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Author |
Thread Statistics | Show CCP posts - 12 post(s) |
Jack Dant
The Gentlemen of Low Moral Fibre
156
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Posted - 2011.11.23 14:30:00 -
[1] - Quote
Any chance we can get the BPOs seeded on Sisi? |
Jack Dant
The Gentlemen of Low Moral Fibre
156
|
Posted - 2011.11.23 15:14:00 -
[2] - Quote
Scrapyard Bob wrote:Jack Dant wrote:Any chance we can get the BPOs seeded on Sisi? Check Thukker Mix stations. Nope. Not in highsec, lowsec, or great wildlands. |
Jack Dant
The Gentlemen of Low Moral Fibre
156
|
Posted - 2011.11.23 15:37:00 -
[3] - Quote
Evelgrivion wrote:The 5 minute manufacturing time is still terrifyingly high; two manufacturing slot hours will be occupied for every individual large tower's operational day in Eve. There are an estimated 40,000 control towers up and running, which translates to 67 NPC stations worth of factory slots (50 slots each station), occupied 24 hours a day, 7 days a week just to keep up with the demand for POS fuel.
That sounds like a bit of an extreme, brand new source of demand for factory slots, don't you think? Evel, keep in mind, 5 minutes is the base amount. After industry V it's 4 minutes, and at a POS array, it's down to 3 minutes. Add in a bit of PE research, and you get it down to 2m30s easy enough.
So one hour to assemble a month's worth of fuel. And building at component arrays, you can fit 10 assembly arrays at a small tower, 100 lines total. Should be easy enough to manage. |
Jack Dant
The Gentlemen of Low Moral Fibre
157
|
Posted - 2011.11.23 16:22:00 -
[4] - Quote
Scrapyard Bob wrote:I'm pretty sure you meant to say "one day to assemble a month's worth of fuel".) Actually, I meant "one hour to assemble a day's worth of fuel" (60/2.5 = 24). Edited in :) |
Jack Dant
The Gentlemen of Low Moral Fibre
158
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Posted - 2011.11.23 17:01:00 -
[5] - Quote
szaiboT wrote:Just want to add my part of story which is probably true for most people running POSes in WH space
This does NOT simplify anything. It complicates things for me.
Firstly I believe most people in WH space do use their planets for PI to cut costs on running POS and to CUT the amount they need to howl.
With this "feature", I either have to add additional step of producing those cubes
or simply howl from known space, and therefore instead of howling just ice products I have to howl everything. You must have a really sore throat after all that howling. |
Jack Dant
The Gentlemen of Low Moral Fibre
164
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Posted - 2011.11.25 10:52:00 -
[6] - Quote
Celgar Thurn wrote:Several posts continue to mention doing ME research on the Fuel Block BPO. ME research does NOT reduce the amounts needed of planetary interaction derived materials on any BPOs. I presume it will reduce the amount of ice products required though. You are wrong, there is waste on PI materials in these BPOs as currently on Sisi. The waste is 5% so the only affected material is Oxygen, but it's there. The waste in a ME0 BPO is:
- 1 Oxygen.
- 8 Liquid Ozone.
- 8 Heavy Water.
- 20 Isotopes.
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Jack Dant
The Gentlemen of Low Moral Fibre
169
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Posted - 2011.11.26 10:53:00 -
[7] - Quote
Nyla Skin wrote:question: is there a pos array where you can produce said fuel blocks? The devblog, it's not long. Read it. |
Jack Dant
The Gentlemen of Low Moral Fibre
206
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Posted - 2011.12.06 20:01:00 -
[8] - Quote
Tiberious Sutherland wrote:PI materials are costing something like 500% more to produce then they used to. Sure, some people will be able to produce PI materials at 0% tax meaning they'll make a very nice killing on the PI market. But alot of people are going to be limited to the horrendous 17% Interbus tax rate which means market prices are going to go up accordingly. Probably not by 500% but I could easily see PI materials increasing by 50% because of the new tax rate. Taxes went up from nearly 0% to 10-17%. Calling that a "500%" increase is a fallacy. Expect a 10-20% in oxygen, uranium, mech parts and coolant, maybe 50-60% in robotics. And thats from the october prices.
Quote:And then there's Heavy Water and Liquid Ozone. If no new supply is made available for those materials (such as CCP increasing the quantity of each refined from ice), then the demand for these is going to force prices to go up. Assume that the average CPU and PG usage of a tower is as high as 80% (and I actually expect that it's much lower). That means demand for HW and LO is going to be 25% greater then it was before fuel blocks. 25% more demand with 0% more supply means prices will go up. POS fuel is not the only use of LO. Based on how often you see "jump bridge at xx is empty" in 0.0 intel channels, I suspect jump bridges drink as much LO as towers. At the same time, HW is pretty much a waste product of mining for LO. Its market price was pretty much at the "not worth hauling" point. So long-term, LO will go up somewhat, HW probably will be back to 25-50 in a few months. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
Jack Dant
The Gentlemen of Low Moral Fibre
206
|
Posted - 2011.12.06 20:26:00 -
[9] - Quote
Ingvar Angst wrote:No, he's right. Taxes are up 500%, 700%, etc. on exporting PI items because they not only jacked the rates up but the base values those rates were calculated on. 5000 precious metals went from costing 2 to 3K in taxes to 617K in taxes for example. The taxes have increased by some high percentage, yes. But that doesn't mean prices have to go up by the same percentage for PI producers to get the same profit per item. They just have to increase the price by the same amount (not percentage) as the taxes have increased. Since most taxes were nearly 0% before, the PI items will go up 10-17% for P1, and a bit more for each subsequent tier as the previous tier taxes are factored in. What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
Jack Dant
The Gentlemen of Low Moral Fibre
231
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Posted - 2011.12.09 16:34:00 -
[10] - Quote
You are probably looking at gallente fuel. Check the others What happens in lowsec, stays in lowsec, lowering the barrier to entry to lowsec PVP: https://forums.eveonline.com/default.aspx?g=posts&m=476644&#post476644 |
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