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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
March rabbit
Federal Defense Union
1590
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Posted - 2015.04.11 08:26:28 -
[421] - Quote
Ploing wrote:jam garmur is the right choice. just check ur agent on the way to give you moar. if your lucky you have several mission, depends on agents. so you can go do a mission and more on a move.
implies that you have standing to faction. usually i have 20 agents for burners but it can go up to 50 if i go for them . 50 agents for burners? You mean you visit let's say every Gallentean agent to ask for lvl4 burner missions?
The Mittani: "the inappropriate drunked joke"
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Jori McKie
New Caldari Bureau of Investigation
229
|
Posted - 2015.04.11 08:45:41 -
[422] - Quote
March rabbit wrote:Ploing wrote:jam garmur is the right choice. just check ur agent on the way to give you moar. if your lucky you have several mission, depends on agents. so you can go do a mission and more on a move.
implies that you have standing to faction. usually i have 20 agents for burners but it can go up to 50 if i go for them . 50 agents for burners? You mean you visit let's say every Gallentean agent to ask for lvl4 burner missions?
There are some areas with multiple Agents within 2-3 jumps, like 2x Amygnon, 1x Scheenins and 2x Stacmon
either use the ingame Agent filter or http://www.eve-agents.com/, check them with http://evemaps.dotlan.net/
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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nahjustwarpin
SUPER DUPER SPACE TRUCKS
159
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Posted - 2015.04.12 02:08:15 -
[423] - Quote
Tuttomenui II wrote:
I think, to his horror, he has discovered that npcs have infinite capacitor.
If you're saying that npcs have infinite cap, then you are wrong, they don't. But their tank/guns don't shut when they are out of cap |
March rabbit
Federal Defense Union
1595
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Posted - 2015.04.15 11:44:22 -
[424] - Quote
Maybe i have missed it but: have anyone succeeded to beat teams without killing logi? I have seen kiting fits, i have seen brawling fits but all the time people kill logi first.
The Mittani: "the inappropriate drunked joke"
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Ploing
Blue Republic RvB - BLUE Republic
19
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Posted - 2015.04.15 21:24:06 -
[425] - Quote
March rabbit wrote:Maybe i have missed it but: have anyone succeeded to beat teams without killing logi? I have seen kiting fits, i have seen brawling fits but all the time people kill logi first.
its easier if not impossible depending on ship/fit to kill first min one logi. 2 logis are a pain. |
Julius Cabeki
Brave Newbies Inc. Brave Collective
2
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Posted - 2015.04.20 13:57:18 -
[426] - Quote
I used the following Imperial Navy Slicer fit to defeat a Sansha burner Succubus.
Small Focused Pulse Laser II, Scorch Small Focused Pulse Laser II, Scorch
Small Capacitor Booster II, Navy Cap Booster 400 Phased Weapon Navigation Array Generation Extron
Dark Blood Armor EM Hardener Heat Sink II Heat Sink II Small Armor Repairer II Small Armor Repairer II
Small Energy Collision Accelerator II Small Anti-EM Pump I Small Anti-Thermic Pump I
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Hakaari Inkuran
State War Academy Caldari State
224
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Posted - 2015.04.20 22:46:28 -
[427] - Quote
nahjustwarpin wrote:Tuttomenui II wrote:
I think, to his horror, he has discovered that npcs have infinite capacitor.
If you're saying that npcs have infinite cap, then you are wrong, they don't. But their tank/guns don't shut when they are out of cap Confirming that if you try to keep an npc alive orbiting you so you can suck on his cap with your nos for a while....it stops giving benefit before long. |
Astra Orion
Imperial Shipment Amarr Empire
0
|
Posted - 2015.04.25 20:14:42 -
[428] - Quote
Has anyone solo'd the Angel Burner recently the Anomic Agent Angel Cartel, this one: "This pirate will be flying a shield boosted Dramiel frigate, with an extremely small signature radius. He tends to deal most of his damage with Domination Fusion ammo, supplemented with Mjolnir rockets. Survivors of his previous attacks claim that he likes to orbit his opponents at very close range at high speed to make himself hard to hit. He always flies with a Stasis Webifier and Warp Scrambler fit. "
I have tried Hawk Faction fit, killed it once (with help from an Imperial Slicer) and tried it solo and lasted not long at all. Tried to orbit at about 8k I believe....
Any cheap fits for this guy solo? |
March rabbit
Federal Defense Union
1612
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Posted - 2015.04.25 21:29:14 -
[429] - Quote
Astra Orion wrote:Has anyone solo'd the Angel Burner recently the Anomic Agent Angel Cartel, this one: "This pirate will be flying a shield boosted Dramiel frigate, with an extremely small signature radius. He tends to deal most of his damage with Domination Fusion ammo, supplemented with Mjolnir rockets. Survivors of his previous attacks claim that he likes to orbit his opponents at very close range at high speed to make himself hard to hit. He always flies with a Stasis Webifier and Warp Scrambler fit. "
I have tried Hawk Faction fit, killed it once (with help from an Imperial Slicer) and tried it solo and lasted not long at all. Tried to orbit at about 8k I believe....
Any cheap fits for this guy solo? Last time i have seen him i have used Jaguar: 3x 200mm autos
2x Web 1MN AB Medium shield extender
3x Gyrostabs Tracking enhancer
2x small anti-explosive screen reinforcer II
Idea: 1MN AB + 2x Web gives like 10% more speed than has Dramiel. So it loses its angular speed and tries to follow. At this time i adjust speed to keep him in one point and just blap. Had thoughts to exchange TE to another Gyro...
It worked. Finished in 30% of shield if i remember correctly. Need to say it was weeks ago
The Mittani: "the inappropriate drunked joke"
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Celgar Thurn
Department 10
180
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Posted - 2015.04.26 11:48:12 -
[430] - Quote
Jori McKie wrote:snake03 wrote:Artassaut wrote:The Garmur does the burner team missions. Attempting to kite the pirate burners will end with you in a pod 99% of the time.
Unless T3 frigates suddenly burst into existence, I doubt there will be a 1-ship solution for every single burner mission anytime soon. Ok, right now I have various t2 fit ships that can run the burners.... Now I need to work on a team burner fit.. What's the Garmur team fit you mentioned that can run all teams? I'm assuming you just need to switch out hardeners for each burner type right? Rigs stay the same I hope. Make sure you understand the different types of Burners, Pirate Burner and Team Burner are very different types. The Garmur is used to kite the Team Burner but not the Pirate Burner. Garmur fitting and how to use it. Follow the links in the first post and make sure you read the infos, notes and how to use the fittings very thoroughly.
I'm a little confused. So are you saying there are Pirate Burner & Team Burner missions but the Garmur should only be used for the Team Burner missions
I have seen a Garmur fit with an AB, 2x TP, T2 SB + targeting range script, 2x T2 Flare Catalyst rig and 1x T2 Rigor Catalyst rig.
I have seen another Garmur fir with a T2 Ionic Field Projector rig, 2x BZ-5 ECM, Gisti B-Type IMN MWD on it as well.
Which are those two fittings used for and will they do all types of burner missions or just Team ones
I presume the Garmur doesn't need tanking modules as it is speed tanking or out of range
Apologies for my noobish questions. |
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Ploing
Blue Republic RvB - BLUE Republic
19
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Posted - 2015.04.26 18:15:08 -
[431] - Quote
Celgar Thurn wrote:I'm a little confused. So are you saying there are Pirate Burner & Team Burner missions but the Garmur should only be used for the Team Burner missions I have seen a Garmur fit with an AB, 2x TP, T2 SB + targeting range script, 2x T2 Flare Catalyst rig and 1x T2 Rigor Catalyst rig. I have seen another Garmur fir with a T2 Ionic Field Projector rig, 2x BZ-5 ECM, Gisti B-Type IMN MWD on it as well. Which are those two fittings used for and will they do all types of burner missions or just Team ones I presume the Garmur doesn't need tanking modules as it is speed tanking or out of range Apologies for my noobish questions.
garmur is only for all types of teamburner and yes they speedtank and are out of range. |
Estella Osoka
Perkone Caldari State
595
|
Posted - 2015.04.26 19:56:05 -
[432] - Quote
Cruiser burner missions are coming! |
March rabbit
Federal Defense Union
1612
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Posted - 2015.04.26 20:46:56 -
[433] - Quote
Celgar Thurn wrote:I'm a little confused. So are you saying there are Pirate Burner & Team Burner missions but the Garmur should only be used for the Team Burner missions yep, i tank by range but has too low DPS to break burners. Solo burner: huge tank, huge DPS + scram/web Team burner: normal tank, unknown DPS, 2 logistics ships assist burner.
Celgar Thurn wrote: I have seen a Garmur fit with an AB, 2x TP, T2 SB + targeting range script, 2x T2 Flare Catalyst rig and 1x T2 Rigor Catalyst rig.
I have seen another Garmur fir with a T2 Ionic Field Projector rig, 2x BZ-5 ECM, Gisti B-Type IMN MWD on it as well.
first fit tries to outDPS logi, second - jams logi and then kills burner itself.
Celgar Thurn wrote:Which are those two fittings used for and will they do all types of burner missions or just Team ones not sure if you can outDPS logi so i would not try first fit second fit works pretty nicely, you just need to practice it a little to find best strategy. Don't forget to switch missiles and EWAR modules according to NPC type. If you scared of losing such expensive ship you can fit Kestrel the same way. It would be longer but pretty doable
Celgar Thurn wrote:I presume the Garmur doesn't need tanking modules as it is speed tanking or out of range exactly. Just make sure you ARE out of range. I use 25km just to be sure. But burners max range is something 14km. Once i was too drunk to control it and got too close.... Gut out in structure but was lucky enough to get out.
The Mittani: "the inappropriate drunked joke"
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Jori McKie
New Caldari Bureau of Investigation
230
|
Posted - 2015.04.27 09:56:43 -
[434] - Quote
@Celgar Thurn Use the Garmur with MWD it is foolproof, follow this link and read the instructions Garmur
Estella Osoka wrote:Cruiser burner missions are coming! On it So far: https://forums.eveonline.com/default.aspx?g=posts&m=5696143#post5696143
In short Burner Talos, easy and lots of different ship options. Burner Ashimmu, only easy with a RLML Cerb, brawling is not really an option.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
Estella Osoka
Perkone Caldari State
596
|
Posted - 2015.04.27 13:43:05 -
[435] - Quote
Seems to be correct with the Ashimmu. You have to kite or have substantial passive shield tank, which I don't think is possible. With kiting, you have to kill the Sentinels quickly. I have noticed them get speeds over 4000 km/s. Suggest you group 3 launchers for each Sentinel, and use drones to distract them. Once dead you can easily kite the Ashimmu at +40km. Ashimmu tops out at around 1350 km/s. The Ashimmu has a combination of active and buffer armor tank, but the active tank is pitiful.
The Talosi are easy as long as you don't just burn right at them, stay still, and stay away from the proximity towers. Once you get in close, their tracking sux since they use rails. |
Jori McKie
New Caldari Bureau of Investigation
231
|
Posted - 2015.04.28 09:52:03 -
[436] - Quote
BC/CR Burner, general advise and stats: All setups are designed with an ALL V EFT Char as basic, to work fastest with a big margin of error so ship losses are unlikely in case you are a bad pilot. No booster links are needed for any setup.
Burner Ashimmu+Sentinel - Warp in at 55km - Drone kiting is not an option at all as Drones will be killed very fast. - Brawling is not really an option, because of the NOS/Neut+web on the Ashimmu and the extra scram+web+TD on the Sentinels. You could try it with at least 2x cap booster and active armor tank, a heavy passive shield tank + ASB might work. - Turret kiting is not really an option only for pure masochists because Sentinels use TD. - Pure missile kiting is the only option i found viable.
Burner Sentinel stats - Speed between 1300 - 4000 m/s - Scram+web+TD - Damage EM/Therm - Weak resistance Resistance Therm ~47 Resistance Kin ~50
Burner Ashimmu stats - Speed between 350 - 1400 m/s (sometimes 1600m/s) - Point+36km web+heavy NOS/Neut at 12km - Damage EM:Therm 50:50 - Weak resistance (armor tank) Resistance Kin ~69 Resistance Explo ~71
Ship advise Burner Ashimmu+Sentinel - Cerberus No real alternative yet, someone suggested a Broadsword with 2x LSE+ASB
Burner Talos - 3x Talos with rails at different ranges between 175km and 200km - Do not approach any Talos directly, always use a zig-zag course to get close to ~60km then get into orbit. - Drones will be targeted by all Talos and because of rails you will lose one or two occasionally even light Drones - Heavy dampening makes it impossible to kite them - Grid of sentries with approximation trigger, just ignore them. - Intial DPS after warp in is rather high, it calms down when you have speed. - Low sig and high speed is the best approach to get this done.
Burner Talos stats - Speed 60m/s - Point+heavy dampening - Damage Kin:Therm 50:50 - Weak resistance (armor tank) Resistance Explo ~39 Resistance Kin ~52 Resistance Therm ~52
Ship advise Burner Talos - Deimos Time to kill ~5:50min Alternatives: Vagabond Time to kill ~6:00min Vexor Navy Issue Time to kill ~7:30min Ishtar Time to kill ~8:30min (Coming soon)
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Jori McKie
New Caldari Bureau of Investigation
231
|
Posted - 2015.04.28 09:53:07 -
[437] - Quote
Burner Ashimmu+Sentinel - Cerberus - After warp in burn away to like ~70km from the Ashimmu while the Sentinels will follow you. - Avoid being tackled by the Sentinels, use some manual piloting. In case you get tackled launch your Drones kill the Sentinel tackling you. - Try to stay between 50 to 60km to your target. Use orbit at 55km
Time to kill ~3:40min DPS without Drones 687 with reload 396 808 hot with reload 434 ~40s
Speed 1730m/s Range 71km Explosion radius 44
Quote:[Cerberus, Burner Ashimmu RLML] Ballistic Control System II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Experimental 10MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron Large Shield Extender II
Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile
Medium Warhead Calefaction Catalyst II Medium Warhead Rigor Catalyst I
Hornet II x3
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
Jori McKie
New Caldari Bureau of Investigation
231
|
Posted - 2015.04.28 09:56:32 -
[438] - Quote
Burner Talos - Deimos -The setup has some bling, it is just for convenience and faster finishing the mission. A full T2 setup works too but with way less margin of error. - Do not approach any Talos directly, always use a zig-zag course to get close to ~60km then get into orbit. Never shut down your armor rep while approaching, shut it down when you are in orbit. Use orbit at 3km, check how good your hits are and slow down your speed to 250m/s to get better hits. - Cap managment is most important make sure you inject your charges in time. - Put some nanite paste in your cargo, OH your MWD while approaching and repair while in orbit killing the Talos. Do the same with guns just vive versa. - The most difficult thing is to get into orbit, shut down your MWD early enough and use STRG+Spacebar to set speed to 0. Try to avoid overshooting with your ship, you will get a feeling for that, it is just trial and error.
Time to kill ~5:50min DPS 734 Void + 129 Valkyrie II 844 Void+hot ~1:15min + 129 Valkyrie II Tank EHP 35k 858 perma vs Spike L Speed 1925m/s hot 2744m/s
Quote:[Deimos, Burner Talos] Core B-Type Armor Thermic Hardener Magnetic Field Stabilizer II Magnetic Field Stabilizer II Magnetic Field Stabilizer II Damage Control II Centum B-Type Medium Armor Repairer
Corelum B-Type 10MN Microwarpdrive Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron
Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M Heavy Neutron Blaster II, Void M
Medium Nanobot Accelerator I Medium Auxiliary Nano Pump II
Valkyrie II x5
Burner Talos - Vagabond - The Vagabond is an on the edge ship, it works similiar to the Deimos but with less margin of error because you have less tank, less cap, worse resistance, (you will get hit harder by the rails), less EHP buffer. That makes the rep, OH and Cap managment way more stressful but it works. - The Vagabond has less DPS than the Deimos but way better speed, you need less time to close the range but more time to kill the Talos. At the end both kill times are very similiar. - Do not approach any Talos directly, always use a zig-zag course to get close to ~60km then get into orbit. Use orbit at 4-5km, check how good your hits are and slow down your speed to 250m/s to get better hits. - Cap managment is most important make sure you inject your charges in time. - Put some nanite paste in your cargo, OH your MWD while approaching and repair while in orbit killing the Talos. Do the same with guns just vive versa. - The most difficult thing is to get into orbit, shut down your MWD early enough and use STRG+Spacebar to set speed to 0. Try to avoid overshooting with your ship, you will get a feeling for that, it is just trial and error.
Time to kill ~6:00min DPS 509 Republic Fleet Fusion + 99 Hobgoblin II 586 Republic Fleet Fusion hot ~1:05min + 99 Hobgoblin II Tank EHP 16.5k 613 perma vs Spike L Speed 2759m/s hot 3931m/s
Quote:[Vagabond, Burner Talos] Gyrostabilizer II Gyrostabilizer II Gyrostabilizer II Overdrive Injector System II Damage Control II
Corelum B-Type 10MN Microwarpdrive Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Pith B-Type Large Shield Booster Kinetic Deflection Field II
425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 425mm AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M [empty high slot]
Medium Core Defense Capacitor Safeguard II Medium Anti-Thermal Screen Reinforcer II
Hobgoblin II x5
Burner Talos - Vexor Navy Issue - Do not approach any Talos directly, always use a zig-zag course to get close to ~60km then get into orbit. Use orbit at 5-15km, the closer you are the easier your Drone managment is, try to recall damaged Drones early to avoid losses. - The combination of low sig and high speed from your AB avoid hits. You may try to shut down your AB while in orbit to repair with nanite paste but that can result in hard hits be aware of that. - Cap managment is most important make sure you inject your charges in time. - Put some nanite paste in your cargo, OH your AB while approaching and repair while in orbit killing the Talos.
Time to kill ~7:30min DPS 645 Berserker + 52 Antimatter Tank EHP 21.8k 458 for 2:24min vs Spike L Speed 1732m/s hot 2435m/s
Quote:[Vexor Navy Issue, Burner Talos 100MN] Damage Control II Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II Nanofiber Internal Structure II Nanofiber Internal Structure II
Federation Navy 100MN Afterburner Pith B-Type Large Shield Booster Medium Electrochemical Capacitor Booster I, Navy Cap Booster 800 Thermic Dissipation Field II
150mm Railgun II, Caldari Navy Antimatter Charge S 150mm Railgun II, Caldari Navy Antimatter Charge S [empty high slot] [empty high slot]
Medium Anti-Kinetic Screen Reinforcer II Medium Anti-Kinetic Screen Reinforcer II Medium Anti-Thermal Screen Reinforcer II
Berserker II x5 Berserker II x3
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
Estella Osoka
Perkone Caldari State
596
|
Posted - 2015.04.28 14:41:35 -
[439] - Quote
I've used this on the Talos burners to great effect.
[Cerberus, burner]
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
Experimental 10MN Microwarpdrive I Pithum C-Type Medium Shield Booster Caldari Navy Shield Boost Amplifier Kinetic Deflection Amplifier II Cap Recharger II
Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile Heavy Assault Missile Launcher II, Nova Rage Heavy Assault Missile
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit II |
Jori McKie
New Caldari Bureau of Investigation
234
|
Posted - 2015.04.28 14:51:22 -
[440] - Quote
Do you have a Time to kill with the Cerberus?
From my experience all Burner have a rather low sig and usings HAMs especially with T2 missiles without rigor rigs won't have good damage application. A good example is the Deimos/Vagabond, with 2xTP on the Deimos you can use Void with no TP on the Vagabond you have to use Faction. Of course Blaster have a better tracking but not that much better than AC that you can use Void and expect the same hits.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
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Estella Osoka
Perkone Caldari State
596
|
Posted - 2015.04.28 15:30:16 -
[441] - Quote
I don't have an exact time. I know it took less than 15 minutes. Missiles seemed to work rather well as they are BC sized targets, and their speed really isn't that high. |
Kathleen Yotosala
School of Applied Knowledge Caldari State
0
|
Posted - 2015.04.29 06:13:38 -
[442] - Quote
Did the Blood Raider with 2x Drake
Drakes are T2 HML with Navy scourge T1 extenders and passive fit T2 3x LSE - 2 Em -Thermal- 5x Hobgoblins 1 Time from acceptance - 4 jumps -mission - 4 jumps and complete -17 min
Rewards are 15 mill bounty Loot - Antikythera element 17 mill Standings increase is tiny 0.3984 % compared to Anomic team 3.5859%
Drakes never went below 70 % shield as NPC target swops Drones were not attacked Plus minus 450 Navy scourge missiles used
TLDR dead easy for a fleet , even lower skilled players with T1 fit - Rewards are average to low for a fleet vs time |
Estella Osoka
Perkone Caldari State
601
|
Posted - 2015.04.29 14:28:43 -
[443] - Quote
Kathleen Yotosala wrote:Did the Blood Raider with 2x Drake
Drakes are T2 HML with Navy scourge T1 extenders and passive fit T2 3x LSE - 2 Em -Thermal- 5x Hobgoblins 1 Time from acceptance - 4 jumps -mission - 4 jumps and complete -17 min
Rewards are 15 mill bounty Loot - Antikythera element 17 mill Standings increase is tiny 0.3984 % compared to Anomic team 3.5859%
Drakes never went below 70 % shield as NPC target swops Drones were not attacked Plus minus 450 Navy scourge missiles used
TLDR dead easy for a fleet , even lower skilled players with T1 fit - Rewards are average to low for a fleet vs time
Try HAMs instead? |
Valterra Craven
536
|
Posted - 2015.04.29 14:47:22 -
[444] - Quote
Kinda surprised no one is going ECM on the blood raider one if he is that close. The frigate burnes made sense because of the close ranges involved, but the talos ones starting out 175k+ with good damage and application made ECM kinda unviable there, but if the blood raiders are so close it would seem that taking them out with ECM would be rather simple. |
Jori McKie
New Caldari Bureau of Investigation
235
|
Posted - 2015.04.29 15:42:48 -
[445] - Quote
Valterra Craven wrote:Kinda surprised no one is going ECM on the blood raider one if he is that close. The frigate burnes made sense because of the close ranges involved, but the talos ones starting out 175k+ with good damage and application made ECM kinda unviable there, but if the blood raiders are so close it would seem that taking them out with ECM would be rather simple. Actually not a bad idea, i guess why i really didn't thought about is i'm highly allergic to ECM due to my background in solo and smallscale PVP. Anyway major problem with ECM vs the Ashimmu you have to make pretty sure you perma jam or at least 75% jam it + cap booster otherwise if jams fail you will dead as in no cap. It still boils down to kill that Sentinels fast and with TDs on you the only weapon system that does it fast are RLMLs. Of course you could use turrets+webs but then you will be fast out of med slots and can't run ECM. Lets see: 3x-4x ECMs unbonused or 2x bonused ones 1x cap booster 2x webs
6 meds needed that could be an armor Gnosis or a Rook
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
Estella Osoka
Perkone Caldari State
601
|
Posted - 2015.04.29 18:02:25 -
[446] - Quote
Jori McKie wrote:Valterra Craven wrote:Kinda surprised no one is going ECM on the blood raider one if he is that close. The frigate burnes made sense because of the close ranges involved, but the talos ones starting out 175k+ with good damage and application made ECM kinda unviable there, but if the blood raiders are so close it would seem that taking them out with ECM would be rather simple. Actually not a bad idea, i guess why i really didn't thought about is i'm highly allergic to ECM due to my background in solo and smallscale PVP. Anyway major problem with ECM vs the Ashimmu you have to make pretty sure you perma jam or at least 75% jam it + cap booster otherwise if jams fail you will be dead as in no cap. It still boils down to kill that Sentinels fast and with TDs on you the only weapon system that does it fast are RLMLs. Of course you could use turrets+webs but then you will be fast out of med slots and can't run ECM. Lets see: 3x-4x ECMs unbonused or 2x bonused ones 1x cap booster 2x webs 6 meds needed that could be an armor Gnosis or a Rook with 7x meds Edit: HAMs are bad, very bad against the Sentinels even with 2x T2 rigor rigs, RLMLs are still faster.
You can't get the perma-jam off. I tried in a Rook and my skills with ECM are 4s and 5s in all the skills that are relevant to the mod. Once you fail, you get capped out quickly and then you're dead.
Edit: I suggest HAMs because the person is using a team of passive Drakes. Once you kill the Ashimmu, the dps from the sentinels is quite pathetic. |
Jori McKie
New Caldari Bureau of Investigation
236
|
Posted - 2015.04.29 18:36:59 -
[447] - Quote
Estella Osoka wrote: You can't get the perma-jam off. I tried in a Rook and my skills with ECM are 4s and 5s in all the skills that are relevant to the mod. Once you fail, you get capped out quickly and then you're dead.
Thank you :D How many ECM moduls did you use 2 or 3?
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|
Estella Osoka
Perkone Caldari State
601
|
Posted - 2015.04.29 20:08:00 -
[448] - Quote
Jori McKie wrote:Estella Osoka wrote: You can't get the perma-jam off. I tried in a Rook and my skills with ECM are 4s and 5s in all the skills that are relevant to the mod. Once you fail, you get capped out quickly and then you're dead.
Thank you :D How many ECM moduls did you use 2 or 3?
[Rook, Rook fit]
'Hypnos' Signal Distortion Amplifier I 'Hypnos' Signal Distortion Amplifier I Damage Control II
'Umbra' White Noise ECM 'Umbra' White Noise ECM 'Umbra' White Noise ECM 'Umbra' White Noise ECM Large Shield Extender II Large Shield Extender II Adaptive Invulnerability Field II
Rapid Light Missile Launcher II, Nova Fury Light Missile Rapid Light Missile Launcher II, Nova Fury Light Missile Rapid Light Missile Launcher II, Nova Fury Light Missile Rapid Light Missile Launcher II, Nova Fury Light Missile Rapid Light Missile Launcher II, Nova Fury Light Missile
Medium Particle Dispersion Augmentor II Medium Anti-EM Screen Reinforcer II
With my skills the strength is around 12 per mod |
Thorondir 42
Krittapong
1
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Posted - 2015.04.30 19:03:35 -
[449] - Quote
It seems they reworked the AI of the Team Burner Jaguar: A kiting worm is no longer an option as it will switch happily onto your drones (i did it twice today, both times the same behaviour) - something it did never the 20 or so times i did it before.
Anyone noticed any other AI updates for any burner? |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1083
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Posted - 2015.05.01 02:02:26 -
[450] - Quote
drone aggro has always felt funny in the team burner missions. I feel like some days they don't touch drones, and other days they go for them first. I tried a kiting worm a while back, and don't use it anymore as it was just way too inconstant.
@ChainsawPlankto
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