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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Queotzcatl
RENEGADES YIY HEKATEK
11
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Posted - 2015.12.25 15:36:25 -
[991] - Quote
Just done the Angel anomic base with a RLM Sacrilege. Time>20 min.
SACRILEGE T2 - Dramiel killer
RLM T2 x5 - Migjiolnir precision - 327 dmg per hit - 5 reload for each Dramiel 125mm autocannon - EMP S
Aux Nano accelerator T2 Aux nano pump T2
Fleetin propulsion inhibitor X3 Phased weapon TP
Explosive membrane T2 Em membrane T2 Reactive hardener Medium repairer T2 Damage control T2
Hornet x10 Vespa T2 x5 ////////////////////////////////////
Way safer than Smartbombs. Not sure rockets could do better. It could also be possible to swap the active hardener for a missile damage mod, that would fasten up things a bit. o7
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Arik VanClaw
The Emet Corporation
5
|
Posted - 2015.12.25 20:41:48 -
[992] - Quote
Anize Oramara wrote:I added a cheap garmur to my guide.
Brilliant! This fit is way better than the ecm fits. Just plow through one logi and then kill the burner. Doesn't take much longer than the blinged fit either. Way better than risking 300+ mill that can be ganked by a lone thrasher. Well done! |
Arthur Aihaken
CODE.d
4901
|
Posted - 2015.12.26 00:52:40 -
[993] - Quote
Arik VanClaw wrote:Brilliant! This fit is way better than the ecm fits. Just plow through one logi and then kill the burner. Doesn't take much longer than the blinged fit either. Way better than risking 300+ mill that can be ganked by a lone thrasher. Well done! I love the cheap fit as well. The only that unnerves me is the occasional wrecking shot from the Jaguar!
I am currently away, traveling through time and will be returning last week.
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Arik VanClaw
The Emet Corporation
5
|
Posted - 2015.12.29 20:13:12 -
[994] - Quote
Done a couple Angel base burners lately. Does anyone else have issues with one of the Dramiel's bugging out and orbiting about 30km away? Think it may have something to do with drones but I typically have to sit and wait a couple minutes for it to come back into range. |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2257
|
Posted - 2015.12.29 20:25:01 -
[995] - Quote
I've had them deaggro and go back to their starting positions a few times, typically after they tried to shoot my drones and I recalled them. Typically they come right back after I target paint/shoot at them.
@ChainsawPlankto
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Garrett Osinov
Center for Advanced Studies Gallente Federation
23
|
Posted - 2015.12.29 23:15:05 -
[996] - Quote
Arik VanClaw wrote:Done a couple Angel base burners lately. Does anyone else have issues with one of the Dramiel's bugging out and orbiting about 30km away? Think it may have something to do with drones but I typically have to sit and wait a couple minutes for it to come back into range.
shoot them and they come back |
Sylvia Arnor
Aliastra Gallente Federation
0
|
Posted - 2015.12.30 02:55:40 -
[997] - Quote
Did a few of the frigate burners recently and figured I'd use some of the fits here for reference. They must have buffed the worm burner immensely, because that thing wrecked the recommended daredevil fit (even with the links I had running). Four volleys and armor was gone, even everything overheated. Fifth finished me off.
Finally did it in a Hawk with links, but rip my two daredevils :( |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2258
|
Posted - 2015.12.30 04:34:53 -
[998] - Quote
I ran the worm today, didn't notice any change. one heated MWD cycle + links and you should easily be inside linked scram range. (or with max skills + zor's custom hyper-link)
here's how I do it: Land on the gate and heat everything, do not activate mods just heat them. you can even do this in warp land in site click approach on the worm activate MWD get in lock range and start locking turn off heat on MWD activate hardeners check range for scram turn of MWD hit the scram turn on the rep turn off heat on the lesser hardener when I'm inside 4km heat guns cap boost when nearly empty (usually twice) collect loot
some are kinda at the same time, can click the hotkey on keyboard and click with mouse. Typically you can activate the scram ever so slightly before you are actually in range.
also to confirm, this fit? [Daredevil, Blaster Burner Gurista] Magnetic Field Stabilizer II Coreli A-Type Small Armor Repairer Shadow Serpentis Armor Kinetic Hardener Corpus B-Type Armor Kinetic Hardener
Coreli A-Type 5MN Microwarpdrive Faint Epsilon Warp Scrambler I Small Capacitor Booster II, Navy Cap Booster 400
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Ancillary Current Router I
@ChainsawPlankto
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Arik VanClaw
The Emet Corporation
5
|
Posted - 2016.01.02 19:26:59 -
[999] - Quote
I've been looking for an alternative fit to the Orthrus in Anize's guide as I feel the tech II version is to much of a gamble (I don't like getting into armor while reloading the ASB) and the bling version screams gank me. Just tried the below Onyx fit out on the server and it seems to work well enough, probably not as fast, but if you pay attention less likelyhood of screwing up and dying.
Onyx Blood Base Burner
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Large Shield Extender II Large Shield Extender II EM Ward Amplifier II EM Ward Amplifier II 'Copasetic' Particle Field Acceleration
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile [empty high slot] Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-EM Screen Reinforcer II Medium Bay Loading Accelerator II
All LVL 5 - 364 DPS cal navy inferno, 555 with scourge fury, 53,138EHP, 82,86,79,65 resists. My skills with RL1003 implant - 352 DPS with cal navy inferno, 538 with scourge fury. 51,994 EHP with 80,86,79,65 resists.
OH RLM but watch heat, they burn out fast. You'll probably have to turn heat off as you get the first sentinel into structure but you should be able to kill him with one clip. pro-tip, turn auto-reload off. For the second sentinel I was able to finish him with a full clip but it could feasibly require a reload without good skills, I'll need to test some more. After the second sentinel is dead switch to scourge fury light for the ashimmu, probably need 2 reloads.
For your ASB, pulse as needed, but I was able to get both sentinels down before needing to reload and the damage from the Ashimmu at that point is pretty survivable until the charges reload (try to keep up transversal).
Probably could improve this with faction/deadspace mods. Dropping the DC for a CN BCS adds 20DPS (has to be faction to fit) and you could add a couple pithum C type em ward amps to get the same resist profile. |
Ploing
Blue Republic RvB - BLUE Republic
40
|
Posted - 2016.01.02 22:58:38 -
[1000] - Quote
the bay loading acc just empties your clip faster. use a calefaction catalyst instead with rml. |
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Arik VanClaw
The Emet Corporation
5
|
Posted - 2016.01.03 03:37:55 -
[1001] - Quote
Ploing wrote:the bay loading acc just empties your clip faster. use a calefaction catalyst instead with rml.
Good point, bay loading accelerator shows slightly higher dps but I guess given the reload time it isn't quite as good in this scenario. |
Imalia Bloodlines
Imalia Bloodlines Warfare and Trading Corporation
3
|
Posted - 2016.01.03 11:46:50 -
[1002] - Quote
Hi guys. Is it just me or my webs are sometimes not applied? I noticed this when trying to catch vengeance logis (I got same boat for sansha and vengeance, it uses 14km web), I would start webbing and approaching and after a while logi would still go beyond my reach. Its a Daredevil 90% slow...after that I have to OH to escape and start over again and then it works normal.. |
Anize Oramara
The Arch Dashing Dashers
718
|
Posted - 2016.01.03 19:34:17 -
[1003] - Quote
Arik VanClaw wrote:Ploing wrote:the bay loading acc just empties your clip faster. use a calefaction catalyst instead with rml.
Good point, bay loading accelerator shows slightly higher dps but I guess given the reload time it isn't quite as good in this scenario. Yup, when it comes to the rapid launchers a damage bonus > rof bonus always. Hence why the Orthrus and Barghest are able to make the Rapid launchers viable for PVE
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.04
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MarvinOne
Zilog Enterprises
1
|
Posted - 2016.01.07 13:02:13 -
[1004] - Quote
Arik VanClaw wrote:I've been looking for an alternative fit to the Orthrus in Anize's guide for the blood raider base as I feel the tech II version is to much of a gamble (I don't like getting into armor while reloading the ASB) and the bling version screams gank me.
Just tried the below Onyx fit out on the test server and it seems to work well enough. Probably not as fast, but if you pay attention less likelyhood of screwing up and dying.
Onyx Blood Raider Base Burner
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Large Shield Extender II Large Shield Extender II EM Ward Amplifier II EM Ward Amplifier II 'Copasetic' Particle Field Acceleration
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Small Tractor Beam I (offline) Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-EM Screen Reinforcer II Medium Bay Loading Accelerator II
All LVL 5 - 364 DPS cal navy inferno, 555 with scourge fury, 53,138EHP, 82,86,79,65 resists. My skills with RL1005 and SM-703 implants - 360 DPS with cal navy inferno, 549 with scourge fury. 53,312 EHP with 80,86,79,65 resists.
OH RLM but watch heat, they burn out fast. You'll probably have to turn heat off as you get the first sentinel into low armor. I needed about a clip and a half for each sentinel. After the second sentinel is dead switch to scourge fury light for the ashimmu, I needed 3 reloads.
For your ASB, pulse as needed, I was able to kill the first sentinel before needing to reload the ASB. Make sure when you are down to your last few charges you top your sheild all the way up so you can weather the storm from the Ashimmu and other Sentinel until the reload. I was at about 90% shield when reload started and was down to about 15% when it reloaded. Pulsing the ASB after that, I needed two more reloads before everything was dead so bring enough boosters for at least 3 reloads (I usually just drop 2500 of inferno and fury in the hold and the rest is navy 400 boosters).
Probably could improve this with faction/deadspace mods. Dropping the DC for a CN BCS adds 20DPS (has to be faction to fit) and you could add a couple pithum C type em ward amps to get the same resist profile. Not sure how useful the shield boost amplifier is, target painter might be better but with you being capped out all the time maybe not, haven't tried that yet.
This does the trick without overheating anything (even drones are not needed (forgot to launch them last time :-) )
[Burner Ashimu] Internal Force Field Array I Reactor Control Unit II Ballistic Control System II Ballistic Control System II X-Large Ancillary Shield Booster,Navy Cap Booster 400 Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier Large Shield Extender II Large Shield Extender II Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Medium Warhead Rigor Catalyst II Medium Anti-EM Screen Reinforcer II Drones_Active=Hornet II,3 |
MarvinOne
Zilog Enterprises
1
|
Posted - 2016.01.07 13:03:04 -
[1005] - Quote
MarvinOne wrote:Arik VanClaw wrote:I've been looking for an alternative fit to the Orthrus in Anize's guide for the blood raider base as I feel the tech II version is to much of a gamble (I don't like getting into armor while reloading the ASB) and the bling version screams gank me.
Just tried the below Onyx fit out on the test server and it seems to work well enough. Probably not as fast, but if you pay attention less likelyhood of screwing up and dying.
Onyx Blood Raider Base Burner
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Large Shield Extender II Large Shield Extender II EM Ward Amplifier II EM Ward Amplifier II 'Copasetic' Particle Field Acceleration
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Small Tractor Beam I (offline) Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-EM Screen Reinforcer II Medium Bay Loading Accelerator II
All LVL 5 - 364 DPS cal navy inferno, 555 with scourge fury, 53,138EHP, 82,86,79,65 resists. My skills with RL1005 and SM-703 implants - 360 DPS with cal navy inferno, 549 with scourge fury. 53,312 EHP with 80,86,79,65 resists.
OH RLM but watch heat, they burn out fast. You'll probably have to turn heat off as you get the first sentinel into low armor. I needed about a clip and a half for each sentinel. After the second sentinel is dead switch to scourge fury light for the ashimmu, I needed 3 reloads.
For your ASB, pulse as needed, I was able to kill the first sentinel before needing to reload the ASB. Make sure when you are down to your last few charges you top your sheild all the way up so you can weather the storm from the Ashimmu and other Sentinel until the reload. I was at about 90% shield when reload started and was down to about 15% when it reloaded. Pulsing the ASB after that, I needed two more reloads before everything was dead so bring enough boosters for at least 3 reloads (I usually just drop 2500 of inferno and fury in the hold and the rest is navy 400 boosters).
Probably could improve this with faction/deadspace mods. Dropping the DC for a CN BCS adds 20DPS (has to be faction to fit) and you could add a couple pithum C type em ward amps to get the same resist profile. Not sure how useful the shield boost amplifier is, target painter might be better but with you being capped out all the time maybe not, haven't tried that yet. This does the trick without overheating anything (even drones are not needed (forgot to launch them last time :-) ) [Burner Ashimu] Internal Force Field Array I Reactor Control Unit II Ballistic Control System II Ballistic Control System II X-Large Ancillary Shield Booster,Navy Cap Booster 400 Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier Large Shield Extender II Large Shield Extender II Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Rapid Light Missile Launcher II,Caldari Navy Scourge Light Missile Medium Warhead Rigor Catalyst II Medium Anti-EM Screen Reinforcer II Drones_Active=Hornet II,3
Cerberus :-) |
MrsPotatoHead
State War Academy Caldari State
2
|
Posted - 2016.01.11 14:10:50 -
[1006] - Quote
Anize Oramara.....
I just wanted to say thanks for the effort of putting a guide together.
I was searching for a guide to blitzing missions and burners. I've never tried burners before and figured just to go balls to the wall and drop 6 billion isk on the the fits as provided in your guide.
I had already bought the Machariel but am now considering picking up the Barghest!
So thanks for the putting the guide together in an easy to follow format and thanks to all contributors also.
What is the easiest way to keep track of updates and changes?
Do you have a mailing list announcing updates or the likes?
Thanks again.
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Anize Oramara
The Arch Dashing Dashers
728
|
Posted - 2016.01.11 14:45:14 -
[1007] - Quote
MrsPotatoHead wrote:Anize Oramara.....
I just wanted to say thanks for the effort of putting a guide together.
I was searching for a guide to blitzing missions and burners. I've never tried burners before and figured just to go balls to the wall and drop 6 billion isk on the the fits as provided in your guide.
I had already bought the Machariel but am now considering picking up the Barghest!
So thanks for the putting the guide together in an easy to follow format and thanks to all contributors also.
What is the easiest way to keep track of updates and changes?
Do you have a mailing list announcing updates or the likes?
Thanks again.
I'm glad you've found it useful! Though really it's for the most part a 'compilation' of this and a few other threads
I don't expect there to be a lot of really big updates to the guide, only small changes as CCP makes changes to hulls or to missions (Seems unlikely at this point). I have a thread in this sub-forum that I post in every time I update the guide so maybe subscribe to it? Though I'll maybe look into a mailing list if it looks like it might become necessary. After the last Burner mission they added I don't know if they're going to add more, it feels like it was a bit of a flop compared to the existing ones(unfortunately).
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.07
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Bumblefck
Kerensky Initiatives
10353
|
Posted - 2016.01.21 18:53:02 -
[1008] - Quote
Arik VanClaw wrote:Onyx Blood Raider Base Burner
Ballistic Control System II Ballistic Control System II Ballistic Control System II Damage Control II
X-Large Ancillary Shield Booster, Navy Cap Booster 400 Large Shield Extender II Large Shield Extender II EM Ward Amplifier II EM Ward Amplifier II 'Copasetic' Particle Field Acceleration
Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Small Tractor Beam I (offline) Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile Rapid Light Missile Launcher II, Caldari Navy Inferno Light Missile
Medium Anti-EM Screen Reinforcer II Medium Bay Loading Accelerator II
The Ashimmu Burner is trivially easy with this setup - thanks a lot for putting it together
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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heidou
Ministry of War Amarr Empire
0
|
Posted - 2016.01.27 10:29:14 -
[1009] - Quote
Team burner also i call it GÇ£ 3 foolsGÇ¥
[Succubus, heidou's Succubus] Heat Sink II Heat Sink II Fourier Transform Tracking Program
BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM Coreli A-Type 1MN Afterburner
Small Focused Beam Laser II Small Focused Beam Laser II
Small Energy Locus Coordinator II Small Energy Locus Coordinator I Small Energy Locus Coordinator I
True Sanshas Radio S x1 True Sanshas Infrared S x1 Imperial Navy Standard S x2 Imperial Navy Infrared S x2 Imperial Navy Radio S x2
first orbit the assault at 22km when u are in 22km switch to keep at range 23km ecm one logistics and kill another then kill the assault.
when it comes to jaguar u can use this harpy
[Harpy, heidou's Harpy] Magnetic Field Stabilizer II Magnetic Field Stabilizer II Mark I Compact Capacitor Power Relay
Gistii A-Type 5MN Microwarpdrive Enfeebling Phase Inversion ECM I Enfeebling Phase Inversion ECM I Small Ancillary Shield Booster
125mm Railgun II 125mm Railgun II 125mm Railgun II 125mm Railgun II
Small Anti-EM Screen Reinforcer I Small Hybrid Locus Coordinator II
Lead Charge S x3814 Uranium Charge S x4085 Cap Booster 25 x120
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heidou
Ministry of War Amarr Empire
0
|
Posted - 2016.01.27 10:31:42 -
[1010] - Quote
and this jaguar is for the burner cruor
[Jaguar, heidou's Jaguar] Shield Power Relay II Shield Power Relay II Power Diagnostic System II Gyrostabilizer II
Republic Fleet Medium Shield Extender Domination Thermal Dissipation Amplifier X5 Prototype Engine Enervator EM Ward Amplifier II
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II Small Ghoul Compact Energy Nosferatu
Small Core Defense Field Purger II Small Core Defense Field Purger II
Republic Fleet Fusion S x8776
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Arthur Aihaken
CODE.d
4951
|
Posted - 2016.02.10 11:52:08 -
[1011] - Quote
How do we get this thread stickied?
I am currently away, traveling through time and will be returning last week.
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ReZoon
Sebiestor Tribe Minmatar Republic
7
|
Posted - 2016.02.13 17:58:09 -
[1012] - Quote
Arthur Aihaken wrote:How do we get this thread stickied?
For real lol
I just came back, grabbed a mission and the succubus was my first one. Thought nothing of it and grabbed my firetail and headed out....needless to say after blowing up in 30 seconds I was baffled! Such a warm welcome back lol thinking I could just grab a mission to get used to the controls again. |
AvanCade
Stiff Nipples Hauling
0
|
Posted - 2016.02.15 14:44:32 -
[1013] - Quote
I gave trying to run these missions solo. So trained up 2x frigate logistics pilots and now i run them with ease.
1x Daredevil pilot 2x Armor frigate logistics pilot
I can run all frigate class anomic mission as well as burner missions. |
Ploing
Blue Republic RvB - BLUE Republic
48
|
Posted - 2016.02.15 17:57:41 -
[1014] - Quote
AvanCade wrote:I gave trying to run these missions solo. So trained up 2x frigate logistics pilots and now i run them with ease.
1x Daredevil pilot 2x Armor frigate logistics pilot
I can run all frigate class anomic mission as well as burner missions.
solo with 3 pilots?
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Ark Katar
Blackland Incorporated
0
|
Posted - 2016.02.19 16:08:51 -
[1015] - Quote
Is it feasibly possible to do most of the burners with with only Caldari/Galente frig skills and not spending over 100m on any hulls?
Seems like a good half the fits require solid Minmatar skills up to T2 frigs, and a few 200-250m ships.
Do cheaper / alternate faction fits exist for some of these missions or am I just going to have to wait for 15 days of training and blow 1bn isk on frigates? |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2306
|
Posted - 2016.02.19 23:58:46 -
[1016] - Quote
spend the bil on frigs and make the money back in a day :p
as far as the skills go, the daredevil is super useful, looks like minny frig 4 gets you an 84% web which should work.
Serpentis: caldari frigs work, although the fitting is pretty expensive most of it is needed to max cpu. I'm pretty sure you can use a cheaper ishkur, although web range is an issue there. I haven't tested that in a long time though. gurista: daredevil makes this one pretty easy because it is so fast and has high dps. don't need the web bonus. Heat on the hardeners is important as when you fly over 5km/s you risk getting hit by multiple volleys at about the same time. angel: daredevil makes it pretty easy, but I think you can get by with a fairly cheap t2 amarr rocket frig. haven't tested that though, daredevil just makes it work too easy. sansha: daredevil is great for this one, need a strong long web and decent AB to catch it though, have heard of a cheap minny AF working thanks to the high EM resist. blood: wolf is great for the armor EM/therm resist and high exp damage, and the jag can passive tank it. I've heard of other ships working but haven't really looked into them.
team burners, you can use a cheap kite+ecm ship, can get by with almost anything. double ecm garmur or harpy are two of my main pick. beam kite retribution works, but can only fit one ecm, the EM damage can plow through EM weak targets with 1 rep on them.
as for isk, many of the items can be downgraded, but expect to need to use heat more often, or to have more variance in your runs. I tried running a Cal Navy web instead of a fed navy and I was almost too slow to catch the sansha burner.
@ChainsawPlankto
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
658
|
Posted - 2016.02.21 15:49:38 -
[1017] - Quote
Hadn't done burners in a long time, so I try the Guristas Worm with a Retribution.
Tanking was easy... but apparently 90 dps is not enough to break its tank. That is 66 million isk ship out the window. Atleast I got 18 mil from loot and salvage...
Pretty irratating considering I get maybe 10-20 burner missions a day that I decline because of the difficulty. |
Ploing
Blue Republic RvB - BLUE Republic
52
|
Posted - 2016.02.21 19:41:59 -
[1018] - Quote
Celthric Kanerian wrote:Hadn't done burners in a long time, so I try the Guristas Worm with a Retribution.
Tanking was easy... but apparently 90 dps is not enough to break its tank. That is 66 million isk ship out the window. Atleast I got 18 mil from loot and salvage...
Pretty irratating considering I get maybe 10-20 burner missions a day that I decline because of the difficulty.
can you show the fit?
it-¦s nice to think 90 dps are enough.
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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
658
|
Posted - 2016.02.21 20:45:21 -
[1019] - Quote
Ploing wrote:Celthric Kanerian wrote:Hadn't done burners in a long time, so I try the Guristas Worm with a Retribution.
Tanking was easy... but apparently 90 dps is not enough to break its tank. That is 66 million isk ship out the window. Atleast I got 18 mil from loot and salvage...
Pretty irratating considering I get maybe 10-20 burner missions a day that I decline because of the difficulty. can you show the fit? it-¦s nice to think 90 dps are enough.
Retribution - Guristas Burner High: 4x Small Focused Beam Laser T2
Mid: 1x T2 cap booster w/ 400 charges 1x T2 Tracking Computer w/ Tracking Script
Low: 2x Small Armor Repair T2 1x Corpum B-Type Energized Kinetic Membrane 1x Corpum C-Type Energized Thermal Membrane 1x Nanofiber T2
Rigs: Small Anti-Kinetic Pump T2 Small Anti-Thermal Pump T2
Ammo: Aurora S
It had aprox. 89% Kinetic resists and 82% Thermal resists, alongside 90 dps at 42 km range. |
Ploing
Blue Republic RvB - BLUE Republic
52
|
Posted - 2016.02.21 21:05:37 -
[1020] - Quote
Celthric Kanerian wrote:
Retribution - Guristas Burner High: 4x Small Focused Beam Laser T2
Mid: 1x T2 cap booster w/ 400 charges 1x T2 Tracking Computer w/ Tracking Script
Low: 2x Small Armor Repair T2 1x Corpum B-Type Energized Kinetic Membrane 1x Corpum C-Type Energized Thermal Membrane 1x Nanofiber T2
Rigs: Small Anti-Kinetic Pump T2 Small Anti-Thermal Pump T2
Ammo: Aurora S
It had aprox. 89% Kinetic resists and 82% Thermal resists, alongside 90 dps at 42 km range.
- you dont need thermal res. kinetic only - why the nanofiber ?
so you can spare lows for 1-2 heatsinks.
[Retribution, worm burner copy 1] Heat Sink II Heat Sink II Corpii A-Type Kinetic Plating Corpii A-Type Kinetic Plating Centii C-Type Small Armor Repairer
Tracking Computer II, Tracking Speed Script Small Capacitor Booster II, Navy Cap Booster 400
Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S [empty high slot]
Small Anti-Kinetic Pump II Small Nanobot Accelerator II
still only 140 dps but over time it could work....maybe in 10-15 min. i would not recommand it. against kin you got 306 ehp/s def. |
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