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Thread Statistics | Show CCP posts - 9 post(s) |
KIller Wabbit
The Scope Gallente Federation
715
|
Posted - 2014.08.27 20:39:00 -
[121] - Quote
GeeShizzle MacCloud wrote:KIller Wabbit wrote:
We ask - don't deliver it. Make them come read some customer feedback for once.
i think what you arent getting is that Falcon Pr+¬cis' the feedback so that the designers get the picture without spending a considerable amount of time going through the forums themselves.
That's a given. Filtering by someone that doesn't have any horses in the race leads to misconceptions. Always look at the raw input of a process every once in a while to make sure the process has been ****** up.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
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KIller Wabbit
The Scope Gallente Federation
715
|
Posted - 2014.08.27 20:42:00 -
[122] - Quote
Makkuro Tatsu wrote:Saisin wrote:Stop crying about the changes and do adapt... Absolutely not. If you are dissatisfied with the changes, be vocal about it and make CCP see the error of their ways. The people pro mass/spawn change were in the minority before and they seem to be in the minority still, so keep kicking CCP's shins.
Agreed. However, proven that CCP only gets it when you kick them in the nuts (figuratively of course), via unsub.
CCP .. always first with the wrong stuff CSM .. CCP Shills with a vacation plan
|
Tivika
Deadspace Knights Galactic Skyfleet Empire
9
|
Posted - 2014.08.27 21:01:00 -
[123] - Quote
KIller Wabbit wrote:Makkuro Tatsu wrote:Saisin wrote:Stop crying about the changes and do adapt... Absolutely not. If you are dissatisfied with the changes, be vocal about it and make CCP see the error of their ways. The people pro mass/spawn change were in the minority before and they seem to be in the minority still, so keep kicking CCP's shins. Agreed. However, proven that CCP only gets it when you kick them in the nuts (figuratively of course), via unsub.
I play this game Casually, I will not mission (boring), Incursion, Or play with Null sec (ugh). If they take the WH from me I will let those PAYED accounts go and just maybe...maybe keep my Fleet warfare account. This is if I can get the bad taste out of my mouth this patch has given me.
Yes I pay for my accounts I only use isk to pvp But with no isk to provide ships I'm gone (and if you saw my kill boards youd know I need that isk ) |
Ima Wreckyou
The Conference Elite CODE.
172
|
Posted - 2014.08.27 21:14:00 -
[124] - Quote
Can I has my overview back?
Seriously, for the last two releases I feel that the amount of bugs that jumped into my face if I just try one of the features that are on the list of changed things, which is probably among the things a QA department should check as a top priority, increased quite dramatically. They should probably check everything else too, but it sure is a good idea to at least check the things that where changed.
Please take QA more seriously, It would be a shame if the game now brakes 10 times per year.
Also, as a former w-space resident (for ~4 years, not this char) I must say: how dare you crap on Anoikis! There is a lot of stuff in the game that needs to be fixed, w-space was not one of them. It's okay to fix a broken thing like the black hole bonuses in my opinion. It is not okay to completely break a working gameplay mechanic while the community is screaming into your face to stop! The nullsec guys always cry for fixes for their broken sov mechanics, why don't you focus your effort where it would be actually appreciated and improve the game? the Code ALWAYS wins |
Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
48
|
Posted - 2014.08.27 22:05:00 -
[125] - Quote
Since it was blatantly said that the Crius thread is now being ignored. I shall reiterate here, fix the assine changes to S&I particularly in regards to starbases.
- S&I UI still sucks, clunky, oversized and unscaleable; (ever considered using vector instead of raster based images?)
- Return remote from corporate hanger (preferable including in system office) how counter intuitive can you get not being able to use a BP from a corporate hangar online at a POS, seriously...
- There should have been more gradient of levels for ME and TE
- Too many other sloppy mistakes to mention in something that was hyped as being revolutionary change in Industry
Rise up against the flawed S&I changes! CCP no more $$$ from me until then.-á Three accounts funded by buying PLEX with $$$ now idle and this one waiting out the quarterly renewal. |
vildermayne
Enso Corp
1
|
Posted - 2014.08.27 22:37:00 -
[126] - Quote
I've never actually been arsed to write on this forum before, but the seemingly astounding arrogance that CCP have taken upon themselves with latest [balls]up-date is quite disconcerting.
If so many people are unhappy with it, but it remains in continuation (or even got this far in the first place) then this totally undermines the idea of having player representatives to be the feedback link between players and the [un]godly CCP.
Being totally objective here (as opposed to rude, which i feel like being), WH space is about the only place in eve where anyone can find truly organic pvp. The entire psyche of the WH resident is the perfect yin to the hi sec bear's yang: Industrialsts and isk fanatics who want to spend that isk hunting down and blowing up other such individuals, assisted handsomely by the bears in HS who, like the scrap merchant on tataouine, provide the beer and engine parts for the han solos of WH space...(no, i dont do roleplay eve).
CCP have made it quite clear in recent updates that they wish to provide more opportunity for pvp confrontation - so why then compromise the one place where only truly organic PVP can take place?? WHY? WHHHYYYYYY????? (as opposed to astoundinly uninventive PVP on gates and stations in low and hi sec, or absurdly involved sov warfare in null sec)
Ok, fine, rebalance WH effects, fiddle with the jump spawn distances, but why so many f*(&*(&ing wandering wormholes??? And what about all those completely absurd frigate only holes??? No one flies frigates in WH space - they didn't do it when a hole was 5000 times big enough (made up calculation) so why on earth would they do it when the hole is only just big enough?? You want to fly frigs? Sod off to faction warfare! (or hey, those new L4 missions, you know, the ones you work so hard to get to when you are a noob so you can fly a massive battleship (irony? what irony?).
Null sec - CCP - go play with null sec - please - get rid of local - make null sec more like WH space, not make WH space more like null - eve has enough empty tract of null space - we don't need any more by making everyone leave WHs.
BOO HISS!
v. |
Jessica Duranin
Science and Trade Institute Caldari State
113
|
Posted - 2014.08.27 22:52:00 -
[127] - Quote
Hyperion is fine...
... except for the part where you completely ignored the feedback of the players regarding the wormhole spawn distance mechanic and, instead of addressing their concerns directly, proceeded with implementing a change that disincentives both PvP and PvE. |
Michael Jacobson
Creodron.com Unsuitable
0
|
Posted - 2014.08.28 00:16:00 -
[128] - Quote
CCP Lebowski wrote:Julia Kristeva wrote:I accidently posted this in the wrong thread, so I'll repost it here. As far as I can tell, you can't see from the K162-side that a wormhole only allowes frigate size ships (by visual identification, so you don't have to drop cloak). I can imagine this being really annoying if you use something like a T3 for scouting/scanning. A visual identifier, like a different color or at the very least a notification in the description, would be nice. This is a fair point, and something we definitely considered before release. The same can be said about existing wormholes and larger ships too. Sadly its not quite as easy as it sounds to resolve, but I'll certainly bring it up to the team and see if there's anything we can do about it.
Frig holes need an identifier in the description, at minimum for the K162 side. As most of the originating wh ids have been identified at this point. We know its a frig hole when we are spawning it but there is now way to tell from the K162 side.
And to be fair no the same can not be said for existing holes.
Visually Identifying Wormholes
We can currently easily distinguish between the different classes of wh connections both visually and through their description. Even though at times it may be difficult to tell the difference between at c1 and a c2 it can still be done. All that is needed to fix this is a line in the description.
You don't typically find many wh dwellers scouting with a Battleship (which would be affected by the existing system as they cannot jump into a c1), but many of us use T3's, stratios, or force recons to scout. The difference here is that in the old system the BS pilot could tell if he could fit through the hole before he attempted to jump. Now with these frig holes these cruiser pilots will have no warning until they get rejected by the wh. |
epicurus ataraxia
Lazerhawks
1148
|
Posted - 2014.08.28 00:28:00 -
[129] - Quote
CCP Falcon wrote:Elyas Crux wrote:CCP Falcon wrote:We are happy to announce that the Hyperion release has been deployed successfully! Glad I'm not CCP Falcon today I'm fine with being me today, the release went out on time and with no delays. While some people are unhappy with some of the changes, I don't work as a game designer, so I can't comment on the thinking behind changes to balance and mechanics. All I can do is deliver feedback from you guys, to the guys who work directly on development. I really do understand that you are trying to keep the peace here and keep things reasonable.
But you must understand that congratulating yourself on a successful rollout is seen by wormhole players in the same way as the doctor, when talking to the family whose child has just had surgery..
"The operation was successful,...... But the patient died."
We worry that the effects of the change are really not being seen or understood. And things are progressing in a frighteningly quick manner, If what is being reported is accurate, then speed is of the essence.
Please forward on not only the dissatisfaction with the major concern, but that the other changes are compounding the issues at a frightening pace.
Please please encourage those who have the authority to deal with this issue,to the wormhole forums, particularly to the mass spawn wormhole thread, as that seems to have become the major area of discussion.
Thank you, hopefully this can be resolved before too much irreversible damage is done. There is one EvE. Many people. Many lifestyles. WE are EvE |
Terrorfrodo
Renegade Hobbits for Mordor
648
|
Posted - 2014.08.28 08:42:00 -
[130] - Quote
Seraph Essael wrote:Aureus Ahishatsu wrote:Coupled with the increase in wh's now, this patch has killed a number of smaller corps in wh space. Fixed. Take a peek into the wormhole subforums stickied threads. A number of smaller corps have already moved out / starting to move their things out. Anyone who leaves after just one day had no business being in the best space in EVE in the first place. God, these wussies see a few more holes than before and already panic and run crying for the hills. Good riddance.
Well, actually, I do not even believe many of these people exist. Sounds more like a myth made up to support an opinion.
I don't really believe my support is necessary, but I hope the relevant people at CCP are patient enough to let this play out. W-space population may actually drop at first while the weak blood is cleansed from it, but I'm sure it will rebound when less risk-averse people move in. So don't chicken out when numbers look bad for a few weeks or months. The strategic plan is sound. . |
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Gosti Kahanid
GANOR Deep Space Explorers GANOR INC.
57
|
Posted - 2014.08.28 09:33:00 -
[131] - Quote
We are a small WH-Corp living in a C5. At the moment we have 10 Pilots logged in max.
For the last few days we experimented how to close C6 and 0.0-WHs with less risk as possible. To close those, we use a Dread, an Orca and a Battleship. Both Dread and Orca are now fitted with 3-4 Overdrives and a 100MN MWD. It-¦s important that the Dread jumps first so he doesn-¦t spawn more than 15km away from the WH. With its MWD on it flies about 400m/s so he reaches jumprange in about 30 seconds. Orca, as a smaller/lighter Ship is even faster.
So after adapting a little bit we can still close a WH in about 30 Seconds. I really don-¦t see the big problem here. Ok, if someone was already lurking at a WH then you have a problem with your Dread 10km away from jumprange, but this was already a risk before the change. The only difference now ist that the Dread will be trapped on the other side, but this is the Risk when living in a WH... |
Copter Pilot
SkREW CREW Local Down
17
|
Posted - 2014.08.28 10:15:00 -
[132] - Quote
CCP,
I hardly know where to begin expressing my disappointment with this patch. So I won't even try as I doubt my opinion will be heard anyway.
I will say, however, "Bring Jon Lander back ! " He would have never let this happen. I will be unsubbing 5 accounts. That is all. Goodbye |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
474
|
Posted - 2014.08.28 10:55:00 -
[133] - Quote
Copter Pilot wrote:CCP,
I hardly know where to begin expressing my disappointment with this patch. So I won't even try as I doubt my opinion will be heard anyway.
I will say, however, "Bring Jon Lander back ! " He would have never let this happen. I will be unsubbing 5 accounts. That is all. Goodbye
Can I has your stuff? |
Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
474
|
Posted - 2014.08.28 10:57:00 -
[134] - Quote
Gosti Kahanid wrote:We are a small WH-Corp living in a C5. At the moment we have 10 Pilots logged in max.
For the last few days we experimented how to close C6 and 0.0-WHs with less risk as possible. To close those, we use a Dread, an Orca and a Battleship. Both Dread and Orca are now fitted with 3-4 Overdrives and a 100MN MWD. It-¦s important that the Dread jumps first so he doesn-¦t spawn more than 15km away from the WH. With its MWD on it flies about 400m/s so he reaches jumprange in about 30 seconds. Orca, as a smaller/lighter Ship is even faster.
So after adapting a little bit we can still close a WH in about 30 Seconds. I really don-¦t see the big problem here. Ok, if someone was already lurking at a WH then you have a problem with your Dread 10km away from jumprange, but this was already a risk before the change. The only difference now ist that the Dread will be trapped on the other side, but this is the Risk when living in a WH...
This guy gets it.... everyone else is crying like babies |
Arthur Aihaken
Halas Hooligans
3773
|
Posted - 2014.08.28 11:06:00 -
[135] - Quote
When are we going to see an actual release with some *content*?
GÇó A record number of patches and bug fixes post-Crius that made the development cycle for Hyperion seem like a dress rehearsal for Crius 2.0. GÇó 'Burner' missions that effectively require a 50-million+ SP character, off-grid boosting, alts and Deadspace fits where you can't scram or otherwise neutralize an opponent are so far removed from actual PvP that it's not even funny. Other than artificially inflating the price of Deadspace modules for Goon carebears and providing juicy gank targets on the Jita undock, that is. GÇó Wormhole changes designed to first enhance and then drive away PvE. Because players make too much risk-free ISK in wormholes. Not like null-sec... GÇó The umpteenth ship "rebalance" that really doesn't rebalance anything. The Nestor has been revisited, whatGǪ at least every update since its release and it still sucks? Recon, blackops, T3GǪ who flies these things anyway. Certain devs have shown a predisposition towards BAD DESIGN, so maybe they should stick to something they're actually good at (like arachnid hunting). GÇó Ship paintingGǪ What happened to all the customization and expanded ship skins that were alluded to at FanFest? Let me guess, the overinflated AUR prices didn't translate into the anticipated financial windfall - so the "experiment" is basically over. GÇó The "new player experience". Yes, "welcome to EVE" - you really didn't need those overview settings anyway. Kudos on the successful deployment of the latest patch. And by patch I mean the one to fix the things that were broken in the previous patch. Sort of. GÇó "What mobiles structures would you like to see?" How about a POS overhaul. Wait, we don't have enough variants of MTUs and mobile depots... Who uses POS anyway? I am currently away, traveling through time and will be returning last week. |
Ikonia
Royal Amarr Expeditions
70
|
Posted - 2014.08.28 11:27:00 -
[136] - Quote
Im sure im not the first one to point this out.
Nestor Battleship
What is this .. thing .. thought for?
For the use as an exploration ship it is completely useless for me. Why?
First of all exploration is mostly done by solo/dual-toon players. So something like a battleship class exploration vessel would be indeed somewhat interesting. But when i try to find some way to use it, i quickly run into unsolveable problems.
Nestor: Exploration in Highsec Combat Signatures: No use, you cant enter any combat site as the restriction of warp gates are limited to battlecruiser size. Data/Relic Sites: the ship is by far too slow. In Highsec the competition is very rough and being the first in a site doesnt mean it is yours. In that case a Tech1 frig could fly to, hack and loot all cans before you probably have reached the first at all. Anomalies: works but .. seriously? Ghosts: u can reach maximum one can in the Lesser/Standard Coverts with a MWD fitted, IF you are lucky on the timer. A second can - IMPOSSIBLE.
Nestor: Exploration in Lowsec Combat Signatures: Very limited use, very few sites in lowsec allow the use of a battleship class vessel. So you will spend a lot of time traveling. Data/Relic Sites: Slow, especially in sigs when there are 30-40 km between cans. Even slower when cloaked. Combo Sites: You get pinned down by scramblers pretty quick, and on those sites there are no warpgates - a possible attacker warps directly to you. Anomalies: work, but solo this is very dangerous, espcially when flying a hulky snail with a huge price tag. Ghosts: I tried a besieged covert solo, and can tell you, NO WAY. DPS too low, Repair too low, Resists FAR too low, speed too low and the huge price tag makes you like the primary prey for every PVP gang. And u can reach maximum one can in the Lesser/Standard Coverts with a MWD fitted, IF you are lucky on the timer. A second can - IMPOSSIBLE.
Nestor: Exploration in Nullsec Not interdiction nullified: CRITICAL. Many gates are sticked with 20-75 mobile warp disruptors. That would be 200-350 km fly distance, cloaked even slower. You get nailed down in a system that way or lose immense amounts of time, not to speak of the risk. No CovOp cloaks: CRITICAL. You warp visible into a warp bubble, you are slow, easy to target or to decloak and you cant even take out 3 T1 frigs, which means you would have been incredibly lucky or met the biggest noobs ever, if only that few. No Jump drive: Not critical, but BlackOps are very much cheaper, have higher resists and better DPS and have a Jump Drive. No bonus on decloak-targeting: Well, this is understandable, but yet has to be listed as weak point. No speed bonus when cloaked: CRITICAL. You dont have to be a genious to understand HOW vulnerable you are then.
Combat Signatures: Low resists, low DPS, when solo you are quickly in trouble because you are requiring someone that also can remote repair you. So any battleship, especially Blackops are far better to use instead, especially when you compare the costs. Data/Relic Sites: 60-130 km between cans. Even with a MWD, time intense low-profit travelling. Combo Sites: Same like on lowsec combo sites. Ghosts: u cant even reach the very first can before the NPCs come without a MWD and the cans explode in the majority of situations before you even have opened the first. And then you are pinned down to be killed by overpowered vessels with no bounty and no loot .. i dont see the point to do that. And fit warpstabs on a BS instead of armor/resists/repair ....
So summary. You fly a very expensive ship, that is very slow, hardly agile, with low resists and bad DPS that can remote repair his own drones but is very vulnerable when it is under heavy fire and alone. You lose a lot of time in Warp bubbles, even when unguarded. You lose more time in signatures when cans are spread wide. You cant even bridge over over a larger distance, because you have no jump drive. You have to travel, with a slow, weak and very expensive ship through gates in nullsec when you want to reach the systems in which your prefferred prey is waiting for you. You cannot warp cloaked - every gatecamp means you are with a high probability toast. You cannot flee with it. Explorers are not fighters, they are PREY. Prey must be agile, hard to target, harder to tackle. With that hulk you couldnt be more far away from that point. And take the fight is even more stupid: alone, versus a gang of at least 3 you are dead. Everytime. Every BlackOps ship is cheaper, better for the use as exploration ship and far more battleready than this one.
So what is left then? It is surely a great Gascloud harvester. Yet it has no better reason to use it, as a venture can hold the same amount of gas and bring in more gas with less harvesters and store the same amount (until you are back at the gas site with the Nestor it has probably despawned, cause you are so slow). Not to speak of the Prospect (CovOp, agile, FAAAAAR cheaper).
It is surely interesting ship to go ratting in nullsec. If you dont mind to be shot down often. But until that point you will not find a ship with a bigger bay and better firepower to do that - for that 5 mins you will probably survive there. |
Angie Chatter
14
|
Posted - 2014.08.28 12:17:00 -
[137] - Quote
I'm still waiting on a option to filter out all "in use" gray blueprints from the new Crius blueprint selection list.
All i'm asking is, if there is still hope to get such filter in the next months patches or if i should stop wasting my time with such feature requests here? |
Jez Amatin
Enso Corp
7
|
Posted - 2014.08.28 12:42:00 -
[138] - Quote
Spugg Galdon wrote:Gosti Kahanid wrote:We are a small WH-Corp living in a C5. At the moment we have 10 Pilots logged in max.
For the last few days we experimented how to close C6 and 0.0-WHs with less risk as possible. To close those, we use a Dread, an Orca and a Battleship. Both Dread and Orca are now fitted with 3-4 Overdrives and a 100MN MWD. It-¦s important that the Dread jumps first so he doesn-¦t spawn more than 15km away from the WH. With its MWD on it flies about 400m/s so he reaches jumprange in about 30 seconds. Orca, as a smaller/lighter Ship is even faster.
So after adapting a little bit we can still close a WH in about 30 Seconds. I really don-¦t see the big problem here. Ok, if someone was already lurking at a WH then you have a problem with your Dread 10km away from jumprange, but this was already a risk before the change. The only difference now ist that the Dread will be trapped on the other side, but this is the Risk when living in a WH... This guy gets it.... everyone else is crying like babies
so wat if ur in a lowclass wh with no cap support, and u try closing a C5 wh in battleships, knowing u can be dread blapped once u spawn too far from the hole. of course, its so much easier to go all HTFU when as far as i can tell you do very little / no pvp in w-space.
Im in agreement we need to be patient to see how changes play out, but there are some serious concerns that have not been addressed. If we wait for lots of corps to leave then it will make w-space more empty than it already is, and as far as i can tell i cant see corps queuing up to move in. |
Lox Devil
Brutor Tribe Minmatar Republic
3
|
Posted - 2014.08.28 13:58:00 -
[139] - Quote
Lox Devil wrote:I can find where the dominix redesign went? I cant see it in this release either, it should be a easy fix :-)
I am guessing you wont answer this question? :-) I would love to see some love to my favorite gallente ship. |
Jack Branigan
Deadspace Knights Galactic Skyfleet Empire
0
|
Posted - 2014.08.28 14:42:00 -
[140] - Quote
Terrorfrodo wrote:Seraph Essael wrote:Aureus Ahishatsu wrote:Coupled with the increase in wh's now, this patch has killed a number of smaller corps in wh space. Fixed. Take a peek into the wormhole subforums stickied threads. A number of smaller corps have already moved out / starting to move their things out. Anyone who leaves after just one day had no business being in the best space in EVE in the first place. God, these wussies see a few more holes than before and already panic and run crying for the hills. Good riddance. Well, actually, I do not even believe many of these people exist. Sounds more like a myth made up to support an opinion. I don't really believe my support is necessary, but I hope the relevant people at CCP are patient enough to let this play out. W-space population may actually drop at first while the weak blood is cleansed from it, but I'm sure it will rebound when less risk-averse people move in. So don't chicken out when numbers look bad for a few weeks or months. The strategic plan is sound.
A few extra holes..... every system I have gone into has been a complete sh!tshow of wh's. We can't even close the wh's in our system that lead to low or null with people in it.
By weak blood you mean people who have lived there for years? Sorry not all of us want to be a part of the major null sec blocs which is what is now required if one wants to utilize wh's. |
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CeReaLKiLLeRz BORG
SPANI The Initiative.
6
|
Posted - 2014.08.28 14:45:00 -
[141] - Quote
it will be wonderful a option to reset to default overview settings that clean all the previous overview settings at one time. |
Moloney
Mass Effect Enterprises
87
|
Posted - 2014.08.28 15:00:00 -
[142] - Quote
CCP Falcon's OP reported for miss-information in an information portal thread. |
Ahost Gceo
Garoun Investment Bank Gallente Federation
188
|
Posted - 2014.08.28 15:02:00 -
[143] - Quote
Jack Branigan wrote:Terrorfrodo wrote:Seraph Essael wrote:Aureus Ahishatsu wrote:Coupled with the increase in wh's now, this patch has killed a number of smaller corps in wh space. Fixed. Take a peek into the wormhole subforums stickied threads. A number of smaller corps have already moved out / starting to move their things out. Anyone who leaves after just one day had no business being in the best space in EVE in the first place. God, these wussies see a few more holes than before and already panic and run crying for the hills. Good riddance. Well, actually, I do not even believe many of these people exist. Sounds more like a myth made up to support an opinion. I don't really believe my support is necessary, but I hope the relevant people at CCP are patient enough to let this play out. W-space population may actually drop at first while the weak blood is cleansed from it, but I'm sure it will rebound when less risk-averse people move in. So don't chicken out when numbers look bad for a few weeks or months. The strategic plan is sound. A few extra holes..... every system I have gone into has been a complete sh!tshow of wh's. We can't even close the wh's in our system that lead to low or null with people in it. By weak blood you mean people who have lived there for years? Sorry not all of us want to be a part of the major null sec blocs which is what is now required if one wants to utilize wh's. Wtf are you talking about? If any of the larger WH groups even get so much as a whiff that a corp in C5-C6 space is linked to a nullsec bloc, they organize a combined OP to burn out that corp. I can't imagine this will change with the new mechanics. I'm a friggin' banana. |
Noxisia Arkana
Deadspace Knights Galactic Skyfleet Empire
373
|
Posted - 2014.08.28 15:35:00 -
[144] - Quote
After screwing around in space since the patch, I've been hugely disappointed... guess I'll just join the neck beards that can apparantly farm risk free and got a nice respawn buff with incursions. Your dream of making wormhole space more empty? Coming true.
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Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
57
|
Posted - 2014.08.28 15:48:00 -
[145] - Quote
Ahost Gceo wrote:Jack Branigan wrote:
A few extra holes..... every system I have gone into has been a complete sh!tshow of wh's. We can't even close the wh's in our system that lead to low or null with people in it.
By weak blood you mean people who have lived there for years? Sorry not all of us want to be a part of the major null sec blocs which is what is now required if one wants to utilize wh's.
Wtf are you talking about? If any of the larger WH groups even get so much as a whiff that a corp in C5-C6 space is linked to a nullsec bloc, they organize a combined OP to burn out that corp. I can't imagine this will change with the new mechanics.
I think you misunderstood what he was saying. You are correct in that when the null blocs move into wh's there is generally a mass OP amongst the greater wormhole community to evict them.
What he was saying though is that wh's were the last bastion for smaller corps to actually stake a piece of the pie. Unlike null and lowsec the vast majority of wh's are actually inhabited by independent small corp. WH alliances are more like bat phone friends in case of an eviction instead of dictator empires. Low sec and null have pretty much become unobtainable unless you have a large heavy pvp oriented group. Wh's were great because smaller corps could have a system to call home. With the mechanics in place now these smaller corps are completely unable to protect their space anymore. As a result wh's will shift away from the small independent corps to something more like nulls sec in that the only way people can live there is to be a part of a large organization. |
Arthur Aihaken
Halas Hooligans
3773
|
Posted - 2014.08.28 16:21:00 -
[146] - Quote
Aureus Ahishatsu wrote:As a result wh's will shift away from the small independent corps to something more like nulls sec in that the only way people can live there is to be a part of a large organization. We welcome our new null-sec overlords... I am currently away, traveling through time and will be returning last week. |
Kusum Fawn
State Protectorate Caldari State
517
|
Posted - 2014.08.28 17:14:00 -
[147] - Quote
It is a rather sad change, this shift towards fewer larger groups.
Because they seem to have worked so well in nullsec as conflict drivers. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Anize Oramara
EVE Protection Agency Bloodline.
261
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Posted - 2014.08.28 18:20:00 -
[148] - Quote
Ahost Gceo wrote:Jack Branigan wrote:Terrorfrodo wrote:Seraph Essael wrote:Aureus Ahishatsu wrote:Coupled with the increase in wh's now, this patch has killed a number of smaller corps in wh space. Fixed. Take a peek into the wormhole subforums stickied threads. A number of smaller corps have already moved out / starting to move their things out. Anyone who leaves after just one day had no business being in the best space in EVE in the first place. God, these wussies see a few more holes than before and already panic and run crying for the hills. Good riddance. Well, actually, I do not even believe many of these people exist. Sounds more like a myth made up to support an opinion. I don't really believe my support is necessary, but I hope the relevant people at CCP are patient enough to let this play out. W-space population may actually drop at first while the weak blood is cleansed from it, but I'm sure it will rebound when less risk-averse people move in. So don't chicken out when numbers look bad for a few weeks or months. The strategic plan is sound. A few extra holes..... every system I have gone into has been a complete sh!tshow of wh's. We can't even close the wh's in our system that lead to low or null with people in it. By weak blood you mean people who have lived there for years? Sorry not all of us want to be a part of the major null sec blocs which is what is now required if one wants to utilize wh's. Wtf are you talking about? If any of the larger WH groups even get so much as a whiff that a corp in C5-C6 space is linked to a nullsec bloc, they organize a combined OP to burn out that corp. I can't imagine this will change with the new mechanics. There wont be anyone left. Probably the intention come to think of it... nice empty farming systems for Goons.
Dear CCP Developers, the wormhole changes were horrendous, our feedback was ignored (combined 110+ pages fwiw) and we were given the finger. Know that the damage has been done, every day you continue to ignore the WH community, more move out of WH space.
I wonder what is going through your minds right now, or heck I wonder what CCP Seagull is thinking (if she even knows that is). I have my doubts as to weather the original concerns in the original 'official' thread was EVER given to you. At least I hope not as that is the only way I can explain the complete and utter apathy given the feedback. DO you think that the WH people don't know better? DO you think that they just can't see your wonderful master plan and how it will revitalize WH space?
Maybe you are surprised by the outcry, thinking that it is unjustified and unwarranted. After all, the Dev blogs went out weeks ago, why are we so mad all of a sudden? There was official feedback threads, plenty of time to give feedback. You are confident that the DEV responsible would have surely let you know if there was a chance that this could not go as well as it could have right?
Right?
BAHAHAHAHAHAHAHAHAHAHA
Get rekt CCP. |
Moloney
Mass Effect Enterprises
88
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Posted - 2014.08.28 18:27:00 -
[149] - Quote
Aureus Ahishatsu wrote:Ahost Gceo wrote:Jack Branigan wrote:
A few extra holes..... every system I have gone into has been a complete sh!tshow of wh's. We can't even close the wh's in our system that lead to low or null with people in it.
By weak blood you mean people who have lived there for years? Sorry not all of us want to be a part of the major null sec blocs which is what is now required if one wants to utilize wh's.
Wtf are you talking about? If any of the larger WH groups even get so much as a whiff that a corp in C5-C6 space is linked to a nullsec bloc, they organize a combined OP to burn out that corp. I can't imagine this will change with the new mechanics. I think you misunderstood what he was saying. You are correct in that when the null blocs move into wh's there is generally a mass OP amongst the greater wormhole community to evict them. What he was saying though is that wh's were the last bastion for smaller corps to actually stake a piece of the pie. Unlike null and lowsec the vast majority of wh's are actually inhabited by independent small corp. WH alliances are more like bat phone friends in case of an eviction instead of dictator empires. Low sec and null have pretty much become unobtainable unless you have a large heavy pvp oriented group. Wh's were great because smaller corps could have a system to call home. With the mechanics in place now these smaller corps are completely unable to protect their space anymore. As a result wh's will shift away from the small independent corps to something more like nulls sec in that the only way people can live there is to be a part of a large organization.
This is the main point and draw of WH space. Small corporations capable of holding out in the unknown.
We all went into WH space to get away from large null groups.
Think of WH space as start ups / small businesses compared to corporate businesses.
Most small business owners do it because it is a challenge and so they can do it them selfs.
What you have done is essentially notify all corporate enterprises of the niche market that the small business owner was trying to operate in. Thereby forcing them out of their enjoyment, challenge and livelihood. |
Aureus Ahishatsu
Deadspace Knights Galactic Skyfleet Empire
60
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Posted - 2014.08.28 18:36:00 -
[150] - Quote
There is probably a similar feeling at CCP as the U.S. government feels about the new F-35 jet which has been in development hell for the last 15 years..
We spent far too much money on something to get rid of it and admit to anyone that this won't work. |
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