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Gunner GzR
Anomalous Existence Low-Class
59
|
Posted - 2014.09.23 01:05:00 -
[181] - Quote
Andiedeath wrote:[quote=Kell Braugh][quote=Kadm][quote=Sith1s Spectre]
I reckon quit with the complaints and get on with the game.
Are you New to the world? Lets see them make changes to null that totally change play style and activity and See that thread Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Andiedeath
Sefem Velox Swift Angels Alliance
277
|
Posted - 2014.09.23 06:21:00 -
[182] - Quote
Gunner GzR wrote:Andiedeath wrote:[quote=Kell Braugh][quote=Kadm][quote=Sith1s Spectre] I reckon quit with the complaints and get on with the game. Are you New to the world? Lets see them make changes to null that totally change play style and activity and See that thread
Nope not new, been in wormhole space for about 2 years now (living for 18 months). And I do hope null sec gets a similar shake up.
But I love your trolling as you got the responce you wanted. Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
Aiyshimin
Imperial Collective Unsettled.
74
|
Posted - 2014.09.23 09:28:00 -
[183] - Quote
Gunner GzR wrote: Lets see them make changes to null that totally change play style and activity and See that thread
Funny, that's exactly what they are working on at the very moment.
CCP Fozzie wrote:For this upcoming CSM summit we are planning to discuss in detail a set of significant, specific and targeted changes that we hope to release in late 2014, as well as the concepts and prototypes that we are developing for more far-reaching changes in 2015.
And the pre-change threadnought: https://forums.eveonline.com/default.aspx?g=posts&t=372889&find=unread
Change is good. It keeps the game interesting. Adapting is good. It keeps your brains alive.
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God Arthie
Steel and Strong Wormhole Holders
16
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Posted - 2014.09.23 10:24:00 -
[184] - Quote
Aiyshimin wrote:Gunner GzR wrote: Lets see them make changes to null that totally change play style and activity and See that thread
Funny, that's exactly what they are working on at the very moment. CCP Fozzie wrote:For this upcoming CSM summit we are planning to discuss in detail a set of significant, specific and targeted changes that we hope to release in late 2014, as well as the concepts and prototypes that we are developing for more far-reaching changes in 2015. And the pre-change threadnought: https://forums.eveonline.com/default.aspx?g=posts&t=372889&find=unreadChange is good. It keeps the game interesting. Adapting is good. It keeps your brains alive.
So you wouldn't mind for your house to be burned down (this was the case with the WH's), it will make your life interesting and you would have to adapt(living under a bridge and stuff).
Change just to make a shinny Dev blog post and ignore most of the players (who actually live in WH) is bad. |
Aiyshimin
Imperial Collective Unsettled.
74
|
Posted - 2014.09.23 12:41:00 -
[185] - Quote
God Arthie wrote: So you wouldn't mind for your house to be burned down (this was the case with the WH's), it will make your life interesting and you would have to adapt(living under a bridge and stuff).
Change just to make a shinny Dev blog post and ignore most of the players (who actually live in WH) is bad.
Except that no "houses were burnt down", it made our lives interesting and we have already adapted and not living under the bridge. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1232
|
Posted - 2014.09.24 13:55:00 -
[186] - Quote
Aiyshimin wrote:God Arthie wrote: So you wouldn't mind for your house to be burned down (this was the case with the WH's), it will make your life interesting and you would have to adapt(living under a bridge and stuff).
Change just to make a shinny Dev blog post and ignore most of the players (who actually live in WH) is bad.
Except that no "houses were burnt down", it made our lives interesting and we have already adapted and not living under the bridge. O Disease can be described as interesting. Poverty can be described as interesting. War can be describes as interesting.
One can adapt to all of these.... Or die.
Eve is a game, one has another choice. Some are taking it
Note:- none of these are desireable.
The statement you have adapted to living in a less desireable environment and are so accepting of bad design choices gains you no credit and is not something to be proud of, millions are forced to do that every day, but we do not all choose to accept all that is put before us uncritically.
That is what this feedback thread is for, and what other people are using it for.
The point of an expansion is to make the game more desirable, and encourage more to play.
When one fails at this basic goal, questions need to be asked.
We have asked these questions, and have had no meaningful response. The fact you do not wish to ask these questions does not invalidate this thread. There is one EvE. Many people. Many lifestyles. WE are EvE |
Aiyshimin
Imperial Collective Unsettled.
75
|
Posted - 2014.09.24 15:09:00 -
[187] - Quote
You see, Hyperion changes didn't make the environment any less desirable for everyone. I'm not accepting bad design choice because I don't find them bad.
It's ok if you take the other choice, this is a game like you said.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1233
|
Posted - 2014.09.24 15:16:00 -
[188] - Quote
Aiyshimin wrote:You see, Hyperion changes didn't make the environment any less desirable for everyone. I'm not accepting bad design choice because I don't find them bad.
It's ok if you take the other choice, this is a game like you said.
Thank you for your permission to be an ex customer or live in KS neither of which is a choice i would choose to make.
Please let us know how Hyperion is such a success for you as more boring, more dangerous, less rewarding are not usually set as design goals to encourage new players and generate interest in any activity known to human kind. There is one EvE. Many people. Many lifestyles. WE are EvE |
Aiyshimin
Imperial Collective Unsettled.
76
|
Posted - 2014.09.24 15:26:00 -
[189] - Quote
I enjoy wormholes because they are dangerous, and I'd be happy to see them even more riskier. Exposure to risk makes mundane tasks more interesting.
Less rewarding? Rib prices are up, PVE makes more ISK now.
Mass-based spawning, persistent signatures, frig whs, rebalance of WH FX and dual statics for C4s were all successes imo, and dev time well spent.
I accept that I'm in the minority on these forums, but since they are a poor indicator of general opinion in most cases, I feel it's important that I speak up on behalf of the thousands that can't stand the trolls and whiners here, and choose to play the game instead.
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epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1233
|
Posted - 2014.09.24 15:53:00 -
[190] - Quote
Aiyshimin wrote:I enjoy wormholes because they are dangerous, and I'd be happy to see them even more riskier. Exposure to risk makes mundane tasks more interesting.
Less rewarding? Rib prices are up, PVE makes more ISK now.
Mass-based spawning, persistent signatures, frig whs, rebalance of WH FX and dual statics for C4s were all successes imo, and dev time well spent.
I accept that I'm in the minority on these forums, but since they are a poor indicator of general opinion in most cases, I feel it's important that I speak up on behalf of the thousands that can't stand the trolls and whiners here, and choose to play the game instead.
I think that the thousands would have agreed with you on the persistant signatures change, it was very good.
The rest would have been sucsessful if they had been part of an overall rebalance that had corrected some of the serious imbalances that existed regarding rewards VS disruption/risk, lifestyle issues re POS life and some new content had been added after years of waiting.
The wormholes little things thread had many better ideas, needed for so long, instead we got this!
As it Stands, Hyperion, was disruptive, with no benefits granted, and failed to achieve any of the stated or desired goals.
But if you find that a good use of the ONE chance we have had in years for wormholes to get some attention, well Fozzie must be pleased to have at least one satisfied customer. There is one EvE. Many people. Many lifestyles. WE are EvE |
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Aiyshimin
Imperial Collective Unsettled.
76
|
Posted - 2014.09.24 16:21:00 -
[191] - Quote
epicurus ataraxia wrote:
As it Stands, Hyperion, was disruptive, with no benefits granted, and failed to achieve any of the stated or desired goals.
Quote: The main overarching goals of our proposed changes are:
Create some variety and excitement in wormhole mechanics since most havenGÇÖt changed in many years Provide ways for players to engage more fully with the random and mysterious elements of wormhole life and a ease back on attempts to GÇÿtameGÇÖ and control wormhole mechanics Address some of the imbalance between wormhole environment effects Address some of the imbalance between wormhole classes
To reach that goal we are proposing the most significant package of improvements to wormhole space since the release of the Apocrypha expansion in 2009.
These changes consist of:
Wormhole effect rebalance A second static for Class 4 wormholes More randomly spawning wormholes Mass-based spawn distance after wormhole jumps K162 appearance only on first jump Loosening of bookmark copying restrictions Ensuring that scan signatures stay consistent over downtime
I bolded the part most relevant to your incessant whining.
So yes, they wanted to make rolling more PITA and risky, and achieved exactly that.
hth |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1239
|
Posted - 2014.09.24 18:24:00 -
[192] - Quote
Aiyshimin wrote:epicurus ataraxia wrote:
As it Stands, Hyperion, was disruptive, with no benefits granted, and failed to achieve any of the stated or desired goals.
Quote: The main overarching goals of our proposed changes are:
Create some variety and excitement in wormhole mechanics since most havenGÇÖt changed in many years Provide ways for players to engage more fully with the random and mysterious elements of wormhole life and a ease back on attempts to GÇÿtameGÇÖ and control wormhole mechanics Address some of the imbalance between wormhole environment effects Address some of the imbalance between wormhole classes
To reach that goal we are proposing the most significant package of improvements to wormhole space since the release of the Apocrypha expansion in 2009.
These changes consist of:
Wormhole effect rebalance A second static for Class 4 wormholes More randomly spawning wormholes Mass-based spawn distance after wormhole jumps K162 appearance only on first jump Loosening of bookmark copying restrictions Ensuring that scan signatures stay consistent over downtime
I bolded the part most relevant to your incessant whining. So yes, they wanted to make rolling more PITA and risky, and achieved exactly that. hth
You really have still totally failed in every measure to understand!
The problem is that Hyperion has failed to meet every one of it's stated goals. Risk has not increased as risk was mitigated against by rational player behaviour. It has simply made wormhole life more dreary dull and empty, a perfect example of the law of poorly thought out actions and their unintended consequences.
Whilst wormhole effect changes are still playing out, and scan signature consistency is good, Fozzie threw a hand grenade into the room and thought that his redecoration would be an improvement, sorry, it isn't and everyone who disagrees with you is not whining, You may enjoy the imaginary risk, risk only has relevance if you put yourself in the position of encountering it, others have been forced to adapt in a rational manner, to disagreeable poorly designed changes in combination, and that is NOT good for the game.
They may have been done with the best intentions, but if they had actually listened to those who lived in wormhole space, including yourself, they may have got it right first time rather than creating an unholy mess that needed cleaning up. There is one EvE. Many people. Many lifestyles. WE are EvE |
Aiyshimin
Imperial Collective Unsettled.
76
|
Posted - 2014.09.24 18:28:00 -
[193] - Quote
I perfectly understand your subjective opinion and it's distance to reality. Read again their goals. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1239
|
Posted - 2014.09.24 18:48:00 -
[194] - Quote
Aiyshimin wrote:epicurus ataraxia wrote:
As it Stands, Hyperion, was disruptive, with no benefits granted, and failed to achieve any of the stated or desired goals.
Quote: The main overarching goals of our proposed changes are:
Create some variety and excitement in wormhole mechanics since most havenGÇÖt changed in many years, the changes are the opposite of exciting Provide ways for players to engage more fully with the random and mysterious elements of wormhole life and a ease back on attempts to GÇÿtameGÇÖ and control wormhole mechanics nice Buzzwords, but entirely without any meaning. If he truly wants to implement random then he has just signed his own resignation letter ,you do not need developers for a game of chance and players do not relish the idea of having all their efforts pissed up against the wall due to pure bad luck and all their efforts counting for absolutely nothing. Address some of the imbalance between wormhole environment effects, yes, agreed they did this, and we are testing out the various changes, but up to now, disruptive rather than transformative, we will see. Address some of the imbalance between wormhole classes, didn't really see this, unless included in the above statement.
To reach that goal we are proposing the most significant package of improvements to wormhole space since the release of the Apocrypha expansion in 2009. This has to be black humor or a disconnect with his customer base
These changes consist of:
Wormhole effect rebalance, A second static for Class 4 wormholes More randomly spawning wormholes Mass-based spawn distance after wormhole jumps K162 appearance only on first jump Loosening of bookmark copying restrictions Ensuring that scan signatures stay consistent over downtime
I bolded the part most relevant to your incessant whining. So yes, they wanted to make rolling more PITA and risky, and achieved exactly that. hth
Ok whilst I am not going to precis over 100 pages in one thread I have commented accordingly.
In a nutshell, translation:- we do not know what to do and are unwilling to listen, so throw some random disruptive changes in and hope for the best. Do not expect us to be so easily impressed. There is one EvE. Many people. Many lifestyles. WE are EvE |
Chicken Exroofer
Regional Assault and Recon
81
|
Posted - 2014.09.24 23:04:00 -
[195] - Quote
Sigh. We told them before the patch what would happen as a result of the cumulative changes. We told them what was happening immediately before and immediately after the patch. We told them what has happened now that it has been live for quite a while.
Every single time,the result was completely the opposite of what CCP says they wanted, which was more activity and "content"
Less content is bad. Less activity is bad. Less players is bad. Less revenue is bad.
There is no good part to be seen, anywhere.
Oh and hi Epicurus. I think I have a salvage cormorant and a no implant alt left in the wormhole. Feel like coming and blowing it up at the sun for something to do? It will probably be more exciting than scanning empty chains. |
Gunner GzR
Anomalous Existence Low-Class
60
|
Posted - 2014.09.25 02:41:00 -
[196] - Quote
Gunner GzR wrote:Well it Is difficult to get ppl to play eve now with the changes.. Our pilots are tired of scanning wh after wh to find content and find nothing. They have moved on to other games. We had ssc pay us a visit and bait us. I had 3 ppl on line that was it. I went to the other game channel where there was 15 and no one would log into eve for the fight.. That is just sad SSC always bring a good fight and i wanted to engage so bad but not with just 3 pilots..So now i am getting bored and i do not even look forward to getting home and logging into eve anymore, As where b4 i did.. Just sad ..thanks ccp for Not Listening to your wh pilots and ruining wh space and the game for the great pilots of w space. Except you hans
what i said in another thread Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Fluffi Flaffi
Royal Amarr Institute Amarr Empire
108
|
Posted - 2014.09.25 12:56:00 -
[197] - Quote
Same here.
our people more often scan the first exits to lowsec or even HiSec and play there instead of scanning down an empty wormhole chain or doing anoms / gravimetrics with the risk of getting caught by a fleet coming through a fresh wormhole without a notable chance of escaping.
less Player / time online less activity (shut down some POS alrady) less content
nobody quitted / stopped playing Eve so far from those I know better, but some are much closer to do so at the moment, Especially those who found a home in wormholes. With Hyperion it's just most of the time not possible to enjoy that with just 2-3 members where you do not have 4+ incoming wormholes (which is reality most of the time with our 2 statics now). Not everybody has 10 accounts to have enough alt-Scouts for each incoming wormhole to enjoy PvE content. It was OK pre-Hyperion with random wormholes from time to time, but makes no sense at the moment (risk/reward is far off). And possible PvP content is less Overall, even though we scanned down the chains more often and deeper than we did that before Hyperion. It's just so bad at the moment.
As CCP could publish a devblog review about how good burner missions affected New Eden already, but said ZERO about wormholes I strongly assume, that those who confirm to find less content and activity in wh are absolutely right with their assumption and CCPs statistics clearly support that . :( Maybe CCP just hopes that activity will recover on midterm maybe and then they can publish that nothing "changed"? I don't know... |
Datu Puki
Outer Ring Sleeper Collective Illusion of Solitude
13
|
Posted - 2014.09.25 17:36:00 -
[198] - Quote
Fluffi Flaffi wrote:As CCP could publish a devblog review about how good burner missions affected New Eden already, but said ZERO about wormholes I strongly assume, that those who confirm to find less content and activity in wh are absolutely right with their assumption and CCPs statistics clearly support that . :( Maybe CCP just hopes that activity will recover on midterm maybe and then they can publish that nothing "changed"? I don't know...
This best illustrates how CCP got it wrong. highsec gets new PVE content which they'll expand on over the next few patches while w-space got a shake-up no one asked for. I really hope they are watching the numbers and act accordingly
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Shilalasar
Dead Sky Inc.
102
|
Posted - 2014.09.25 17:46:00 -
[199] - Quote
Fluffi Flaffi wrote:nobody quitted / stopped playing Eve so far from those I know better, but some are much closer to do so at the moment, Especially those who found a home in wormholes.
It usually isn-¦t a quick decision but a slow process. You have less fun or less to do when you log in, so you log in less. When ever you are online there are less corpies with you since they also follow the same logic. Leading to less fun -> less logging in... Then after a while you look into corpmanagement and see a lot of "over a month"s. Some move their stuff out thinking about coming back when they have more time again or a good gamechange is happening. And do not forget that many wormholedwellers can here because they tried other parts of the game, mostly sov-0.0 and wanted something else. There is nowhere to go for these people but stop playing. Some will find fun in k-space, but the for most players Whs are the end of the road. Ofc there are big corps/alliances who "outgrew" wormholespace because they can-¦t find their entertainment here anymore, but the individual player? The pull for wormholespace has always been the little guys matter, the battlefield is more even, it is tough as nails but worth it and you have to work harder for your content but it also feels way better. Also best community. Now the pull for new players is? Get good at scanning by doing it in infinitychains for hours every day? Get mad isk (tm) from escalations? Be able to roam different k-space every day?
Fluffi Flaffi wrote:As CCP could publish a devblog review about how good burner missions affected New Eden already, but said ZERO about wormholes I strongly assume, that those who confirm to find less content and activity in wh are absolutely right with their assumption and CCPs statistics clearly support that . :( Maybe CCP just hopes that activity will recover on midterm maybe and then they can publish that nothing "changed"? I don't know...
Fozzies next devblog will be about module tiericide, so yeah, aren-¦t we all happy about the new releasecycle where the devs have time to stay on one thing until it is fixed... |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1247
|
Posted - 2014.09.25 17:50:00 -
[200] - Quote
Shilalasar wrote:Fluffi Flaffi wrote:nobody quitted / stopped playing Eve so far from those I know better, but some are much closer to do so at the moment, Especially those who found a home in wormholes. It usually isn-¦t a quick decision but a slow process. You have less fun or less to do when you log in, so you log in less. When ever you are online there are less corpies with you since they also follow the same logic. Leading to less fun -> less logging in... Then after a while you look into corpmanagement and see a lot of "over a month"s. Some move their stuff out thinking about coming back when they have more time again or a good gamechange is happening. And do not forget that many wormholedwellers can here because they tried other parts of the game, mostly sov-0.0 and wanted something else. There is nowhere to go for these people but stop playing. Some will find fun in k-space, but the for most players Whs are the end of the road. Ofc there are big corps/alliances who "outgrew" wormholespace because they can-¦t find their entertainment here anymore, but the individual player? The pull for wormholespace has always been the little guys matter, the battlefield is more even, it is tough as nails but worth it and you have to work harder for your content but it also feels way better. Also best community. Now the pull for new players is? Get good at scanning by doing it in infinitychains for hours every day? Get mad isk (tm) from escalations? Be able to roam different k-space every day? Fluffi Flaffi wrote:As CCP could publish a devblog review about how good burner missions affected New Eden already, but said ZERO about wormholes I strongly assume, that those who confirm to find less content and activity in wh are absolutely right with their assumption and CCPs statistics clearly support that . :( Maybe CCP just hopes that activity will recover on midterm maybe and then they can publish that nothing "changed"? I don't know... Fozzies next devblog will be about module tiericide, so yeah, aren-¦t we all happy about the new releasecycle where the devs have time to stay on one thing until it is fixed...
It does seem to put more pressure on them to do something quickly and move on to the next, there are certainly advantages apparent with the new process, but only so long as that does not happen. They need some flexibility in the process to be able to rectify and rebalance things quickly. Hopefully their management will allow for that. There is one EvE. Many people. Many lifestyles. WE are EvE |
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Luft Reich
Magellan Corporation
50
|
Posted - 2014.09.26 01:45:00 -
[201] - Quote
Greetings all,
I'm sure many of you remember my very long post about the woes and such of Hyperion. At that time I wasn't living in wormhole space as I was taking a break for RL activites, but I decided to give it a go myself. I hope this is a good indication of how unbearable and awful this change has been.
I marched with a feeling of adventure into a C4 Black Hole with a C4/C3 Static with my corp, we are a smaller corp no doubt about it, but that is where Hyperion hurts the most people. Granted I have only been here for about a week, but the conclusions I have drawn are grim. The ability to close unwanted connections to either run sites, or look for a lowsec static off of a C3 is dreadfully slow. The majority of people in my corp are very casual players, we log on after work and look to do things whether it be PvP or PvE, yet with the changes Hyperion has introducd being able to roll holes in a manner that doesn't take ages is impossible.
"But Luft, it's still possible, stop being a crybaby and deal with it because it adds this elusive content". Haven't we exhausted this arguement already? By adding a new mechanic that adds MORE time of doing mind numbing non-sense is not a good thing. For larger groups this change has affected them to a very small extent, but the smaller, more casual groups can not bare these changes because for those with a very limited time window to play EVE, we want to do things such as run sites, or roam lowsec since hunting in lowerclass holes is like trying to find a CCP response to this issue.
tl;dr: This change may not hurt large groups, but smaller, casual groups have been hurt severly as we can not log on in a limited time window and play EVE.
-Luft Reich
And frig holes....don't even get me started......might make me write another threadnaught... ISD Cyberdyne liked your forum post |
Gunner GzR
Anomalous Existence Low-Class
60
|
Posted - 2014.09.26 02:39:00 -
[202] - Quote
Gunner GzR wrote:So we were talking tonight and had this thought..Since we are scanning the endless chains of mty w space. If ccp wants to Drive conflict in w space what about reducing the number of whs
By doing this you increase the chances of hitting active corps and drive more conflict since there is less whs Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
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Thomas Hurt
Future Methods
321
|
Posted - 2014.09.26 02:43:00 -
[203] - Quote
Plenty of people already know how to fix W-Space... Allow supers to be built in Wormhole systems... Just look at any of the big battles in the last 5 years, like B-R. Every one of them escalated to Supercapitals before drawing in large numbers of subcaps.
The holebears just don't want to see this happen because then their precious escalations would be gankable, as supercapitals are the only ships capable of killing capitals (barring some bizarre situation where hundreds of subcapitals swarm a capital). |
Winthorp
2758
|
Posted - 2014.09.26 02:56:00 -
[204] - Quote
Thomas Hurt wrote:Plenty of people already know how to fix W-Space... Allow supers to be built in Wormhole systems... Just look at any of the big battles in the last 5 years, like B-R. Every one of them escalated to Supercapitals before drawing in large numbers of subcaps.
The holebears just don't want to see this happen because then their precious escalations would be gankable, as supercapitals are the only ships capable of killing capitals (barring some bizarre situation where hundreds of subcapitals swarm a capital).
Did you have to go full ******? |
Gunner GzR
Anomalous Existence Low-Class
60
|
Posted - 2014.09.26 03:36:00 -
[205] - Quote
Thomas Hurt wrote:Plenty of people already know how to fix W-Space... Allow supers to be built in Wormhole systems... Just look at any of the big battles in the last 5 years, like B-R. Every one of them escalated to Supercapitals before drawing in large numbers of subcaps.
The holebears just don't want to see this happen because then their precious escalations would be gankable, as supercapitals are the only ships capable of killing capitals (barring some bizarre situation where hundreds of subcapitals swarm a capital).
You sir need to stop just stop Change For the Sake of Change is bad Listen to you community CCP We are what make you Money. Remove Local From 0.0 and Low Space Please
|
Mara Tessidar
Dark Star Safari Logistics
1167
|
Posted - 2014.09.26 05:48:00 -
[206] - Quote
Frankly I'm surprised and disappointed they haven't allowed stations to be built in wormhole space yet. What good is a colonization effort without a permanent home? |
Andiedeath
Sefem Velox Swift Angels Alliance
283
|
Posted - 2014.09.26 06:00:00 -
[207] - Quote
Mara Tessidar wrote:Frankly I'm surprised and disappointed they haven't allowed stations to be built in wormhole space yet. What good is a colonization effort without a permanent home?
Sorry but have to STRONGLY disagree with this one....
Sure fix POS structures to be more secure and easier to manage, but stations would just make wormhole space a non-stargated version of null sec... Nope, definitely NOPE! Director Swift Angels Alliance https://forums.eveonline.com/default.aspx?g=posts&m=3247397#post3247397 INGAME CHANNEL: Sefem Public |
AssassinationsdoneWrong
The Nexus 7's
274
|
Posted - 2014.09.26 08:04:00 -
[208] - Quote
Wow. Guess the special kids didn't get back to school yet.
Supers in WH's ergo sov ergo null. Yep just what we need.
Stations in WH's ergo sov ergo null. You two need to share a dorm.
Just to clear something up, BIGGEST fights do not equal best fights. SuperCap deployment does not mean a great fight is on the way it just means that 8 hours of boredom, tidi and le yawn is ahead.
If you want it go/stay in null. This is a forum for pilots, you're in the wrong place. Don't worry though we all love coming to visit. The Nexus 7's
What we fall short of in numbers we more than make up for in stupidity |
Marox Calendale
Human League
29
|
Posted - 2014.09.26 11:50:00 -
[209] - Quote
Mara Tessidar wrote:Frankly I'm surprised and disappointed they haven't allowed stations to be built in wormhole space yet. What good is a colonization effort without a permanent home? Stations in WH = No!
Destroyable Outposts without Sov needed = Yes. |
epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1260
|
Posted - 2014.09.26 11:57:00 -
[210] - Quote
Thomas Hurt wrote:Plenty of people already know how to fix W-Space... Allow supers to be built in Wormhole systems... Just look at any of the big battles in the last 5 years, like B-R. Every one of them escalated to Supercapitals before drawing in large numbers of subcaps.
The holebears just don't want to see this happen because then their precious escalations would be gankable, as supercapitals are the only ships capable of killing capitals (barring some bizarre situation where hundreds of subcapitals swarm a capital).
This is why they do not allow people to use explosives when redecorating their first year dorm room.......... Some shouldn't even be trusted with any blunt object. There is one EvE. Many people. Many lifestyles. WE are EvE |
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