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James Baboli
Ferrous Infernum
853
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Posted - 2015.06.07 23:03:37 -
[91] - Quote
Alexis Nightwish wrote:Honest question for both those who are either for or against this information being available: What if the sig radius only appeared if you had the target locked?
It would be an additional check, which I am not against, but it does not make sense to me that sig would only appear once a target is locked.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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WhatYouDidThere
24th Imperial Crusade Amarr Empire
1
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Posted - 2015.06.09 20:23:04 -
[92] - Quote
-1
You should only know I have links when you are already scrammed. |
James Baboli
Ferrous Infernum
853
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Posted - 2015.06.09 21:10:21 -
[93] - Quote
WhatYouDidThere wrote:-1
You should only know I have links when you are already scrammed. Why is this such a common negative point? People will know you have links! AHHH! The terror of intel gathered from being on grid with you.
Talking more,
Flying crazier,
And drinking more
Making battleships worth the warp
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Ares Desideratus
GUILD OF DOOM MOOD UBER SWAG ETERNAL
260
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Posted - 2015.06.10 00:18:44 -
[94] - Quote
Some people are saying that if you put the signature radius on the overview, then you should put things like ship resists and hit points on the overview as well but this comparison makes no sense.
From my understanding signature radius should realistically be readable, it should not be invisible. Every ship has a signature radius and a signature resolution. Signature radius should be easily read by your ship's computer, it's not even close to the same thing as having a display which shows you what your enemy is fitting or how they are tanking or whatever. It's completely different. Reading an enemy ships signature radius is more similar to reading their other basic statistics like their velocity and ship type. |
Baali Tekitsu
AQUILA INC Verge of Collapse
783
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Posted - 2015.06.10 01:27:19 -
[95] - Quote
Ares Desideratus wrote: -áSignature radius should be easily read by your ship's computer, it's not even close to the same thing as having a display which shows you what your enemy is fitting or how they are tanking or whatever. It's completely different. Reading an enemy ships signature radius is more similar to reading their other basic statistics like their velocity and ship type.
No its not. The signature radius together with turret models tells a expert player exactly how a ship is fitted, while the enemy ship doesnt even need to move.
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Khan Wrenth
Hedion University Amarr Empire
166
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Posted - 2015.06.10 01:31:39 -
[96] - Quote
Baali Tekitsu wrote:No its not. The signature radius together with turret models tells a expert player exactly how a ship is fitted, while the enemy ship doesnt even need to move.
And this is a game where such expertise is supposed to be rewarded and encouraged.
+1 let's get that sig rad on the overview.
Let's discuss overhauling the way we get intel in EvE.
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Specia1 K
State War Academy Caldari State
84
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Posted - 2015.06.10 01:41:45 -
[97] - Quote
Baali Tekitsu wrote:Ares Desideratus wrote: -áSignature radius should be easily read by your ship's computer, it's not even close to the same thing as having a display which shows you what your enemy is fitting or how they are tanking or whatever. It's completely different. Reading an enemy ships signature radius is more similar to reading their other basic statistics like their velocity and ship type.
No its not. The signature radius together with turret models tells a expert player exactly how a ship is fitted, while the enemy ship doesnt even need to move.
I could agree that targeting is required to gain the sig-radius information. A skilled player would know from the targeting time approximately what the sig-radius is anyway. This would also prevent gaining this information while you are cloaked (aka stealth-bombers) to facilitate your attack in advance.
This is a reasonable proposition. |
Ares Desideratus
GUILD OF DOOM MOOD UBER SWAG ETERNAL
260
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Posted - 2015.06.10 02:05:03 -
[98] - Quote
Baali Tekitsu wrote:Ares Desideratus wrote: -áSignature radius should be easily read by your ship's computer, it's not even close to the same thing as having a display which shows you what your enemy is fitting or how they are tanking or whatever. It's completely different. Reading an enemy ships signature radius is more similar to reading their other basic statistics like their velocity and ship type.
No its not. The signature radius together with turret models tells a expert player exactly how a ship is fitted, while the enemy ship doesnt even need to move. Sure it is.
You can gather separate information based on what you know about the enemy's signature radius, sure, but that doesn't mean what I said was untrue.
It's also impossible to know exactly how a ship is fitted just by looking at it, even if you do know the signature radius of the ship. |
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