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Thread Statistics | Show CCP posts - 1 post(s) |
jackudza
Imperial Academy Amarr Empire
0
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Posted - 2014.08.27 14:33:00 -
[1] - Quote
Posted already to Test Server Feedback thread but duplicate here as well. Some videos with fits if you are interested:
Blood Raider Anomic Site Serpentis Anomic Site Sansha Anomic Site Angel Anomic Site
Perfect skills but no implants/boosters. |
jackudza
Imperial Academy Amarr Empire
3
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Posted - 2014.08.27 15:38:00 -
[2] - Quote
Apocalypse Solar wrote: The Dramiel in the video seems to be doing very low damage ... I fought this earlier and was getting hit almost twice as hard with 90% explosive resists.
Did you record this before they buffed this encounter?
I recorded them after some patch yesterday. But there were two patches. I do not remember which exactly. |
jackudza
Imperial Academy Amarr Empire
4
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Posted - 2014.08.28 03:48:00 -
[3] - Quote
Added Guristas Anomic Site video. T2 fit only ;) |
jackudza
Imperial Academy Amarr Empire
4
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Posted - 2014.08.28 04:27:00 -
[4] - Quote
Apocalypse Solar wrote: The Dramiel in the video seems to be doing very low damage ... I fought this earlier and was getting hit almost twice as hard with 90% explosive resists.
Did you record this before they buffed this encounter?
[Vengeance] Small Armor Repairer II Adaptive Nano Plating II Ballistic Control System II Ballistic Control System II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket [empty high slot]
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
Just did it with the above T2 fit without any problem. 1:30 ;) |
jackudza
Imperial Academy Amarr Empire
8
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Posted - 2014.08.28 17:38:00 -
[5] - Quote
Added Serpentis Anomic Site - Enyo. T2 fit only. |
jackudza
Imperial Academy Amarr Empire
13
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Posted - 2014.08.31 08:32:00 -
[6] - Quote
Sansha Anomic Site - Daredevil 1:20 - T2 fit only |
jackudza
Imperial Academy Amarr Empire
13
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Posted - 2014.08.31 13:23:00 -
[7] - Quote
Lugalzagezi666 wrote: Sansha is the weakest imo and 200 dps scorch tank + 180 em/th dps is enough, maybe with some overheating. Not sure if cruor will be able to get into conflag range.
I doubt it is possible to get into conflag range with only 2 webs. Sansha Anomis Site - Cruor
Lugalzagezi666 wrote: Quite important. Sansha burner orbits at 15-16km, so if you mess up and dont land web in the beggining, you will die without faction web.
True. But if you like kamikaze style it is possible with only T2/meta4: Sansha Anomic Site - Daredevil |
jackudza
Imperial Academy Amarr Empire
20
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Posted - 2014.09.13 13:52:00 -
[8] - Quote
Created Burner NPCs characteristics spreadsheet. Hope it can help you in theorycrafting :) |
jackudza
Imperial Academy Amarr Empire
22
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Posted - 2014.09.13 23:01:00 -
[9] - Quote
Celthric Kanerian wrote:300-400 million isk equiped ships for missions that pay out roughly 8 million isk. Burner missions aren't worth it.
Are you joking? ~150mil more than enough for all ships for every burner. |
jackudza
Imperial Academy Amarr Empire
24
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Posted - 2014.09.16 20:44:00 -
[10] - Quote
Tes Tosteron wrote: ... My first fault was to not fit enough tank. Just a Small Armor Repairer isn't enough if you want to survive. Even with really high resists you will die over time. I have "Assault Frigates" at V but that did not help me. I have to mention that I am a "gunnery" guy and have not a single missile implant. If you have missile implants, the job is a little bit easier.
That's why i had to switch to something more expensive and used Centii A-Type SAR (70mil) which almost doubled my tank. I used anti-explosive rig and anti-EM membrane. I added "Angel Burner" profile in EFT with the damage stats provided from the spreadsheet (32.3 / 0 / 11.3 / 56.4). This resulted in 177 specific tank. ...
Actually you do not need A-Type or something expensive. From my practice Vengeance forever tanks Angel Burner without any movement or overheating just with the following: Small Armor Repairer II Energized EM Membrane II + Small Anti-EM Pump I (or any 2 of them that give > 82.2 EM resist). Your resists must be equal or higher then 82.2 EM, 70 KI, 84 EX. You should be able to tank >114 DPS and it is enough. Verified with about 1 hour tanking.
Perfect skills of course but not implants/boosters.
Actually Angel Burner is the easiest of all but generates more LP and this is very strange.
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jackudza
Imperial Academy Amarr Empire
24
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Posted - 2014.09.17 18:49:00 -
[11] - Quote
Tes Tosteron wrote: ... I read through this topic and a lot of guys just use SAR II and any combination of EM/EXP or double EM resist improvement. So I decided to do it the same way. And I have Assault Frig and all Armor skills @ V. But this just did not work for me. Sitting still or moving with webbed ~140 m/s. He popped me within 30-45 seconds. The SAR II repair amount was not sufficient (127 specific tank). ...
Just for you 30 minutes of Angel Burner Cheap Tanking. I doubt NPC characteristics vary in some way. I cannot imagine how it popped you withing 30-45 seconds.
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jackudza
Imperial Academy Amarr Empire
24
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Posted - 2014.09.20 10:00:00 -
[12] - Quote
Celthric Kanerian wrote:... In the 0.5 system I'm in the Burner missions have never gone above 9k LP max and I even got max skills in social.
Just got 11.5k LP for Angel burner in 0.6 with social skills at 4 but only 7.6k for Blood Raider burner in the same system.
How to defeat angel burner with only 2 mid slots: Angel Anomic Site - Retribution |
jackudza
Imperial Academy Amarr Empire
24
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Posted - 2014.09.30 16:23:00 -
[13] - Quote
Jori McKie wrote:New Team Burner, general advise and stats: ...
Nice work! Created some how to defeat Burner Teams videos. Fits are restricted to T2/meta modules except rare cases like this one :) And I still do not like 40km npcs spawn range - 55 seconds required to fly to burner and 50 seconds to kill him. |
jackudza
Imperial Academy Amarr Empire
25
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Posted - 2014.09.30 17:12:00 -
[14] - Quote
Jori McKie wrote: Yep, i tested a MWD LML Garmur and stopped after what 9mins or so, the Logi Burner was slowly getting down but it was a pain in the ass. I never tested an AB Rocket Garmur, it should work like the other kiting setups but 230m alone for the hull and one mistake it is gone....
Jaguar and Hawk killed in less than 10 minutes because of zero EM resist. With decent missile implants it is the easiest and safest choice. Just orbit at 35km and activate Launchers/TP :)
Just try it.
[Garmur, Burner Team No-Brain Killer] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
1MN Afterburner II Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Sensor Booster II, Targeting Range Script
Caldari Navy Light Missile Launcher, Caldari Navy Mjolnir Light Missile Caldari Navy Light Missile Launcher, Caldari Navy Mjolnir Light Missile Caldari Navy Light Missile Launcher, Caldari Navy Mjolnir Light Missile
Small Warhead Rigor Catalyst II Small Warhead Flare Catalyst II Small Warhead Flare Catalyst II |
jackudza
Imperial Academy Amarr Empire
38
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Posted - 2014.09.30 23:56:00 -
[15] - Quote
Just uploaded all 4 burner kill videos using my universal Garmur fit. Take a look.
Time from activating gate to burner death: Enyo - 3:15 Jaguar - 2:45 Vengeance - 4:05 Hawk - 2:28
It is very simple to use and absolutely safe (but a little bit expensive). I got disconnected sometimes during the mission and because of orbit in 35-40km it was enough time for ship to warp out :) Overloading and implants/CN launchers are not required I used them just to buy a couple of seconds.
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jackudza
Imperial Academy Amarr Empire
39
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Posted - 2014.10.01 16:36:00 -
[16] - Quote
Jori McKie wrote: You should have mentioned that you really need perfect skills for the Garmur. You need not overheated 180 DPS to kill the Burner in an acceptable timeframe. Anything below not overheated 150 DPS won't kill the Burner Logi under 10mins. Could you please add your not overheated and the overheated DPS inclusive the implants. I tried to reproduce your numbers and wasn't able to do so although this char has perfect missile skills but no imps. I was always about 30sec slower.
Agreed about DPS. Without implants it will be slower :) Implants that were used described in video description as well as ship fit: Zainou 'Snapshot' Light Missiles LM-905, Zainou 'Deadeye' Rapid Launch RL-1006 Also there are mentioning about perfect skills.
DPS you can see at the very beginning of the video where ship fitting window is opened. |
jackudza
Imperial Academy Amarr Empire
39
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Posted - 2014.10.01 18:01:00 -
[17] - Quote
Ploing wrote:rocket garmur worked very well with rangerigs on sissy. just orbit at 15 k
[Garmur, teamburner rocket] Ballistic Control System II Ballistic Control System II Ballistic Control System II
[empty med slot] Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket
Small Hydraulic Bay Thrusters II Small Hydraulic Bay Thrusters I Small Rocket Fuel Cache Partition I
If you orbit at 15km and logistics orbit at 15km then sometimes distance between you and logistic ship will be about 30km. So I suppose it requires manual piloting. |
jackudza
Imperial Academy Amarr Empire
39
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Posted - 2014.10.01 19:59:00 -
[18] - Quote
Ploing wrote:jackudza wrote:
Update: Just tried. Works OK with auto-orbit. But lack of DPS against Vengeance.
i had them twice and no issues. swapped rockets?
Sure. Caldari Navy Nova Rocket. 221 damage per volley. No implants. |
jackudza
Imperial Academy Amarr Empire
43
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Posted - 2014.10.10 16:06:15 -
[19] - Quote
Queotzcatl wrote: ... wormer enyo X92-A and X84 > 149 void + 13 aco - 160 tot wormer enyo X92-B > 162 void + 13 aco - 173 tot wormer proto incursus > 104 void + 13 aco - 117 tot the wormer - breach > 74.5 navy mij + 24,5 aco - 100 tot ...
I am not sure what fit you were using but in my T2 fitted Enyo DPS against Worm is: Without overheating: 153 * (1-0.36) + 153 * (1 - 0.52) (gun) + 17.2 * 0.8 (missile) + 17.3 * 0.8 (drone) = 97.92 + 73.44 + 13.76 + 13.84 = 198.96 DPS With overheated guns: 176 * (1-0.36) + 176 * (1 - 0.52) (gun) + 17.2 * 0.8 (missile) + 17.3 * 0.8 (drone) = 112.64 + 84.48 + 13.76 + 13.84 = 224.72 DPS
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jackudza
Imperial Academy Amarr Empire
43
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Posted - 2014.11.02 08:08:04 -
[20] - Quote
Aerine Diamond wrote:Is it worth to try to run these missions in a Kitsune? I imagine fitting 2 or 3 jammers would certainly take protect you from them, wouldn't it?
Nope. Serpentis Burner Jamming
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jackudza
Imperial Academy Amarr Empire
49
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Posted - 2015.05.08 11:48:13 -
[21] - Quote
Jori McKie wrote: Burner Ashimmu+Sentinel - Brawling setups ... - You will lose Drones so TII Drones setups aren't cost-efficient. TI Drones work fine on the Gila and are cost and time efficient. ... - Gila TII Drones will be targeted 100% all the time after your Drones aggroed, in contrast TI Drones most of the times will be only targeted by the Sentinels but not always by the Ashimmu. So use TI Drones with this setup. - After warp in align away from the Ashimmu to buy time, kill the Sentinels first. ...
Not always true. Sometimes T2 drones do not get agro from Ashimmu at all. Ashimmu Burner Base - Gila T2 Anyway even if Ashimmu targets drones it is easy to return the targeted drone to drone bay and use the one that was not damaged yet. Repair costs about 500K.
Used the following setup multiple times. More than enough tank
[Gila, Ashimmu T2] Ballistic Control System II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Large Shield Extender II Large Shield Extender II Large Shield Extender II EM Ward Amplifier II EM Ward Amplifier II Thermic Dissipation Amplifier II
Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Vespa II Caldari Navy Scourge Light Missile Caldari Navy Inferno Light Missile
or your can use pimp setup, but really do not necessary
[Gila, Ashimmu Pimp] Caldari Navy Ballistic Control System Federation Navy Drone Damage Amplifier Federation Navy Drone Damage Amplifier Federation Navy Drone Damage Amplifier
Large Shield Extender II Large Shield Extender II Large Shield Extender II Federation Navy Omnidirectional Tracking Link, Tracking Speed Script Pithum A-Type EM Ward Amplifier Pithum A-Type Thermic Dissipation Amplifier
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Vespa II Caldari Navy Scourge Light Missile Caldari Navy Inferno Light Missile
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jackudza
Imperial Academy Amarr Empire
49
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Posted - 2015.05.08 12:41:26 -
[22] - Quote
Jori McKie wrote:@jackudza The NPC AI vs Drones is erratic and the Time to kill difference between TI and TII Drones is marginal. TII Drones disadvantage is you have to babysit to avoid them getting killed. That cost you micromanagment and time due to recalling them. After all it is just easier, time and cost efficient to lose a T1 Drone and launch a new one.
I will add your fits to my list anyway.
I agree. I just wanted to notice that it is not 100% Ashimmu NPC try to kill T2 drones. From my experience it is about 65%-75%. In case it agros drones it takes no more than 1 additional minute to kill him. Gotta try T1 drones. |
jackudza
Imperial Academy Amarr Empire
49
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Posted - 2015.05.08 17:42:44 -
[23] - Quote
March rabbit wrote: In video it looked like you were very close to 25% of shield so in my book it is not 'more than enough tank'
Disagree. It is more than enough to kill Ashimmu ship 3+ times in a row. take a look 14 minutes of real time (x4 video speed)
Jori McKie wrote: ... - The setup has some bling, it is just for convenience and faster finishing the mission. A full T2 setup works too but with way less margin of error.
Nice setup by the way. Works without any problems even with T2 fit (just slight resist overheat or more careful piloting).
[Deimos, Talos burner DPS] Medium Armor Repairer II Armor Thermic Hardener II Armor Kinetic Hardener II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Medium Electrochemical Capacitor Booster I, Cap Booster 800 Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump II Medium Nanobot Accelerator II
Valkyrie II x5
Capacitor management though is a little annoying so I prefer fit without cap booster: Talos Anomic Base - Deimos T2
[Deimos, Talos Burner capstable] Medium Armor Repairer II Armor Kinetic Hardener II Armor Thermic Hardener II Magnetic Field Stabilizer II Armor Thermic Hardener II Magnetic Field Stabilizer II
Experimental 10MN Microwarpdrive I Cap Recharger II Cap Recharger II Phased Weapon Navigation Array Generation Extron
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump II Medium Capacitor Control Circuit II
Valkyrie II x5
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jackudza
Imperial Academy Amarr Empire
52
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Posted - 2015.05.24 14:38:38 -
[24] - Quote
Angel Anomic Base - Vigilant T2 Time to complete: ~2:40-2:50 Angel Anomic Base - Sacrilege Time to complete: ~4:35
Phased Weapon Navigation Array Generation Extron can be used instead of tracking computer. Shows slightly better time ~2:35-2:45. Sometimes one of the dramiels will follow drones. It may stop at half way and switch to vigilant or kill one drone and then switch. You can change Drone Damage Amplifier II to Magnetic Field Stabilizer II so Dramiels will be killed faster that way you lower the risk of overheating some low slot modules. Or you can change Drone Damage Amplifier II to Damage Control II. Finally you can pimp this fit. Suggestions: DO NOT web in advance you can start at 4-5km not earlier. DO NOT overheat Medium Armor Repairer II - very high risk to burn modules in low slots.
[Vigilant, Angel Anomic Base] Medium Armor Repairer II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Drone Damage Amplifier II Armor Explosive Hardener II Magnetic Field Stabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Tracking Computer II / Phased Weapon Navigation Array Generation Extron Medium Capacitor Booster II, Cap Booster 400
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump II Medium Nanobot Accelerator I Medium Anti-EM Pump II
Vespa II x5
Also tried the fit without Cap Booster. Works well.
[Vigilant, Angel Anomic Base capstable] Medium Armor Repairer II Energized Adaptive Nano Membrane II Armor Explosive Hardener II Magnetic Field Stabilizer II or Damage Control II Armor Explosive Hardener II Magnetic Field Stabilizer II
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Cap Recharger II Cap Recharger II
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Auxiliary Nano Pump II Medium Auxiliary Nano Pump I Medium Anti-EM Pump II
Vespa II x5
[Sacrilege, Angel Anomic Base - Sacrilege T2] Medium Armor Repairer II Capacitor Power Relay II Armor EM Hardener II Drone Damage Amplifier II Armor Explosive Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II Medium EMP Smartbomb II
Medium Nanobot Accelerator II Medium Auxiliary Nano Pump II
Vespa II x5
[Sacrilege, Angel Anomic Base] Medium Armor Repairer II Drone Damage Amplifier II Armor EM Hardener II Drone Damage Amplifier II Armor Explosive Hardener II
Cap Recharger II Cap Recharger II Cap Recharger II Cap Recharger II
True Sansha Medium EMP Smartbomb True Sansha Medium EMP Smartbomb True Sansha Medium EMP Smartbomb True Sansha Medium EMP Smartbomb True Sansha Medium EMP Smartbomb True Sansha Medium EMP Smartbomb
Medium Nanobot Accelerator II Medium Auxiliary Nano Pump II
Vespa II x5
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jackudza
Imperial Academy Amarr Empire
52
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Posted - 2015.06.04 16:04:49 -
[25] - Quote
March rabbit wrote:Edit: watched the video.... Damn.... That Vigilant spend the whole time overheating its modules and barely survived... And still it was said "Don't overheat your repairer" and "done it without overheat".... Thanks guys for good advises
On the video there is a worst case scenario. If one frigate will agro drone then you almost do not need to overheat (you will loose 1 drone in this case). Even if your repairer or hardener dead and only one frigate left it is enough time to kill it without loosing the ship (happened to me a couple of times when I tried to overheat armor repairer). Also you can fit more tank to 2 low slots instead of damage mods or use deadspace armor repairer - in this case overheating is not required at all.
Chainsaw Plankton wrote: ... Will probably bring a MWD and a mobile depot on my next run, as slowboating for the loot sucks. Or maybe just a MTU.
Does Angel Cartel Trasport drop any valuable loot? I thought only dramiels do. |
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