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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Fa Xian
Garoun Investment Bank Gallente Federation
32
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Posted - 2014.12.23 16:57:03 -
[241] - Quote
Has anyone put some effort into testing the effect of ECM on these fights? |
Little Kicks
Republic Military School Minmatar Republic
0
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Posted - 2014.12.23 17:35:44 -
[242] - Quote
Fa Xian wrote:Has anyone put some effort into testing the effect of ECM on these fights?
Check out post 225. I found that informative. |
Ploing
Blue Republic RvB - BLUE Republic
6
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Posted - 2014.12.23 18:03:34 -
[243] - Quote
Little Kicks wrote:After burning more than a few AFs and a billion iskies, I finally soloed the Angel Dramiel.
Hail S x360 Caldari Navy Mjolnir Rocket x40
u should use emp instead hail.
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Shakira Akira
Sebiestor Tribe Minmatar Republic
5
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Posted - 2014.12.23 18:57:01 -
[244] - Quote
Anyone could show me a fit for the Blood Raider Burner. (Cruor) has to be either missiles or Projectile based as sadly I don't have blaster skills.
Also one that can survive without an off grid booster and solo.
Balls.. Just noticed I can only use T1 lights. |
Fa Xian
Garoun Investment Bank Gallente Federation
32
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Posted - 2014.12.23 19:08:14 -
[245] - Quote
Little Kicks wrote:Check out post 225. I found that informative.
209 is more intriguing.
A big part of the first wave of fighting these seems about power, not grace. The strategy so far is tons of pew and speed and skills and overwhelm it in seconds. That's fine, but I'm not likely to have 200M to blow on trying it, nor spend 360+ days on V everything. So far I've only fought against Hawk using a standard mission fit Tristan (me dead under 20 seconds), a kiting Tristan (blew up my drones, forced to flee), and a kiting Comet (too little DPS stalemate).
Going in you know a lot about the opponent. It would seem drone boats (able to custom damage type) and EWAR (one target, known sensor type) should allow a pretty targeted approach. With no info and little experience, I was at stalemate in a bad match on only my second attempt...
Gotta be a way to do kiting drone boat. |
Ploing
Blue Republic RvB - BLUE Republic
7
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Posted - 2014.12.23 19:33:45 -
[246] - Quote
Shakira Akira wrote:Anyone could show me a fit for the Blood Raider Burner. (Cruor) has to be either missiles or Projectile based as sadly I don't have blaster skills.
Also one that can survive without an off grid booster and solo.
Balls.. Just noticed I can only use T1 lights.
just look at first post or read the full thread for more usefull information.
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Little Kicks
Republic Military School Minmatar Republic
0
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Posted - 2014.12.23 19:43:52 -
[247] - Quote
Fa Xian wrote:Little Kicks wrote:Check out post 225. I found that informative. That's fine, but I'm not likely to have 200M to blow on trying it, nor spend 360+ days on V everything. Gotta be a way to do kiting drone boat.
I feel your pain. It's expensive to play solo. When they announced burner missions, CCP Fozzie stated:
"Burner Missions pit you against a single enemy NPC. This NPC is an extremely powerful frigate with stats based on those of a player flying a pirate frigate with officer/deadspace gear, pirate implants, and command links."
So it's hard to imagine a solo all-T2 fit will best them. I think you'll find more success figuring out what fits you and a buddy could pair up and do. |
Ploing
Blue Republic RvB - BLUE Republic
7
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Posted - 2014.12.24 01:21:25 -
[248] - Quote
Little Kicks wrote: It's expensive to play solo. yes it is at a first look, but i use multiple items for a vary fits. every fit is payed ~ around 10 days.
really no butthurt when someone decline the costs, but its worth. 10 bill over a month is easably doabale with enough agents. thats only highsec. |
Torothin
TEC-NOLOGY Sorry We're In Your Space Eh
256
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Posted - 2014.12.27 04:34:50 -
[249] - Quote
Fa Xian wrote:Little Kicks wrote:Check out post 225. I found that informative. 209 is more intriguing. A big part of the first wave of fighting these seems about power, not grace. The strategy so far is tons of pew and speed and skills and overwhelm it in seconds. That's fine, but I'm not likely to have 200M to blow on trying it, nor spend 360+ days on V everything. So far I've only fought against Hawk using a standard mission fit Tristan (me dead under 20 seconds), a kiting Tristan (blew up my drones, forced to flee), and a kiting Comet (too little DPS stalemate). Going in you know a lot about the opponent. It would seem drone boats (able to custom damage type) and EWAR (one target, known sensor type) should allow a pretty targeted approach. With no info and little experience, I was at stalemate in a bad match on only my second attempt... Gotta be a way to do kiting drone boat.
Have you tried using a Worm? |
Sturmwolke
613
|
Posted - 2014.12.27 11:53:47 -
[250] - Quote
Tested 1x ECM Unified Garmur kiting fit for the *Burner Teams* missions, not bad - solo, no overheat, no missile implants. Took around 25-27 volleys total count to kill both 1st logi and the target, even though the ECM hits were temperamental. Caldari Frigate V and T2 Light Missiles.
35km orbit with 1 painter. Missile damage reduction and NPC resists reduces effective dps that is applied to around ~80-100dps (i.e. ~50-60% of the Garmur's full potential). The key strategy is to get that 2nd NPC logi to de-orbit and run away after getting ECMed. Once it's out of sync, just pound the 1st NPC logi dead. Afterwards, you have a choice of either killing the 2nd NPC logi or save time by going straight for the real target.
P.S. 35km orbit is mostly to extend the safety margin if when shtf like a disconnect. The ship will have enough time to align and auto-warp out. You can choose to orbit closer at around 20km where the margin is thinner.
P.P.S. Using a cheaper Unified Hawk looks fairly doable with 3 painters, T2 Bay Loading and T1 Rigor. Cba to test it though :P
[Unified Garmur + ECM] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron 'Hypnos' Ion Field ECM I Sensor Booster II, Targeting Range Script
Light Missile Launcher II, Caldari Navy Nova Light Missile Light Missile Launcher II, Caldari Navy Nova Light Missile Light Missile Launcher II, Caldari Navy Nova Light Missile
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Warhead Flare Catalyst I
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ThePhoniex
Army of the Monkey God
2
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Posted - 2014.12.27 14:12:15 -
[251] - Quote
Sturmwolke wrote:Tested 1x ECM Unified Garmur kiting fit for the *Burner Teams* missions, not bad - solo, no overheat, no missile implants. Took around 25-27 volleys total count to kill both 1st logi and the target, even though the ECM hits were temperamental. Caldari Frigate V and T2 Light Missiles.
35km orbit with 1 painter. Missile damage reduction and NPC resists reduces effective dps that is applied to around ~80-100dps (i.e. ~50-60% of the Garmur's full potential). The key strategy is to get that 2nd NPC logi to de-orbit and run away after getting ECMed. Once it's out of sync, just pound the 1st NPC logi dead. Afterwards, you have a choice of either killing the 2nd NPC logi or save time by going straight for the real target.
P.S. 35km orbit is mostly to extend the safety margin if when shtf like a disconnect. The ship will have enough time to align and auto-warp out. You can choose to orbit closer at around 20km where the margin is thinner.
P.P.S. Using a cheaper Unified Hawk looks fairly doable with 3 painters, T2 Bay Loading and T1 Rigor. Cba to test it though :P
[Unified Garmur + ECM] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron 'Hypnos' Ion Field ECM I Sensor Booster II, Targeting Range Script
Light Missile Launcher II, Caldari Navy Nova Light Missile Light Missile Launcher II, Caldari Navy Nova Light Missile Light Missile Launcher II, Caldari Navy Nova Light Missile
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Warhead Flare Catalyst I
I agree with this build except for 2-3 things 1) the max speed a team burner goes is 1200 from the jag so you can use a AB instead of a mircrowarp IF you have good nav skills or implants. 2) you kind of need to orbit at 25~ to be able to hit some logi at the start because when the burner chases you and then the logic are following 20km behind the burner then you have the logic at around 45~50km light missle range and I have gotten logi to get slightly out of the range in that case. Also you want the first logi closer to optimal range for the ECM. 3) you can use implants for more CPU, better rig skill, and race specific ECM so you don't have to be blinging with 3 CnBCU.
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Arec Bardwin
1755
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Posted - 2014.12.28 10:56:12 -
[252] - Quote
Kadashuken wrote:Snape Dieboldmotor wrote:I wanted to post a inexpensive Kestrel fitting for the team burner missions. I used this for a Team Hawk burner mission.
You'll need a 3% CPU implant. I also used a Standard Mindflood Booster (capacitor) to make the ship cap stable otherwise you'll need to stop and start the active modules every couple of minutes.
Since the Kestrel has low DPS, I used the ECM on one of the logi frigs while I slowly brought down the other logi.
[Kestrel, team burner] Ballistic Control System II Ballistic Control System II
Limited 1MN Microwarpdrive I Phased Weapon Navigation Array Generation Extron Phased Weapon Navigation Array Generation Extron BZ-5 Neutralizing Spatial Destabilizer ECM
Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II Light Missile Launcher II
Small Processor Overclocking Unit I Small Warhead Flare Catalyst I Small Bay Loading Accelerator I
Good luck! 116 dps can't be enough. right?
No need for a lot of dps once you get a jam on one of the repping frigates. No active local tank on any of the targets as far as I have seen. It's a good and cheap fit. |
Arec Bardwin
1755
|
Posted - 2014.12.30 01:12:48 -
[253] - Quote
Regarding ECM against the logistics frigates, does anyone know their sensor strength? Racial jammers are correct to use, right? |
Ploing
Blue Republic RvB - BLUE Republic
7
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Posted - 2014.12.30 01:15:15 -
[254] - Quote
strenght is a secret from ccp, but racial is a must. |
Fa Xian
Garoun Investment Bank Gallente Federation
32
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Posted - 2014.12.30 16:21:17 -
[255] - Quote
Here's an idea.
Maulus
2 x 150mm Prototype Gauss Gun w/ Caldari Navy Uranium
1MN Afterburner II 3 x Phased Muon Sensor Disruptor I w/ Targeting Range Dampening Script
3 x Drone Damage Amplifier II
Small Polycarbon Engine Housing I Small Auxiliary Thrusters I
4 target specific T2 drones
This would be 3 x -42% range penalty. Hobgoblin IIs are about 130 dps with another 30 from guns. Speed is 1259 m/s.
You have a single DPS producing enemy. If you reduce it to no DPS, could you simply grind them down? You'd probably try to blow up a logi first. This should kite with no problem. Highs are completely optional. Setting up a Griffin might even be better, though the DPS would likely be not as good. It seems likely that the "advanced" AI of the mission rats would not adjust to this... worst case? You probably lose some drones; the Maulus can carry 2 spare. The ship is cheap, low skills - you probably pay more for the dampers than the hull.
Thoughts?
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ThePhoniex
Army of the Monkey God
2
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Posted - 2014.12.30 18:20:25 -
[256] - Quote
Fa Xian wrote:Here's an idea.
Maulus
2 x 150mm Prototype Gauss Gun w/ Caldari Navy Uranium
1MN Afterburner II 3 x Phased Muon Sensor Disruptor I w/ Targeting Range Dampening Script
3 x Drone Damage Amplifier II
Small Polycarbon Engine Housing I Small Auxiliary Thrusters I
4 target specific T2 drones
This would be 3 x -42% range penalty. Hobgoblin IIs are about 130 dps with another 30 from guns. Speed is 1259 m/s.
You have a single DPS producing enemy. If you reduce it to no DPS, could you simply grind them down? You'd probably try to blow up a logi first. This should kite with no problem. Highs are completely optional. Setting up a Griffin might even be better, though the DPS would likely be not as good. It seems likely that the "advanced" AI of the mission rats would not adjust to this... worst case? You probably lose some drones; the Maulus can carry 2 spare. The ship is cheap, low skills - you probably pay more for the dampers than the hull.
Thoughts?
For the pirate burners
-The enemy spawns at less than 5k, - insta locks you then scrambles you (no MWD) at up to a 20km range -webs you at up to 20km range -is still much faster than you -while hitting you with wrecking shots against your no tank
Basically that above fit would last about 10 seconds before you pop and depending on the enemy would have absolutely no effect- Maybe the worm would get effect by the sensor damps but then it would just fly off at 3600m/s at >40km so you could not hurt it.
Now for the team burner I use ECM to drive off one of the logi's and the max speed you need to keep away is like 1200m/s so you might be able to do something there. But I don't know if the team burner wont just switch targets to your drones and pretty much insta pop them.
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Fa Xian
Garoun Investment Bank Gallente Federation
32
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Posted - 2014.12.30 19:27:34 -
[257] - Quote
ThePhoniex wrote:Now for the team burner...
This is primarily a suggestion for that. It is the only one I've seen personally.
Quote:But I don't know if the team burner wont just switch targets to your drones and pretty much insta pop them.
My experience in a Tristan is that, yes, they will attack drones if they can't get you. It was pretty easy to kite the Team Hawk I fought, but it slaughtered my drones... and my Comet just didn't have enough DPS with rails. I felt a blaster Comet would get smashed, so didn't try it and gave up at that point.
As luck would have it, I picked up a Daredevil BPC and was considering trying it out. Garmur would mean I'd have to do all the Caldari and all the missiles before I could even try it. |
Tsukino Stareine
Serene Vendetta Brawls Deep
779
|
Posted - 2014.12.30 19:33:18 -
[258] - Quote
how would damping do anything on the team burner? You still have to break the tank. |
noitulos
Deep Core Mining Inc. Caldari State
0
|
Posted - 2015.01.06 05:34:12 -
[259] - Quote
After going through several ships posted here and elsewhere, I finally survived the solo burner mission versus Angel / Dramiel in a Daredevil.
I barely survived, using this fitting and a standard excile booster. I had most of my structure left at the end of the fight, and was nearly capped out, but missing a single cycle of guns or reps and I could have lost. This fitting is a small derivation of a fitting posted here already.
[Daredevil, Burner Dramiel] Shadow Serpentis Armor Explosive Hardener Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Shadow Serpentis Armor Explosive Hardener
Fleeting Propulsion Inhibitor I Cap Recharger II Fleeting Propulsion Inhibitor I
Light Neutron Blaster II, Void S Small Nosferatu II Light Neutron Blaster II, Void S
Small Hybrid Collision Accelerator I Small Anti-Kinetic Pump I Small Auxiliary Nano Pump I
That said, I wouldn't recommend using this. The fight was way too close for comfort. I've read a couple places that an amarr assault frig is best for the angel / dramiel mission but I have not tested that personally. |
Ploing
Blue Republic RvB - BLUE Republic
11
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Posted - 2015.01.06 14:16:52 -
[260] - Quote
noitulos wrote: That said, I wouldn't recommend using this. The fight was way too close for comfort. I've read a couple places that an amarr assault frig is best for the angel / dramiel mission but I have not tested that personally.
beside that you can try the succubusfit i mentioned a few posts above. |
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
880
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Posted - 2015.01.07 05:58:44 -
[261] - Quote
any advice for the blood raider burner. I can usually beat it just fine, but sometimes I get bored and forget I'm overloading my guns
I'll join the chorus asking CCP, don't take my fancy names away from me!
In the name of the Limos, the Malkuth, and the Arbalest, so help me pod
- Mara Rinn
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Little Kicks
Republic Military School Minmatar Republic
1
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Posted - 2015.01.07 06:41:56 -
[262] - Quote
I recently knocked out the Guristas and Blood raider. Here are my fits:
[Dramiel, Worm Hugger]
Republic Fleet Gyrostabilizer Compact Capacitor Flux Coil Compact Capacitor Flux Coil
Gist A-Type Kinetic Deflection Field Coreli C-Type 1MN Microwarpdrive Caldari Navy Warp Scrambler Gistii A-Type Small Shield Booster
Small Energy Neutralizer II 200mm AutoCannon II 200mm AutoCannon II
Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II Small Anti-Kinetic Screen Reinforcer II
Acolyte I x4 Republic Fleet EMP S
My skills and fitting put it at ~142 dps (no drones, no heat), and just enough tank over the dps of the worm (278 every 11 sec vs 57 hp every 2 sec)
Here, you burn to the Worm with overheat on. (not too much heat, though. on one run I looked down and saw 83% damage on my SB.) Scram her and turn off the MWD. Next, run the SB and pelt w/ guns. At ~40% shield on the worm, launch some acolytes to gain aggro, kill the SB and start nueting with heat on the guns. You can pulse the neut as needed once you break through the shields. Don't forget to turn the SB on when you take damage again.
I used Wolf V1 for the Blood Raider Cruor. It worked great being able to reload the nanites while the tank absorbed damage.
I'm gun heavy in skills, so I'm having to work to find fits. If anyone as any other tips I'd love to hear them.
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Little Kicks
Republic Military School Minmatar Republic
1
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Posted - 2015.01.09 01:54:24 -
[263] - Quote
Little Kicks wrote:I recently knocked out the Guristas and Blood raider. Here are my fits:
[Dramiel, Worm Hugger]
So, I hope no one lost ships on my bad fit. I drew the Guristas again today and lost my Dramiel. I just couldn't punch through the shields. I mixed it up a little and did this
[Dramiel, Worm2] Compact Capacitor Flux Coil Republic Fleet Gyrostabilizer x2
Gistii A-Type 1MN Microwarpdrive Dread Guristas Kinetic Deflection Field Gistii A-Type Small Shield Booster Caldari Navy Warp Scrambler
200mm AutoCannon II x2 Small Unstable Power Fluctuator I
Small Anti-Kinetic Screen Reinforcer II x3
Acolyte I x4 Republic Fleet EMP S
Same rules apply. You gotta get the MWD off ASAP (3 cycles, overheat the 2nd I think). Tank only lasts if SB is overheated periodically. Cap stable with the Neut off. (I've got two cap implants and one turret damage.) Drive down the shields, launch three drones (attack!) and turn off the booster once they get aggro. Heat the guns and power up the neut. Once all drones are dead, be ready to balance the neut and shield booster, but he should be into armor by that point.
This is probably the most dicey way to win this fight. I'd love any suggestions that tighten it up.
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Johnathan Coffey
Niforce Triggers
23
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Posted - 2015.01.09 10:55:59 -
[264] - Quote
Can anyone tell me if the worm burner has any active tank? i was thinking of building a sniping succubus to kill it without having to catch it first....
First rule of EVE UI: right click EVERYTHING.
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Ploing
Blue Republic RvB - BLUE Republic
11
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Posted - 2015.01.09 20:01:25 -
[265] - Quote
Johnathan Coffey wrote:Can anyone tell me if the worm burner has any active tank? i was thinking of building a sniping succubus to kill it without having to catch it first....
yes, active shields.
Little Kicks wrote: 200mm AutoCannon II x2 Small Unstable Power Fluctuator I
This is probably the most dicey way to win this fight. I'd love any suggestions that tighten it up.
why do you use a neut? you cant outcap him. |
noitulos
Deep Core Mining Inc. Caldari State
0
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Posted - 2015.01.11 05:08:36 -
[266] - Quote
[Wolf, anti-succubus] Gyrostabilizer II Gyrostabilizer II Tracking Enhancer II Tracking Enhancer II Small Armor Repairer II
Micro Capacitor Booster I, Cap Booster 200 Tracking Computer II, Optimal Range Script
200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S
Small Projectile Burst Aerator II Small Projectile Ambit Extension I
this worked like a charm on the succubus, nice and very cheap compared to the daredevil! |
Layla Ashley
Children of Avalon Avateas Blessed
0
|
Posted - 2015.01.12 10:24:09 -
[267] - Quote
Hi, I have never done any burner missions but i want to try them. However, I can only fly Amarr ships. I have maxed out armor, laser and drone skills.
Therefore i cannot use most of the ships suggested here. And a retri dosn't seem to be a good choice for burner. So i thought about trying a Sentinel
Once it has a decent transversal and td active it should be able to tank alot, i imaging. But i don't know if the thin tank will be able to survive the initial hits...
Did anybody try an electronic attack frig yet, or any ideas if it is worth a try? And which burners do not use missiles? |
Ploing
Blue Republic RvB - BLUE Republic
12
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Posted - 2015.01.12 11:17:25 -
[268] - Quote
hmmm on first page is a retri fit against sansha. |
Artassaut
Red Federation RvB - RED Federation
13
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Posted - 2015.01.14 02:03:58 -
[269] - Quote
Did CCP buff the Serpentis Burner's tank this patch?
Using the same fit and same strategy as I did prepatch, I now need to go through twice as much ammo as I used to. Used to be able to blow it up before the first reload of my rockets, but now it almost needs 2 rocket launcher reloads before it goes down.
And the Dramiel burner too seems to have had its tank boosted enough to make my rocket Vengeance ineffective. |
mrjknyazev
Cookies Dealers The Gorgon Empire
0
|
Posted - 2015.01.14 02:30:21 -
[270] - Quote
Artassaut wrote:Did CCP buff the Serpentis Burner's tank this patch?
Using the same fit and same strategy as I did prepatch, I now need to go through twice as much ammo as I used to. Used to be able to blow it up before the first reload of my rockets, but now it almost needs 2 rocket launcher reloads before it goes down.
And the Dramiel burner too seems to have had its tank boosted enough to make my rocket Vengeance ineffective.
After i lost two cheap-fitted enyos that worked just fine before i have the same feeling. |
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