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Sirinda
Ekchuah's Shrine Comporium
389
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Posted - 2014.08.26 20:29:00 -
[1] - Quote
I'll give an example to make my point:
A heavy missile as it is ingame right now has a defined length of 5m and a volume of 0.03 m-¦
If one were to calculate its diameter, this would result:
500 cm * -Ç r-¦ = 30 000 cm-¦
-Ç r-¦ = 60 cm-¦
r-¦ = 19.11 cm-¦
r = 4,37 cm
d = 8.74 cm
Values are rounded to the second decimal where applicable.
So right now, calculated by ingame values, a heavy missile is thinner than the AMRAAM while being over a meter longer. The Tomahawk is over 50 cm in diameter, being around 5.5 m long.
Therefore, I'd like to eventually see a revamp of ammunition sizes, possibly coupled with adjustment of cargo holds as their volume will most likely explode. |
Fer'isam K'ahn
None Of One
353
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Posted - 2014.08.26 20:40:00 -
[2] - Quote
Do I have to be the one ? Are you sure your issues aren't elsewhere ?! |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
159
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Posted - 2014.08.26 20:42:00 -
[3] - Quote
too much math
besides who cares? It might not just be the missile in there, or maybe theyre not stored whole until you go to arm and load them ( which would explain the long reload times ) Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
Sirinda
Ekchuah's Shrine Comporium
389
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Posted - 2014.08.26 20:52:00 -
[4] - Quote
Christopher Mabata wrote:too much math
besides who cares? It might not just be the missile in there, or maybe theyre not stored whole until you go to arm and load them ( which would explain the long reload times )
So you're saying the missile magically gains new components once it gets loaded into the tube? Like I said, it's been bugging me for ages. The numbers just don't add up. |
Linkxsc162534
Traps 'R' Us
98
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Posted - 2014.08.26 20:54:00 -
[5] - Quote
Well, kinda random, and i dont see ccp changing everything just cause missiles are too small for you...
Wait where did the 5m length come from?
Also an amraam has a range in the low hundred miles (over 180km) while heavy missiles are only good out to 90km. Less diameter less fuel. Tomahawk is a cruise missile, but uses a very different form of propulsion from an a2a missile, and also has range in the low thousand miles. Ofcourse itd be bigger, needs to fit the turbofan engine and fuel. |
Sirinda
Ekchuah's Shrine Comporium
389
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Posted - 2014.08.26 20:58:00 -
[6] - Quote
Linkxsc162534 wrote:Well, kinda random, and i dont see ccp changing everything just cause missiles are too small for you...
Wait where did the 5m length come from?
Also an amraam has a range in the low hundred miles (over 180km) while heavy missiles are only good out to 90km. Less diameter less fuel. Tomahawk is a cruise missile, but uses a very different form of propulsion from an a2a missile, and also has range in the low thousand miles. Ofcourse itd be bigger, needs to fit the turbofan engine and fuel.
Check out the model preview. That's where the 5m number is coming from.
The thing is, an AMRAAM flies maybe 50-70 km of those 180 km on its rocket engine, after that, it's burned out and the missile glides the rest of the way to its target...which is obviously not applicable in space. Once you've run out of fuel, Sir Isaac Newton will not let you intervene anymore. |
Linkxsc162534
Traps 'R' Us
98
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Posted - 2014.08.26 21:07:00 -
[7] - Quote
Sirinda wrote:Linkxsc162534 wrote:Well, kinda random, and i dont see ccp changing everything just cause missiles are too small for you...
Wait where did the 5m length come from?
Also an amraam has a range in the low hundred miles (over 180km) while heavy missiles are only good out to 90km. Less diameter less fuel. Tomahawk is a cruise missile, but uses a very different form of propulsion from an a2a missile, and also has range in the low thousand miles. Ofcourse itd be bigger, needs to fit the turbofan engine and fuel. Check out the model preview. That's where the 5m number is coming from. The thing is, an AMRAAM flies maybe 50-70 km of those 180 km on its rocket engine, after that, it's burned out and the missile glides the rest of the way to its target...which is obviously not applicable in space. Once you've run out of fuel, Sir Isaac Newton will not let you intervene anymore.
On a phone, cant log in and look sry.
Yeah but they can go farther in air since they have fins to maneuver. Ofcourse space though. Also last i thought amraams would launch, climb to thinner air to approach the target, then come down on them from above.
Also the missiles in eve dont have air resistance to fight, so they dont need that fuel. Then they throttle themselves to a max speed, with the intention to not waste too much fuel changing course. After reaching the max range (ie out of fuel) they self destruct so as to not cause unintended accidents. (Like real missiles) |
Christopher Mabata
Dominion Tenebrarum Reverberation Project
159
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Posted - 2014.08.26 21:13:00 -
[8] - Quote
Sirinda wrote:Christopher Mabata wrote:too much math
besides who cares? It might not just be the missile in there, or maybe theyre not stored whole until you go to arm and load them ( which would explain the long reload times ) So you're saying the missile magically gains new components once it gets loaded into the tube? Like I said, it's been bugging me for ages. The numbers just don't add up.
No im saying the components might be compressed or stored in the form of nano tech which can expand afterwards, much like a POS. this is thousands of years from now, our math might not add up but they might have a legitimate reason why it doesn't because of the technology of the time. Is it bad if your friend says "that was a Metaphor" and you say "Meta 4? Get Tech II or faction" ?I love the sound of silent explosions in Space.-á |
Tom Gerard
Glorious Nation of Kazakhstan
1346
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Posted - 2014.08.26 21:17:00 -
[9] - Quote
What would all this accuracy add to the game?
Silence the voice of a single OCD gamer who has cared enough to have posted about it only once since August 2010? One of the oldest mission players in EVE designed a chart that explains stat priority in regards to mission running, compared Alpha, DPS, Ship Speed and Sig Radius and scores them. http://25.media.tumblr.com/tumblr_m24dbrfuWn1r86ax8o1_1280.jpg |
ShahFluffers
Ice Fire Warriors Late Night Alliance
5993
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Posted - 2014.08.26 21:47:00 -
[10] - Quote
Sirinda wrote:Christopher Mabata wrote:too much math
besides who cares? It might not just be the missile in there, or maybe theyre not stored whole until you go to arm and load them ( which would explain the long reload times ) So you're saying the missile magically gains new components once it gets loaded into the tube? Like I said, it's been bugging me for ages. The numbers just don't add up. I can be OCD at times... but it is really fascinating to me how far people can take it. Really gives me perspective.
Sirinda wrote:Check out the model preview. That's where the 5m number is coming from. The preview window is giving you the object axis... not the actual dimensions of the model.
See... the server sees everything as a "sphere." That axis is the diameter of that "sphere" which the server uses for collision mechanics.
You can see this by viewing other ship previews and comparing it to EVE ship diagrams littered throughout the internet. They are not the same. Change isn't bad, but it isn't always good. Sometimes, the oldest and most simple of things can be the most elegant and effective.
"How did you veterans start?" |
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Sigras
Conglomo
840
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Posted - 2014.08.26 22:51:00 -
[11] - Quote
This bugs you more than the fact that ships have a max velocity? or that you can see lasers in space? or that you have sound in space? or that your ships bank to make a turn in space? |
Komi Toran
Paragon Trust The Bastion
182
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Posted - 2014.08.26 23:20:00 -
[12] - Quote
Sigras wrote:This bugs you more than the fact that ships have a max velocity? or that you can see lasers in space? or that you have sound in space? or that your ships bank to make a turn in space? Why would sound in space bug anyone? Sound that you can hear unassisted in space, however... but you're in a pod, so that's also not an issue. |
Sirinda
Ekchuah's Shrine Comporium
389
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Posted - 2014.08.26 23:40:00 -
[13] - Quote
Sigras wrote:This bugs you more than the fact that ships have a max velocity? or that you can see lasers in space? or that you have sound in space? or that your ships bank to make a turn in space?
Also, the whole ships moving in space thing is held up by my suspension of disbelief. Somewhere it's explained the warp drive has some sort of effect that causes ships to have a set top speed.
As for lasers and sounds...you're in a pod. What you're seeing is an augmented depiction of reality so your senses can cope with it in the first place.
The missile thing doesn't make sense in the first place. You want both the rocket engine and the warhead to be as compact as possible, using the densest explosive and fuel you can find.
Anyways, I understand completely when people say they don't care. I'm just saying however you're looking at it, it doesn't make sense for a missile that is supposedly 5 meters long. |
Zan Shiro
Alternative Enterprises
476
|
Posted - 2014.08.27 03:37:00 -
[14] - Quote
Sirinda wrote:
Therefore, I'd like to eventually see a revamp of ammunition sizes, possibly coupled with adjustment of cargo holds as their volume will most likely explode.
ccp would not adjust the cargo space chief. Some would use it for what it is not intended for. They won't completely fill it with ammo.
This was probably the reason a bit back ccp opted to cut hybrid charge size in half. 50% more cargo if given to hybrid boats I will not even lie...I would not be using if for ammo only.
Accept the math discrepancy. Gets you more ammo. always a good thing. |
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