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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Anize Oramara
The Arch Dashing Dashers
491
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Posted - 2015.10.30 19:57:06 -
[871] - Quote
I feel interacting on the forums and collectively coming up with fits or improving fits and testing them out is part of the social aspect don't you?
Also my guide has a skill plan specifically aimed at new players.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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Estella Osoka
Perkone Caldari State
849
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Posted - 2015.10.30 20:03:29 -
[872] - Quote
Anize Oramara wrote:I feel interacting on the forums and collectively coming up with fits or improving fits and testing them out is part of the social aspect don't you?
Also my guide has a skill plan specifically aimed at new players.
No, you are not playing the sandbox game wrong. However, I find the game quite more entertaining when I'm interacting with people on comms. |
Anize Oramara
The Arch Dashing Dashers
491
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Posted - 2015.10.30 20:06:16 -
[873] - Quote
I'm active on two coms most nights. just because I solo run missions doesn't mean I don't have friends doing other stuff in eve or outside of it.
ps. sorry for the edit in my previous post, I was a bit aggressive in my wording :)
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1956
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Posted - 2015.10.30 21:54:36 -
[874] - Quote
Estella Osoka wrote:Sorry mixing up the Drifters with burners. Should have said you are welcome to bring them along. I wonder what kind of LP you could rack up with about 3-5 pilots exclusively pulling burner missions? Considering each person in the gang could pull L4 missions.
And yes, they are definitely farmable.
Not going to beat solo Travel time is the biggest barrier with multiple pilots, burner kill speeds are already pretty dang fast, I don't think throwing more pilots can speed it up enough that you can do a whole lot better. Maybe on the atomic bases?
Although in low/null having a second pilot and being able to use more disposable t2 ships might make a good cost/benefit decision. A lot of the fittings are there to compensate for burner capabilities. like faction webs are nice for the range, but with a second pilot is that needed?
@ChainsawPlankto
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Arthur Aihaken
CODE.d
4717
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Posted - 2015.10.31 04:48:22 -
[875] - Quote
Anize Oramara wrote:I'm trying out the Gurista Base burner too now. So far it has not gone well. At all.
The prophecy 'works' in that I have to yolo dozens of drones at the dragonflies while they chew them up faster than I can give commands to attack. It's stupid and dumb(the mission, not the fit). I have to agree. This Burner mission is a complete waste of time. With the Prophecy fit and all V missile skills this thing still took foreverGäó to complete. A close second was completing the Angel Base Burner in a Gila... I can't say that either was "fun", to be perfectly honest. Pretty sure for the time invested I could've made substantially more ISK, LP and salvage running straight L4s.
I am currently away, traveling through time and will be returning last week.
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Arthur Aihaken
CODE.d
4717
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Posted - 2015.10.31 05:00:27 -
[876] - Quote
Disclaimer: This fit will tank everything in the mission, but it takes a long time to complete (not Guristas Base Burner bad, but not by much). Don't bother with any other missile type - even with two 60% webs you can't apply full damage with either Faction or Fury ammunition. You can bring drones, but they're the sacrificial lamb on the alter for all of maybe a minute. Mediums drones will occasionally get lucky and score a hit with two webs; lights will regularly hit with a single web - but they get destroyed quickly.
[Gila, Angel Burner Base] 4x Rapid Light Missile Launcher II, Precision Inferno Light Missiles Small Tractor Beam II
1x Shield Recharger II 2x Large Shield Extender 1x Pithum C-Type EM Ward Amplifier 1x Pithum C-Type Explosive Deflection Amplifier 1x Fleeting Propulsion Inhibitor I
2x Shield Power Relay II 2x Ballistic Control System II
3x Medium Core Defense Field Purger II
When you take our the 4 Burner Dramiel Escorts, refit and switch to Fury ammunition for the Burner Clone Soldier Transport. The extra pair of Shield Power Relay II's are to allow you to refit for bio breaks (etc.)
1x Mobile Depot 1x 50MN Cold-Gas Enduring Microwarpdrive 1x Ballistic Control System II 2x Shield Power Relay II Fury Inferno Light Missiles
I am currently away, traveling through time and will be returning last week.
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Anize Oramara
The Arch Dashing Dashers
495
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Posted - 2015.10.31 11:15:07 -
[877] - Quote
Have you tried the Orthrus for the blood burner? Check it out: https://www.youtube.com/watch?v=FEWJwv6CO88
There's still an element of randomness to the blood base but so far it seems to be the most robust of the ones I've tested.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|
Arthur Aihaken
CODE.d
4717
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Posted - 2015.10.31 22:24:40 -
[878] - Quote
I will definitely check it out, thanks.
I am currently away, traveling through time and will be returning last week.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1962
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Posted - 2015.11.01 00:10:01 -
[879] - Quote
using a gila in the angel base why not use active hardeners as there isn't any neut pressure. pith x-type explosive hardeners are dirt cheap, I bought some for 2mil the other day
also I think I'd go with omnidirectional tracking links and/or a painter instead of a web. vs small fast ships sometimes a web slows them down enough that your drone's orbit speed will be fast enough the drones can't track. also try using different drones, I'd guess infiltrators would track best, plus hit the EM hole on the frigs.
@ChainsawPlankto
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atomic killer
Yaro Corporation
12
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Posted - 2015.11.01 01:45:03 -
[880] - Quote
Chainsaw Plankton wrote:using a gila in the angel base why not use active hardeners as there isn't any neut pressure. pith x-type explosive hardeners are dirt cheap, I bought some for 2mil the other day also I think I'd go with omnidirectional tracking links and/or a painter instead of a web. vs small fast ships sometimes a web slows them down enough that your drone's orbit speed will be fast enough the drones can't track. also try using different drones, I'd guess infiltrators would track best, plus hit the EM hole on the frigs.
why would you use Gila for angel burner base in the first place. Vigilang is the way to go. |
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1967
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Posted - 2015.11.01 02:26:18 -
[881] - Quote
atomic killer wrote:Chainsaw Plankton wrote:using a gila in the angel base why not use active hardeners as there isn't any neut pressure. pith x-type explosive hardeners are dirt cheap, I bought some for 2mil the other day also I think I'd go with omnidirectional tracking links and/or a painter instead of a web. vs small fast ships sometimes a web slows them down enough that your drone's orbit speed will be fast enough the drones can't track. also try using different drones, I'd guess infiltrators would track best, plus hit the EM hole on the frigs. why would you use Gila for angel burner base in the first place. Vigilang is the way to go. vigilant is far preferred. but for a lower SP, or lower resource pilot being able to use a gila might be better as they can use that in more other spots than just missions, and also use it for many different missions.
@ChainsawPlankto
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Arthur Aihaken
CODE.d
4717
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Posted - 2015.11.01 03:47:29 -
[882] - Quote
atomic killer wrote:why would you use Gila for angel burner base in the first place. Vigilang is the way to go. Speaking only for myself, I don't have the requisite gunnery and cruiser skills to pull it off.
I am currently away, traveling through time and will be returning last week.
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Arji Hekki
School of Applied Knowledge Caldari State
0
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Posted - 2015.11.01 14:37:38 -
[883] - Quote
So what's the best way to use alts to decrease risk and ISK investment when running burner missions? |
Market McSelling Alt
Bernie Madoff Investment Services LLC
697
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Posted - 2015.11.01 14:44:08 -
[884] - Quote
Arji Hekki wrote:So what's the best way to use alts to decrease risk and ISK investment when running burner missions?
If you are going to use alts, run the burners in low sec and have your alts as scouts. There really isn't any good need to have an alt in the pocket with you tbh.
CCP Quant: Of all those who logon in Eve, 1.5% do Incursions, 13.8% PVP and 19.2% run Missions while 22.4% mine.
40.7% Join a fleet. The idea that Eve is a PVP game is false, the social fabric is in Missions and Mining.
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1969
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Posted - 2015.11.01 17:49:26 -
[885] - Quote
A links alt seems like it would be very strong to have. Should be able to get away with t2/cheap faction gear most of the time then.
additional puller + scout is a good idea for low/null running.
disposable dps or ecm boat is another thought. pretty easy to fit up a super cheap griffin, that pretty much makes the team burner missions super easy. I can't really comment on the disposable dps, other than I'd guess a t1 frig with meta fittings should only die some of the time and should pay for itself after a mission. I'm not sure how prone to destruction it would be though. or if you could fit it to kite the burner?
Better would be a t2 ship with the right resists and some tank, as that should live a large majority of the time. I've heard of people 5 man blobbing burners with ishkurs.
@ChainsawPlankto
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Arji Hekki
School of Applied Knowledge Caldari State
0
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Posted - 2015.11.01 20:12:25 -
[886] - Quote
So if you trigger a proximity turret on the Serpentis Anomic Base they stay on forever? |
Anize Oramara
The Arch Dashing Dashers
504
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Posted - 2015.11.01 21:27:24 -
[887] - Quote
Arji Hekki wrote:So if you trigger a proximity turret on the Serpentis Anomic Base they stay on forever? They stay on for the duration of that mission yes. They don't do a particular large amount of damage though.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
1970
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Posted - 2015.11.01 21:58:45 -
[888] - Quote
Anize Oramara wrote:Arji Hekki wrote:So if you trigger a proximity turret on the Serpentis Anomic Base they stay on forever? They stay on for the duration of that mission yes. They don't do a particular large amount of damage though. with the standard vagabond or deimos set up you can typically ignore them. With a different shield setup it might be an issue as they do EM damage. Not sure if it persists after a warp out?
****** MS paint diagram of mission: http://i.imgur.com/EBHwneq.png
I typically burn out in between the guns, keeping a decent angle on the burners. You can go right or left it doesn't really matter. and then once outside the cage can stay outside and complete the mission, sometimes I clip the corner going to the third burner, but at that point picking up a gun doesn't really matter too much as you shouldn't be taking much damage from the last talos, and even if you are getting hit you don't have to worry about getting randomly hit by a different one as they are gone by then.
@ChainsawPlankto
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Arji Hekki
School of Applied Knowledge Caldari State
0
|
Posted - 2015.11.02 06:30:54 -
[889] - Quote
Anize Oramara wrote:Arji Hekki wrote:So if you trigger a proximity turret on the Serpentis Anomic Base they stay on forever? They stay on for the duration of that mission yes. They don't do a particular large amount of damage though.
I was testing it on SISI and the tank of my Deimos ( T2 fit ) just couldn't handle once the 4th Turret went up. Next time I'll try and avoid them.
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Jack Teach
Black Aces I N F A M O U S
0
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Posted - 2015.11.02 14:41:54 -
[890] - Quote
Hi
I'm new to Burner missions. I am looking into possibility to use same ship for all type of burners. Would be pair of such tengus work - I got them from lvl 5s. Of course, resistance amplifiers will be updated according specific burner, as well as number of BCUs and SPRs. Slightly longer completion time is acceptable, I just don't want to buy pimp ships for each burner.
[Tengu, pasive] Ballistic Control System II Ballistic Control System II Shield Power Relay II Shield Power Relay II Shield Power Relay II
Large Shield Extender II Large Shield Extender II Large Shield Extender II Pithum A-Type EM Ward Amplifier Pithum A-Type EM Ward Amplifier Pithum A-Type EM Ward Amplifier
Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile Heavy Missile Launcher II, Scourge Fury Heavy Missile
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Tengu Defensive - Supplemental Screening Tengu Electronics - Dissolution Sequencer Tengu Engineering - Capacitor Regeneration Matrix Tengu Offensive - Accelerated Ejection Bay Tengu Propulsion - Intercalated Nanofibers
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Estella Osoka
Perkone Caldari State
851
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Posted - 2015.11.02 15:12:04 -
[891] - Quote
You cannot use Strategic Cruisers in burner missions. |
Jack Teach
Black Aces I N F A M O U S
0
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Posted - 2015.11.02 15:23:59 -
[892] - Quote
ok, problem solved |
Shiloh Templeton
Center for Advanced Studies Gallente Federation
434
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Posted - 2015.11.02 16:05:11 -
[893] - Quote
Jack Teach wrote:I'm new to Burner missions. I am looking into possibility to use same ship for all type of burners. Would be pair of such tengus work Many of the burners are limited to frigates so they generally require max skills and/or some bling. You can do a search on the unified daredevil and polarized garmur. One person responded that he used a worm as a second character for most missions to add DPS.
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Anize Oramara
The Arch Dashing Dashers
507
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Posted - 2015.11.02 16:23:19 -
[894] - Quote
Arji Hekki wrote:Anize Oramara wrote:Arji Hekki wrote:So if you trigger a proximity turret on the Serpentis Anomic Base they stay on forever? They stay on for the duration of that mission yes. They don't do a particular large amount of damage though. I was testing it on SISI and the tank of my Deimos ( T2 fit ) just couldn't handle once the 4th Turret went up. Next time I'll try and avoid them. I've only ever accidentally activated 1, even with completely and utterly ignoring them.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier
|
Hasikan Miallok
Republic University Minmatar Republic
1609
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Posted - 2015.11.04 05:52:44 -
[895] - Quote
OK ... I am looking at this fit Team Burner Rocket Garmur fit on EFT but have not had time to try on SISI yet.
All T1/T2, no implants, does need fitting skills at V to avoid a CPU implant:
[Garmur, Team Burner] Ballistic Control System II Ballistic Control System II Cross-linked Bolt Array I
Astro-Inertial Compact Missile Guidance Computer Astro-Inertial Compact Missile Guidance Computer 5MN Quad LiF Restrained Microwarpdrive [Empty Mid Slot]
Polarized Rocket Launcher, Mjolnir Rage Rocket Polarized Rocket Launcher, Mjolnir Rage Rocket Polarized Rocket Launcher, Mjolnir Rage Rocket
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
Guidance Computer Scripts would be: - two x ranged script for Team Jaguar (23.7km) - one x precision and one by unscripted for other burners (19.7km)
340 DPS overheated with V skills |
Arji Hekki
School of Applied Knowledge Caldari State
0
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Posted - 2015.11.04 09:02:30 -
[896] - Quote
Anize Oramara wrote:Arji Hekki wrote:Anize Oramara wrote:Arji Hekki wrote:So if you trigger a proximity turret on the Serpentis Anomic Base they stay on forever? They stay on for the duration of that mission yes. They don't do a particular large amount of damage though. I was testing it on SISI and the tank of my Deimos ( T2 fit ) just couldn't handle once the 4th Turret went up. Next time I'll try and avoid them. I've only ever accidentally activated 1, even with completely and utterly ignoring them.
I instantly removed the turrets from my overview on land to remove clutter so I was flying completely blind. |
Garrett Osinov
Center for Advanced Studies Gallente Federation
21
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Posted - 2015.11.04 09:56:14 -
[897] - Quote
Shiloh Templeton wrote:Jack Teach wrote:I'm new to Burner missions. I am looking into possibility to use same ship for all type of burners. Would be pair of such tengus work Many of the burners are limited to frigates so they generally require max skills and/or some bling. You can do a search on the unified daredevil and polarized garmur. One person responded that he used a worm as a second character for most missions to add DPS.
Believe me, many ppl use worm + second ship, especialy in 0.0, where you can't use expensive fits. As an example for Sansha burner you can use true sansha web (150+ mils) and expensive fit to kill it solo or you can use 2 wolfs with 25 mils fit (I use Worm + Wolf, because one of my chars has 0 gunnery skills). |
Crash Lander
Imperial Academy Amarr Empire
82
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Posted - 2015.11.05 19:30:04 -
[898] - Quote
Burner lesson of the day (tm):
After you format your PC make sure your orbit button is not set to 1km ...
Bye bye garmur. You were a good friend! |
Estella Osoka
Perkone Caldari State
852
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Posted - 2015.11.05 21:46:10 -
[899] - Quote
With the WDFG being able to warp scram in the future, I'm wondering if an armor tanked Phobos will be ideal for the Angel Anomic Base missions. |
Hasikan Miallok
Republic University Minmatar Republic
1615
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Posted - 2015.11.05 23:07:03 -
[900] - Quote
Estella Osoka wrote:With the WDFG being able to warp scram in the future, I'm wondering if an armor tanked Phobos will be ideal for the Angel Anomic Base missions.
Your still going to be limited to nullsec for bubbles I assume. |
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