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Ivanrus
Federate Special Forces
196
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Posted - 2014.08.30 11:52:00 -
[1] - Quote
I have a simple proposal to increase the speed of all ships in 2 times. Reasons: BS class died, BC class died, too much time is spent on travel |
General Guardian
The Guardian Knights
107
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Posted - 2014.08.30 11:55:00 -
[2] - Quote
I agree BC and BS use has reduced a lot due to warp speed changes, but I don't think "Increase speed of all ships x 2" would solve the problem.
Perhaps just adjusting the warp acceleration and deceleration of bs and bc. They still need to be caught in warp by smaller ships for game balance |
Fer'isam K'ahn
None Of One
361
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Posted - 2014.08.30 11:56:00 -
[3] - Quote
This observation is false and the simplified demand (not even a suggestion) is .... well, the filter doesn't let me write it.
Saturday - Troll Day
Are you sure your issues aren't elsewhere ?! |
Donnachadh
United Allegiance of Undesirables
1
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Posted - 2014.08.30 15:59:00 -
[4] - Quote
If all ships received the same boost to warp speed as the OP suggests it changes nothing in the game except the amount of game time wasted moving around the EVE universe, as a player with contract hauler alt's I am all for this idea. |
Nariya Kentaya
The Pulsar Innovation Surely You're Joking
1504
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Posted - 2014.08.30 18:27:00 -
[5] - Quote
Donnachadh wrote:If all ships received the same boost to warp speed as the OP suggests it changes nothing in the game except the amount of game time wasted moving around the EVE universe, as a player with contract hauler alt's I am all for this idea. actually, it would make it EVEN EASIER to gank/tackle with frigates. since getting into warp still takes the same amount of time, an interceptor would only be in warp for mere seconds in even the largest systems before it landed and got point. |
Tikitina
Imperial Academy Amarr Empire
142
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Posted - 2014.08.30 19:08:00 -
[6] - Quote
No. There was good reason for the change to warp speeds.
If anything, they should reduce the max warp speed of all ships by a factor of 2 or even 4. Eve would even seem bigger then.
One of the worst things about this game is how fast you can get anywhere. The entire universe can be crossed within an hour with a jump capable ship and maybe 3 hours with a sub cap.
Its like the whole universe is only a couple hours across. Imagine that, the explorers went out and found something a couple hours from home and said, "this far, and no further."
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General Guardian
The Guardian Knights
108
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Posted - 2014.08.30 19:24:00 -
[7] - Quote
Warp speed is fine. The acceleration and deceleration is a little too long.
"I am in warp be there in a moment"
"Ok I am coming out of warp"
"Almost there"
"Ok I'm landing guys"
"I'm on grid, almost there"
"Almost landed"
"Still landing"
"Ok I'm here... oh... fights over"
Maelstrom Moment |
Tikitina
Imperial Academy Amarr Empire
143
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Posted - 2014.08.30 19:51:00 -
[8] - Quote
General Guardian wrote:Warp speed is fine. The acceleration and deceleration is a little too long.
"I am in warp be there in a moment"
"Ok I am coming out of warp"
"Almost there"
"Ok I'm landing guys"
"I'm on grid, almost there"
"Almost landed"
"Still landing"
"Ok I'm here... oh... fights over"
Maelstrom Moment
Wrong tool for the job. Yes you have to consider such things now.
Bring something smaller or faster, or find a bigger fight. |
Sigras
Conglomo
847
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Posted - 2014.08.30 20:16:00 -
[9] - Quote
The universe is already too small. Faster warp speed means less time in transit for large fleets which means less time to gather intel, set up ambushes, see them coming and disengage...
The universe needs to be made larger with nerfs to quick travel methods and yes that includes fast warping. |
Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
1052
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Posted - 2014.08.30 21:43:00 -
[10] - Quote
Why not just remove 'warp acceleration' instead of adjusting things? Then we'd see ships fly off in a Star Trek-esque flash of light and have them land like they did in the 'Prophecy' cinematic.
I'd much rather have that- and with that, ships would immediately jump to their max warp speed, instead of only reaching it for a few seconds in transit. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |
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w3ak3stl1nk
Hedion University
86
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Posted - 2014.08.30 22:00:00 -
[11] - Quote
Reduce warp speed would be better. Make long range jumping a bigger decision. Make jump clones and jump drives have a bigger impact for travel not just implant switch. Is that my two cents or yours? |
Sentamon
Imperial Academy Amarr Empire
2176
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Posted - 2014.08.30 22:06:00 -
[12] - Quote
0/10 for any idea to make the universe seems even smaller ~ Professional Forum Alt -á~ |
Daoden
The Scope Gallente Federation
89
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Posted - 2014.08.31 02:38:00 -
[13] - Quote
Sentamon wrote:0/10 for any idea to make the universe seems even smaller Increase warp speed by 2X, remove stargates and require warping between systems. That would be cool. |
Asheava
Darwinbots
1
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Posted - 2014.08.31 02:47:00 -
[14] - Quote
Daoden wrote:Sentamon wrote:0/10 for any idea to make the universe seems even smaller Increase warp speed by 2X, remove stargates and require warping between systems. That would be cool.
You might be underestimating how far apart the systems actually are. Assuming something like a constant 10 AU/s, it would take you around 17.5 hours to go one light year. Most stars are something like a few light years apart. |
Lyra Gerie
Garoun Investment Bank Gallente Federation
34
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Posted - 2014.08.31 07:30:00 -
[15] - Quote
Would adding warp speed modules assist with this? We have implants which help a little but I also think the main issue is the slowness of getting into and out of warp.
Either way I think if we could have modules that significantly lower mass (and thus allow for faster warp acceleration) combined with a faster warp speed module could have a similar effect of quickly boosting warp speeds similar to how adding large shield buffer and large shield recharge modules heavily boosts passive recharge. It would make them much more zippy but at the cost of just about everything else.
It would give a chance for skirmish BS/BC ships that can pack a BS sized punch but less utility in exchange for quick travel. The bonus would be that MWDs would give a larger bonus to their speed as well with reduced mass (i think... if i'm wrong correct me) |
Zan Shiro
Alternative Enterprises
477
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Posted - 2014.08.31 14:35:00 -
[16] - Quote
If everything gets this boost...how does this help BC and BS? Cruisers and below are still faster and would still be preferred, I think, to be the now even faster responding dps on target after tackle has called the lock and tackle.
Also the whole eve is too small thing. In the off chance the titans not online I am thinking the defenders would kind of like the time to form up a response. Kind of hard er to do if a bs fleet is just hauling ass inbound. Or its just moving fleets for staging that gets much easier. You know...the whole power projection problem. Of which many aspects of the arguments have some validity.
Also worth noting if cruiser and below meta is that popular....its kind of by design. CCP's rebalance in the cruisers and below was kind of done to, you know, make this viable again. For quite a while they were really meh to be honest. I started in apocrypha, after an inty I made a b-line for BC. Missing the cruiser 5 and such....was not a deal breaker. Which was a shame, you had frigs, dessies and cruisers basically just there and only needed for niche stuff. Just me maybe, but if more needed now that is kind of nice. As I saw them when they were unloved. |
afkalt
Republic Military School Minmatar Republic
296
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Posted - 2014.08.31 15:34:00 -
[17] - Quote
Zan Shiro wrote:If everything gets this boost...how does this help BC and BS? Cruisers and below are still faster and would still be preferred, I think, to be the now even faster responding dps on target after tackle has called the lock.
To be devils advocate - it would just make them less of a ballache to fly.
Also it means ratters and miners are less safe so I kinda like that aspect.
That said, I don't think this is quite the way. Too many related things to consider - as the rest of your post mentioned. |
Donnachadh
United Allegiance of Undesirables
2
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Posted - 2014.08.31 16:13:00 -
[18] - Quote
Please forgive me if the copy paste is not the appropriate way to handle these but it seemed better than a long post with multiple quotes.
Tikitina posted this and there are many others that seem to agree. "One of the worst things about this game is how fast you can get anywhere. The entire universe can be crossed within an hour with a jump capable ship and maybe 3 hours with a sub cap. " An alternative point of view. I am glad that you have unlimited amounts of time in your life so you can waste hours just flying from here to there in a game just so it seem right. On the other hand as a business manager, husband, father and working in a mentoring group to name just a few of the things that complete my game time is limited. There is no enjoyment in warping around and the time lost to that minimizes the time I have to enjoy the things I really want to do in this game.
Part of a post from Sigras "The universe is already too small. Faster warp speed means less time in transit for large fleets which means less time to gather intel, set up ambushes, see them coming and disengage... " I see your point and I understand how faster warps could be an issue and I appreciate you bringing this up. A possible solution here might be a version of the time dilation used in systems affected by large fleet battles just reverse it to allow some to go faster. Many issues to resolve with this but it maybe as easy as limiting this to characters that are not in a fleet.
Posted by Zan Shiro If everything gets this boost...how does this help BC and BS? Cruisers and below are still faster and would still be preferred, I think, to be the now even faster responding dps on target after tackle has called the lock and tackle. Other than the time to gather intel or muster a fleet to respond as mentioned by Sigras I fail to see how the speed increase affects this. Currently cruisers and below are faster to align and faster to warp then BC and BS, doubling the maximum warp speed of all ships has no affect on this relationship.
My son just wandered by and interjected this. The faster warp speeds would give the target less time to try and kill those who have him tackled. Good or bad depends on which character you are. If you are tackled this would be a bad thing, if you are the attackers then this would be a good thing. |
Donnachadh
United Allegiance of Undesirables
2
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Posted - 2014.08.31 16:15:00 -
[19] - Quote
Donnachadh wrote:Please forgive me if the copy paste is not the appropriate way to handle these but it seemed better than a long post with multiple quotes.
Tikitina posted this and there are many others that seem to agree. "One of the worst things about this game is how fast you can get anywhere. The entire universe can be crossed within an hour with a jump capable ship and maybe 3 hours with a sub cap. " An alternative point of view. I am glad that you have unlimited amounts of time in your life so you can waste hours just flying from here to there in a game just so it seem right. On the other hand as a business manager, husband, father and working in a mentoring group to name just a few of the things that complete my game time is limited. There is no enjoyment in warping around and the time lost to that minimizes the time I have to enjoy the things I really want to do in this game.
Part of a post from Sigras "The universe is already too small. Faster warp speed means less time in transit for large fleets which means less time to gather intel, set up ambushes, see them coming and disengage... " I see your point and I understand how faster warps could be an issue and I appreciate you bringing this up. A possible solution here might be a version of the time dilation used in systems affected by large fleet battles just reverse it to allow some to go faster. Many issues to resolve with this but it may be as easy as limiting this to characters that are not in a fleet.
Posted by Zan Shiro If everything gets this boost...how does this help BC and BS? Cruisers and below are still faster and would still be preferred, I think, to be the now even faster responding dps on target after tackle has called the lock and tackle. Other than the time to gather intel or muster a fleet to respond as mentioned by Sigras I fail to see how the speed increase affects this. Currently cruisers and below are faster to align and faster to warp then BC and BS, doubling the maximum warp speed of all ships has no affect on this relationship.
My son just wandered by and interjected this. The faster warp speeds would give the target less time to try and kill those who have him tackled. Good or bad depends on which character you are. If you are tackled this would be a bad thing, if you are the attackers then this would be a good thing.
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Croowdrio
PayPod Carebear Conglomerate
3
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Posted - 2014.08.31 16:25:00 -
[20] - Quote
If all ships had their speed doubled then there would be no difference apart from making eve seem smaller. |
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Tikitina
Imperial Academy Amarr Empire
146
|
Posted - 2014.08.31 19:22:00 -
[21] - Quote
Donnachadh wrote:Please forgive me if the copy paste is not the appropriate way to handle these but it seemed better than a long post with multiple quotes.
Tikitina posted this and there are many others that seem to agree. "One of the worst things about this game is how fast you can get anywhere. The entire universe can be crossed within an hour with a jump capable ship and maybe 3 hours with a sub cap. " An alternative point of view. I am glad that you have unlimited amounts of time in your life so you can waste hours just flying from here to there in a game just so it seem right. On the other hand as a business manager, husband, father and working in a mentoring group to name just a few of the things that complete my game time is limited. There is no enjoyment in warping around and the time lost to that minimizes the time I have to enjoy the things I really want to do in this game.
Part of a post from Sigras "The universe is already too small. Faster warp speed means less time in transit for large fleets which means less time to gather intel, set up ambushes, see them coming and disengage... " I see your point and I understand how faster warps could be an issue and I appreciate you bringing this up. A possible solution here might be a version of the time dilation used in systems affected by large fleet battles just reverse it to allow some to go faster. Many issues to resolve with this but it maybe as easy as limiting this to characters that are not in a fleet.
Posted by Zan Shiro If everything gets this boost...how does this help BC and BS? Cruisers and below are still faster and would still be preferred, I think, to be the now even faster responding dps on target after tackle has called the lock and tackle. Other than the time to gather intel or muster a fleet to respond as mentioned by Sigras I fail to see how the speed increase affects this. Currently cruisers and below are faster to align and faster to warp then BC and BS, doubling the maximum warp speed of all ships has no affect on this relationship.
My son just wandered by and interjected this. The faster warp speeds would give the target less time to try and kill those who have him tackled. Good or bad depends on which character you are. If you are tackled this would be a bad thing, if you are the attackers then this would be a good thing.
If it becomes too long to travel there, people won't go so far for combat all the time, therefore you have more localized power struggles, therefore, you complaint about not having all the time in the world to do that works in favor of what I was talking about. Its the point.
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SGT FUNYOUN
Arachnea Phoenix Battalion
83
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Posted - 2014.08.31 20:08:00 -
[22] - Quote
Uriel Paradisi Anteovnuecci wrote:Why not just remove 'warp acceleration' instead of adjusting things? Then we'd see ships fly off in a Star Trek-esque flash of light and have them land like they did in the 'Prophecy' cinematic. I'd much rather have that- and with that, ships would immediately jump to their max warp speed, instead of only reaching it for a few seconds in transit.
One problem... you would then have to remove the entire inertia mechanic for the game, as it is also tied into how ammo flies... The entire reason why it takes a set amount of time to spool up the warp drive, is because the simple laws of physics will not allow instantaneous acceleration.
You see, the thing with the "warp drive" in Star Trek is that the ship itself is not actually moving at all in Star Trek... that is why they use a Warp Drive and are able to seemingly move from point A to point B so fast... they are in fact being stretched and pulled along a set warp path... the ship is in fact actually folding space around itself, bringing two points in space closer together and transiting that shortened distance between them. That is why it SEEMS like they are flying, when in fact they are actually sitting in exactly the same spot as before, but light years on the other side of the space fold they made. This is why they use what is called a Warp Drive... and not a Hyper Drive or Sub-Space Drive.
What EvE uses on our ships is closer to an Ether Drive or a Hyper Drive. It does not bend space, it merely accelerates the ship to a maximum acceleration that is governed by the mass of the ship, the size of the ship, the amount of power the engines are able to generate, the amount of power the capacitor is able to dump in one shot, and the maximum allowable density of the particle screening the shields are able to provide at any given speed. If you REALLY want to know about how engines in the ships in Eve operate, or at least an extremely close facsimile that works off the same mathematical and physical principles, you should read the Honor Harrington series by David Weber.
How the gates work in Eve, is they seem to create a small wormhole in space... at least that is what it looks like anyway. And it makes sense because a wormhole works on a similar principle as the space folding theory but you accelerate through the tunnel it makes. Thus why there is a warped tunnel around the ship when we gate jump.
Star Trek folds space... we use Hyper Space.
So making the jump like Star Trek, while it would save time for the impatient player, would completely destroy the lore or rewrite everything else about the game. The whole game would have to change drastically.
So while you may be able to increase the Hyper-Space Speed of our ships...
you can only make a shield so thick before the ship would turn into a capacitor with a shield wrapped around it.
The problem is... EvE Online use ACTUAL laws of physics and current Faster-Than-Light Travel theories... Star Trek ignores the laws of physics like an Anime Cat Girl Swinging a Ban-Hammer. |
Foxstar Damaskeenus
Soul Takers
199
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Posted - 2014.08.31 21:02:00 -
[23] - Quote
It's fine, everything working as intended.
I would be fine with a slight tweak to battleship but all other classes seem ok. |
afkalt
Republic Military School Minmatar Republic
296
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Posted - 2014.08.31 21:43:00 -
[24] - Quote
And another thing.
'It makes eve seem smaller'
Try low/null. You can go a dozen jumps and see NO-ONE. Entire systems are desolate ALL the time.
It's. It small, it's a population distribution issue. |
Caleb Seremshur
The Atomic Fallout Kids
352
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Posted - 2014.09.01 04:37:00 -
[25] - Quote
The least they could do is make the deceleration part of a warp as quick as the acceleration https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
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