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Short Willie SuckaLot
NorCorp Shipyards The Predictables
0
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Posted - 2014.08.31 00:23:00 -
[1] - Quote
What if there was some hidden stations, some u need to scan out, some u find by Luck during a mission, some u just stumble upon.
Stations that sells rare goods, Shady agents that offers missions that dont follow the mainstream, have a blackmarked which have high demand for illegal items, some stations also require corpses or assorted living humans or animals to conduct Experiments on. Even rare bpo or ships suddenly can be found for sale in the stations....
Stations where Things aint what ure used too. Some days u get dockingpermit, some days ure told to bugger off....
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Nevyn Auscent
Broke Sauce
1487
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Posted - 2014.08.31 00:29:00 -
[2] - Quote
They would be hidden for about 2 days, then they would all be mapped, and analysed. Refer to WH space for how this occurs. |
Trii Seo
Sabotage Incorporated Executive Outcomes
657
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Posted - 2014.08.31 11:47:00 -
[3] - Quote
The idea on its own is not bad. Maybe things like pirate jump-capable capital ships/stations that relocate often and move through space on their own?
Would also fit well with the theme of pirate factions getting more bold. Is it Hotdrop O'Clock yet?
Covert pilots unite! Safer working conditions, less accidental limb loss due to unfortunate Cyno accidents! https://forums.eveonline.com/default.aspx?g=posts&t=258986 |
Rroff
Questionable Ethics. Ministry of Inappropriate Footwork
793
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Posted - 2014.08.31 12:13:00 -
[4] - Quote
Nevyn Auscent wrote:They would be hidden for about 2 days, then they would all be mapped, and analysed. Refer to WH space for how this occurs.
Still even if people are sharing the BM's like crazy it still puts a bit of flavour into the game. |
Short Willie SuckaLot
NorCorp Shipyards The Predictables
0
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Posted - 2014.08.31 12:15:00 -
[5] - Quote
Trii Seo wrote:The idea on its own is not bad. Maybe things like pirate jump-capable capital ships/stations that relocate often and move through space on their own?
Would also fit well with the theme of pirate factions getting more bold.
i was actually thinking the same, small kind of station thats able to move/jump... or have the sansha Technology to create wormholes and move thru them.
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Wally Wankenstein
Center for Advanced Studies Gallente Federation
0
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Posted - 2014.08.31 12:19:00 -
[6] - Quote
Short Willie SuckaLot wrote:What if there was some hidden stations, some u need to scan out, some u find by Luck during a mission, some u just stumble upon.
Stations that sells rare goods, Shady agents that offers missions that dont follow the mainstream, have a blackmarked which have high demand for illegal items, some stations also require corpses or assorted living humans or animals to conduct Experiments on. Even rare bpo or ships suddenly can be found for sale in the stations....
Stations where Things aint what ure used too. Some days u get dockingpermit, some days ure told to bugger off....
thats actually not a bad idea, i like it. |
RubyPorto
RubysRhymes
5426
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Posted - 2014.08.31 18:00:00 -
[7] - Quote
Short Willie SuckaLot wrote:What if there was some hidden stations, some u need to scan out, some u find by Luck during a mission, some u just stumble upon.
Stations that sells rare goods, Shady agents that offers missions that dont follow the mainstream,
Check out the various pirate factions stations in NPC null.
Quote:have a blackmarked which have high demand for illegal items, some stations also require corpses or assorted living humans or animals to conduct Experiments on. Even rare bpo or ships suddenly can be found for sale in the stations....
So, a giant NPC intrusion into the market? How about no.
Quote:Stations where Things aint what ure used too. Some days u get dockingpermit, some days ure told to bugger off....
Sov Null, especially Providence. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
Short Willie SuckaLot
NorCorp Shipyards The Predictables
1
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Posted - 2014.08.31 20:14:00 -
[8] - Quote
RubyPorto wrote:Short Willie SuckaLot wrote:What if there was some hidden stations, some u need to scan out, some u find by Luck during a mission, some u just stumble upon.
Stations that sells rare goods, Shady agents that offers missions that dont follow the mainstream, Check out the various pirate factions stations in NPC null. Quote:have a blackmarked which have high demand for illegal items, some stations also require corpses or assorted living humans or animals to conduct Experiments on. Even rare bpo or ships suddenly can be found for sale in the stations.... So, a giant NPC intrusion into the market? How about no. Quote:Stations where Things aint what ure used too. Some days u get dockingpermit, some days ure told to bugger off.... Sov Null, especially Providence.
Ive been in various npc stations in null... stain, curse ect ect, its mostly the same, but With a Limited marked of the usuall stuff u get in pos or highsec.
Not a giant intrusion, its would be an alternative marked which provids more not so usuall items and some goodies from time to time.
Sov Null... i pretty traveled there and dont need a lecture on how it is ;) |
RubyPorto
RubysRhymes
5428
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Posted - 2014.08.31 20:19:00 -
[9] - Quote
Short Willie SuckaLot wrote:Ive been in various npc stations in null... stain, curse ect ect, its mostly the same, but With a Limited marked of the usuall stuff u get in pos or highsec.
Not a giant intrusion, its would be an alternative marked which provids more not so usuall items and some goodies from time to time.
Sov Null... i pretty traveled there and dont need a lecture on how it is ;)
In order:
Pirate stations have your different missions.
A player operated market is one of the core elements of the game. Adding a giant new NPC market goes against that goal.
Sov Null has what you asked for, some days you can dock, some days you can't. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
Short Willie SuckaLot
NorCorp Shipyards The Predictables
1
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Posted - 2014.08.31 20:26:00 -
[10] - Quote
RubyPorto wrote:Short Willie SuckaLot wrote:Ive been in various npc stations in null... stain, curse ect ect, its mostly the same, but With a Limited marked of the usuall stuff u get in pos or highsec.
Not a giant intrusion, its would be an alternative marked which provids more not so usuall items and some goodies from time to time.
Sov Null... i pretty traveled there and dont need a lecture on how it is ;) In order: Pirate stations have your different missions. A player operated market is one of the core elements of the game. Adding a giant new NPC market goes against that goal. Sov Null has what you asked for, some days you can dock, some days you can't.
When i wrote about a npc marked, i was more thinking of a very local marked, a marked inside the sation, With no links to other markeds ;)
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RubyPorto
RubysRhymes
5428
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Posted - 2014.08.31 20:34:00 -
[11] - Quote
Short Willie SuckaLot wrote:When i wrote about a npc marked, i was more thinking of a very local marked, a marked inside the sation, With no links to other markeds ;)
Right. In a market you buy things, correct? Then you can put these things in a ship, correct? Then you can undock this ship, correct? Then you can dock in another station and sell the things you bought. There's the link to other markets.
The problem is the NPC produced/purchased goods, not the idea of some separate market interface.
There is no way to have any part of EVE unlinked from every other part. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
Short Willie SuckaLot
NorCorp Shipyards The Predictables
1
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Posted - 2014.08.31 21:27:00 -
[12] - Quote
RubyPorto wrote:Short Willie SuckaLot wrote:When i wrote about a npc marked, i was more thinking of a very local marked, a marked inside the sation, With no links to other markeds ;)
Right. In a market you buy things, correct? Then you can put these things in a ship, correct? Then you can undock this ship, correct? Then you can dock in another station and sell the things you bought. There's the link to other markets. The problem is the NPC produced/purchased goods, not the idea of some separate market interface. There is no way to have any part of EVE unlinked from every other part.
ofcourse there is a indirect link betwene markeds, but the idea is to have an alternative marked that supplies the odd, rare and exotic items.... or illegal items..... |
RubyPorto
RubysRhymes
5429
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Posted - 2014.08.31 21:34:00 -
[13] - Quote
Short Willie SuckaLot wrote:ofcourse there is a indirect link betwene markeds, but the idea is to have an alternative marked that supplies the odd, rare and exotic items.... or illegal items.....
Rare and exotic items (officer gear) are traded on the normal market.
Illegal items (drugs) are... also traded on the normal market (to a lesser extent).
Both of these are produced by player effort.
Again, the problem with your suggestion is that NPCs are producing the items you want to buy at these special stations. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
Short Willie SuckaLot
NorCorp Shipyards The Predictables
1
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Posted - 2014.08.31 21:38:00 -
[14] - Quote
RubyPorto wrote:Short Willie SuckaLot wrote:ofcourse there is a indirect link betwene markeds, but the idea is to have an alternative marked that supplies the odd, rare and exotic items.... or illegal items..... Rare and exotic items (officer gear) are traded on the normal market. Illegal items (drugs) are... also traded on the normal market (to a lesser extent). Both of these are produced by player effort. Again, the problem with your suggestion is that NPCs are producing the items you want to buy at these special stations.
But is that such a big problem as u predicts it to be? an alternativ supplier that randomly shows up in different systems?
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RubyPorto
RubysRhymes
5429
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Posted - 2014.08.31 21:55:00 -
[15] - Quote
Short Willie SuckaLot wrote:But is that such a big problem as u predicts it to be? an alternativ supplier that randomly shows up in different systems?
One of the *Core* game design goals of EVE is a player run market filled with player produced items.
You're suggesting adding an NPC run market filled with NPC produced items.
Do you see how that doesn't fit in with EVE's design goals? "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
Short Willie SuckaLot
NorCorp Shipyards The Predictables
2
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Posted - 2014.08.31 22:19:00 -
[16] - Quote
RubyPorto wrote:Short Willie SuckaLot wrote:But is that such a big problem as u predicts it to be? an alternativ supplier that randomly shows up in different systems? One of the *Core* game design goals of EVE is a player run market filled with player produced items. You're suggesting adding an NPC run market filled with NPC produced items. Do you see how that doesn't fit in with EVE's design goals?
Well.. NPC have alot of sell and buy orders i most of the NPC stations, such as skillbooks. Only in Null, is it a fully playerdriven marked. |
RubyPorto
RubysRhymes
5431
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Posted - 2014.09.01 00:10:00 -
[17] - Quote
Short Willie SuckaLot wrote:Well.. NPC have alot of sell and buy orders i most of the NPC stations, such as skillbooks. Only in Null, is it a fully playerdriven marked.
Yes, skillbooks and blueprints are the prime exception to the "players build everything" rule. Virtually everything else you see on the market is produced by player action.
PI goods used to be another exception, then Tyrannis came out and now players build PI goods.
That there are exceptions to the goal (for various sensible game design reasons) doesn't mean that more exceptions should be added. "It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon |
Fer'isam K'ahn
None Of One
369
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Posted - 2014.09.01 11:56:00 -
[18] - Quote
No.
Kind of a pointless discussion - the 'hidden' feature is lost after a few hours. The 'moving' feature will not be implemented as won't moving planets... -¦-¦ Disconnecting a market or a (possibley all) players access from his goods on the market or in the hangar for roleplaying complexety's sake of less then a few dozen players = Nope. I could give that 'NO' some more attributes, but I am sure you know which tone that would have.
Anyway, this is too silly to actually waste more digital letters on -¦-¦.
Byebye thread. Are you sure your issues aren't elsewhere ?! |
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