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Estella Osoka
Perkone Caldari State
553
|
Posted - 2015.03.10 14:16:11 -
[361] - Quote
Little Kicks wrote:Estella Osoka wrote: I don't see why people want to brawl with the Team burners. The kite fits provided work great on the team burner. Might take longer, but are a safer bet.
I have a Wolf that is great for brawling the Vengeance, and it shares rigs with my Succubus brawler. So why not? But I think you're right with the others. It's been a learning curve on managing my range and transversal to the logi while keeping out of range of the brawler. I have a kiting Jaguar and Retribution for the other three team burners. Weirdly I like using the Retribution a lot more..
I would figure the Wolf would be better at kiting than the Jaguar. I normally use a Kestrel or Garmur, depending on where I am at. |
Grierson Kain
N00bFleeT
0
|
Posted - 2015.03.11 03:02:13 -
[362] - Quote
[Hawk, vs - Burner Daredevil] Republic Fleet Ballistic Control System Republic Fleet Ballistic Control System
Dread Guristas Medium Shield Booster Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier Phased Weapon Navigation Array Generation Extron Federation Navy Stasis Webifier
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket [empty high slot] Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket
Small Anti-Kinetic Screen Reinforcer II Small Warhead Rigor Catalyst I
This is a variation on the fit I just lost because I wasn't paying attention. The DPS I put out was fine when I had 2 webs on the burner but as soon as the cap dried up the webs shut down and my DPS dropped massively. He was orbiting outside of the normal range for my webs, I tried overheating but I'd already gone too far and couldn't catch up.
So I've swapped in some faction webs for their increased range and will just hope I can manage my combat better the next time. :o/
Whilst interesting and certainly more challenging than any mission I've done solo before these are getting bloody expensive.
In training since January 2007...
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Demerius Xenocratus
Federal Defense Union Gallente Federation
134
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Posted - 2015.03.11 19:44:26 -
[363] - Quote
Can the dramiel be killed with any non-faction hybrid or laser boat? I can fly gallente or amarr t2 frigates with nearly full skills for lasers and hybrids...I lost 2 comets to the dram and should probably just walk away but with the LP reward these missions are worth too much to just ignore. Interested also is gallente/amarr boats that work for other burners without shiny fittings...all I see on this thread so far is missile/projectile boats and daredevils. |
Little Kicks
Republic Military School Minmatar Republic
3
|
Posted - 2015.03.12 02:51:23 -
[364] - Quote
Demerius Xenocratus wrote:Can the dramiel be killed with any non-faction hybrid or laser boat? I can fly gallente or amarr t2 frigates with nearly full skills for lasers and hybrids...I lost 2 comets to the dram and should probably just walk away but with the LP reward these missions are worth too much to just ignore. Interested also is gallente/amarr boats that work for other burners without shiny fittings...all I see on this thread so far is missile/projectile boats and daredevils.
I have crappy laser skills, and this laser boat kites great for me.
[Retribution, Team Hawk/Jaguar Kiter] Imperial Navy Heat Sink Imperial Navy Heat Sink Imperial Navy Heat Sink Fourier Transform Tracking Program Fourier Transform Tracking Program
Limited 1MN Microwarpdrive I Tracking Computer II, Optimal Range Script
Small Focused Modulated Energy Beam I, Imperial Navy Gamma S Small Focused Modulated Energy Beam I, Imperial Navy Gamma S Small Focused Modulated Energy Beam I, Imperial Navy Gamma S Small Focused Modulated Energy Beam I, Imperial Navy Gamma S
Small Processor Overclocking Unit I Small Energy Locus Coordinator I
I figured the Retribution would be good for the Dramiel, but I'm pretty happy with my Jag:
[Jaguar, Burner Dramiel ] Gyrostabilizer II Capacitor Flux Coil II Capacitor Flux Coil II Gyrostabilizer II
Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Coreli C-Type 1MN Afterburner
Arbalest' Rocket Launcher I, Caldari Navy Mjolnir Rocket 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S
Small Anti-Explosive Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
133 eHP/s, but only for 44s. ~240 DPS overheated with 0.56 rad/s, and the fight is usually over in around 75s. I've EFT warriored, but not tested a Retribution fit:
[Retribution, Burner D ] [Team Hawk/Jaguar Kiter copy, Retribution] Imperial Navy Heat Sink Imperial Navy Heat Sink Core A-Type Armor Explosive Hardener Corpii A-Type Small Armor Repairer Capacitor Power Relay II
Gistii B-Type 1MN Afterburner Fleeting Propulsion Inhibitor I
Gatling Modulated Energy Beam I, Imperial Navy Gamma S Gatling Modulated Energy Beam I, Imperial Navy Gamma S Gatling Modulated Energy Beam I, Imperial Navy Gamma S Gatling Modulated Energy Beam I, Imperial Navy Gamma S Small Diminishing Power System Drain I
Small Auxiliary Nano Pump II Small Energy Collision Accelerator I
My T1 laser skills can only muster 200 DPS heated (38s), 0.55 rad/s, and 120 ehp/s sustained (no NOS). I worry that the single web and the slow speed will leave the Dramiel orbiting ~0.22 rad/s, pushing down the applied DPS. So bring a mobile depot and WCSs.
You may have access to T2 lasers, or know better what laser/crystal combo is best for this. The Vengeance has three mids, so it could double web+TP. My rocket skills are worse than my lasers.
I hope this give you some ideas, at least. |
Little Kicks
Republic Military School Minmatar Republic
3
|
Posted - 2015.03.12 03:17:51 -
[365] - Quote
Estella Osoka wrote: I would figure the Wolf would be better at kiting than the Jaguar. I normally use a Kestrel or Garmur, depending on where I am at.
I'm a first-generation kiter here, so I make it up as I go. I looked at a Wolf and Jag for the job: I can fit a Jag with 18km/18km optimal/falloff shooting RF Fusion 180 DPS. My Wolf is more like 8.6km/28km, same type setup at 210 DPS.
Right now, I can usually hold both the Burner and his logi ~20km. I give the burner a wide berth in these events. 20km is only 2km deep into falloff for the Jag, but ~11km for the Wolf (or 11% vs 39%). Roughly guestimating, 20km would be about the break even point here. If I can snuggle up a little, the Wolf will shine. If the logi falls back while the burner is still pressing, then the Jag will post better numbers (to a point, probably ~30km).
The DPS delta in that range will be pretty close. I like that the Jag also fits a TP, which I think will open up a little more flexibility when dealing with the logi.
[Jaguar, Team Enyo Kiter]
Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Micro Auxiliary Power Core I
Tracking Computer II, Optimal Range Script Tracking Computer II, Optimal Range Script Phased Weapon Navigation Array Generation Extron Gistii B-Type 1MN Afterburner
280mm Howitzer Artillery II, Republic Fleet Fusion S 280mm Howitzer Artillery II, Republic Fleet Fusion S 280mm Howitzer Artillery II, Republic Fleet Fusion S [Empty High slot]
Small Projectile Locus Coordinator II Small Projectile Locus Coordinator II
I won't bore you with the Wolf. Very similar, single TCII, dual Ambit II, 3 RF gyros, MAPC and co-processor down low, too. |
Demerius Xenocratus
Federal Defense Union Gallente Federation
136
|
Posted - 2015.03.12 04:14:20 -
[366] - Quote
As I said I can't fly minmatar or caldari frigs. Looking for gallente/amarr fits.
Just took down the jaguar with kite retribution, took me about 10 minutes. Wondering if it will work against anything else. I had to manual pilot the entire time to avoid getting scrammed. |
Little Kicks
Republic Military School Minmatar Republic
3
|
Posted - 2015.03.12 04:34:01 -
[367] - Quote
Demerius Xenocratus wrote:As I said I can't fly minmatar or caldari frigs. Looking for gallente/amarr fits.
Just took down the jaguar with kite retribution, took me about 10 minutes. Wondering if it will work against anything else. I had to manual pilot the entire time to avoid getting scrammed.
yeah sorry to bore you with gun talk. The retribution kites the Hawk no problem (stay out 18km). A brawler retribution could work on Dramiel, but I've not tested it, and it's only a single web. |
Demerius Xenocratus
Federal Defense Union Gallente Federation
136
|
Posted - 2015.03.12 05:24:02 -
[368] - Quote
Little Kicks wrote:Demerius Xenocratus wrote:As I said I can't fly minmatar or caldari frigs. Looking for gallente/amarr fits.
Just took down the jaguar with kite retribution, took me about 10 minutes. Wondering if it will work against anything else. I had to manual pilot the entire time to avoid getting scrammed. yeah sorry to bore you with gun talk. The retribution kites the Hawk no problem (stay out 18km). A brawler retribution could work on Dramiel, but I've not tested it, and it's only a single web.
I was thinking about a propless retribution with dual webs, gatling lasers + multifreq for best tracking and a nos/repper. Don't know if it would work though. |
Ploing
Blue Republic RvB - BLUE Republic
15
|
Posted - 2015.03.12 10:20:13 -
[369] - Quote
Demerius Xenocratus wrote:but with the LP reward these missions are worth too much to just ignore.
then it-¦s worth to train into gal/cal frigs too.
ok it-¦s faction and you need cal frig but easy to use.
[Succubus, burner dramiel improve] Heat Sink II Heat Sink II Imperial Navy Heat Sink
Gistii B-Type 1MN Afterburner Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Gistum B-Type Explosive Deflection Amplifier
Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Diminishing Power System Drain I
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
just burn away. tracking is no issue. 294 dps cold.
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Demerius Xenocratus
Federal Defense Union Gallente Federation
138
|
Posted - 2015.03.12 16:30:15 -
[370] - Quote
Ploing wrote:Demerius Xenocratus wrote:but with the LP reward these missions are worth too much to just ignore. then it-¦s worth to train into gal/cal frigs too. ok it-¦s faction and you need cal frig but easy to use. [Succubus, burner dramiel improve] Heat Sink II Heat Sink II Imperial Navy Heat Sink Gistii B-Type 1MN Afterburner Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Gistum B-Type Explosive Deflection Amplifier Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Diminishing Power System Drain I Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II just burn away. tracking is no issue. 294 dps cold. I have caldari frigs 5, just no missile skills. Are the faction mods necessary? I'm already going to need a stable of AF's/pirate frigs fit specifically for burners...these faction fits are like 200M apiece.
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Ploing
Blue Republic RvB - BLUE Republic
15
|
Posted - 2015.03.12 17:35:34 -
[371] - Quote
Demerius Xenocratus wrote:
I have caldari frigs 5, just no missile skills. Are the faction mods necessary? I'm already going to need a stable of AF's/pirate frigs fit specifically for burners...these faction fits are like 200M apiece.
What do you mean by burn away? What's the optimal engagement range? Is 1mn AB enough to burn away even with succubus speed bonus? Do I kite within scram range or burn out further?
you can swap the faction sink for t2 when you use meta4 guns. hardener is cheap, and booster could be downgraded to c type.
as u land just burn straight forward. due to the ab u are slightly faster than the dram. i kite him ussually at 3K |
March rabbit
Federal Defense Union
1557
|
Posted - 2015.03.14 00:04:48 -
[372] - Quote
Team burner: Hawk
Finished it 3 times i see that it uses defenders (this is not given in online spreadsheet tho). Guessing its chance to use defender about 45-50%. IMHO too much for missiles.
Makes me wonder which weapon/ammo would be best here.
The Mittani: "the inappropriate drunked joke"
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Ravasta Helugo
Republic University Minmatar Republic
324
|
Posted - 2015.03.14 03:51:22 -
[373] - Quote
Can a Retribution beat the Serpentis Burner? Is there any way?
I think with sufficient pimp I can probably permatank it. I have slaves so I'm able to hold out for the long haul. RoF implant too.
What can I do? |
Little Kicks
Republic Military School Minmatar Republic
3
|
Posted - 2015.03.15 05:25:43 -
[374] - Quote
Twice tonight I've been tackled and destroyed while kiting the burner Jaguar in my Retribution. The first time I blamed the wine, refit and gave it more attention... Not enough?
My Retribution does 236 paper dps 2:1 em:therm and 21/26 opti/fall. I scoot around at 1400 m/s while bringing the burst into 18-22 km. I like to manually fly this bit. The ship definitely responds faster, and I know what I'm getting, and not wearing out the mouse.
Anyway tonight we reached the edge of the playground while taking down the second Burst. I turned in to follow the Jag, and he started a weird vertical orbit. He really didn't seem to care where I was, he was orbiting something while going 1000m/s. I found this very annoying and difficult to maintain distance with. Several times I lost lock.
Both times I got him into 22km and 3 seconds later I'm tackled. It's like he flips a switch and straight intercepts me. Anyone else seen this? How do you handle this guy?
I've taken the Jag and Hawk sever times each in this setup, and this is a first.
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Jori McKie
TURN LEFT The Camel Empire
220
|
Posted - 2015.03.15 15:10:22 -
[375] - Quote
Little Kicks wrote:Twice tonight I've been tackled and destroyed while kiting the burner Jaguar in my Retribution. The first time I blamed the wine, refit and gave it more attention... Not enough?
My Retribution does 236 paper dps 2:1 em:therm and 21/26 opti/fall. I scoot around at 1400 m/s while bringing the burst into 18-22 km. I like to manually fly this bit. The ship definitely responds faster, and I know what I'm getting, and not wearing out the mouse.
Anyway tonight we reached the edge of the playground while taking down the second Burst. I turned in to follow the Jag, and he started a weird vertical orbit. He really didn't seem to care where I was, he was orbiting something while going 1000m/s. I found this very annoying and difficult to maintain distance with. Several times I lost lock.
Both times I got him into 22km and 3 seconds later I'm tackled. It's like he flips a switch and straight intercepts me. Anyone else seen this? How do you handle this guy?
I've taken the Jag and Hawk sever times each in this setup, and this is a first.
As i said
Quote:Be advised one mistake in range control aka getting webbed (web range is 14km) by the Burner Assault Ship = instant death, no escape. Use the kiting setups on your own risk. Make sure your not heated AB speed is above the Assault Burner speed, set keep at range for your highest DPS, adjust your speed manually to match the Burner speed to avoid fubars.
An MWD fit is the best option especially vs the Burner Jaguar, if you can use a Garmur
About the "weird" Burner Jaguar behaviour, it happens somtimes, don't know what trigger it but if i had to guess Player is getting close to be off grid or even a time limit.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Ploing
Blue Republic RvB - BLUE Republic
16
|
Posted - 2015.03.15 21:41:05 -
[376] - Quote
so true, beware in teamburners with ab only. specially the jag has anoying moves. |
stoicfaux
5523
|
Posted - 2015.03.16 22:56:33 -
[377] - Quote
Ugh, I loathe the Worm Burner. You're almost certain to burn out the MWD getting into scram range or in my case, the MWD survives and the cap booster dies from heat. On the plus side, I didn't need those nine extra cap boosters in my cargo anyway. Just two sufficed.
A T2 fit can work, but I'm tempted to swap the Mag Stab for another Overdrive.
MWD: 4,154m/s OH with my skills (4308m/s with all Vs.) Note to self, need more Vs. 319 DPS with void. 364 w/ OH. Hmmmm, void at 0.000000 transversal.... 237 Tank versus Worm.
[Enyo, Burner Worm T2] Energized Kinetic Membrane II Magnetic Field Stabilizer II Overdrive Injector System II Small Armor Repairer II
Faint Epsilon Warp Scrambler I Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Limited 1MN Microwarpdrive I
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S
Small Auxiliary Thrusters II Small Auxiliary Thrusters II
Acolyte I x1
Party is starting... [ 2015.03.16 01:06:42 ] (combat) Warp scramble attempt from Burner Worm to you!
MWD'ing into range... [ 2015.03.16 01:07:26 ] (notify) Small Electrochemical Capacitor Booster I has run out of charges [ 2015.03.16 01:07:26 ] (notify) Loading the Capacitor Booster Charge into the Capacitor Booster; this will take approximately 10.00 seconds. ... Finally in scram range! [ 2015.03.16 01:07:36 ] (combat) 140 from Burner Worm - Dread Guristas Scourge Light Missile - Hits [ 2015.03.16 01:07:46 ] (combat) 93 from Burner Worm - Dread Guristas Scourge Light Missile - Hits [ 2015.03.16 01:07:46 ] (combat) Warp scramble attempt from you to Burner Worm
Wait, what!? Cap booster can't be offline, I still have boosters left! [ 2015.03.16 01:07:49 ] (notify) You can't activate this module because it is offline. You can try and turn it online by right clicking on it and choosing "Put Online" in the contextual menu. ... Resigned to fate... [ 2015.03.16 01:07:56 ] (combat) 205 from Burner Worm - Dread Guristas Scourge Light Missile - Hits [ 2015.03.16 01:08:02 ] (notify) External factors are preventing your warp drive from responding to this command. ... The end is nigh... [ 2015.03.16 01:08:30 ] (notify) Small Armor Repairer II requires 40.0 units of charge. The capacitor has only 23.8 units. ... Acolyte I buys me ten seconds of not having to burn cap repping as Worm decides to kill it. [ 2015.03.16 01:09:03 ] (notify) Drones engaging Burner Worm ... A moment of silence for my brave Acolyte I drone. *sniffle* [ 2015.03.16 01:09:13 ] (combat) Warp scramble attempt from Burner Worm to you! ... alt.burner.worm.die.die.die [ 2015.03.16 01:09:32 ] (combat) 54 to Burner Worm - Light Neutron Blaster II - Smashes
So... are there any T2 fits that are less stressful?
Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.
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Little Kicks
Republic Military School Minmatar Republic
4
|
Posted - 2015.03.16 23:25:12 -
[378] - Quote
stoicfaux wrote: So... are there any T2 fits that are less stressful?
The best Minnie fit I could come up with is a RFF, and it definitely favors faction/deadspace over T2. Not too many ships can get up to that speed and still boast a robust tank. The merge is stressful, even in the RFF. If you can tank it for a minute, bring a long a mobile depot and a mcs or second mwd. At least then you can practice a few times.
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Burke Blanc
Martyr's Vengence
3
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Posted - 2015.03.17 01:43:23 -
[379] - Quote
Ok guys. I could really use some advice on the "team" burner missions. I saw in this thread someone mentioned they were able to solo them in a Kestrel fit with ECM. I've been using that fit and it works great for the most part(I've beat all 4 types with it). My problem is sometimes it takes a while to down the first logi. It seems like it's all RNG if I can get my ECM to stick a few times in a row, etc.(I heat it sometimes to give me an edge)
Someone in a channel had linked me a Tristan fit, with 2 ECM modules and using warrior IIs. I also rigged that one up with +ECM strength rigs. That fit works pretty good on the Jaguar team, but all the other teams I tried with it just smash my warrior IIs before I can even pull them back to my drone bay.
I'm looking for a not super blingy kiting fit(like under 50 mil total-ish) that can do a better job than a kestrel kiting the burner teams. I can fly all the assault frigs and T2 for all drones and light weapon types. Anyone have any suggestions? Even some improvements to the kestrel fit?
I guess if I have to pony up for a worm or a garmur that can kite them much more efficiently and are "low risk", I'd be ok with it, but it wouldn't be my first choice.
Here is the kestrel fit I use for the Vengeance team. Once I get the logi down, that is the team burner that takes me the longest to get him down. I seem to miss that one more than the others.
[Kestrel, Burner] Ballistic Control System II Ballistic Control System II
Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron 'Umbra' White Noise ECM [empty med slot]
Light Missile Launcher II, Caldari Navy Inferno Light Missile Light Missile Launcher II, Caldari Navy Inferno Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Inferno Light Missile Arbalest Compact Light Missile Launcher, Caldari Navy Inferno Light Missile
Small Warhead Flare Catalyst I Small Warhead Rigor Catalyst I Small Warhead Rigor Catalyst I
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Jori McKie
TURN LEFT The Camel Empire
222
|
Posted - 2015.03.17 08:13:45 -
[380] - Quote
stoicfaux wrote:Ugh, I loathe the Worm Burner. You're almost certain to burn out the MWD getting into scram range or in my case, the MWD survives and the cap booster dies from heat. On the plus side, I didn't need those nine extra cap boosters in my cargo anyway. Just two sufficed.
A T2 fit can work, but I'm tempted to swap the Mag Stab for another Overdrive.
MWD: 4,154m/s OH with my skills (4308m/s with all Vs.) Note to self, need more Vs. 319 DPS with void. 364 w/ OH. Hmmmm, void at 0.000000 transversal.... 237 Tank versus Worm. [Enyo, Burner Worm T2]
Using an Enyo does work, you have 2 options to make it easier: 1. Use a Deadspace MWD, they are rather cheap like 30m. Difference is a Meta 4 MWD can take at best 3 overheat cycles, a deadspace one can take at best 5. Put nanite paste in your cargo, in case you fail to tackle the Burner Worm, repair your MWD and scram. You should be able to tank the Burner Worm with enough cap sticks for a long time. Change your med slot arrangement to Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Faint Epsilon Warp Scrambler I Limited 1MN Microwarpdrive I In case you burn out the scram, you still have cap and can tank and get off grid by just MWD out to +250km.
2. Use a Daredevil :D Steps are: 1. Acc gate -> Start both Kin Harderner, then OH the Deadspace one, get in 2. Align to the Burner Worm, start MWD without heat, then OH for the 2nd cycle 3. Start reps about when your 1st MWD cycle finish, let the reps ontinuously run 4. When your OH kicks in deactivate your MWD before the 3rd cycle. 5. Tackle the Burner Worm at 11-10km displayed range (scram range is only 9km i know but with your speed and server ticks), keep at range 1.4km 6. Dead Burner Worm
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Jori McKie
TURN LEFT The Camel Empire
222
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Posted - 2015.03.17 08:18:12 -
[381] - Quote
Burke Blanc wrote:Ok guys. I could really use some advice on the "team" burner missions. I saw in this thread someone mentioned they were able to solo them in a Kestrel fit with ECM. I've been using that fit and it works great for the most part(I've beat all 4 types with it). My problem is sometimes it takes a while to down the first logi. It seems like it's all RNG if I can get my ECM to stick a few times in a row, etc.(I heat it sometimes to give me an edge)
Someone in a channel had linked me a Tristan fit, with 2 ECM modules and using warrior IIs. I also rigged that one up with +ECM strength rigs. That fit works pretty good on the Jaguar team, but all the other teams I tried with it just smash my warrior IIs before I can even pull them back to my drone bay.
I'm looking for a not super blingy kiting fit(like under 50 mil total-ish) that can do a better job than a kestrel kiting the burner teams. I can fly all the assault frigs and T2 for all drones and light weapon types. Anyone have any suggestions? Even some improvements to the kestrel fit?
I guess if I have to pony up for a worm or a garmur that can kite them much more efficiently and are "low risk", I'd be ok with it, but it wouldn't be my first choice.
Here is the kestrel fit I use for the Vengeance team. Once I get the logi down, that is the team burner that takes me the longest to get him down. I seem to miss that one more than the others.
In short forget the Kestrel, use any other suitable ship, not the Tristan. Vengeance has defender missiles, so a lot of your missile DPS is taken out. The least bling variation is a Harpy. Alternative kiting setups Used Alternatives: Harpy, Retribution
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Burke Blanc
Martyr's Vengence
3
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Posted - 2015.03.17 17:07:34 -
[382] - Quote
Does the harpy kite fit work for the jaguar burner team? Just looking at the speed of the harpy with the AB non-heated and the speed of the jaguar makes me worried the jaguar would catch it. |
Jori McKie
TURN LEFT The Camel Empire
223
|
Posted - 2015.03.17 17:26:38 -
[383] - Quote
Burke Blanc wrote:Does the harpy kite fit work for the jaguar burner team? Just looking at the speed of the harpy with the AB non-heated and the speed of the jaguar makes me worried the jaguar would catch it.
You identified the problem, you could fix it by getting more speed (imps etc) but i won't recommend it because the Harpy is using kin/therm vs the Burner Jag not a good choice. So either get a Retribution with extra speed or better a Garmur.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Ploing
Blue Republic RvB - BLUE Republic
16
|
Posted - 2015.03.17 18:38:32 -
[384] - Quote
Jori McKie wrote: 2. Use a Daredevil :D Steps are: 1. Acc gate -> Start both Kin Harderner, then OH the Deadspace one, get in 2. Align to the Burner Worm, start MWD without heat, then OH for the 2nd cycle 3. Start reps about when your 1st MWD cycle finish, let the reps ontinuously run 4. When your OH kicks in deactivate your MWD before the 3rd cycle. 5. Tackle the Burner Worm at 11-10km displayed range (scram range is only 9km i know but with your speed and server ticks), keep at range 1.4km 6. Dead Burner Worm
or stick with a shield enyo
[Enyo, ok blinky but] Overdrive Injector System II Overdrive Injector System II Federation Navy Magnetic Field Stabilizer Magnetic Field Stabilizer II
Limited 1MN Microwarpdrive I Caldari Navy Warp Scrambler Gistii A-Type Small Shield Booster
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S Small Diminishing Power System Drain I
Small Hybrid Burst Aerator II Small Anti-Kinetic Screen Reinforcer II
Warrior I x1
430 dps cold , each volley from burner gets you in 50 somewhat shield but you rep it up easily. only oh mwd during close up the gap.
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Miali Askulf
Black Rise Freight
1
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Posted - 2015.03.18 10:33:43 -
[385] - Quote
Jori McKie wrote:Burke Blanc wrote:Ok guys. I could really use some advice on the "team" burner missions. I saw in this thread someone mentioned they were able to solo them in a Kestrel fit with ECM. I've been using that fit and it works great for the most part(I've beat all 4 types with it). My problem is sometimes it takes a while to down the first logi. It seems like it's all RNG if I can get my ECM to stick a few times in a row, etc.(I heat it sometimes to give me an edge)
Someone in a channel had linked me a Tristan fit, with 2 ECM modules and using warrior IIs. I also rigged that one up with +ECM strength rigs. That fit works pretty good on the Jaguar team, but all the other teams I tried with it just smash my warrior IIs before I can even pull them back to my drone bay.
I'm looking for a not super blingy kiting fit(like under 50 mil total-ish) that can do a better job than a kestrel kiting the burner teams. I can fly all the assault frigs and T2 for all drones and light weapon types. Anyone have any suggestions? Even some improvements to the kestrel fit?
I guess if I have to pony up for a worm or a garmur that can kite them much more efficiently and are "low risk", I'd be ok with it, but it wouldn't be my first choice.
Here is the kestrel fit I use for the Vengeance team. Once I get the logi down, that is the team burner that takes me the longest to get him down. I seem to miss that one more than the others.
In short forget the Kestrel, use any other suitable ship, not the Tristan. Vengeance has defender missiles, so a lot of your missile DPS is taken out. The least bling variation is a Harpy. Alternative kiting setups Used Alternatives: Harpy, Retribution
I've had reasonable success with T2 only ab/rail/ecm enyos vs the non jaguar burner teams as well for nonbling fits. Same idea as the harpy, just somewhat different base stats. ECM helps with killing the first logi, but with good (ie better than mine) frigate skills you probably have enough heated dps to just kill it though logistics anyway. |
March rabbit
Federal Defense Union
1567
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Posted - 2015.03.18 13:25:44 -
[386] - Quote
Jori McKie wrote: In short forget the Kestrel, use any other suitable ship, not the Tristan. Vengeance has defender missiles, so a lot of your missile DPS is taken out.
Yesterday i have completed Jaguar team. And it looked like it has defender missiles too. Not big chance, i would estimate it to 20%. Hawk has the chance to intercept incoming missiles closer to 50%.
Need to say that this is not data from logs. It is just shorthand analysis of what i have seen during mission. I used to look at target in final stage (when you kill the burner itself) and using defenders is very visible.
The Mittani: "the inappropriate drunked joke"
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Nuclear Tap
Nuclear Ind. Co.
0
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Posted - 2015.03.19 20:16:17 -
[387] - Quote
Hello Guys,
First of all sorry for my bad English. I have read this post over and over again, and despite this I lost 4 faction/t2 frigs.
I have been spanked by those Burners guys, and I think I should ask for some advice. I don't have perfect skills for an AF (skill in lvl 4), but I can equip tech 2 guns (hybrids and projectiles, but not tech 2 LML, nor Rockets). I have a few premisses and I would like to stick with them:
- 2 accounts doing the missions (remember I dont have perfect skills)
- budget of 100 M per frigate (I am a casual player and ISK is not easy for me, and anything above would break the fun and becoming boring grind. I would do something else)
- It must be the same ship for all Burners types
- I'm not a good brawler and definetely not good dualboxing anything that needs micromanaging.
- I can trains LML tech 2 and support skills lvl 4 in about 25 days.
The losts I have are brawlers Daredevil (1 ancillary and 1 AR2, 2x armor pump II, resists above 75%) and Harpys (passive tanking 249, resists above 75%). I thought I could web the Burner with the Daredevil, them web again with the Harpy and them be happy. Well, I happily exploded. LOL. I can't get close enough and the frigates exploded despite been full tanking fitted (all slots and rigs was used for tanking)
Here my request for advice :
1) I'm thinking about using 2 Garmurs t2 fitted (I have both faction frig skills at 5), burn away from them as soon as I'm on grid and set orbit at 50 km at 4000 m/s speed. Rigs and lowslots properly fitted to achieve target range and that speed. I can get LML 125 DPS after 25 days of training (2 accounts = 250 DPS at 60 km range). Does this sound feasible?
2) Garmurs would be equipped with 2 ECM for Burner Teams, and I'm wondering if it would be a good strategy to equip Sensor Dampening instead. Would 4 scripted damps negate lock target on me at 50 km? Ou maybe at 40 km? Do you have a clue?
3) I am EFT warrioring to find a kiting frigate with guns, without success. I believe I need to be more fast tham all Burner Agents (thats 3700 m/s), orbit at 35 km, and have a minimum of 100 DPS. Assaut Frigs have the DPS and range, but not the speed, Faction Frigs have the speed but not the DPS. Do I really need these numbers? Do you have any alternative for the Garmur and the 25 days waiting?
Thanks! |
Little Kicks
Republic Military School Minmatar Republic
8
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Posted - 2015.03.19 22:27:48 -
[388] - Quote
Nuclear Tap wrote:
- 2 accounts doing the missions (remember I dont have perfect skills)
- budget of 100 M per frigate (I am a casual player and ISK is not easy for me, and anything above would break the fun and becoming boring grind. I would do something else)
- It must be the same ship for all Burners types
- I'm not a good brawler and definetely not good dualboxing anything that needs micromanaging.
- I can trains LML tech 2 and support skills lvl 4 in about 25 days.
I've never thought of a dual box setup. If I were to do it, I think I'd build a dual or triple web hyena so I could drop the web on a brawler (wolf). Send in the Wolf and get aggro. Drag the burners away from warp in. Then bring the Hyena in, MWD on, keep at range, and web from range.
I know you don't like brawling, but this would be a easy to manage setup. So long as the brawler can tank the damage, the Hyena will keep the target tackled allowing you to slowboat into death range. This frees up a mid slot and possibly a low slot (less gyros).
One ship for all burners, under 100M... that will be tough on the tank, but probably easy on the Hyena. |
March rabbit
Federal Defense Union
1567
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Posted - 2015.03.20 00:15:56 -
[389] - Quote
Does anyone know if tracking disruption on burners work? If so what do they do against it?
I mean nasty Succubus (killed my Daredevil because of one my mistake): he orbits on 14km. What if i disrupt his optimal? Will it just fly around and do no damage? Or it will go closer? I know: it's better to test but maybe someone already tested it?
The Mittani: "the inappropriate drunked joke"
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Tuttomenui II
Aliastra Gallente Federation
249
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Posted - 2015.03.20 00:26:14 -
[390] - Quote
I got the following to work for Team Burner against the Vengeance. (On SiSi)*
[Enyo, Team Burner Vengeance] Co-Processor II Co-Processor II Magnetic Field Stabilizer II Magnetic Field Stabilizer II
1MN Microwarpdrive II 'Umbra' White Noise ECM 'Umbra' White Noise ECM
150mm Railgun II 150mm Railgun II 150mm Railgun II 150mm Railgun II
Small Capacitor Control Circuit II Small Capacitor Control Circuit I
Caldari Navy Iridium Charge S x5000
Optimal between 30km - 37km Orbit at 30km take no damage and stack both ecm on one logi while you shoot the other. This fit is cap stable at 31.6% according to fitting screen in game. And requires no implants with my skill lvls.
Sometimes the logi I am ECMing will veer off and out of my target range. Doesn't really help his buddy but then I have to re-target him and reapply the ECM.
I am glad the logi don't seem to have web or scram. I orbited the vengeance the whole time to avoid him but sometimes I did come within 5km of one of the logi's.
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