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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Singrave
ZAn ALurin
0
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Posted - 2015.01.14 13:14:39 -
[271] - Quote
Hello! Recently lose my Enyo with a-type coreli small rep. Almost rip his armor off, but unfortunately, my rep was burned. Rumored to be the same thing happens with Angel Burner.
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Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.14 15:17:45 -
[272] - Quote
had an angel right now, but no issues. i got probs with the sansha twice after the patch. shot him in 75 % armor and then he was able to rep up shields to 50 % and i never got him then below 30 %. after slowboating offgrid and warp back he dont use his booster anymore and was fastly down.
they messed something up. |
Syn Shi
School of Applied Knowledge Caldari State
82
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Posted - 2015.01.14 16:16:06 -
[273] - Quote
That's because the only time CCP talks about burner missions is to giggle how many mission ships have been destroyed.
Guess you all were getting too good and the amount of mission ships being destroyed was going down. |
Artassaut
Red Federation RvB - RED Federation
13
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Posted - 2015.01.14 19:15:50 -
[274] - Quote
You'd think some sort of change note would be in the patch notes then. The only mission notes in there are various bug fixes, not re-balancing.
Ploing wrote:had an angel right now, but no issues. What fit do you use for the Angel burner? |
Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.14 19:39:39 -
[275] - Quote
Artassaut wrote: What fit do you use for the Angel burner?
this one atm mate o7
[Succubus, burner dramiel] Heat Sink II Heat Sink II Heat Sink II
1MN Afterburner II Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Gistum A-Type Explosive Deflection Amplifier
Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Focused Modulated Pulse Energy Beam I, Imperial Navy Multifrequency S Small Diminishing Power System Drain I
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
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Jori McKie
TURN LEFT The Camel Empire
195
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Posted - 2015.01.15 06:39:20 -
[276] - Quote
WARNING: CCP changed the Pirate Burner Daredevil, they upped the tank a lot and the advised Enyo does not work anymore. It barely works with ALL V stats. Use this Hawk instead, tested it and it works just fine. It is a pimped version, skip the Railgun and you need only one faction BC. Question is, how much explosion radius do you need, this version with 2x Rigor TII has 9.6 without applying the TD, with 1x Rigor TII it will 12.
DPS: 295 Caldari Scourge 343 hot ~54s
Quote:Hawk, Burner Daredevil pimped] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pithum C-Type Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Dread Guristas Stasis Webifier Dread Guristas Stasis Webifier Phased Weapon Navigation Array Generation Extron
Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket 150mm Prototype Gauss Gun, Caldari Navy Plutonium Charge S Rocket Launcher II, Scourge Rage Rocket Rocket Launcher II, Scourge Rage Rocket
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Jori McKie
TURN LEFT The Camel Empire
195
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Posted - 2015.01.15 07:23:08 -
[277] - Quote
Garmur Update
This Garmur i designed is especially vs the Team Jaguar and Team Enyo but it works vs any Team Pirate. An AB+2xECM Garmur with LML works just fine vs any Team Pirate except vs the Team Jaguar because of the speed you actually don't orbit the Team Jaguar at all and just run in a straight line ruining your locking range. In short an MWD+2xECM Garmur works best vs all Team Pirate and it is unified and i like unified :). The downside it is very pimped. EFT your own cheaper version but it will cripple your fit because of the extra CPU you need. How to vs the Team Enyo: This one is simple, set orbit to 25km, MWD on. Kill it.
How to vs the Team Jaguar: This one is tricky. Do not use your MWD initially, you will most likely get into web range of the Team Jaguar. Set orbit to 28km, lock anything, apply DPS and use your ECM. Wait until the Team Jaguar is at 30 to 25km only then start your MWD.
Important Make sure you have perfect skills for the Garmur as you need not overheat 180 DPS to kill the Logi Burner in an acceptable timeframe. Anything below not overheated 150 DPS won't kill the Logi Burner in time you will need more than 10min even with 2x ECM.
Notes: -Republic Fleet Light Missile Launcher has the same stats as the Domination Light Missile Launcher. Buy the cheaper one. -Change the ECM modules accordingly DPS 180 with any faction missiles 212 hot ~1:40min
Quote:[Garmur, Burner very pimped] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
BZ-5 Neutralizing Spatial Destabilizer ECM Gistii B-Type 1MN Microwarpdrive Phased Weapon Navigation Array Generation Extron BZ-5 Neutralizing Spatial Destabilizer ECM
Republic Fleet Light Missile Launcher, Caldari Navy Nova Light Missile Republic Fleet Light Missile Launcher, Caldari Navy Nova Light Missile Republic Fleet Light Missile Launcher, Caldari Navy Nova Light Missile
Small Warhead Rigor Catalyst II Small Warhead Flare Catalyst II Small Ionic Field Projector II
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Jori McKie
TURN LEFT The Camel Empire
195
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Posted - 2015.01.15 13:04:52 -
[278] - Quote
About other changes like ploing mentioned the Pirate Succubus and Artassaut the Pirate Dramiel, i didn't observe them yet but maybe because i use mostly Daredevils. They just plow through anything and any changes were obscured by that fact. Anyway i will have an close eye on that matter so far only the Pirate Daredevil was significant.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.15 19:12:05 -
[279] - Quote
from the issues thread
CCP Habakuk wrote:Ploing wrote: can you confirm that burnermissions work as intended or also buggy.
Not sure, I will ask around tomorrow. |
Jori McKie
TURN LEFT The Camel Empire
195
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Posted - 2015.01.15 19:58:19 -
[280] - Quote
Ploing wrote:from the issues thread CCP Habakuk wrote:Ploing wrote: can you confirm that burnermissions work as intended or also buggy.
Not sure, I will ask around tomorrow. From my point of view not much has changed, they are still all doable. You can even debate that the change/s are ok because the Pirate Daredevil was one of the easier ones and now is tougher. On the other hand if the changes prevent ship diversity and weren't intended CCP should roll back.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.15 20:52:53 -
[281] - Quote
yeah, for me its only the sansha one atm. must be broken, cause when came back he dont use his booster again.
but when they change something on them i would like to know it in adcance. |
Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.15 22:49:06 -
[282] - Quote
did the sansha 5 mins ago and it worked as before patch.
but ccp fixed today an issue with drones and aggression via server hotfix. perhaps it solved also our probs. |
Sturmwolke
615
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Posted - 2015.01.16 05:09:37 -
[283] - Quote
Did the single Sansha burner with Daredevil blaster fit (Null - higher thermal dmg, Void is marginally better but you waste time closing the distance), it popped in about 1 min with no overheats. This was after the Jan 15 server side fix for the NPC.
Took the extra precaution of a maxed OGB, just in case, after reading the burner changes post-patch. Turned out this wasn't really needed. |
Raymond Moons
Parallactic Veil
9
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Posted - 2015.01.16 16:15:20 -
[284] - Quote
The Kitsune with 4 Gallente jammers and a MWD makes the team Enyo ridiculously easy. Just orbit at 35km, jam the logis and wait for your 50 dps (lol) to kill him!
I lost two Wolf"s before trying it though. |
Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.16 23:46:57 -
[285] - Quote
how long does it take with the kitsune ? |
Raymond Moons
Parallactic Veil
9
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Posted - 2015.01.17 12:29:22 -
[286] - Quote
It depends on how successful your jams are on the logi's and how many times they burn out to 100km and then come back. Probably about 5 mins. My fit was nearly the same as Thorondir's (below) but I used t1 rigs and a t1 micro aux power core. My EFT stats show a racial jam strength of 9.5, 53 dps with CN Nova (42km range), and 2529 m/s. It all runs cap stable at 55%.
Looking at the other team burner stats I think it would work for all of them, just changing out the racial jammers. Maybe need to be a bit more careful against the Jaguar though.
Thorondir 42 wrote:Burner Enyo, ca 5:30min
[Kitsune] Micro Auxiliary Power Core II Ballistic Control System II
1MN Microwarpdrive II ECM - Ion Field Projector II ECM - Ion Field Projector II ECM - Ion Field Projector II ECM - Ion Field Projector II
Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II
Small Particle Dispersion Augmentor II Small Warhead Rigor Catalyst I
Caldari Navy Nova Light Missile x2353
just orbit at 25km and jam the supporters whenever they come close (ca 60km such that your jams are in optimal)
EDIT: you only need to kill the enyo .. keep the support alive
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Artassaut
Red Federation RvB - RED Federation
13
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Posted - 2015.01.17 14:48:24 -
[287] - Quote
Ploing wrote:did the sansha 5 mins ago and it worked as before patch. but ccp fixed today an issue with drones and aggression via server hotfix. perhaps it solved also our probs. I've had the chance to do the Sansha Burner twice now, and using a Wolf, I haven't had any issues. I did get Assault Frigates to 5 finally though, which made him much easier to deal with.
Has anyone here had any experience with the Angel Burner in a Vengeance lately? I haven't had him pop up again since I reported the change. Would like to know before I have to spend 50 minutes slowboating out again. |
Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.17 14:55:06 -
[288] - Quote
Raymond Moons wrote: Probably about 5 mins.
thx. way longer than with the garmur.
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mrjknyazev
Cookies Dealers The Gorgon Empire
1
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Posted - 2015.01.20 06:16:10 -
[289] - Quote
CCP Habakuk wrote: Regarding burner mission: We are not aware of any problems with burner missions and I can also not see any bug reports about this. Could you please give more details or send a bug report?
So, let's start filing bug reports? |
Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.20 14:53:36 -
[290] - Quote
feel free. |
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Little Kicks
Republic Military School Minmatar Republic
2
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Posted - 2015.01.21 04:31:01 -
[291] - Quote
I was finally blessed/cursed with the Daredevil. I knew he'd be tricky, and I had to give up on my "only guns" approach. Believe me I tried..
[Harpy, Burner Daredevil] Capacitor Flux Coil II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
Federation Navy Stasis Webifier Dread Guristas Kinetic Deflection Field Gistii A-Type Small Shield Booster Dread Guristas Thermic Dissipation Field
Dread Guristas Light Missile Launcher 75mm Prototype Gauss Gun 75mm Prototype Gauss Gun 75mm Prototype Gauss Gun 75mm Prototype Gauss Gun
Small Hybrid Locus Coordinator I Small Capacitor Control Circuit I
Caldari Navy Antimatter Charge S Caldari Navy Nova Light Missile
(2 capacitor modules = cap stable) Time to kil ~7 minutes. With 313 EHP/S sustained, you can slowboat out of range if you need to (takes hours). I have Hybrid Turrets LV3, so I imagine all 5's and T2 could get one more damage. PYFA reports 149 DPS, 10.9km optimal and 0.171 on tracking.
Besides skills, I'd love to see this fit be sped up. I'm new to hybrids and Caldari are the only other Race I can swing an AF in. Bottom line: if you can make this cap stable, it is a sure (slow) win.
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Tolis Bloodletter
The Ghost Brigades
1
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Posted - 2015.01.22 03:46:59 -
[292] - Quote
I have tried using the Kestrel as well as the Hawk on solo burner missions, the Kestrel was an utter failure, I assume due to the recent nerf. The Hawk was more successful, but horribly slow at killing. After merging some ideas from several people I came up with a fit on a rather strange ship to use. The Ishkur is an excellent ship for all the team burner missions. I'll enclose a youtube video of my first test mission. Check it out if you want to try something new.
https://www.youtube.com/watch?v=pz2fy32cq_4 |
Artassaut
Red Federation RvB - RED Federation
13
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Posted - 2015.01.23 05:25:26 -
[293] - Quote
Artassaut wrote:Has anyone here had any experience with the Angel Burner in a Vengeance lately? I haven't had him pop up again since I reported the change. Would like to know before I have to spend 50 minutes slowboating out again. Just did the Angel burner with my regular vengeance fit. The Angel burner went down like he normally does, no weird double shield booster power bug. That puts me back to being able to do all the burners again. |
Fade Azura
Azura Industries
165
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Posted - 2015.01.23 18:56:32 -
[294] - Quote
just got back after 9 month break .. got this mission as my first one back. gave it a go in my ishkur using a drone and mwd kite fit with railguns .. no tank. my skills are maxed and im a veteran ishkur pilot.
[Ishkur, burner kite] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Limited 1MN Microwarpdrive I Cap Recharger II Cap Recharger II
125mm Railgun II, Spike S 125mm Railgun II, Spike S 125mm Railgun II, Spike S [empty high slot]
Small Processor Overclocking Unit I Small Hybrid Burst Aerator I
Hobgoblin II x5
enter gate ... soon as u land burn away from them until your in 30-40km optimal ranges for rails and match their speed manually while heading away in a straight line ... once they line up behind you in low transversal apply guns and drones. it was the mission with the jaguar and 2 bursts ... . took less then 5 minutes im sure but I wasn't counting.
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snake03
16
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Posted - 2015.01.23 20:13:34 -
[295] - Quote
Tolis Bloodletter wrote:I have tried using the Kestrel as well as the Hawk on solo burner missions, the Kestrel was an utter failure, I assume due to the recent nerf. The Hawk was more successful, but horribly slow at killing. After merging some ideas from several people I came up with a fit on a rather strange ship to use. The Ishkur is an excellent ship for all the team burner missions. I'll enclose a youtube video of my first test mission. Check it out if you want to try something new. https://www.youtube.com/watch?v=pz2fy32cq_4
I watched the vid, great job.. By the way, what is the exact loadout you used? Will this work against the single burner missions or is it just mission specific?
I'm just a modern day caveman in search of a bigger club.
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Fade Azura
Azura Industries
165
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Posted - 2015.01.23 20:18:45 -
[296] - Quote
I just came up with that fit on the fly from stuff available in my region fyi .. im sure someone could refine it and improve it. like I know now from looking at eft the 2nd cap recharger is pointless and can be exchanged for a target painter or something. probably could swap both out actually. |
Fade Azura
Azura Industries
165
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Posted - 2015.01.24 09:48:31 -
[297] - Quote
came up with this worm fit this morning messing around in eft .. will probabaly use this next time .. looks a bit better on paper for same tactic
[Worm, burner kite] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Omnidirectional Tracking Link II, Tracking Speed Script
Light Missile Launcher II, Inferno Fury Light Missile Light Missile Launcher II, Inferno Fury Light Missile Light Missile Launcher II, Inferno Fury Light Missile
Small Processor Overclocking Unit I Small Processor Overclocking Unit I Small Drone Scope Chip I
Hobgoblin II x2
346 dps on this should be plenty... no bling .... its stable at 37% with everything on ... kite them at 30-35km. |
Chrisfighter
Gladdebacher's
0
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Posted - 2015.01.24 17:14:59 -
[298] - Quote
Lugalzagezi666 wrote:Can add enyo as usable ship against serpentis burner :
[Enyo, New Setup 1] Magnetic Field Stabilizer II Centii A-Type Kinetic Plating Centii C-Type Small Armor Repairer Centii A-Type Thermic Plating
Federation Navy Stasis Webifier Small Capacitor Booster II, Cap Booster 200 Federation Navy Stasis Webifier
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S Rocket Launcher II, Nova Javelin Rocket 150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S
Small Hybrid Burst Aerator II Small Anti-Thermic Pump I
Warrior II x1
Time to kill : 1m17s so it should work with overheated m4 webs. Tank was generous, probably I could use second mfs but I ran out of cpu so it would need much more pimping. Deadspace platings were very cheap, so was t2 rig.
Btw I think that triple web hawk will be even better vs serpentis burner.
Have fought the Serpentis Burner recently using an enyo like mentioned above. Had no probelems to break his tank. (ok, overheated my guns but nothing else) Maybe i had just luck xD
Nur die harten kommen innen Garten, eh .... Eve xD
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Tolis Bloodletter
The Ghost Brigades
1
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Posted - 2015.01.24 22:44:34 -
[299] - Quote
Sorry for the delay, here is my Ishkur loadout. And yes, it is good for all the team burner missions, do not try it on the solo burner missions or you will die in a fire in your capsule. Also, be sure to swap out your ECM to the proper mission assault frigate as well as your drones.
[Ishkur, Burner] Limited Armor Explosive Hardener I Signal Distortion Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Enfeebling Phase Inversion ECM I Small Capacitor Booster II Limited 1MN Microwarpdrive I
75mm Gatling Rail II 75mm Gatling Rail II 75mm Gatling Rail II
Small Hybrid Locus Coordinator I Small Particle Dispersion Augmentor I
Hobgoblin II x9
Spike S x1684 Nanite Repair Paste x65
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Jori McKie
TURN LEFT The Camel Empire
197
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Posted - 2015.01.25 14:12:41 -
[300] - Quote
Basic Rules and some special ones. For a long time i didn't lost any Frigate to Burner then it snowballed. Losses right now are ~1.8b including 3x Garmur, 3x Daredevil and 1x Wolf, the good thing my ISK/h is 400m/h with raiding selected missions to get at best 8x Burner missions per hour. I can't remember all losses in detail but i know what caused them. Burner are unforgiving one big mistake and you are dead.
So here they are ... rules:
- Do not deal with Burners when you are tired you will forget something important like to use your MWD, rep etc.
- Before you enter the room make sure you have the correct Frigate to deal with the Burner. Double check it.
- Do not enter a Team Burner again/alone in a kiting setup after you lost a Frigate. The NPCs will be at ZERO and kill you again.
- Do not get cocky in any way like "i could let the armor/shield drop a little lower to spare cap booster", a wrecking hit will hit and kill you.
- Always and i mean always double check that all mods are activated/deactivated and heated if necessary even if you aren't tired. In plain english do not burn out your mods.
I lost ships to all 5 rules at least once ignoring them willfully. Especially losing to rule 2 is hilarious when you notice what you did wrong.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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