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Thread Statistics | Show CCP posts - 11 post(s) |
Tippia
Sunshine and Lollipops
24286
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Posted - 2014.08.31 23:21:00 -
[991] - Quote
Veers Belvar wrote:I would actually prefer to intelligently discuss the reasons why I dislike the current mechanics, and suggest improvements to make the mechanics consistent with the principle of highsec. Can you explain how they are inconsistent at the moment? What is this GÇ£principle of highsecGÇ¥ you believe they should adhere to?
Quote:What did not make me lolz was seeing a well fit Orca ( 300k+ ehp v. Void) survive an initial CODE gank attempt with 20% structure left, get bumped by some CODe alts for 15 minutes with CONCORD sitting there doing nothing, rendering the Orca unable to warp off despite its bets efforts Good news: what you describe has never actually happened for the simple reason that it can't happen. You can keep repeating this nonsense as much as you like, but it will not change the fact that you are complaining about something that does not exist in the game, and you're using this hallucination as a incoherent argument for changing that game.
This is why I keep asking you to use actual facts. So, again: attempt #2! GÇö GO!
Veers Belvar wrote:CONCORD most certainly is a police force. Per the Eve Wiki "CONCORD is branched into numerous divisions, each of which handles a certain aspect of the empire relationship. Of these divisions the CAD (Commerce Assessment Department), which oversees inter-stellar trade agreements and regulations; and DED (Directive Enforcement Department), which oversees policing in space, are by far the largest and most influential." GǪand they're still not a police force. Just because you oversee the policing of something something does not make you a police force (at best, that makes you a Justice Department). In fact, the game already has a police GÇö CONCORD isn't it.
Would you like to call this attempt (and strike) #2 and go direct to #3, or would you like to actually provide a proper answer. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
Kaarous Aldurald
ROC Deep Space The ROC
9426
|
Posted - 2014.08.31 23:22:00 -
[992] - Quote
Veers Belvar wrote:I would actually prefer to intelligently discuss the reasons why I dislike the current mechanics, and suggest improvements to make the mechanics consistent with the principle of highsec.
Why would you bother, when a literal developer has come in here over several successive days to tell you that everything you think is wrong according to CCP?
Quote:I decided to raise the issue, and suggest a worthwile change.
No, what you are doing is suggesting that an explicitly non hostile act be made into something that will get your ship destroyed.
Oh, and as for your Sinclair quote. That is hilarious coming from someone defending afk hauling with every breath.
You can't figure out that suicide ganking, and destruction of assets in general, is quite literally vital to the existence of the game, because that means that you have to consider that each and every loss of those losers who can't figure out how to bring webs for their hauler is just and necessary. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Lilliana Stelles
1247
|
Posted - 2014.08.31 23:26:00 -
[993] - Quote
Veers Belvar wrote:Christopher AET wrote:Hello people who are dissatisfied. I am here to provide a step by step guide for solving all your woes.
1-Determine you dislike the state of suicide ganking in hisec
2-Move out of hisec
Wow that was hard! Gee thanks....how original. I would actually prefer to intelligently discuss the reasons why I dislike the current mechanics, and suggest improvements to make the mechanics consistent with the principle of highsec. I'm the first guy to lolz when i see a Wreathe ganked with 1.5 bil in cargo inside. What did not make me lolz was seeing a well fit Orca ( 300k+ ehp v. Void) survive an initial CODE gank attempt with 20% structure left, get bumped by some CODe alts for 15 minutes with CONCORD sitting there doing nothing, rendering the Orca unable to warp off despite its bets efforts, and then seeing the exact same gankers reappear and finish off the job. To me that is a "full stop. This does not make sense" moment, and so instead of "mov[ing] out of hisec," I decided to raise the issue, and suggest a worthwile change. I do realize that people like DJ deeply oppose this, since it will make it harder to blow things up and generate tears. Alas as far as DJ goes, I've come to doubt the genuineness of his statements, for as the great Upton Sinclair put it "It is difficult to get a man to understand something, when his salary depends on his not understanding it."
Wait what, how do you let this happen. I've been bumped in a freighter before. It's not that hard to get out. Just turn orca/freigther around, face away from the gate. Get bumped, then use that velocity instawarp to something in the direction you're bumped. Asteriod belt, station, gate, whatever.
Almost always there's something directly opposite the gate, in the direction you're being bumped. Not a forum alt.-á |
Omar Alharazaad
Lords.Of.Midnight The Devil's Warrior Alliance
501
|
Posted - 2014.08.31 23:26:00 -
[994] - Quote
There are far too many silly people in this thread not being nearly funny enough.
I'm beginning to think the avalanche of troll posts was fabricated with the sole intention of either simply burying all the valid points made on both sides, or simply an attempt to end any reasonable discussion via lock.
Meh. |
Rowells
Unknown Soldiers Fidelas Constans
1272
|
Posted - 2014.08.31 23:31:00 -
[995] - Quote
Veers Belvar wrote:[quote=Nitchiu][quote=Veers Belvar]And it's highsec - you don't need to beg friends to protect you from criminals, that's what CONCORD is for. If you don't want that mechanic, go to nullsec. CONCORD is the consequence, not the protection. |
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ISD Ezwal
ISD Community Communications Liaisons
2028
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Posted - 2014.08.31 23:37:00 -
[996] - Quote
Thread temporarily locked for some cleaning.
ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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ISD Ezwal
ISD Community Communications Liaisons
2032
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Posted - 2014.09.01 00:38:00 -
[997] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
By posting this I inadvertently bump this rather large thread back to the top of the front page, as to not let it warp off to the abyss of forgotten threads. Thread re-opened. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
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Ashiri Hareka
Paper Cats
4
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Posted - 2014.09.01 01:33:00 -
[998] - Quote
CCP Falcon wrote: Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.
While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.
Welcome to the most frightening virtual playground you'll ever experience.
That is what I like about this game. One's destiny is up to one's self, not dependent on some story that one is forced to follow. What I fail to understand is why some people, even after you've explained all this, still want their hand held.
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Matrea D
Maggie's Magical Miners Maggie's Magical Malliance
3
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Posted - 2014.09.01 01:41:00 -
[999] - Quote
Veers Belvar wrote: Bumpers are preventing the gank victim from leaving the system with the clear intent of letting their friends come back and hill him. To have the police sitting there and not intervening is downright insane.
CONCORD doesn't interfere with the initial bumping, but they should interfere during the second bumping?
It's not like CONCORD is there to help people who don't understand game mechanics. "Oh, this pilot doesn't know how to get out of being bumped, we'd better do something about that."
Veers Belvar wrote:And it's highsec - you don't need to beg friends to protect you from criminals, that's what CONCORD is for. If you don't want that mechanic, go to nullsec.
CONCORD are not your fleet members. They do not replace having fleet support. Stop trying to make it.
Also, please tell me where it says that highsec is where you don't need friends to protect you. |
Jonah Gravenstein
Machiavellian Space Bastards
20623
|
Posted - 2014.09.01 01:48:00 -
[1000] - Quote
Ashiri Hareka wrote:CCP Falcon wrote: Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.
While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.
Welcome to the most frightening virtual playground you'll ever experience.
That is what I like about this game. One's destiny is up to one's self, not dependent on some story that one is forced to follow. What I fail to understand is why some people, even after you've explained all this, still want their hand held. Likewise, I mostly play the PvE, my PvP is not being the fool who gets ganked.
Sun Tzu wrote:To know your Enemy, you must become your Enemy* A wise man indeed, he'd have enjoyed Eve.
*/me dons his forum armour and waits for the inevitable beating that results from quoting The Art of War The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
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RubyPorto
RubysRhymes
5431
|
Posted - 2014.09.01 01:58:00 -
[1001] - Quote
Jonah Gravenstein wrote:Sun Tzu wrote:To know your Enemy, you must become your Enemy* A wise man indeed, he'd have enjoyed Eve. */me dons his forum armour and waits for the inevitable beating that results from quoting The Art of War
[:baton:]
Read a better one.
Veers Belvar wrote:And it's highsec - you don't need to beg friends to protect you from criminals, that's what CONCORD is for.
Whoever told you this lied. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
Jonah Gravenstein
Machiavellian Space Bastards
20624
|
Posted - 2014.09.01 02:08:00 -
[1002] - Quote
RubyPorto wrote:Jonah Gravenstein wrote:Sun Tzu wrote:To know your Enemy, you must become your Enemy* A wise man indeed, he'd have enjoyed Eve. */me dons his forum armour and waits for the inevitable beating that results from quoting The Art of War [:baton:] Read a better one. lol I consider going on a few ops with the the miner bumping guys one of the best things I've ever done in Eve. Very educational. The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
RubyPorto
RubysRhymes
5431
|
Posted - 2014.09.01 02:25:00 -
[1003] - Quote
Jonah Gravenstein wrote:RubyPorto wrote:Jonah Gravenstein wrote:Sun Tzu wrote:To know your Enemy, you must become your Enemy* A wise man indeed, he'd have enjoyed Eve. */me dons his forum armour and waits for the inevitable beating that results from quoting The Art of War [:baton:] Read a better one. lol I consider going on a few ops with the the miner bumping guys one of the best things I've ever done in Eve. Very educational.
I meant a better book on warfare.
The lesson is solid, there are just better texts. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
Benny Ohu
Chaotic Tranquility
3874
|
Posted - 2014.09.01 02:53:00 -
[1004] - Quote
Jonah Gravenstein wrote:*/me dons his forum armour and waits for the inevitable beating that results from quoting The Art of War i don't need to beat you, i attacked your wagons instead
you know you need more wagons to supply your supply wagons? yes you do because you read a book about fighting on horseback |
Jonah Gravenstein
Machiavellian Space Bastards
20624
|
Posted - 2014.09.01 03:02:00 -
[1005] - Quote
Benny Ohu wrote:Jonah Gravenstein wrote:*/me dons his forum armour and waits for the inevitable beating that results from quoting The Art of War i don't need to beat you, i attacked your wagons instead you know you need more wagons to supply your supply wagons? yes you do because you read a book about fighting on horseback Cursed Foiled again
Also relevant
The difference between a carebear and a bear is that one expects the world to revolve around them, the other accepts the world for what it is and works around it.
Nil mortifi sine lucre. |
Derrick Miles
EVENumbers
4708
|
Posted - 2014.09.01 03:03:00 -
[1006] - Quote
Benny Ohu wrote:Jonah Gravenstein wrote:*/me dons his forum armour and waits for the inevitable beating that results from quoting The Art of War i don't need to beat you, i attacked your wagons instead you know you need more wagons to supply your supply wagons? yes you do because you read a book about fighting on horseback Did you know that modern militaries still have supply lines? And that millennia old lessons on strategy still apply today? |
Benny Ohu
Chaotic Tranquility
3874
|
Posted - 2014.09.01 03:12:00 -
[1007] - Quote
Derrick Miles wrote:Benny Ohu wrote:Jonah Gravenstein wrote:*/me dons his forum armour and waits for the inevitable beating that results from quoting The Art of War i don't need to beat you, i attacked your wagons instead you know you need more wagons to supply your supply wagons? yes you do because you read a book about fighting on horseback Did you know that modern militaries still have supply lines? And that millennia old lessons on strategy still apply today? did you know that hummingbirds flap their wings up to two hundred times a second |
Tippia
Sunshine and Lollipops
24292
|
Posted - 2014.09.01 03:18:00 -
[1008] - Quote
Benny Ohu wrote:Derrick Miles wrote:Did you know that modern militaries still have supply lines? And that millennia old lessons on strategy still apply today? did you know that hummingbirds flap their wings up to two hundred times a second Did you know that so do bumblebees, and that there's nothing particularly strange about their fight? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
RubyPorto
RubysRhymes
5433
|
Posted - 2014.09.01 03:22:00 -
[1009] - Quote
Derrick Miles wrote:Benny Ohu wrote:Jonah Gravenstein wrote:*/me dons his forum armour and waits for the inevitable beating that results from quoting The Art of War i don't need to beat you, i attacked your wagons instead you know you need more wagons to supply your supply wagons? yes you do because you read a book about fighting on horseback Did you know that modern militaries still have supply lines? And that millennia old lessons on strategy still apply today?
Which is why people are ganking Freighters. (Look at that, we're on topic again)
A lot of Sun Tzu's work *is* quite specific to his era, and most of the rest is presented better elsewhere. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
Benny Ohu
Chaotic Tranquility
3874
|
Posted - 2014.09.01 03:23:00 -
[1010] - Quote
Tippia wrote:Benny Ohu wrote:Derrick Miles wrote:Did you know that modern militaries still have supply lines? And that millennia old lessons on strategy still apply today? did you know that hummingbirds flap their wings up to two hundred times a second Did you know that so do bumblebees, and that there's nothing particularly strange about their fight? false. bumblebee flight was scrutinised and objectively found to be adorable |
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Tippia
Sunshine and Lollipops
24292
|
Posted - 2014.09.01 03:25:00 -
[1011] - Quote
Benny Ohu wrote:Tippia wrote:Benny Ohu wrote:Derrick Miles wrote:Did you know that modern militaries still have supply lines? And that millennia old lessons on strategy still apply today? did you know that hummingbirds flap their wings up to two hundred times a second Did you know that so do bumblebees, and that there's nothing particularly strange about their fight? false. bumblebee flight was scrutinised and objectively found to be adorable Bah! Humbug. Unfair h4x argument. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skillplan 2.2. |
Remiel Pollard
Shock Treatment Ministries
4337
|
Posted - 2014.09.01 03:49:00 -
[1012] - Quote
Lilliana Stelles wrote:Gotta run for an hour or so and I don't really have time to address this, but I'd like to point out: I think you're confused on the difference between risk and cost. From the dictionary. Risk: the possibility that something bad or unpleasant (such as an injury or a loss) will happen (this doesn't apply to suicide ganking as the consequence is guaranteed). Cost: something that is lost, damaged, or given up in order to achieve or get something
Without gankers, haulers would operate without risk. None at all. And for the gankers, there is always the risk of failure, especially if the victim is capable of mitigating the gank. This, however, takes effort.
Benny's not confused on these points. You are. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |
Kaarous Aldurald
ROC Deep Space The ROC
9434
|
Posted - 2014.09.01 03:51:00 -
[1013] - Quote
Remiel Pollard wrote:Lilliana Stelles wrote:Gotta run for an hour or so and I don't really have time to address this, but I'd like to point out: I think you're confused on the difference between risk and cost. From the dictionary. Risk: the possibility that something bad or unpleasant (such as an injury or a loss) will happen (this doesn't apply to suicide ganking as the consequence is guaranteed). Cost: something that is lost, damaged, or given up in order to achieve or get something Without gankers, haulers would operate without risk. None at all. And for the gankers, there is always the risk of failure, especially if the victim is capable of mitigating the gank. This, however, takes effort. Benny's not confused on these points. You are.
That's a good point, Remiel. Hauling does not have enough native risk on it's own.
I think we need to bring out gatecamping rats for highsec. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Remiel Pollard
Shock Treatment Ministries
4337
|
Posted - 2014.09.01 03:54:00 -
[1014] - Quote
CCP Falcon wrote:
Okay, so what follows is entirely my personal opinion.
It's not a case of not "catering to the tearfilled entitled", it's a case of us staying true to the core of what EVE was built on.
Some of the people complaining in this thread have valid points about the fact that they don't feel safe. Simple fact of the matter is, that you're not suppose to feel safe in New Eden.
Eve is not a game for the faint hearted. It's a game that will chew you up and spit you out in the blink of an eye if you even think about letting your guard down or becoming complacent.
While every other MMO starts off with an intro that tells you you're going to be the savior of the realm, holds your hand, protects you, nurtures your development and ultimately guides you to your destiny as a hero along with several other million players who've had the exact same experience, EVE assaults you from the second you begin to play after you create a character, spitting you out into a universe that under the surface, is so complex that it's enough to make your head explode.
The entire design is based around being harsh, vicious, relentless, hostile and cold. It's about action and reaction, and the story that unfolds as you experience these two things.
True, we're working hard to lower the bar of entry so that more players can enjoy EVE and can get into the game. Our NPE (New Player Experience) is challenging, and we're trying to improve it to better prepare rookies for what lies out there, but when you start to play eve, you'll always start out as the little fish in the big pond.
The only way to grow is to voraciously consume what's around you, and its your choice whether that happens to be New Eden's abundant natural resources, or the other people who're also fighting their way to the top.
EVE is a playing experience like no other, where every action or reaction resonates through a single universe and is felt by players from all corners of the word. There are no shards here, no mirror universes, no instances and very few rules. If you stumble across something valuable, then chances are someone else already knows where you are, or is working their way toward you and you better be prepared to fight for what you've discovered.
EVE will test you from the outset, from the very second you undock and glimpse the stars, and will take pleasure from sorting those who can survive from those who'd rather curl up and perish.
EVE will let you fight until you collapse, then let you struggle to your feet, exhausted from the effort. Then when you can see the light at the end of the tunnel it'll kick you flat on your ass in the mud again and ask you why you deserve to be standing. It'll test you against every other individual playing at some point or another, and it'll ask for answers.
Give it an answer and maybe it'll let you up again, long enough to gather your thoughts. After a few more steps you're on the ground again and it's asking more questions.
EVE is designed to be harsh, it's designed to be challenging, and it's designed to be so deep and complex that it should fascinate and terrify you at the same time.
Corporation, Alliances and coalitions of tens of thousands have risen and fallen on these basic principles, and every one of those thousands of people has their own unique story to tell about how it affected them and what they experienced.
That's the beauty of EVE. Action and reaction. Emergence.
Welcome to the most frightening virtual playground you'll ever experience.
You sir just put into the perfect words every single reason why I play EVE. GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |
Remiel Pollard
Shock Treatment Ministries
4339
|
Posted - 2014.09.01 03:57:00 -
[1015] - Quote
Kaarous Aldurald wrote:Remiel Pollard wrote:Lilliana Stelles wrote:Gotta run for an hour or so and I don't really have time to address this, but I'd like to point out: I think you're confused on the difference between risk and cost. From the dictionary. Risk: the possibility that something bad or unpleasant (such as an injury or a loss) will happen (this doesn't apply to suicide ganking as the consequence is guaranteed). Cost: something that is lost, damaged, or given up in order to achieve or get something Without gankers, haulers would operate without risk. None at all. And for the gankers, there is always the risk of failure, especially if the victim is capable of mitigating the gank. This, however, takes effort. Benny's not confused on these points. You are. That's a good point, Remiel. Hauling does not have enough native risk on it's own. I think we need to bring out gatecamping rats for highsec.
I've always supported this measure, and I don't personally see why it's not already a thing. You get rats in belts, why not on gates? The only reason I can think of is that it'd be a bit weird to have them and the navies on the gates not shooting each other. But that's easy to fix - just have them shooting each other when they're on the same gate, it'll add some immersion. Seriously, why DON'T NPCs ever shoot at each other? I've never seen it. Anyway, I'm sidetracking.... GÇ£Some capsuleers claim that ECM is 'dishonorable' and 'unfair'. Jam those ones first, and kill them last.GÇ¥ - Jirai 'Fatal' Laitanen, Pithum Nullifier Training Manual c. YC104 |
Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 04:02:00 -
[1016] - Quote
Matrea D wrote:Veers Belvar wrote: Bumpers are preventing the gank victim from leaving the system with the clear intent of letting their friends come back and hill him. To have the police sitting there and not intervening is downright insane.
CONCORD doesn't interfere with the initial bumping, but they should interfere during the second bumping? It's not like CONCORD is there to help people who don't understand game mechanics. "Oh, this pilot doesn't know how to get out of being bumped, we'd better do something about that." Veers Belvar wrote:And it's highsec - you don't need to beg friends to protect you from criminals, that's what CONCORD is for. If you don't want that mechanic, go to nullsec. CONCORD are not your fleet members. They do not replace having fleet support. Stop trying to make it. Also, please tell me where it says that highsec is where you don't need friends to protect you.
They should allow the target to escape the bumping, as any law enforcement force would. CONCORD is there to punish criminal activity, and being pinned down so that successive waves of gankers can shoot you is clearly criminal in this context.
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RubyPorto
RubysRhymes
5434
|
Posted - 2014.09.01 04:07:00 -
[1017] - Quote
Veers Belvar wrote:They should allow the target to escape the bumping,
The target can. (Though it's much easier to avoid it in the first place)
Quote:as any law enforcement force would.
They aren't one.
Quote:CONCORD is there to punish criminal activity,
Finally, you understand.
Quote:and being pinned down so that successive waves of gankers can shoot you is clearly criminal in this context.
Bumping, not matter what the context, is not a criminal action in New Eden. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
Kaarous Aldurald
ROC Deep Space The ROC
9434
|
Posted - 2014.09.01 04:09:00 -
[1018] - Quote
Veers Belvar wrote: They should allow the target to escape the bumping
The target should just do it themselves. No added mechanics are needed for that.
Quote: as any law enforcement force would.
Real law enforcement has to be called to the scene if they aren't already present.
So, since you're so big on realism you'd have no idea with CONCORD having to be manually called by the person being attacked, right?
Quote: CONCORD is there to punish criminal activity, and being pinned down so that successive waves of gankers can shoot you is clearly criminal in this context.
No, it's not, it involves zero use of an offensive module, which is the only thing that they care about. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Clean Up Local 2014.-á |
Veers Belvar
Swordmasters of Eden
15
|
Posted - 2014.09.01 04:14:00 -
[1019] - Quote
Kaarous Aldurald wrote:Veers Belvar wrote: They should allow the target to escape the bumping
The target should just do it themselves. No added mechanics are needed for that. Quote: as any law enforcement force would.
Real law enforcement has to be called to the scene if they aren't already present. So, since you're so big on realism you'd have no idea with CONCORD having to be manually called by the person being attacked, right? Quote: CONCORD is there to punish criminal activity, and being pinned down so that successive waves of gankers can shoot you is clearly criminal in this context.
No, it's not, it involves zero use of an offensive module, which is the only thing that they care about.
CONCORD response should not depend on the activation of an offensive model - as for your other points, I have already answered them repeatedly.
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RubyPorto
RubysRhymes
5435
|
Posted - 2014.09.01 04:18:00 -
[1020] - Quote
Veers Belvar wrote:CONCORD response should not depend on the activation of an offensive model - as for your other points, I have already answered them repeatedly.
So now you do want bumping to be a criminal act. CONCORD response in EVE means one and only one thing, swift and inevitable destruction of the offending ship. Now, depending on implementation, you get to pick one of two options: 1) Ganking no longer requires ship loss (if bumping is a Suspect action) 2) CONCORD provides the DPS for ganks (if bumping is a Criminal action) "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
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