari Navy Scourge Rocket x3196 Missile Range Script x2 Caldari Navy Inferno Rocket x3030 Caldari Navy Mjolnir Rocket x2034 Mjolnir Javelin Rocket x1011 Caldari Navy Nova Rocket x2966
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Ploing
Blue Republic RvB - BLUE Republic
79
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Posted - 2017.01.18 12:48:44 -
[186] - Quote
change it this way
[Kestrel, Capt Mainwaring's Kestrel] Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System
CZ-4 Compact Gravimetric ECM 5MN Cold-Gas Enduring Microwarpdrive CZ-4 Compact Gravimetric ECM CZ-4 Compact Gravimetric ECM
Arbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Mjolnir Light Missile [empty high slot]
Small Warhead Rigor Catalyst I Small Warhead Rigor Catalyst I Small Warhead Flare Catalyst I
at all V with the crosslinks you are only 3 dps lower, but able to fit 3 ecm. cap lasts 1:41 and is stable with 2 ecm running. |
Ploing
Blue Republic RvB - BLUE Republic
80
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Posted - 2017.01.22 18:16:59 -
[187] - Quote
played also around with zekirs fit. thx for sharing it. keep in mind that i use a genolution set which boost the cap regen and pimped it also for more damage.
[Wolf, huehue cap build moar dmg] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Micro Auxiliary Power Core II Centii A-Type Small Armor Repairer
'Censer' Medium Cap Battery Stasis Webifier II
200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S 200mm AutoCannon II, Republic Fleet Fusion S Rocket Launcher II, Caldari Navy Nova Rocket
Small Capacitor Control Circuit II Small Anti-Thermal Pump II
no tankissues and the cap never went under 40%. according to eft i have 27.6 peak regen. a version with a nos and a burst aerator was very similar cap wise but harder to fit.
a version without a second capmod gave me 22 peak regen and after 5 min i ran out of cap. it seems that its possible to run it with a burst aerator instead a ccc for 350 dps at all V.
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Ploing
Blue Republic RvB - BLUE Republic
80
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Posted - 2017.01.23 10:08:31 -
[188] - Quote
Chainsaw Plankton wrote:
and Ploing I love that fit, I just hate the idea of flying a 300m frig. I had a similar setup with a cap booster instead of the battery and t2 damage rig instead of the CCC. Doing 350 dps and 400 with heat makes it go quicker, but could never get over the idea of using a 300m+ fit.
yeah you are right, but i liked to try it. maybe i switch back less costly.
fun fact as i did my last cruor mission yesterday i got a bugged one and it took insane 35 min. missed hits all over the place. but it was a good stresstest for cap and armor. |
Ploing
Blue Republic RvB - BLUE Republic
80
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Posted - 2017.01.23 12:12:26 -
[189] - Quote
guigui lechat wrote:
I tried again end killed it with 50% capa remaining and 22 shells. Don't get what changed ?? Maybe I was too tired.
looks like you had a bugged mission like me yesterday. did you had a lot missed shots? |
Ploing
Blue Republic RvB - BLUE Republic
80
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Posted - 2017.01.23 19:51:48 -
[190] - Quote
Dredoviking wrote:I have a question about dual boxing. I got 2 accounts one can fly almost every dps subcapital, 2nd is focused about logi. Any1 have some advices about fitings and setups how do burner missions with two accounts? I was wondering if there is possible to have "all in" setup for all frigate burner missions, and 2nd one for crusier ones.
i do not dualboxing, but from what guys mentioned in this thread your best bet are 2 dps ships. the burners will simply switch to the logi and toast him. ewar like ecm is only possible at the teamburners. there are no "all in" setups but your best bet are the unified daredevil and the polarized garmur for teamburners. but not all burnermissions will function with only these 2 ships.
for the cruiser missions you need a seperate ship for each mission. for example, in the angel base you simply cant hit the dramiels due speed, small sig and the occasional cheating. its possible with 3 )90 % webs from the vigilant or a smartbombing bc. but these 2 did not funtion well in the other missions.
maybe a dualboxer jumps in and can answer it more accurate |
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Ploing
Blue Republic RvB - BLUE Republic
80
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Posted - 2017.01.31 10:34:15 -
[191] - Quote
set a higher angle to close the gap. the nanofiber give you less speed and less hull. |
Ploing
Blue Republic RvB - BLUE Republic
80
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Posted - 2017.02.07 11:28:26 -
[192] - Quote
maybe its time for a bugreport. |
Ploing
Blue Republic RvB - BLUE Republic
80
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Posted - 2017.02.12 20:00:11 -
[193] - Quote
basically same idea as zekirs med cap wolf fit at page 65. if you change it a bit like his fit you are able to install a second web. |
Ploing
Blue Republic RvB - BLUE Republic
80
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Posted - 2017.02.13 20:22:10 -
[194] - Quote
ah ok you are able to fly the wolf
good choice |
Ploing
Blue Republic RvB - BLUE Republic
80
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Posted - 2017.02.23 10:52:24 -
[195] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=6068439#post6068439
a bit outdated but gives you an imagination. |
Ploing
Blue Republic RvB - BLUE Republic
81
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Posted - 2017.02.23 23:35:46 -
[196] - Quote
so are they still worth to think about it ?
you know, wife, kids cats dogs and ascaped ccp hamsters have a huge disturbing potential. |
Ploing
Blue Republic RvB - BLUE Republic
81
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Posted - 2017.02.24 10:46:13 -
[197] - Quote
Arthur Aihaken wrote:Does anyone have a relatively cheap/cap-stable fit for the Angel Dramiel Burner? Wine is causing unexpected lockups on my Mac since the last update (otherwise I'd use the Daredevil in Anize's guide). Thanks in-advance.
[Succubus, burner dramiel capstable] Heat Sink II Heat Sink II Imperial Navy Heat Sink
Gistii C-Type 1MN Afterburner Pithi A-Type Small Shield Booster Stasis Webifier II Gistum A-Type Explosive Deflection Amplifier
Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Energy Nosferatu II
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Capacitor Control Circuit II
needs cpu or genolution too
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Ploing
Blue Republic RvB - BLUE Republic
81
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Posted - 2017.02.24 14:26:17 -
[198] - Quote
true or just use 3 meta heatsinks
btw tested a polarized version on sissy with ~450 dps and med shield booster. but that pricetag
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Ploing
Blue Republic RvB - BLUE Republic
88
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Posted - 2017.03.11 16:53:32 -
[199] - Quote
with 3 alts i would use 3 daredevils with the unified fit. |
Ploing
Blue Republic RvB - BLUE Republic
89
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Posted - 2017.03.12 10:46:33 -
[200] - Quote
Fluffy Moe wrote: So fit wise I'm looking at T1/T2 stuff, or is that just not possible with these ? As well as some general feedback about starting out on the burners from you vet players.
Thanks
welcome back.
for starting i recommand teamburners with the garmur which is able to do all 4 types. its very easy to use and with a cheap fit ~ 100 mill. ROI ia after a few missions.
[Garmur, Polarized Starter] Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System Crosslink Compact Ballistic Control System
5MN Quad LiF Restrained Microwarpdrive Astro-Inertial Compact Missile Guidance Computer, Missile Range Script Astro-Inertial Compact Missile Guidance Computer, Missile Range Script Peripheral Compact Target Painter
Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket Polarized Rocket Launcher, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
just make sure you have the relevant skills up to 4-5 especially missile range skills. |
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Ploing
Blue Republic RvB - BLUE Republic
89
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Posted - 2017.03.13 14:40:43 -
[201] - Quote
yeah if u not faster than him you have no change to hit him. dont forget to use a 60% web. just start to fly in any direction u want apply all mods except guns. wait with that a few seconds. if the dram is stabilized behind you start guns. |
Ploing
Blue Republic RvB - BLUE Republic
89
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Posted - 2017.03.13 16:01:03 -
[202] - Quote
one web is enough because of the afterburnerbonus from the succubus |
Ploing
Blue Republic RvB - BLUE Republic
91
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Posted - 2017.03.13 18:31:23 -
[203] - Quote
of course keeps the sb up skillwise you dont need maxed rigging skills. it just reduces the signature. but explosive shield compensation should be at least 4 or 5
normaly its done between 30-45 seconds |
Ploing
Blue Republic RvB - BLUE Republic
91
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Posted - 2017.03.13 19:51:15 -
[204] - Quote
MoonDragn wrote: I thought the rigging skills reduced the drawback? In this case we're using two shield riggings which have 10% drawbacks. Does that mean instead of 30% resist I'm only going to get 20% without any rigging skill? 21% since you need 1 level of shield rigging to install it.
The capacitor control circuit doesn't have drawback. so that's ok.
yes they reduce the drawback. with shield riggin @ 0 you have a sig of 39.5 and @ V you have 36.2. personally i am @ IV
so it doesnt matter that much. but arthur was asking for a capstable version. personally i swap the ccc with a second em rig because over 3 min cap are way enough even if windows crashes.
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Ploing
Blue Republic RvB - BLUE Republic
91
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Posted - 2017.03.13 22:14:21 -
[205] - Quote
lol yeah thats bad
but be a man and try it. someone tried it and was pleased afterwards. tried to find the post but the thread is to huge.
maybe we get an update for the OP from jori in the new feature. |
Ploing
Blue Republic RvB - BLUE Republic
91
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Posted - 2017.03.16 22:58:34 -
[206] - Quote
MoonDragn wrote: Thanks for the advice and fit, took out the Angel Dremiel in less than 30 secs with that fit.
thx for appriciate it. |
Ploing
Blue Republic RvB - BLUE Republic
100
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Posted - 2017.04.02 19:22:37 -
[207] - Quote
this quote is only for those not using the garmur.
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Ploing
Blue Republic RvB - BLUE Republic
104
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Posted - 2017.04.06 17:40:51 -
[208] - Quote
just use javelin rockets and orbit @30 and replace a mgc with a sebo. |
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