Pages: [1] :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Minas' Morgul
Puppet Industries Black Flag Alliance
1
|
Posted - 2014.08.28 11:03:00 -
[1] - Quote
Hey guys, My toon is less than 700k SP as of this posting, and was wondering what you thought of this fit for mission running. I ran it against 4 npc cruisers and came out with 50% hull. I was orbiting at 30k, trying to stay out of range
5X 200mm Proto Gauss Gun with Iridium or Antimatter
Experimental 10MN MWD Euectic Cap Charge Array X5 Proto Engine Enevator Optical Tracking Computer I - No charge yet
2x Linear Flux Stab I Internal Force Field Array I 2x Fourier Transform Tracking Program
Medium Ancillary Current Router I Medium Hybrid Burst Aerator I
Hows this look for pure mission running? I have another fit if I want to pvp with it, though at this point it would be too expensive for me to run in PvP
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4350
|
Posted - 2014.08.28 11:13:00 -
[2] - Quote
why do you have 5 web derp, reading is hard =][= |
Valkin Mordirc
154
|
Posted - 2014.08.28 11:19:00 -
[3] - Quote
If you were permarunning the MWD then that would explain why they were still hitting you, Also you might want to had a small Armor repper on it. That may help. Psychotic Monk for CSM9
Scipio Artelius: I find your continued optimism for the outcome of the CSM vote endearing |
Owen Levanth
Sagittarius Unlimited Exploration
254
|
Posted - 2014.08.28 12:11:00 -
[4] - Quote
Minas' Morgul wrote:Hey guys, My toon is less than 700k SP as of this posting, and was wondering what you thought of this fit for mission running. I ran it against 4 npc cruisers and came out with 50% hull. I was orbiting at 30k, trying to stay out of range
5X 200mm Proto Gauss Gun with Iridium or Antimatter
Experimental 10MN MWD Euectic Cap Charge Array X5 Proto Engine Enevator Optical Tracking Computer I - No charge yet
2x Linear Flux Stab I Internal Force Field Array I 2x Fourier Transform Tracking Program
Medium Ancillary Current Router I Medium Hybrid Burst Aerator I
Hows this look for pure mission running? I have another fit if I want to pvp with it, though at this point it would be too expensive for me to run in PvP
For mission running you should have a nice, durable armor tank. Throw out the two tracking helpers in your lows and replace them with a medium armor rep and a armor res module according to the rats you will face. The Thorax has a natural tracking bonus so you don't need them that much. And most small rats will be fast enough to evade your shots anyway, so you'll need either drones or a second web to get them.
Since you went with a rail gun fit I suggest using drones, since drones have better range then webs any you'll more likely to be far away from rats then close to them. If you had blasters, a second web would be more useful then a tracking computer. This way, a tracking computer to get more range out of your rail guns is good enough.
|
Minas' Morgul
Puppet Industries Black Flag Alliance
1
|
Posted - 2014.08.28 12:57:00 -
[5] - Quote
I was also concerned about my lack of tank. Should I replace the damage control with a rep or keep it? I'm uneasy about replacing both of the tracking programs in the lows as I want to still be able to hit frigates. Do you guys really think they're overkill?
I was cycling the MWD, I was torn between the increased speed in the orbit vs the increased sig radius. I guess it's better to use it to get to range and then turn it off?
Are there any tracking scripts I can load into the computer?
My drone range is currently 20km, are there any skills to increase it?
Also, another newb question, how do I tell which NPCs ill be facing so I know which resists to fit?
|
Heinrich Erquilenne
Foundation Cutting-Edge Mordus Angels
17
|
Posted - 2014.08.28 13:29:00 -
[6] - Quote
I suggest you use a vexor instead. Tracking is a big issue with railguns. Drones don't have so many issues with less skill points.
I also suggest you add a medium armor repairer to your fit. Sometimes stuff might take some time to kill and it could be useful not to have to dock to finish what you were doing. |
Minas' Morgul
Puppet Industries Black Flag Alliance
1
|
Posted - 2014.08.28 14:27:00 -
[7] - Quote
I'm going to stick to the Thorax.
What's the consensus about losing the two tracking mods in the low slots for a rep and resist?
I know the thorax has a bonus to tracking, but is that bonus enough + drones to deal with frigates? It shouldnt be that bad if I'm hitting them from 30km out right? |
Fenris Orion
Rapid Withdrawal
9
|
Posted - 2014.08.30 21:39:00 -
[8] - Quote
I prefer a shield tanked Rail-Rax for missions. This leaves your lows open for damage application (but you should always have a Damage Control on Gallente ships) and the passive regeneration plus buffer is plenty to deal with most missions. Also, yes, use drones to deal with the stuff your guns can't track. I recommend Valkyries because they're faster than Hammerheads and do more dps than the light drones.
5x 200mm Gause Guns
Limited Adaptive Invulnerability Field 2x Large Shield Extenders Experimental 10mn AFTERBURNER (definitely don't need a mwd for missions)
F85 Damage Control 1-2 Tracking Enhancers 2-3 Mag-stabs.
2x Core defense field extenders Hybrid Collision Accelerator
5x Valkyries
Train to use T2 versions of everything above and you're golden. |
Elinarien
Center for Advanced Studies Gallente Federation
30
|
Posted - 2014.08.31 08:36:00 -
[9] - Quote
Back in the dim and distant past I made a similar mistake and bought a Thorax as my first cruiser when what I should have done was went with a Vexor as a decent tier 2 mission ship. Listen to the advice given earlier and go with a armour tanked rail / drones fit Vexor. |
Niir Deninard
Unitas Incorporated Talos Coalition
0
|
Posted - 2014.08.31 13:26:00 -
[10] - Quote
Fenris Orion wrote:Also, yes, use drones to deal with the stuff your guns can't track. I recommend Valkyries because they're faster than Hammerheads and do more dps than the light drones.
If drones are for dealing with thing he can't track why not lights?
|
|
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4480
|
Posted - 2014.08.31 13:52:00 -
[11] - Quote
Niir Deninard wrote:Fenris Orion wrote:Also, yes, use drones to deal with the stuff your guns can't track. I recommend Valkyries because they're faster than Hammerheads and do more dps than the light drones. If drones are for dealing with thing he can't track why not lights? indeed, warriors are excellent at this =][= |
Fenris Orion
Rapid Withdrawal
10
|
Posted - 2014.08.31 17:59:00 -
[12] - Quote
Niir Deninard wrote:Fenris Orion wrote:Also, yes, use drones to deal with the stuff your guns can't track. I recommend Valkyries because they're faster than Hammerheads and do more dps than the light drones. If drones are for dealing with thing he can't track why not lights?
Because Valkyries fly faster than Hobgoblins and do more dps? Maybe? When was the last time you looked at drone stats?
Besides, we're talking about lvl2 mission rats. How many of them will be mwd-ing around at high speed? Any drones will do, but unless I'm mistaken, Valkyries will get the job done quickest. |
Niir Deninard
Unitas Incorporated Talos Coalition
1
|
Posted - 2014.08.31 18:18:00 -
[13] - Quote
Well I assumed that it was tracking combined with speed that was important. From a 2 week old char, mediums seem to get chewed up by frigs pretty fast.
Is the tracking and signature of mediums not as big a factor as it appears? |
Fenris Orion
Rapid Withdrawal
10
|
Posted - 2014.08.31 18:25:00 -
[14] - Quote
Niir Deninard wrote:Well I assumed that it was tracking combined with speed that was important. From a 2 week old char, mediums seem to get chewed up by frigs pretty fast.
Is the tracking and signature of mediums not as big a factor as it appears?
I don't recall ever having a problem with it, given that even the frigates in a lvl2 are moving pretty slow and the turret dps dished out by the Thorax was such that I don't remember my drones ever taking enough damage to worry about them. Then again, they have made changes to drones since I last ran a lvl2, so I'll test it out again soon and see for myself.
If you're flying a Vexor and only really fielding drones for dps, then yeah, I'd imagine that might be a problem. |
Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
612
|
Posted - 2014.08.31 22:40:00 -
[15] - Quote
I think that the thorax could actually be the better ship, turret damage is instant, the vexor can do some cool stuff (like sentries) but I think that is more skill intensive. Also medium drones tend to draw npc aggro, plus they are slower than lights. having not run lv2s in a long time I'm not sure how bad that is.
it is pretty easy to use manual piloting to decimate npc frigs. get them to fly in a straight line at you and you can kill them with any turret system. and if they get under your guns the thorax has a decent drone bay to deal with frigs.
I would either go with all damage mods in lows with a 3 slot shield tank and prop mod, or 3 slot armor tank with mag stabs in the lows, with prop mod, 2 tracking comps, and some other utility mid. Either way you should be able to rip lv2s apart. You can trust me, I have a monocole |
Minas' Morgul
Puppet Industries Black Flag Alliance
1
|
Posted - 2014.09.01 08:20:00 -
[16] - Quote
So my build has been modified to this:
5X 200mm Proto Gauss Gun with Iridium or Antimatter
Experimental 10MN MWD Cap booster X5 Proto Engine Enevator Optical Tracking Computer I - Tracking script
2x Linear Flux Stab I Internal Force Field Array I Mission dependent armor resist Medium Acomidation armor rep
3x Medium Ancillary Current Router I
It's been doing okay on lvl 3 missions if I'm careful. The only thing I had problems with was dealing with some Amarr raiders. I didn't have the dps to really punch through their armor. Thankfully Ralph showed up and helped me out. I picked up some faction ammo with some lp for such cases as I skill up. Definitely challenging so far. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4503
|
Posted - 2014.09.01 17:57:00 -
[17] - Quote
We wouldn't love eve if it was easy now would we. Came looking for someone to (hopefully) kick around, found the op struggling with the Amarr battlecruisers and decided to skip the usual step one (shoot the newbie in the face) and go straight to helping with fitting and skills and such.
We established the fit was ok but support skills needed some work, his resistances seemed fairly low from the amount and speed of hp he was losing so I recommend looking into active resistance mods + skilling up in that area.
Nice guy to be on grid with . =][= |
Dr Cedric
Independent Miners Corporation Care Factor
72
|
Posted - 2014.09.02 18:08:00 -
[18] - Quote
Minas' Morgul wrote:So my build has been modified to this:
5X 200mm Proto Gauss Gun with Iridium or Antimatter
Experimental 10MN MWD Cap booster X5 Proto Engine Enevator Optical Tracking Computer I - Tracking script
2x Linear Flux Stab I Internal Force Field Array I Mission dependent armor resist Medium Acomidation armor rep
3x Medium Ancillary Current Router I
It's been doing okay on lvl 3 missions if I'm careful. The only thing I had problems with was dealing with some Amarr raiders. I didn't have the dps to really punch through their armor. Thankfully Ralph showed up and helped me out. I picked up some faction ammo with some lp for such cases as I skill up. Definitely challenging so far.
I would say, regardless of fit, to stick w/ lvl 2/3 missions until you get more support skills. I could have told you without flying with you that 2 weeks old is not enough time to have 3s and 4's in all of the support skills you need.
One point to make on the tracking enhancers in the lows, once you get the gunnery skill that helps with tracking trained to lvl 5 you'll have 25% better tracking... then you can drop one of your enhancers for more tank
Also, i think you'd do better with an afterburner instead of a MWD. You lose (ALOT) of capacitor when you fit an MWD, and more so if you don't have the skills to offset it. Consider a 10MN Afterburner I. That should keep your speed up enough to keep range, with the advantage of leaving some capacitor to do other things (like run your tank!) Cedric
|
Owen Levanth
Sagittarius Unlimited Exploration
262
|
Posted - 2014.09.02 18:26:00 -
[19] - Quote
Minas' Morgul wrote:So my build has been modified to this:
5X 200mm Proto Gauss Gun with Iridium or Antimatter
Experimental 10MN MWD Cap booster X5 Proto Engine Enevator Optical Tracking Computer I - Tracking script
2x Linear Flux Stab I Internal Force Field Array I Mission dependent armor resist Medium Acomidation armor rep
3x Medium Ancillary Current Router I
It's been doing okay on lvl 3 missions if I'm careful. The only thing I had problems with was dealing with some Amarr raiders. I didn't have the dps to really punch through their armor. Thankfully Ralph showed up and helped me out. I picked up some faction ammo with some lp for such cases as I skill up. Definitely challenging so far.
This works, as long as you stick to lvl 2 and easy lvl 3 missions. Try to get your support skills up next, especially the cap skills. Mix in your ship and gunnery skills if you want to stay with guns, drone skills if you want to try out drone ships like the Vexor next.
|
Elsa Hayes
Science and Trade Institute Caldari State
3
|
Posted - 2014.09.03 11:35:00 -
[20] - Quote
IMO
Drop the MWD fit an AB instead fit a light shield tank with a medium c-5 clarity ward and and invul field, if you don-Št have shield skills the skills to use want take longer than a couple of hour.
Basically fit something like this
5x250mm prototype gauss
1x 10 MN AB 1x medium C-5l clarity ward 1x invulnerability field I 1x optical tracking computer
1x damage control of your choice and wallet size 3x Mag Stab II (THIS IS A MUST HAVE you should train weapon upgrades to IV ASAP since it also helps a lot with fitting) 1x tracking enhancer II drop the enhancer for a fitting mod powergrid /cpu if you must
for rigs you will probably need
2x med ancillary current router 1x processor overclocking unit
Use drones , light ones for frigs, thats their job
Reason for 250mm rails? R A N G E, you have a lot better range projection and should be able to snipe everything from "afar".
But overall you might want to stick to a rail catalyst until your support skills are better it might serve you better, I know at 2 weeks in game it did for me.
There are certain support skills that you simply must have in order to fit any ship at least somewhat properly, like weapon upgrades , cpu management and powergrid management the sooner you train those to V the better for you, I know its a tough choice for a new player so at least train them to IV ASAP (Later on you will need / want so others as well like adv weapon upgrades and the like) |
|
Minas' Morgul
Puppet Industries Black Flag Alliance
2
|
Posted - 2014.09.03 16:48:00 -
[21] - Quote
I've been doing lvl3 missions fine, except for the one with the Amarr raiders with "imperial" in their names. I skilled up a bit since then and now I have a little bit more in cap skills and amor skills, plus I've been using different tactics. I've been picking off the easier targets and taking the shields out of the tougher ones with irdium, then moving in with faction antimatter while tanking and cutting them down in a min or so.
240dps still hard to cut through their armor tank. The magic range seems to be 11km, so im close enough for the antimatter yet outside of cap drain range for them.
I have Hull Upgrades, Mechanics, and Repair systems at 4
CPU managment, Cap managment, Power Grid and Weapon Upgrades at 3, capacitor system operation at 4
Controlled bursts, Med Hybrid Turrets, Motion Prediction, Sharpshoter at 3, Gunnery, Rapid Firing, and small Hybrid Turret at 4.
Afterburner at and high speed manuvering at 3,
Curiser at 3, frigate at 4.
I was going to work at the specialized armor resists skills for each damage type next, then go for cruiser 4. I think Im going to keep the MWD on the cruiser for the added speed, I dont leave it on and I pulse it when needed, for the frigate I have Im going to switch to an afterburner because Im worried about the signature penalty.
Any suggestions for what skills to train next? I'm probably going to stay on lvel threes until I can afford a BB in terms of skills and isk to run fours. I'm probably going to skip battlecruisers. The Talos looks very interest because it looks like the only "real" battlecruiser in game for the gallente, but if I'm going to use a ship for lvel fours, it may as well have the tanking ability. |
Elsa Hayes
Science and Trade Institute Caldari State
3
|
Posted - 2014.09.03 22:23:00 -
[22] - Quote
Minas' Morgul wrote:I've been doing lvl3 missions fine, except for the one with the Amarr raiders with "imperial" in their names. I skilled up a bit since then and now I have a little bit more in cap skills and amor skills, plus I've been using different tactics. I've been picking off the easier targets and taking the shields out of the tougher ones with irdium, then moving in with faction antimatter while tanking and cutting them down in a min or so.
240dps still hard to cut through their armor tank. The magic range seems to be 11km, so im close enough for the antimatter yet outside of cap drain range for them.
I have Hull Upgrades, Mechanics, and Repair systems at 4
CPU managment, Cap managment, Power Grid and Weapon Upgrades at 3, capacitor system operation at 4
Controlled bursts, Med Hybrid Turrets, Motion Prediction, Sharpshoter at 3, Gunnery, Rapid Firing, and small Hybrid Turret at 4.
Afterburner at and high speed manuvering at 3,
Curiser at 3, frigate at 4.
I was going to work at the specialized armor resists skills for each damage type next, then go for cruiser 4. I think Im going to keep the MWD on the cruiser for the added speed, I dont leave it on and I pulse it when needed, for the frigate I have Im going to switch to an afterburner because Im worried about the signature penalty.
Any suggestions for what skills to train next? I'm probably going to stay on lvel threes until I can afford a BB in terms of skills and isk to run fours. I'm probably going to skip battlecruisers. The Talos looks very interest because it looks like the only "real" battlecruiser in game for the gallente, but if I'm going to use a ship for lvel fours, it may as well have the tanking ability.
Weapon Upgrades IV since it will help you with your CPU AND it will allow you to use Magnetic Field Stabilizers II and Tracking Enhancers II, Talos with your skill set and even with the skill set you are going to obtain in the next weeks won-Št run any level IVs I suggest to train CPU management and Power managedment to at least IV but TBH I already mentioned all that plus that it is foolish to continue to neglect especially the fitting skills and aim for a battlecruiser with large guns on top that literally no one uses for level 4.....
It seems to me that this is not a thread seeking advice but one to seek approval for your plans ....but oh well, it is always the same story. If you don-Št plan to listen anyways why ask? Ah yes seeking approval not advice I forgot |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4609
|
Posted - 2014.09.03 22:43:00 -
[23] - Quote
to be fair, he has taken advice given on board thus far, ease up hes 2 weeks in ffs =][= |
Minas' Morgul
Puppet Industries Black Flag Alliance
2
|
Posted - 2014.09.03 23:30:00 -
[24] - Quote
I'm asking for advice on the BC because I know that eve takes a long time to train certain skills, so I want to know now if it's a goal worth working toward, or should I just skip and go for the BBs for level four.
I know have a long way to go, but.. I'd like to train skills and work toward something other than highly specializing in a cruiser. I'd like to do level 4s eventually. |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4610
|
Posted - 2014.09.03 23:58:00 -
[25] - Quote
Minas' Morgul wrote:I'm asking for advice on the BC because I know that eve takes a long time to train certain skills, so I want to know now if it's a goal worth working toward, or should I just skip and go for the BBs for level four.
I know have a long way to go, but.. I'd like to train skills and work toward something other than highly specializing in a cruiser. I'd like to do level 4s eventually. assault bc's are fairly situational (that situation usually bein when an fc(fleet commander) screams at you asks nicely for you to Fecking kill this ******** kindly bring more dps)
they are not good for running missions.
fyi most pvp happens at battlecruiser and smaller so you would be fine sticking with cruisers , tec 3 cruisers can do lvl4's (admittedly they are a bit of a train but well worth it).
Bigger =/= better
=][= |
Fenris Orion
Rapid Withdrawal
10
|
Posted - 2014.09.04 08:48:00 -
[26] - Quote
Overall, training to use the better gear is vastly more important than training into bigger ships. We all made that mistake early on, and most of us learned the hard way (bigger/more expensive toys are like beacons to ganking pirates.)
Last night, just for this thread, I decided to try out a shield/rail thorax on a lvl3 using basic antimatter. Granted, my gunnery skills are all maxed, as is Gallente Cruiser V. I used 200mm railgun-ii's, 2x kinetic screen s (caldari npcs) with an MSE and an afterburner (can't stress enough that an is better than a mwd in missions), a DC, 1x TE, 3x Mag-stabs, and hammerhead II's. Blew through it without much problem, despite being jammed out half the time. Drones kept doing their thing, and I focused on killing the jammers asap. Fit resistances for the specific damage you expect, and you're golden.
After that I did two lvl4s in a similarly tanked VNI. I dropped the prop mod all together for two kinetic hardeners and two LSEs and used a combination of Geckos and Hammerhead-II's, and tore through them just fine.
Frankly, focus on using all-t2 gear in the t1 cruisers before moving up to bigger, shinier hulls. You'll be much better off this way. |
Minas' Morgul
Puppet Industries Black Flag Alliance
2
|
Posted - 2014.09.04 11:41:00 -
[27] - Quote
I like cruisers so I don't mind throwing skills at it and specializing. Two quick questions. I know about mods, but what are the differences between the t1 and to cruiser hulls besides maybe better per level class bonuses?
Also why the AB over the mwd on a cruiser in missions? Sig radius? Sustainable compared to the mwd?
I have equal skills in both so right now I can go down either.
I guess generally when do you wanna use a mwd over an ab and vice versa. I use the mwd and tend to pulse it |
Ralph King-Griffin
Lords.Of.Midnight The Devil's Warrior Alliance
4621
|
Posted - 2014.09.04 13:12:00 -
[28] - Quote
Ab takes up less power grid and cap when fitting, leaving room for better modules in your other slots, olso as you mention Sig radius and sustainability(but mainly fitting, mwd's are hungry).
the differences between the t1 and t2 cruiser hulls are vast and varied. t2 hulls have specific roles and excel in those but you can do more things with t1 hulls (note: not at the same time)
t1-general t2-specific =][= |
Minas' Morgul
Puppet Industries Black Flag Alliance
2
|
Posted - 2014.09.04 14:34:00 -
[29] - Quote
Got it. Thanks for advice. Ill modify my fit and maybe I can get a dps rig in from the power I saved. I'm training those advanced armor skills up now. Too bad they don't all apply to adaptive plating, but i suppose that it would be broken if they did ha. |
|
|
|
Pages: [1] :: one page |
First page | Previous page | Next page | Last page |