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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Valkin Mordirc
159
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Posted - 2014.08.29 11:16:00 -
[211] - Quote
Lucas Kell wrote:
Its complete rubbish and you know it.
Of course they do. You see it all the time! People throwing around "entitled carbears" and demanding the destruction of NPC corps, to force people to fight. I can't count the number of times I've seen people whining about how someone avoided a wardec and how unfair it is that they paid for their wardec and now have no targets to shoot.[/quote]
I've been in Wardeccing Mercs the pretty much entire time I've been playing EVE, I have never once been angry that a Wartarget wouldn't fight me. Being blue balled is annoying, sure. But they are allowed to dock up and not come out. I'm in no position to demand a 'UNDOCK THIS PERSON BECAUSE I'M AT WAR WITH HIM AND STUFF'
I don't think any Merc feels like they are entitled for stupidity like that.
However I fully feel that every players should be in a player ran corp. This a fundamental part of EVE. It encourages cooperation, builds friendships, and in the end, sometimes creates a very powerful force to be reckoned with. If every new play ran away and hid when a Merc corp came knocking, nothing new would be made, but that being that, is no reason for wardecs to go away. Wardecs is a tool in some ways to prep people for EVE, they can experienced combat in a more controlled environment. Even if it's a mining corp, they still will learn tons of new thing about the game itself if they just play the FULL game, not just the part they want to.
NPC corps should be the lowest place on the totem poll. Where the only place you can go, is up. Psychotic Monk for CSM9
Scipio Artelius: I find your continued optimism for the outcome of the CSM vote endearing |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4158
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Posted - 2014.08.29 11:16:00 -
[212] - Quote
Valkin Mordirc wrote: I was wondering when Lucas would find this thread. Took longer than I expected. Been busy :D
baltec1 wrote:Go look at all of those other MMOs that have come and died over the last decade, they would kill for EVEs record on keeping players. Another overused and badly thought out argument. Funny thing is that WoW caters to the antisocial solo carebears more than most other games and yet has more players than EVE and a long standing playerbase, so clearly the key to MMOs doesn't lie in how unfriendly it is to carebears.
And it doesn't change the fact that EVE is not attracting and holding new players at a strong enough rate. We're already seeing CCP downsizing their team, and they haven't released sub numbers this year so clearly there's issues. Who knows though, maybe all is fine. Let's continue to alienate new players and see how it all goes. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4158
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Posted - 2014.08.29 11:21:00 -
[213] - Quote
Ramona McCandless wrote:No one has even alluded to that.
You seem to be giving in to the tabloid-esque rhetoric that the WoW brigade around here seem to like to peddle. Well you alluded to it. You considered changes to make the game more appealing to casuals to be "Screwing over your established playerbase". I think that a balance can be found to appeal to them and keep the existing playerbase happy, but it will mean the existing playerbase will have to be more flexible and accepts some changes that they don't particularly want. The problem is they won't. The existing playerbase explodes into a rage every time anything gets changed and negatively impacts them in the slightest, no matter how necessary the change. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Ramona McCandless
The McCandless Clan
6727
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Posted - 2014.08.29 11:21:00 -
[214] - Quote
Quote: Let's continue to attract new players who aren't anti-social soloists and see how it all goes.
is how those arguing with you see it, Mr Kell "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Crumplecorn
Eve Cluster Explorations
1083
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Posted - 2014.08.29 11:21:00 -
[215] - Quote
Prince Kobol wrote:it is easier to stay in a NPC corp which does the game no good. True, NPC corps should be removed or nerfed so hard that anyone in them for an extended period gets stress-related stomach ulcers. [witty image] - Stream |
Ramona McCandless
The McCandless Clan
6727
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Posted - 2014.08.29 11:22:00 -
[216] - Quote
Lucas Kell wrote: You considered changes to make the game more appealing to casuals to be "Screwing over your established playerbase".
Please link me to the post I made that you are quoting, because I don't recall saying that. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Jonah Gravenstein
Machiavellian Space Bastards
20525
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Posted - 2014.08.29 11:26:00 -
[217] - Quote
Lucas Kell wrote:Valkin Mordirc wrote: I was wondering when Lucas would find this thread. Took longer than I expected. Been busy :D You should have stayed busy tbh.
Quote:Another overused and badly thought out argument. Funny thing is that WoW caters to the antisocial solo carebears more than most other games and yet has more players than EVE and a long standing playerbase, so clearly the key to MMOs doesn't lie in how unfriendly it is to carebears. WoW caters to the lowest common denominator, the masses. Eve does not, the words chalk and cheese spring to mind.
Quote:And it doesn't change the fact that EVE is not attracting and holding new players at a strong enough rate. We're already seeing CCP downsizing their team That's much more likely to be something to do with the scrapping of WoD, and the winding down of Dust than problems with Eve itself. There's also this thing called churn, IIRC CCP are actually unusual in the industry with respect to the amount of time they keep their employees, it's longer than most.
Quote:and they haven't released sub numbers this year so clearly there's issues. Who knows though, maybe all is fine. Let's continue to alienate new players and see how it all goes. Pure speculation on your part.
Nil mortifi sine lucre. |
Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4158
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Posted - 2014.08.29 11:26:00 -
[218] - Quote
Ramona McCandless wrote:You cant count it because it hasnt happened.
Please link me to one single place where someone genuinely asking for help (not for the game to be changed around his wishes) was called an entitled carebear.
Go on
Ill wait
And of COURSE NPC corps are bad. They are as bad as using Wardecs to avoid CONCORD. Ive said that already.
They have no purpose other than to avoid conflict and basically exploit mechanics. That's ignoring what I said pretty well! I guess because if you told me to go find a post where someone complains that wardecs should be less avoidable it would have been easy, so you chose to tell me to find something I never said. I didn't say at any point that I've seen loads of posts with legitimate noobs with questions being called entitled carebears (though that in no way means it's never happened, but searching for "entitled carebear" yields too many results for me to bother looking).
And no, NPC corps are brilliant. They provide a haven for people that don't want to be fodder for gankers that are concord averse. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4158
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Posted - 2014.08.29 11:31:00 -
[219] - Quote
Ramona McCandless wrote:Quote:Let's fail to attract new players who aren't anti-social soloists and see how it all goes. is how those arguing with you see it, Mr Kell FTFY.
Ramona McCandless wrote:Lucas Kell wrote: You considered changes to make the game more appealing to casuals to be "Screwing over your established playerbase". Please link me to the post I made that you are quoting, because I don't recall saying that. I'll give you that one, it was Kaarous Aldurald. The point is the same though, it's not "noone" saying that.
Valkin Mordirc wrote:However I fully feel that every player should be in a player ran corp. This a fundamental part of EVE. It encourages cooperation, builds friendships, and in the end, sometimes creates a very powerful force to be reckoned with. Yes, but what it normally does is provide you with easy targets, right? You don;t want NPC corps so noone can avoid you like that The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Ramona McCandless
The McCandless Clan
6727
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Posted - 2014.08.29 11:31:00 -
[220] - Quote
Lucas Kell wrote: you chose to tell me to find something I never said.
Lucas Kell wrote:Of course they do. You see it all the time! People throwing around "entitled carbears" and demanding the destruction of NPC corps, to force people to fight..
Ok dude, whatever you say. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Ramona McCandless
The McCandless Clan
6727
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Posted - 2014.08.29 11:32:00 -
[221] - Quote
Lucas Kell wrote:Let's fail to attract new players who aren't anti-social soloists and see how it all goes.
Except it hasnt failed to do that. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Valkin Mordirc
161
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Posted - 2014.08.29 11:38:00 -
[222] - Quote
Quote:Yes, but what it normally does is provide you with easy targets, right? You don't want NPC corps so no one can avoid you like that
People avoid me in EVE all the time, insta-undocks, moving to solitude, staying docked, or located me and staying as far as they can.
It's not hard to avoid a wartargets. Dropping to a NPC corp is a problem, because it encourages anti-social behaviour. Something that EVE is entierly against. If EVE catered to that sorta gameplay ideology I wouldn't be playing the game. Nor would a lot of other people.
I play EVE because it's different from WoW. I don't want it to become it. Psychotic Monk for CSM9
Scipio Artelius: I find your continued optimism for the outcome of the CSM vote endearing |
baltec1
Bat Country Goonswarm Federation
12861
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Posted - 2014.08.29 11:38:00 -
[223] - Quote
Lucas Kell wrote:Valkin Mordirc wrote: I was wondering when Lucas would find this thread. Took longer than I expected. Been busy :D baltec1 wrote:Go look at all of those other MMOs that have come and died over the last decade, they would kill for EVEs record on keeping players. Another overused and badly thought out argument. Funny thing is that WoW caters to the antisocial solo carebears more than most other games and yet has more players than EVE and a long standing playerbase, so clearly the key to MMOs doesn't lie in how unfriendly it is to carebears.
WoW, the game that has bled several million subs in the last year alone.
EVE continues to buck the trend because it does not go after the instant gratification and handholding crowd. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Prince Kobol
2097
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Posted - 2014.08.29 11:45:00 -
[224] - Quote
Eve's problem is not finding new players, if anything the fact that after 11 years it is still attracting new players is a great sign, the problem Eve has is keeping them.
NPC's Corps are part of that problem.
NPC Corps do not promote player interaction, if anything they do the complete opposite.
One of Eve's biggest asset is its community, its interacting with other players. The most enjoyment you can have in Eve is when you are interacting with other players, regardless of what part of space you are in.
Think about all those stories that make the press, those stories that attract new players, how many of them involve NPC players?
NPC Corps in no way promote interaction with other players.
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Ramona McCandless
The McCandless Clan
6728
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Posted - 2014.08.29 11:55:00 -
[225] - Quote
This seems as relevant here as it was in its original thread;
CCP Falcon wrote:Tam Althor wrote:Remember CCP Falcon, the level of protection that concord provides players is the same level of job protection you have when the high sec players decide to quit. Will you survive the next 20% layoff when it happens? I love EVE and the core of what the game stands for. That's why I've been dedicated to it and its community for over 11 years now. Risk vs Reward is a huge part of that. Honestly, if that changed, and the game started to soften out and cater to those who want to have their hand held all the way through their gameplay experience, I'd rather not be working on the project regardless of how many subscribers we had, than sell out the core principles that New Eden was built on. That's a sentiment that I hear a lot around the office, because we are all invested in what makes New Eden so compelling - The dark, gritty, hard reality beneath the pretty ships and nebulas. EVE is built on the core principle that you are never 100% safe, no matter where you go or what you do. When you interact with another player, you roll the dice on whether they're going to screw you over or not. That's a massive part of the social engineering behind the very basic underpinnings of the EVE Universe. Sorry, but your scaremongering counter argument makes no sense to me and carries no weight
"Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Lan Wang
Coreli Corporation Ineluctable.
96
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Posted - 2014.08.29 12:33:00 -
[226] - Quote
if you nerf npc corps or remove them then you need to give the people who dont want war a counter to wardecs because the only real counter to wardecs is npc corps and nearly everything in this game has a counter of some sort, in war people who dont want to fight (women/children/non military) usually just move out of the warzone for safety because making a plumber fight a marine just wouldnt work.
npc corps maybe a problem but if you nerf them too much then nobody will undock and that will just cause all sorts of problems for alot/all of the parts of the game including markets, logistics etc.
EVEALON Creative --áLogo Design | Killboard Banners | -áWeb Design | Website Graphics -á
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Ramona McCandless
The McCandless Clan
6729
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Posted - 2014.08.29 12:41:00 -
[227] - Quote
Lan Wang wrote:if you nerf npc corps or remove them then you need to give the people who dont want war a counter to wardecs because the only real counter to wardecs is npc corps and nearly everything in this game has a counter of some sort, in war people who dont want to fight (women/children/non military) usually just move out of the warzone for safety because making a plumber fight a marine just wouldnt work.
npc corps maybe a problem but if you nerf them too much then nobody will undock and that will just cause all sorts of problems for alot/all of the parts of the game including markets, logistics etc.
The problem is the Wardec mechanics.
If you get rid of NPC corps, get rid of them too
That said, wtf are children doing on a spaceship in the first place. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Prince Kobol
2099
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Posted - 2014.08.29 12:50:00 -
[228] - Quote
Lan Wang wrote:if you nerf npc corps or remove them then you need to give the people who dont want war a counter to wardecs because the only real counter to wardecs is npc corps and nearly everything in this game has a counter of some sort, in war people who dont want to fight (women/children/non military) usually just move out of the warzone for safety because making a plumber fight a marine just wouldnt work.
npc corps maybe a problem but if you nerf them too much then nobody will undock and that will just cause all sorts of problems for alot/all of the parts of the game including markets, logistics etc.
Ramona has already pointed out there any many alternatives. The problem is that people will usually take the easiest option which is dropping corps.
Also I am sorry to say that there are many people in Eve who run corps when they shouldn't.
There are many people in Eve who will tell there newer members just to drop corps instead of going out, buying a load of frigs, ventures whatever and having some fun.
Once a player joins a NPC corp they then realise that a player driven corp has very little advantage over a NPC corp.
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Ramona McCandless
The McCandless Clan
6729
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Posted - 2014.08.29 12:52:00 -
[229] - Quote
Prince Kobol wrote:Lan Wang wrote:if you nerf npc corps or remove them then you need to give the people who dont want war a counter to wardecs because the only real counter to wardecs is npc corps and nearly everything in this game has a counter of some sort, in war people who dont want to fight (women/children/non military) usually just move out of the warzone for safety because making a plumber fight a marine just wouldnt work.
npc corps maybe a problem but if you nerf them too much then nobody will undock and that will just cause all sorts of problems for alot/all of the parts of the game including markets, logistics etc.
Ramona has already pointed out there any many alternatives. The problem is that people will usually take the easiest option which is dropping corps. Also I am sorry to say that there are many people in Eve who run corps when they shouldn't. There are many people in Eve who will tell there newer members just to drop corps instead of going out, buying a load of frigs, ventures whatever and having some fun. Once a player joins a NPC corp they then realise that a player driven corp has very little advantage over a NPC corp.
One advantage though is not having to listen to the stream of utter garbage in NPC Corp Chat "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Lan Wang
Coreli Corporation Ineluctable.
96
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Posted - 2014.08.29 12:53:00 -
[230] - Quote
Ramona McCandless wrote:Lan Wang wrote:if you nerf npc corps or remove them then you need to give the people who dont want war a counter to wardecs because the only real counter to wardecs is npc corps and nearly everything in this game has a counter of some sort, in war people who dont want to fight (women/children/non military) usually just move out of the warzone for safety because making a plumber fight a marine just wouldnt work.
npc corps maybe a problem but if you nerf them too much then nobody will undock and that will just cause all sorts of problems for alot/all of the parts of the game including markets, logistics etc.
The problem is the Wardec mechanics. If you get rid of NPC corps, get rid of them too That said, wtf are children doing on a spaceship in the first place.
children are on spaceships doing some stuff
yeah if you remove one remove the other then your kinda making highsec even more safe and people will cry
EVEALON Creative --áLogo Design | Killboard Banners | -áWeb Design | Website Graphics -á
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Ramona McCandless
The McCandless Clan
6729
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Posted - 2014.08.29 12:59:00 -
[231] - Quote
Lan Wang wrote:
children are on spaceships doing some stuff
Lan Wang wrote:yeah if you remove one remove the other then your kinda making highsec even more safe and people will cry
Not really.
There's plenty of ways to kill that dont involve wasting your isk on a Dec.
Let me ask you this, though;
If everyone evaded Wardecs, whether by dropping corp or by using better means, such as Active Evasion and Cloaking, would it make Highsec even more "safe"? "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Lan Wang
Coreli Corporation Ineluctable.
96
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Posted - 2014.08.29 13:00:00 -
[232] - Quote
Prince Kobol wrote:Lan Wang wrote:if you nerf npc corps or remove them then you need to give the people who dont want war a counter to wardecs because the only real counter to wardecs is npc corps and nearly everything in this game has a counter of some sort, in war people who dont want to fight (women/children/non military) usually just move out of the warzone for safety because making a plumber fight a marine just wouldnt work.
npc corps maybe a problem but if you nerf them too much then nobody will undock and that will just cause all sorts of problems for alot/all of the parts of the game including markets, logistics etc.
Ramona has already pointed out there any many alternatives. The problem is that people will usually take the easiest option which is dropping corps. Also I am sorry to say that there are many people in Eve who run corps when they shouldn't. There are many people in Eve who will tell there newer members just to drop corps instead of going out, buying a load of frigs, ventures whatever and having some fun. Once a player joins a NPC corp they then realise that a player driven corp has very little advantage over a NPC corp.
but what use is a frigate if all your skills are all in mining/logistics, its forcing people to pvp when they cant or dont want to, maybe the ceos said you can go fight or the only other option is a npc corp, or maybe these people have tried to fight before and lost miserably so they no longer want to try, you and i know pvp aint the easiest especially against dedicated pvp players, you dont put a plumber up against a marine and expect the plumber to win, i agree there is alot of people who shouldnt have corps but there is also alot of people who shouldnt be picking on the new guys
EVEALON Creative --áLogo Design | Killboard Banners | -áWeb Design | Website Graphics -á
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4159
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Posted - 2014.08.29 13:00:00 -
[233] - Quote
Ramona McCandless wrote:Lucas Kell wrote: you chose to tell me to find something I never said. Lucas Kell wrote:Of course they do. You see it all the time! People throwing around "entitled carbears" and demanding the destruction of NPC corps, to force people to fight.. Ok dude, whatever you say.
Ramona McCandless wrote:Please link me to one single place where someone genuinely asking for help (not for the game to be changed around his wishes) was called an entitled carebear. OK, so show me where in those quotes I stated that a noob would come along genuinely asking for help then get called an entitled carebear. To prove what I actually said is easy. Type entitled carebear into the search and watch the results appear.
Aaaaannnd... Dunked. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4159
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Posted - 2014.08.29 13:02:00 -
[234] - Quote
Ramona McCandless wrote:Lucas Kell wrote:Let's fail to attract new players who aren't anti-social soloists and see how it all goes. Except it hasn't failed to do that. Prove it. ACU is on the decline, CCP is downsizing, and sub numbers are not being given out this year like in previous years. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4159
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Posted - 2014.08.29 13:08:00 -
[235] - Quote
Valkin Mordirc wrote:People avoid me in EVE all the time, insta-undocks, moving to solitude, staying docked, or located me and staying as far as they can.
It's not hard to avoid a wartargets. Dropping to a NPC corp is a problem, because it encourages anti-social behaviour. Something that EVE is entierly against. If EVE catered to that sorta gameplay ideology I wouldn't be playing the game. Nor would a lot of other people.
I play EVE because it's different from WoW. I don't want it to become it. LOL Being in an NPC corp is arguably MORE social than being in a solo alt corp. Hell, I've infiltrated actual highsec corps with less going on than in NPC corps. So no, NPC corps are not the problem. People that don't want to be fodder for people like you will find ways not to, and the more of those ways that get removed, the less likely they are to stick around.
And don't lie, yes you would. People always pull out the "I wouldn't play" card, but it's bull. You kick and scream, but in the end you'd stick around. To be honest, it doesn't even make sense as to why you would even want to leave. Adding a load of people who are anti-socials doesn't mean you couldn't continue to play socially, it just means there'd be extra people around The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Ramona McCandless
The McCandless Clan
6729
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Posted - 2014.08.29 13:09:00 -
[236] - Quote
Lucas Kell wrote:Ramona McCandless wrote:Lucas Kell wrote:Let's fail to attract new players who aren't anti-social soloists and see how it all goes. Except it hasn't failed to do that. Prove it. ACU is on the decline, CCP is downsizing, and sub numbers are not being given out this year like in previous years.
None of these figures contain the data you are using in your argument.
You are saying that social free-thinkers are on the decline in Eve, therefore its up to you to provide evidence to support your position.
I have recruited 7 new players, and got 2 old players to resub, in the last 9 months. I have seen 1 person in my circle who has had to quit (due to RL issues, btw not game chnages), and thats the data Im using because to me its first hand.
None of these people are anti-social soloists. So by my own admittedly small study group, I hold that numbers are increasing.
No need to answer if you cant be bothered btw, I know you will again say I ask the impossible by simply asking you to support your position. "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Prince Kobol
2099
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Posted - 2014.08.29 13:11:00 -
[237] - Quote
Lan Wang wrote:
but what use is a frigate if all your skills are all in mining/logistics, its forcing people to pvp when they cant or dont want to, maybe the ceos said you can go fight or the only other option is a npc corp, or maybe these people have tried to fight before and lost miserably so they no longer want to try, you and i know pvp aint the easiest especially against dedicated pvp players, you dont put a plumber up against a marine and expect the plumber to win, i agree there is alot of people who shouldnt have corps but there is also alot of people who shouldnt be picking on the new guys
This is the attitude which kills the game. I am not picking directly on you but its something read and here a lot.
I have done the war deccing thing and I've experience guys in nothing but frigs and ventures trying to bring the fight to us and you know what, I had nothing but respect for them. In fact afterwards we convo'ed them, gave them some isk to recover there losses and gave them advice.
Its these types of players that will stick with Eve for years because they understand what the game is about and accept that this just a game, the ships they fly are just pixels and its no damn fun just to stay docked up.
I bet that most people feel the same way, that they respect guys who fight them no matter what ships they bring or skills they have.
You often read about people who have ventured in low sec or have tried to fight being given isk and advice afterwards because those more experience players respect that they are trying and want people like that to stay in the game.
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4159
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Posted - 2014.08.29 13:11:00 -
[238] - Quote
baltec1 wrote:WoW, the game that has bled several million subs in the last year alone.
EVE continues to buck the trend because it does not go after the instant gratification and handholding crowd. Yes, WoW, the game that has bled more than the entire subscriber base of EVE in the last year alone and continues to be the largest subscription MMO on the market.
And at no point am I saying EVE should be WoW, but they might find they have more of a market share if they at least tried to appeal to the more casual market. There's room for both market to coexist, people just have to be a bit more open minded than they currently are. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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Ramona McCandless
The McCandless Clan
6729
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Posted - 2014.08.29 13:14:00 -
[239] - Quote
Lucas Kell wrote:[]OK, so show me where in those quotes I stated that a noob would come along genuinely asking for help then get called an entitled carebear. To prove what I actually said is easy.
I just did it and now you are arguing black is white.
WTF is wrong with you today? You usually talk sense but now you are Slavosing and I just dont get it "Many have joined the battle, many have survived the tests and trials, but countless have fallen because they weren't the sharpest, the fastest thinking, the most devious, the most ruthless or most intelligent. -áLog in and Compete!"-á- CCP Falcon
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Lucas Kell
Internet Terrorists SpaceMonkey's Alliance
4159
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Posted - 2014.08.29 13:14:00 -
[240] - Quote
Prince Kobol wrote:Eve's problem is not finding new players, if anything the fact that after 11 years it is still attracting new players is a great sign, the problem Eve has is keeping them.
NPC's Corps are part of that problem.
NPC Corps do not promote player interaction, if anything they do the complete opposite.
One of Eve's biggest asset is its community, its interacting with other players. The most enjoyment you can have in Eve is when you are interacting with other players, regardless of what part of space you are in.
Think about all those stories that make the press, those stories that attract new players, how many of them involve NPC players?
NPC Corps in no way promote interaction with other players. Totally agree. Unfortunately, even without NPC corps, player corps cannot promote player interaction, since the moment people try to work together, they get awoxed, wardecced and trolled into disbandment. If every time someone tried to climb a ladder you kick them in the face, they will not continue to try to climb that ladder. If they didn't have NPC corps to fall back to they would simply leave. The Indecisive Noob - EVE fan blog. Wholesale Trading - The new bulk trading mailing list. Chrysus Industries - Savings made simple!
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