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Fade Azura
Azura Industries
165
|
Posted - 2015.01.25 19:25:32 -
[301] - Quote
... losing ships does indeed suck .... ive discovered a nice cheap Enyo fit that's 100% effective against Burner worm.
[Enyo, Burner worm slingshot *safe*] Small Armor Repairer II Overdrive Injector System II Warp Core Stabilizer II Coreli A-Type Kinetic Plating (dirt cheap)
Limited 1MN Microwarpdrive I Warp Scrambler II Small Capacitor Booster II, Navy Cap Booster 200
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x1
Navy Cap Booster 200 x20 Navy Antimatter Charge S x1000
4221 ms overheated (barely enough)
249 dps not overheated
225 dps tank vs Burner worm (tanks it fine for me)
the thing that originally sucks on this one ... is if u burn out your mwd or scram from the initial overheat and slingshot to scram them then ur screwed!
with this fit all u gotta do is go repair ur mwd if u miss ur slingshot and come back and try again because you can always warp off.
its a great way to practice slingshotting with an overheated mwd that's 100% safe.
once you get the hang of it you can do it with no stab and feel like a pro..... =) |
Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.25 20:22:58 -
[302] - Quote
Jori McKie wrote:So here they are ... rules:
- Do not deal with Burners when you are tired, drunk or stoned you will forget something important like to use your MWD, rep etc.
- Before you enter the room make sure you have the correct Frigate to deal with the Burner. Double check it every damn time.
- Do not enter a Team Burner again/alone in a kiting setup after you lost a Frigate. The NPCs will be at ZERO and kill you again.
- Do not get cocky in any way like "i could let the armor/shield drop a little lower to spare cap booster", a wrecking shot will hit and kill you.
- Always and i mean always double check that all mods are activated/deactivated and heated if necessary even if you aren't tired. In plain english do not burn out your mods.
so true words.
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snake03
16
|
Posted - 2015.01.25 22:43:01 -
[303] - Quote
Tolis Bloodletter wrote:Sorry for the delay, here is my Ishkur loadout. And yes, it is good for all the team burner missions, do not try it on the solo burner missions or you will die in a fire in your capsule. Also, be sure to swap out your ECM to the proper mission assault frigate as well as your drones.
[Ishkur, Burner] Limited Armor Explosive Hardener I Signal Distortion Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
Enfeebling Phase Inversion ECM I Small Capacitor Booster II Limited 1MN Microwarpdrive I
75mm Gatling Rail II 75mm Gatling Rail II 75mm Gatling Rail II
Small Hybrid Locus Coordinator I Small Particle Dispersion Augmentor I
Hobgoblin II x9
Spike S x1684 Nanite Repair Paste x65
What tactics do I use with this setup?
I'm just a modern day caveman in search of a bigger club.
|
snake03
16
|
Posted - 2015.01.25 22:43:49 -
[304] - Quote
Fade Azura wrote:... losing ships does indeed suck .... ive discovered a nice cheap Enyo fit that's 100% effective against Burner worm.
[Enyo, Burner worm slingshot *safe*] Small Armor Repairer II Overdrive Injector System II Warp Core Stabilizer II Coreli A-Type Kinetic Plating (dirt cheap)
Limited 1MN Microwarpdrive I Warp Scrambler II Small Capacitor Booster II, Navy Cap Booster 200
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x1
Navy Cap Booster 200 x20 Navy Antimatter Charge S x1000
4221 ms overheated (barely enough)
249 dps not overheated
225 dps tank vs Burner worm (tanks it fine for me)
the thing that originally sucks on this one ... is if u burn out your mwd or scram from the initial overheat and slingshot to scram them then ur screwed!
with this fit all u gotta do is go repair ur mwd if u miss ur slingshot and come back and try again because you can always warp off.
its a great way to practice slingshotting with an overheated mwd that's 100% safe.
once you get the hang of it you can do it with no stab and feel like a pro..... =)
Ok, what exactly should I be trying to do with this fit now?
I'm just a modern day caveman in search of a bigger club.
|
Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.26 00:07:32 -
[305] - Quote
@snake03 didnt a burner yet?
first is to kite and ecm logi and second to close gap asap. |
Fade Azura
Azura Industries
165
|
Posted - 2015.01.26 01:57:36 -
[306] - Quote
snake03 wrote:Fade Azura wrote:... losing ships does indeed suck .... ive discovered a nice cheap Enyo fit that's 100% effective against Burner worm.
[Enyo, Burner worm slingshot *safe*] Small Armor Repairer II Overdrive Injector System II Warp Core Stabilizer II Coreli A-Type Kinetic Plating (dirt cheap)
Limited 1MN Microwarpdrive I Warp Scrambler II Small Capacitor Booster II, Navy Cap Booster 200
Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S Light Neutron Blaster II, Caldari Navy Antimatter Charge S [empty high slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x1
Navy Cap Booster 200 x20 Navy Antimatter Charge S x1000
4221 ms overheated (barely enough)
249 dps not overheated
225 dps tank vs Burner worm (tanks it fine for me)
the thing that originally sucks on this one ... is if u burn out your mwd or scram from the initial overheat and slingshot to scram them then ur screwed!
with this fit all u gotta do is go repair ur mwd if u miss ur slingshot and come back and try again because you can always warp off.
its a great way to practice slingshotting with an overheated mwd that's 100% safe.
once you get the hang of it you can do it with no stab and feel like a pro..... =) Ok, what exactly should I be trying to do with this fit now?
overheat your mwd and run him down ... you need to land your scram before your mwd burns out basically ... once you got him scrammed then he drops down to like 300 ms and u can turn off your mwd and just tank'n'spank him.
use VOID instead of antimatter as well its a bit better dps.
you will need 2-3 cycles of overheated mwd on approach to him to get in range ... and put the cap booster in the middle of the mid slots ... helps disperse the heat. even if your mwd burns out as long as u got him scrammed your good to go. if your scram or booster burn out during initial approach then its time to abort warp out and repair the burned modules(paste or station)and try again.
ive only tested this fit vs burner worm and works great fyi. |
Fade Azura
Azura Industries
165
|
Posted - 2015.01.26 02:23:55 -
[307] - Quote
heres the updated fit with right ammo and mid slots in right order
[Enyo, Burner worm slingshot *safe*] Small Armor Repairer II Overdrive Injector System II Warp Core Stabilizer II Coreli A-Type Kinetic Plating
Limited 1MN Microwarpdrive I Small Capacitor Booster II, Navy Cap Booster 200 Warp Scrambler II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x1
Navy Cap Booster 200 x20 Void S x1000
275 dps ..... 314 overheated
tanks just fine with good skills
enter gate ... overheat mwd and approach worm ... turn on repper(leave repper on) and cap booster as needed ... scram him when in range and turn off mwd/overheat ... turn on guns in optimal 2-3k ... overheat guns and put drone on him at 50% shield or so.
warp out if u cant do it and repair(paste or station) and try again. if your careful should be a high success rate for burner worm doing this although may not be the fastest. still decent though for a cheapish fit.
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snake03
16
|
Posted - 2015.01.26 03:02:33 -
[308] - Quote
Fade Azura wrote:heres the updated fit with right ammo and mid slots in right order
[Enyo, Burner worm slingshot *safe*] Small Armor Repairer II Overdrive Injector System II Warp Core Stabilizer II Coreli A-Type Kinetic Plating
Limited 1MN Microwarpdrive I Small Capacitor Booster II, Navy Cap Booster 200 Warp Scrambler II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Hobgoblin II x1
Navy Cap Booster 200 x20 Void S x1000
275 dps ..... 314 overheated
tanks just fine with good skills
enter gate ... overheat mwd and approach worm ... turn on repper(leave repper on) and cap booster as needed ... scram him when in range and turn off mwd/overheat ... turn on guns in optimal 2-3k ... overheat guns and put drone on him at 50% shield or so.
warp out if u cant do it and repair(paste or station) and try again. if your careful should be a high success rate for burner worm doing this although may not be the fastest. still decent though for a cheapish fit.
Ok, great! thanks for the detailed info...now just need to wait for a worm burner mission to come up and I will try this out..
I'm just a modern day caveman in search of a bigger club.
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snake03
16
|
Posted - 2015.01.26 03:04:34 -
[309] - Quote
Ploing wrote:@snake03 didnt a burner yet?
first is to kite and ecm logi and second to close gap asap.
Yes, I had one sucessful burner mission on SISi when they first came out.. I have been away awhile and see that they have changed things a bit, added teams as well...
I'm just a modern day caveman in search of a bigger club.
|
Artemesia Sidonis
Hibernia Verdspar Werke
0
|
Posted - 2015.01.27 17:03:16 -
[310] - Quote
Hi Jori,
what do you thing about this worm-fit, i have found in internet:
http://gamingwithdaopa.ellatha.com/eveonline/burner-teams-guide-using-single-fit-worm/
regards
Artemisa |
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Jori McKie
TURN LEFT The Camel Empire
199
|
Posted - 2015.01.27 18:57:36 -
[311] - Quote
Kiting Worm setup, main traits are speed and DPS but no rigs and the Drone speed mods are doubtful. No rigs is a waste of performance and the Drone speed mods aren't useful at all, 2x TPs would work better.
In general Drone setups are wonky and unreliable because of NPC AI, vs Team Burner they work sometimes vs Pirate Burner they don't work at all.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.27 22:32:18 -
[312] - Quote
Jori McKie wrote:
In general Drone setups are wonky and unreliable because of NPC AI, vs Team Burner they work sometimes vs Pirate Burner they don't work at all.
and as you can see in the vids he lost augmented drones wich ruines the hole mission and way more. |
Kermie Baby
Pator Tech School Minmatar Republic
0
|
Posted - 2015.01.30 20:39:00 -
[313] - Quote
so one day I am working burners i my little corner of NPC 0 sec. I have access to many agents in my pocket so I stack up missions all day then run them when I have time. So tonight I am running 8 Daredevil burners in succession. by the time I get to the last one I am running a little low on ammo but I assure myself I will have enough. I did not. with about %50 armor left as per usual my full load of ammo expired and I reloaded. the reload came up short bur I though it should still be enough. around %40 structure is where that load of ammo left me. one more shot and it would have died. Meanwhile of course I am cap boosting to keep my tank up.
I send my scout alt back home and contract him my ammo can. and I grab the mojnir ammo and run three jumps back to the mission system. For some reason after I reloaded the new ammo I couldn't break it's tank... then i realized I had grabbed the wrong ammo. I needed scourge. Now I am really getting tight on boosters as well as my alt needs to go 6 jumps total back home to get the right ammo and also cap boosters. I actually got my hawk nicked into armor by the time my cap boosters and new ammo arrived but I got the goods and killed the rat after spending close to 20 minutes in the same burner mission.
This experience left me with a bad taste in my mouth about cap boosted PVE setups and I decided that I needed a cap stable solution to the DD. And I built this:
[Hawk, Serpentis Burner Bling]
Caldari Navy Ballistic Control System Ballistic Control System II
Pithi A-Type Small Shield Booster Pithum B-Type Kinetic Deflection Amplifier Federation Navy Stasis Webifier Federation Navy Stasis Webifier Eutectic Compact Cap Recharger
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket 200mm AutoCannon II, Barrage S Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
This requires a CPU implant to run it. I use a %3 by default. and this setup kills the DD without a reloading or overheating. (I haven't timed it yet). I have all level V shields skills but my AF skill is only level IV otherwise all other relevant skills to this fit are at V. |
Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.30 22:32:43 -
[314] - Quote
one ccc rig is too much but its similar to my actually fit.
[Hawk, Serpentis Burner daredevil done] Ballistic Control System II Ballistic Control System II
Pithi A-Type Small Shield Booster Caldari Navy Stasis Webifier Cap Recharger II Pithum C-Type Kinetic Deflection Amplifier Caldari Navy Stasis Webifier
Caldari Navy Rocket Launcher, Caldari Navy Scourge Rocket Caldari Navy Rocket Launcher, Caldari Navy Scourge Rocket 150mm Light AutoCannon II, Barrage S Caldari Navy Rocket Launcher, Caldari Navy Scourge Rocket Caldari Navy Rocket Launcher, Caldari Navy Scourge Rocket
Small Bay Loading Accelerator II Small Capacitor Control Circuit I
285 dps and he is mostly done in +- 1 minute.
roughly 100 mill more than yours but no issues in sooooo many burner mish.
fit is with ca-1 and 2 |
snake03
16
|
Posted - 2015.01.30 22:36:19 -
[315] - Quote
[quote=Kermie Baby]so one day I am working burners i my little corner of NPC 0 sec. I have access to many agents in my pocket so I stack up missions all day then run them when I have time. So tonight I am running 8 Daredevil burners in succession. by the time I get to the last one I am running a little low on ammo but I assure myself I will have enough. I did not. with about %50 armor left as per usual my full load of ammo expired and I reloaded. the reload came up short bur I though it should still be enough. around %40 structure is where that load of ammo left me. one more shot and it would have died. Meanwhile of course I am cap boosting to keep my tank up.
I send my scout alt back home and contract him my ammo can. and I grab the mojnir ammo and run three jumps back to the mission system. For some reason after I reloaded the new ammo I couldn't break it's tank... then i realized I had grabbed the wrong ammo. I needed scourge. Now I am really getting tight on boosters as well as my alt needs to go 6 jumps total back home to get the right ammo and also cap boosters. I actually got my hawk nicked into armor by the time my cap boosters and new ammo arrived but I got the goods and killed the rat after spending close to 20 minutes in the same burner mission.
This experience left me with a bad taste in my mouth about cap boosted PVE setups and I decided that I needed a cap stable solution to the DD. And I built this:
[Hawk, Serpentis Burner Bling]
Caldari Navy Ballistic Control System Ballistic Control System II
Pithi A-Type Small Shield Booster Pithum B-Type Kinetic Deflection Amplifier Federation Navy Stasis Webifier Federation Navy Stasis Webifier Eutectic Compact Cap Recharger
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket 200mm AutoCannon II, Barrage S Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
This requires a CPU implant to run it. I use a %3 by default. and this setup kills the DD without a reloading or overheating. (I haven't timed it yet). I have all level V shields skills but my AF skill is only level IV otherwise all other relevant skills to this fit are at V.[/quote
Nice story, sounds like a major pain in the rear.. Anyway, I've been testing out burner missions and fits on sisi, only problem is the scarcity of faction mods... I am on an endless quest to find a single ship that can run all race burner missions.... doubt I'll find it, but sure is fun searching.]
I'm just a modern day caveman in search of a bigger club.
|
Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.01.30 23:08:08 -
[316] - Quote
snake03 wrote:
Nice story, sounds like a major pain in the rear.. Anyway, I've been testing out burner missions and fits on sisi, only problem is the scarcity of faction mods... I am on an endless quest to find a single ship that can run all race burner missions.... doubt I'll find it, but sure is fun searching.]
naah there is no specific frig to do all jobs. daredevil works well most but at all you need 2-3 frigs. exept teamburners of course.
a ~ 360 dps cold shieldboosted enyo vs guri worm did his job better than an unified solution by time. |
snake03
16
|
Posted - 2015.02.01 00:27:13 -
[317] - Quote
Ploing wrote:snake03 wrote:
Nice story, sounds like a major pain in the rear.. Anyway, I've been testing out burner missions and fits on sisi, only problem is the scarcity of faction mods... I am on an endless quest to find a single ship that can run all race burner missions.... doubt I'll find it, but sure is fun searching.]
naah there is no specific frig to do all jobs. daredevil works well most but at all you need 2-3 frigs. exept teamburners of course. a ~ 360 dps cold shieldboosted enyo vs guri worm did his job better than an unified solution by time.
I was looking at the unified garmur fit and couldn't help but wonder how it can surive against the burner-cruor when it doesn't even have a tank? Does a unfied 'ALL' burner mission ship, including TEAM missions, really exist? Also, I see plenty of talk about unified daredevils fits but still can't phatom how they could be a one size fit all setup.
I'm just a modern day caveman in search of a bigger club.
|
Artassaut
Red Federation RvB - RED Federation
14
|
Posted - 2015.02.01 05:49:02 -
[318] - Quote
The Garmur does the burner team missions. Attempting to kite the pirate burners will end with you in a pod 99% of the time.
Unless T3 frigates suddenly burst into existence, I doubt there will be a 1-ship solution for every single burner mission anytime soon. |
Hernani Ferrando
Spoon Killers
0
|
Posted - 2015.02.01 06:42:13 -
[319] - Quote
solo, no implants,no links. Enyo,GURISTAS BURNER works 100% [Enyo, BURSTWORMSOLA]
Overdrive Injector System II Armor Kinetic Hardener II Overdrive Injector System II Small Armor Repairer II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 200 Warp Scrambler II 1MN Microwarpdrive II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Ion Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Acolyte II x1
turn on micro aproach,keep at range 500 enable your hardener and armor rep when you are about to lose all shield, burn micro when you are at 28km when you are at 12 km overheat your scram , micro off keep at 500m overheating your hardener and your weapons |
snake03
16
|
Posted - 2015.02.01 07:11:25 -
[320] - Quote
Artassaut wrote:The Garmur does the burner team missions. Attempting to kite the pirate burners will end with you in a pod 99% of the time.
Unless T3 frigates suddenly burst into existence, I doubt there will be a 1-ship solution for every single burner mission anytime soon.
Ok, right now I have various t2 fit ships that can run the burners.... Now I need to work on a team burner fit.. What's the Garmur team fit you mentioned that can run all teams? I'm assuming you just need to switch out hardeners for each burner type right? Rigs stay the same I hope.
I'm just a modern day caveman in search of a bigger club.
|
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snake03
16
|
Posted - 2015.02.01 07:13:31 -
[321] - Quote
Hernani Ferrando wrote:solo, no implants,no links. Enyo,GURISTAS BURNER works 100% [Enyo, BURSTWORMSOLA]
Overdrive Injector System II Armor Kinetic Hardener II Overdrive Injector System II Small Armor Repairer II
Small Electrochemical Capacitor Booster I, Navy Cap Booster 200 Warp Scrambler II 1MN Microwarpdrive II
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Ion Blaster II, Void S [Empty High slot]
Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Acolyte II x1
turn on micro aproach,keep at range 500 enable your hardener and armor rep when you are about to lose all shield, burn micro when you are at 28km when you are at 12 km overheat your scram , micro off keep at 500m overheating your hardener and your weapons
I just killed the worm on sisi with a similiar fit except I had a warp stab in my low. Took me about 6 tries to get a tackle... Would have been 6 ship losses if it wasn't for the stab.. Was able to complete it with the stab fit .
I'm just a modern day caveman in search of a bigger club.
|
Hernani Ferrando
Spoon Killers
0
|
Posted - 2015.02.01 08:37:15 -
[322] - Quote
I need a solo fit no shiny no implants no boost for :
Angel burner
Sansha Burner
Blood Raider Burner
Anyone? thx.
( it can be a pirate ship but not shiny modules etc.. meta4/t2 plz)
BTW QUESTION: How do you decline non stop till burner missions? i am atm at mordus area and if i reach -2 standing with the agent its over , you do normal lvls 4 get some standing with the agent and then you go back to decline non stop? i have seen streams where people is declining all the time till they get a burner |
Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.02.01 13:17:04 -
[323] - Quote
snake03 wrote:
I just killed the worm on sisi with a similiar fit except I had a warp stab in my low. Took me about 6 tries to get a tackle... Would have been 6 ship losses if it wasn't for the stab.. Was able to complete it with the stab fit .
you dont need a warp stab. just use ur drone and he deagress. |
Sha'Kor
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2015.02.05 12:17:23 -
[324] - Quote
Did anyone try doing dramiel vs burner dramiel? |
Raymond Moons
Parallactic Veil
16
|
Posted - 2015.02.05 20:32:40 -
[325] - Quote
Hernani Ferrando wrote:I BTW QUESTION: How do you decline non stop till burner missions? i am atm at mordus area and if i reach -2 standing with the agent its over , you do normal lvls 4 get some standing with the agent and then you go back to decline non stop? i have seen streams where people is declining all the time till they get a burner
Just do missions until they come up. It looks to me like once you start getting them, if you complete them you get given more. A lot more. 8 of my last 12 mission offers from the same agent have been anomic.
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Little Kicks
Republic Military School Minmatar Republic
2
|
Posted - 2015.02.08 05:34:29 -
[326] - Quote
Knocked out the Burner Succubus solo in an armor tanked Jaguar. It's a little pimp, but not the worst:
[Jaguar, Pimp Brawler] Gyrostabilizer II Gyrostabilizer II Coreli A-Type Small Armor Repairer Capacitor Power Relay II
Federation Navy Stasis Webifier Federation Navy Stasis Webifier Federation Navy Stasis Webifier Coreli A-Type 1MN Afterburner
'Arbalest' Rocket Launcher I 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
Caldari Navy Mjolnir Rocket Republic Fleet EMP S
I have two cap implants, two gun implants. So I'm cap stable with 201 DPS total. (bad missile skills..) Run your repper all day. Even at 0 rad/s you can tank her. Head straight out while she webs, scrams, and orbits you. If you time it right, you only overheat all three webs for one cycle to get her under 14 km. Knock off the heat and cruise in. At 48 m/s, it takes a while. You can overheat the AB to speed it up by 100 m/s. Once you're within 6 km, you start melting her.
Issues: Tank is *just* enough, and you need cap implants to be stable. Also, the slowboat into AC range sucks.
Before that, I tried a couple of variations on a Wolf:
[Wolf, Arty Tracker] Gyrostabilizer II Gyrostabilizer II Coreli A-Type Small Armor Repairer Capacitor Power Relay II Capacitor Power Relay II
Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II Dread Guristas Light Missile Launcher
Smalll Projectile Metastasis Adjuster II Smalll Projectile Metastasis Adjuster II
Caldari Navy Mjolnir Light Missile Republic Fleet EMP S
This fit is just under cap stable, but you've got enough buffer to pulse the repper. I have 0.21 rad/s tracking and 189 DPS total. Unfortunately, the applied DPS can't break the tank. You'll score hits and get to 25% shield, but run out of ammo. I tried pairing with faction web, but the overheat puts you on too short a timer. (thermo V). I'll take any suggestions on either fit.
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Jori McKie
TURN LEFT The Camel Empire
200
|
Posted - 2015.02.08 13:40:06 -
[327] - Quote
snake03 wrote:Artassaut wrote:The Garmur does the burner team missions. Attempting to kite the pirate burners will end with you in a pod 99% of the time.
Unless T3 frigates suddenly burst into existence, I doubt there will be a 1-ship solution for every single burner mission anytime soon. Ok, right now I have various t2 fit ships that can run the burners.... Now I need to work on a team burner fit.. What's the Garmur team fit you mentioned that can run all teams? I'm assuming you just need to switch out hardeners for each burner type right? Rigs stay the same I hope.
Make sure you understand the different types of Burners, Pirate Burner and Team Burner are very different types. The Garmur is used to kite the Team Burner but not the Pirate Burner. Garmur fitting and how to use it.
Follow the links in the first post and make sure you read the infos, notes and how to use the fittings very thoroughly.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
Ploing
Blue Republic RvB - BLUE Republic
12
|
Posted - 2015.02.08 23:07:10 -
[328] - Quote
Little Kicks wrote:
Before that, I tried a couple of variations on a Wolf:
[Wolf, Arty Tracker] Gyrostabilizer II Gyrostabilizer II Coreli A-Type Small Armor Repairer Capacitor Power Relay II Capacitor Power Relay II
Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II 250mm Light Artillery Cannon II Dread Guristas Light Missile Launcher
Smalll Projectile Metastasis Adjuster II Smalll Projectile Metastasis Adjuster II
Caldari Navy Mjolnir Light Missile Republic Fleet EMP S
i use a acc wolf against sansha, your jagfit seems to give it a try if it is under 3 mins.
i take them acctually with that.
[Wolf, burner sansha succub done] Corpii A-Type EM Plating Coreli A-Type Small Armor Repairer Capacitor Power Relay II Gyrostabilizer II Tracking Enhancer II
Tracking Computer II Tracking Computer II, Optimal Range Script
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Small Projectile Burst Aerator II Small Capacitor Control Circuit I
cap stable with ca-1 and 2, if you ran out of cpu just get a other launcher. at all V it should be deliver ~ 265 dps but 3 webs on the jag should be a nice opinion if it-¦s faster.
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5729
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Posted - 2015.02.09 00:58:09 -
[329] - Quote
Artassaut wrote:You'd think some sort of change note would be in the patch notes then. The only mission notes in there are various bug fixes, not re-balancing.
If one is to believe the CSM minutes, CCP have decided that they will let players discover some changes for themselves, where the change doesn't involve exploit notifications, game breaking bugs, or other similar gameplay impact.
Day 0 Advice for New Players
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Little Kicks
Republic Military School Minmatar Republic
2
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Posted - 2015.02.09 02:56:30 -
[330] - Quote
Ploing wrote: i use a acc wolf against sansha, your jagfit seems to give it a try if it is under 3 mins.
i take them acctually with that.
[Wolf, burner sansha succub done] Corpii A-Type EM Plating Coreli A-Type Small Armor Repairer Capacitor Power Relay II Gyrostabilizer II Tracking Enhancer II
....
I'll give this a shot. I rejected trying to stretch out the ACs without running numbers. With the upcoming fallout buff, this would work even better. I'll probably drop the EM plating and TE for another Gyro and something else. I've tanked the Succubus four times out to the reset range, so I'm comfortable with the tank.
The worst part of using the Jag is the time it takes to chase down the Succubus. It will take one minute to get from 13 km to 5 km, but then it's quick work. Not sure if 3 min quick, but you might be better at the merge. |
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