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Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
1906
|
Posted - 2014.09.01 19:30:00 -
[31] - Quote
I'm pretty sure CCP read carefully the WH whin... er, feedback on Hyperion.
Then they simply chose to ignore (some of) it.
Wisely or not, only time will tell. But I respect a developer that actually does its job, as opposed to sheepishly giving players what they cry, er ask for. Make space glamorous! Is EVE dying or not? Ask the EVE-O Death-o-meter! |
James Amril-Kesh
4S Corporation Goonswarm Federation
11383
|
Posted - 2014.09.01 19:31:00 -
[32] - Quote
Dave Stark wrote:Abrazzar wrote:They are not restricting themselves to tweaks. They will release expansion tier changes in a release if it is finished at that time. That team can then do tweaks as the expansion tier content is finished and they are free to do the tweaks before going to work on other projects. And at the same time other teams can work on tweaking their last releases and/or work on new release material, which will then be put into the next release once it's considered finished.
No one is any longer working on deadlines for releases. This is what takes pressure from development that would otherwise cause scrapping (or simplification) of designs and other issues that rushing content causes. People need to get the expansion mentality out of their heads when managing their expectations for the new release cycle. the problem i think the OP was pointing out is that we get no news, or chance to give feedback, in a reasonable timeframe. it's nice having a feature that has been in the pipe for a year to be delivered, but if we only have 2-3 weeks to give feedback and test it... it's hardly going to be the best quality. they either need to start discussing features even without a release date, or start talking about features 2-3 "cycles" ahead. otherwise we're just going to end up with consistently crap content due to a lack of feedback and be stuck with it for 6-12 weeks until they get around to fixing it. I'd rather wait for content to be tested and feedback provided, than have to live with buggy **** for weeks. Exactly this. Enjoying the rain today? ;) |
Dave Stark
6806
|
Posted - 2014.09.01 19:35:00 -
[33] - Quote
Schmata Bastanold wrote:Dave Stark wrote:they either need to start discussing features even without a release date, or start talking about features 2-3 "cycles" ahead. They cannot do it because people are psychos and they treat "maybe" as "definite yes". And if dev will say "what do you think about X?" some people will start hoarding anything even slightly related to X and when nothing will change for X they will lose their fantasy money and will get upset. And then they can commit suicides or homicides or ritual sh!t smearing all over their faces or steal candy at grocery store. And CCP would have to feel responsible for all those bad things happening. That is why CSM works under NDA and that's why we have no frakking idea what exciting things are waiting for us in the future. Personally I think it's stupid but I'm sure Tippia & Co. will prove me wrong soon by the power of logic.
if people are too stupid to understand "this is what we're thinking about doing, what do you think?" and "here's a list of features in the next release" well... i'm not sure i have any sympathy and i'm sure most of the community will delight in pointing out how stupid they are. *shrug* |
Paynus Maiassus
Capital Munitions
100
|
Posted - 2014.09.01 19:52:00 -
[34] - Quote
Livonia Velorea wrote:They don't work from scratch every 6 weeks, it is just a release chance for what ever content is completed more or less. There could be 2 or 3 major features to a release each having been worked on for different durations, one might of taken 3 weeks and another 4 months. They just so happen to get released together because that's how the coookie crumbled. I've seen little indication that they are ignoring the feedback and input we give, if they were why would they even run a test server, make feedback threads, actively post and praise the feedback?
I understand your point but it's not exactly an issue that solves the problem, which I agree with the OP about.
For instance, I try to be very active and involved in anything that happens with the Rorqual. They have said that they couldn't quite make it in for Kronos and have listed some goals that they had for the ship, such as making it work as an on grid mining booster. For a while a number of threads popped up and Rorq discussion was lively. Feedback was I credibly diverse and ranged from mild adjustments to a half dozen incredibly radical and extensive redesign concepts. Then Crius came and went. Then Hyperion came and went. Now Hyperion has come and gone. Nothing about the Rorqual.
So according to your point the Rorqual is a big project and could take a few releases. However, if it is a project. There should be a sticky thread on it. If a path is chosen for the type of redesign, something should be announced and players should be able to comment. If they are still fishing around for what to do the CSM should be engaging the player base to figure out what we want and giving us ideas about what they and CCP can technically do and what they think will be workable. If they commit to a concept and start programming, stuff should appear on the test server. Basically, if the arrow is a big project there should be some evidence that it is being worked on. As it stands, for all I know, they had a quick idea they were going to put out during Kronos or a Crius and after thought and feedback said 'this has turned into a mess so let's shelve it and not think about it anymore.'
Sure the ten release cycle means that things will be released ad hoc when they are finished. But we have no idea what CCP is doing. They are still developing things in a 2-release style and just throwing surprises at us every 6-weeks. If you change the release schedule you have to change the development process and cycle as well.
The OP is on to something. This is not to dis on CCP. But if you want to develop things the players actually like and want there needs to be more transparency. |
DaReaper
Net 7 The Last Brigade
880
|
Posted - 2014.09.01 20:43:00 -
[35] - Quote
They did listen to feedback. They reduced the original idea of the spawn distance by 1/2 (was going to originally be up to 40km away.
and they added a timer for the k126's so when someone doesn't jump through it will still spawn on its own later.
They kept the stuff people whined about because they wanted to, and its how they want the game to work. doesn;t matter if it has not been like that for years, thats how they want it to work. you either adapt or die.
And you had plenty of time to test it. if you were not on sisi playing and trying it then you have only you to blame.
And you do realize that this was how it was with the only cycle right? you would only have maybe 3 weeks to test the next expansion. Sometimes longer for a few things, but thats how it works. again, adapt or die OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
baltec1
Bat Country Goonswarm Federation
12933
|
Posted - 2014.09.01 21:03:00 -
[36] - Quote
Jessica Duranin wrote:Xercodo wrote: And for the sake of fairness with other capital users doing the same to cynos jumps.
I bet the rest of the community would be equally pissed if not more so that they can't reliably land their carrier / dread / rorq / JF within docking distance huh? :P
THIS! If any of the k-spacers are wondering why so many wormholers are angry about hyperion... not being able to cyno into docking range is pretty much the k-space equivalent of what they did to wormholes. Imagine having to slowboat your Jump Freighter 10km until you are able to dock. Oh, and remember that you don't have local, so you don't know if the system is empty before you jump in.
So its like jumping though a gate and then burning back? Join Bat Country today and defend the Glorious Socialist Dictatorship |
Nico Laitanen
Federal Navy Academy Gallente Federation
8
|
Posted - 2014.09.01 21:34:00 -
[37] - Quote
I miss the cinematic trailers the older and bigger releases had. Also, it was almost like mmo christmas twice a year, and maybe I was too excited for changes to come to worry too much about the bugs or fixes that would need to be patched in later. Now, it's more like how are they going to break my game this time? |
Tweek Etimua
The Paragons
76
|
Posted - 2014.09.01 21:45:00 -
[38] - Quote
bacon lettuce tomato wrote:It's better than pushing poor to mediocre content out every 6+ months. So pushing poor mediocre content every 6+ months is not ok...but every few weeks is ok?.....why not push out good content all the time?
I think the OP has some traction. Player testing is extreamly limited nowa days. Player may post concerns but with the current production rates they'll have to fixx it latter....much latter and if players are not being listend to then....well what is the CSM doing? The changes to although im not a Wormholer, I don't think the changes where odd for people living in them.
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DaReaper
Net 7 The Last Brigade
880
|
Posted - 2014.09.01 22:03:00 -
[39] - Quote
Tweek Etimua wrote:bacon lettuce tomato wrote:It's better than pushing poor to mediocre content out every 6+ months. So pushing poor mediocre content every 6+ months is not ok...but every few weeks is ok?.....why not push out good content all the time? I think the OP has some traction. Player testing is extreamly limited nowa days. Player may post concerns but with the current production rates they'll have to fixx it latter....much latter and if players are not being listend to then....well what is the CSM doing? The changes to although im not a Wormholer, I don't think the changes where odd for people living in them.
see you are thinking about this wrong, you a a customer, thats it. you opinion matters sure, but CCP doesn't HAVE to listen to you nor do they have to do what you suggest. You give them money, thats all.
The CSM is an organization that, and i have zero idea why people don;t understand this, have ZERO power. They to are customers, there purpose is to give ccp insight into how the players may react and to take 30 pages of different options and whining and condense it down to a single voice. CCP doens;t have to let you test anything, nor do they even need to give you advanced knowledge. The very fact that they have a test server so we can try **** out is awesome. Its CCP's game, not yours, your opinion, in the grand scheme of things, means nothing.
CCP does listen, and they take your concern into account and may make changes based on that. But at the end of the day, they do not, in anyway need to listen to you. And sometimes, your opinion is completely wrong. Look through the forums and you see a lot of people 'brilliant' ideas for how to fix that game that are complete crap. Which is why they do not need to take your opinion into account. Once you remember the difference between customer and owner then you will be happier.
So far the new release cycle is working alright. They have the ability to go 'oops yea that was wrong, lets adjust this some more.' or go 'oh lets scrap that' They have not yet, but they will. And if you don;t like the new wh changes, then meh, more money for me as i traverse the dead holes and get resources form people who cried, and took there ball and left. OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
Athryn Bellee
Love Squad Pasta Syndicate
22
|
Posted - 2014.09.01 22:13:00 -
[40] - Quote
Jessica Duranin wrote:Xercodo wrote: And for the sake of fairness with other capital users doing the same to cynos jumps.
I bet the rest of the community would be equally pissed if not more so that they can't reliably land their carrier / dread / rorq / JF within docking distance huh? :P
THIS! If any of the k-spacers are wondering why so many wormholers are angry about hyperion... not being able to cyno into docking range is pretty much the k-space equivalent of what they did to wormholes. Imagine having to slowboat your Jump Freighter 10km until you are able to dock. Oh, and remember that you don't have local, so you don't know if the system is empty before you jump in.
If you're jumping a capital blind into a wh system you deserve to lose it. Wormhole jump distance is nothing related to cynos. |
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Jessica Duranin
Science and Trade Institute Caldari State
123
|
Posted - 2014.09.01 22:51:00 -
[41] - Quote
baltec1 wrote: So its like jumping though a gate and then burning back? Yeah, like jumping caps through a gate and burning back. Oh... wait....
Athryn Bellee wrote:If you're jumping a capital blind into a wh system you deserve to lose it. Wormhole jump distance is nothing related to cynos. You do know that there is no local in w-space, right? Just because there is nothing on dscan doesn't mean that there isn't a cloaky tackler sitting right next to you.
In kspace caps travel by cyno. In w-space caps travel by wormhole. How could there possibly be a relation...? |
45thtiger 0109
AL3XAND3R.
90
|
Posted - 2014.09.01 23:53:00 -
[42] - Quote
Moloney wrote:Hi.
Since you made pox of Hyperion. Left very little time for feedback on the changes and when feedback was provided, just ignored it.
Is this part of the new development cycle?
As in you have 5 weeks to the next Patch and nothing currently posted about those changes.
New scheme: 1. Reduce release cycle time to a point where there is no time to test the changes or give people advanced warning. 2. No time for Feedback so just ignore the outrage at your lack of communication 3. .... 4. Prof... Nope, sorry, I mean: collapse the company because no one believe they will get what they pay for anymore...
Well think of the Volcano in Iceland it might erupt at any time who knows.
If people in Iceland they might have to move elsewhere as it could be dangerous to stay where they are.
I hope everyone at CCP and in Iceland are ok.
CCP please keep the eve community updated with the situation of the Volcano thanks. |
Ocih
Space Mermaids Somethin Awfull Forums
717
|
Posted - 2014.09.01 23:58:00 -
[43] - Quote
The Patch Mechanics System is not up for debate because nobody fucks with the Patch Mechanics System or PMS for short. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
2707
|
Posted - 2014.09.02 05:20:00 -
[44] - Quote
Dave Stark wrote:if people are too stupid to understand "this is what we're thinking about doing, what do you think?" and "here's a list of features in the next release" well... i'm not sure i have any sympathy and i'm sure most of the community will delight in pointing out how stupid they are. *shrug*
Well, that was justification I got about NDA everything when CSM minutes showed up last time. And everybody in CSM agrees with it because they are privy for early access so they know what's coming. This way they can "give feedback" so CCP could "fix" incoming features and community won't know any better until some dev will post "feedback" thread or blog. Invalid signature format |
Vyl Vit
714
|
Posted - 2014.09.02 05:39:00 -
[45] - Quote
Is digital paranoia a registered mental disorder? (Did I just accidentally discover something?) Anyone with any sense has already left town. |
Obsidian Hawk
RONA Corporation RONA Directorate
923
|
Posted - 2014.09.02 06:05:00 -
[46] - Quote
Can I has your stuff? |
Derrick Miles
EVENumbers
4875
|
Posted - 2014.09.02 06:25:00 -
[47] - Quote
I'm thinking this thread got started because the original poster didn't like the latest changes, not the method the latest changes came about by.
Focusing on smaller, faster development cycles gives CCP more focus and direction so the content they do release has their full attention right up until release. Rather than having a dozen features that get lost in the mix as development goes on to other things, the focus let's them concentrate on individual, key elements. It also means that the potential for broken features to impact the game is less since they can be monitored individually.
Just because you gave feedback and didn't see something go your way doesn't mean CCP didn't get your feedback. It's a give a take in game development and there will always be some people who get upset in the balancing act. |
Fr3akwave
Shattered Sword
36
|
Posted - 2014.09.02 06:35:00 -
[48] - Quote
Moloney wrote:Go read the WH forum and edit your reply.
So thats what this thread is about.
1.) inb4lock - ranting is prohibited, you're welcome dorrim
2.) "Ignoring" player feedback is unequal to "Not following the majority". Just because many people complain about sth they don't like doesn't mean they won't do it and especially doesn't mean they ignored the feedback. The comlpaining lot in the WH forum still is probably <1% of the WH population, but you know, the complaining crowd is always much louder than the indifferent or agreeing one. |
baltec1
Bat Country Goonswarm Federation
12950
|
Posted - 2014.09.02 11:30:00 -
[49] - Quote
Jessica Duranin wrote:baltec1 wrote: So its like jumping though a gate and then burning back? Yeah, like jumping caps through a gate and burning back. Oh... wait.... Athryn Bellee wrote:If you're jumping a capital blind into a wh system you deserve to lose it. Wormhole jump distance is nothing related to cynos. You do know that there is no local in w-space, right? Just because there is nothing on dscan doesn't mean that there isn't a cloaky tackler sitting right next to you. In kspace caps travel by cyno. In w-space caps travel by wormhole. How could there possibly be a relation...?
Still faster than a freighter. Join Bat Country today and defend the Glorious Socialist Dictatorship |
Moloney
Faceless Men
123
|
Posted - 2014.09.02 11:53:00 -
[50] - Quote
The points: 1. Short release cycle stated as drawing focus onto a smaller quantity of changes resulting in less bugs - Actual result: bugs in virtually every part of the patch.
2. CCP states shorter dev cycle allows for smaller tweaks more often rather than massive change. - Actual result: Complete overhaul of every aspect of wormholes.
3. CCP advertise based on being a company that is finely in tune with their customers. - Actual result: CCP completely ignored an entire community stating that were against the proposed changes. And continue to ignore said community when they are still not happy about the ccp **** in their Ass.
Result 3 ctn. Said community have been calling for various changes to wormholes over the years. None were implemented.
4. Shorter development cycles, based on Hyperion, show that CCP do not have time to solicit feedback in a timely manor. Result: current disgust being shown in wh forum / likely disgust shown by next community to get Ass raped by lack of communication.
If they were as focused, committed & capable as some here seem to think. Why is there no dev blog for the next patch (little over 3 weeks left)
The devs may be competent but devs do not make decisions. They code other peoples decisions. (Fozzie might have a dev tag in this forum but he is not a software developer.) |
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Cherry Sulphate
ojingo
0
|
Posted - 2014.09.02 12:44:00 -
[51] - Quote
it must be wonderful to be 15 and so in touch with your anger, hey moloney? |
Fr3akwave
Shattered Sword
36
|
Posted - 2014.09.02 13:29:00 -
[52] - Quote
Moloney wrote:The points: 1. Short release cycle stated as drawing focus onto a smaller quantity of changes resulting in less bugs - Actual result: bugs in virtually every part of the patch.
2. CCP states shorter dev cycle allows for smaller tweaks more often rather than massive change. - Actual result: Complete overhaul of every aspect of wormholes.
3. CCP advertise based on being a company that is finely in tune with their customers. - Actual result: CCP completely ignored an entire community stating that were against the proposed changes. And continue to ignore said community when they are still not happy about the ccp **** in their Ass.
Result 3 ctn. Said community have been calling for various changes to wormholes over the years. None were implemented.
4. Shorter development cycles, based on Hyperion, show that CCP do not have time to solicit feedback in a timely manor. Result: current disgust being shown in wh forum / likely disgust shown by next community to get Ass raped by lack of communication.
If they were as focused, committed & capable as some here seem to think. Why is there no dev blog for the next patch (little over 3 weeks left)
The devs may be competent but devs do not make decisions. They code other peoples decisions. (Fozzie might have a dev tag in this forum but he is not a software developer.)
1. Name one single feature of any release of EVE, no lets expand this, of any game out there, that was entirely bug free. (Hint: don't waste time. you wont find any. This game is being developed by humans and humans make errors.)
2. "Every aspect of WHs"? Did you get a different Hyperion than i did? *scratching head* For me almost everything is still the same.
3. Actually, CCP is as fine with its customers as it gets. Seriously, this is not perfect, but start looking around you and at other gaming companies before you put out such statements. When multiple opinions contradict each other, there is always someone who will not be pleased. A couple of people complaining is not "the whole community" and "noticing complaints but consciously make a decision to go anther road" is not "ignoring said community". A whole community uprising looks different, believe me. Look up EVE's history, then you know what a whole community raging can cause. Putting up a tower of depots in front of Jita 4-4 and scrambling them every two minutes is not an uprising.
4. They have enough time. They just deliberately went against your personal opinion (that a part of the WH community shares). Those are two different things. |
Bizzaro Stormy MurphDog
B.L.U.E L.A.S.E.R.
383
|
Posted - 2014.09.02 13:44:00 -
[53] - Quote
Moloney wrote:Hi.
Since you made pox of Hyperion. Left very little time for feedback on the changes and when feedback was provided, just ignored it.
Is this part of the new development cycle?
As in you have 5 weeks to the next Patch and nothing currently posted about those changes.
New scheme: 1. Reduce release cycle time to a point where there is no time to test the changes or give people advanced warning. 2. No time for Feedback so just ignore the outrage at your lack of communication 3. .... 4. Prof... Nope, sorry, I mean: collapse the company because no one believe they will get what they pay for anymore...
You seem to be confusing "feedback" with something like "voting"
Bitching doesn't mean a feature doesn't make it into the game. Giving you more time to ***** does not make your "vote" mean more, either.
I like the 6 week development cycle.
I am not an alt of Chribba. |
Fr3akwave
Shattered Sword
36
|
Posted - 2014.09.02 14:02:00 -
[54] - Quote
Bizzaro Stormy MurphDog wrote: You seem to be confusing "feedback" with something like "voting"
Bitching doesn't mean a feature doesn't make it into the game. Giving you more time to ***** does not make your "vote" mean more, either.
I like the 6 week development cycle.
QFT.
So very few words that exactly describe the problem. Well done. |
Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
59
|
Posted - 2014.09.02 15:16:00 -
[55] - Quote
The 6 week cycle IMO is good, just hasn't been handled as well as it should. But if we compare the flaws versus the improvements, flaws are starting to be the bigger factor with the rapid release cycles.
Couple arbitrary examples: Odassey: Tweaks to scanning UI and presets for probe patterns but included the spew containers that took some time to removed.
Crius: Overhaul of industry with a bulky less than intuitive UI and a complete lack of common sense with decentralization of BP placement on POS side removing remote from office they at least should have had the foresight to make BPs usable from an online corp hangar at the POS but we did get compression arrays and a somewhat more intuitive reprocessing of modules.
In the first example it improved the acquisition of sites which determining what something was of interest quicker but made looting data and relic sites annoying as hell.
The second example makes S&I more of a chore especially at a POS this is a much greater nuisance value in the expansion for those who would do S&I at a POS in addition to ore compression.
I have stated in many posts related to Crius how dumb that approach is even though I am irked with basically the bulk of the changes with Crius and definitely would prefer changed for personal preference I know I won't get them but damn how hard is it for CCP to admit that they dropped the ball with decentralizing where we store BPs and the UI is a lot less then advertised. Correcting obvious flaws should be high on the priority in a rapid release system. Radical changes should really be fully ran through their paces on SISI before every even being considered to be deployed on Tranquility. I know one thing I tested on Sisi had only 2 weeks prior to release to test then went live with the update and it wasn't resolved.
Can anyone honestly say they like moving BP around in a POS? Rise up against crap improvements, bug ridden releases, and demand quality for you money! CCP no more $$$ from me until then.-á Three accounts funded by buying PLEX with $$$ now idle and this one, the end is nigh. |
Ima Wreckyou
The Conference Elite CODE.
195
|
Posted - 2014.09.02 15:29:00 -
[56] - Quote
I was very excited about the release cycle change because it makes complete sense in a big project like EVE.
... until I realized that they now will break the game 10 times instead of 2 times per year because of the completely absent QA (can I has my overview back?). the Code ALWAYS wins |
Moloney
Faceless Men
125
|
Posted - 2014.09.02 15:42:00 -
[57] - Quote
Cherry Sulphate wrote:it must be wonderful to be 15 and so in touch with your anger, hey moloney?
I wish I was 15 hehe, but thanks! |
DaReaper
Net 7 The Last Brigade
882
|
Posted - 2014.09.02 19:49:00 -
[58] - Quote
Flay Nardieu wrote:The 6 week cycle IMO is good, just hasn't been handled as well as it should. But if we compare the flaws versus the improvements, flaws are starting to be the bigger factor with the rapid release cycles.
Couple arbitrary examples: Odassey: Tweaks to scanning UI and presets for probe patterns but included the spew containers that took some time to removed.
This is actually an exsample as to why the old cycle sucked. It took them a year to compile the data and kill it. Odassey was part of the old cycle, not the new.
Quote: Crius: Overhaul of industry with a bulky less than intuitive UI and a complete lack of common sense with decentralization of BP placement on POS side removing remote from office they at least should have had the foresight to make BPs usable from an online corp hangar at the POS but we did get compression arrays and a somewhat more intuitive reprocessing of modules.
So you are whining because your bp's are no longer 100% safe from attack? Where as one fo the biggest reasons you needed a pos anyway (slot limits) has been removed so you can go to any station and setup shop with no problems. Yea, i'm an industrialist carebear and even I thought the idea of remote copy and manufacture was stupid and needed to die in a fire years ago.
Quote: In the first example it improved the acquisition of sites which determining what something was of interest quicker but made looting data and relic sites annoying as hell.
The second example makes S&I more of a chore especially at a POS this is a much greater nuisance value in the expansion for those who would do S&I at a POS in addition to ore compression.
I have stated in many posts related to Crius how dumb that approach is even though I am irked with basically the bulk of the changes with Crius and definitely would prefer changed for personal preference I know I won't get them but damn how hard is it for CCP to admit that they dropped the ball with decentralizing where we store BPs and the UI is a lot less then advertised. Correcting obvious flaws should be high on the priority in a rapid release system. Radical changes should really be fully ran through their paces on SISI before every even being considered to be deployed on Tranquility. I know one thing I tested on Sisi had only 2 weeks prior to release to test then went live with the update and it wasn't resolved.
Can anyone honestly say they like moving BP around in a POS?
They decentralized nothing. They made it harder for you to have safe bp's. I so can't wait for the reactions when they announce all stations in null can be destroyed and you will lose your crap in it. The tears will be epic... and what the hell have you forum people done to me?!?1 OMG Comet Mining idea!!! https://forums.eveonline.com/default.aspx?g=posts&t=331766 |
Mocam
EVE University Ivy League
457
|
Posted - 2014.09.02 23:03:00 -
[59] - Quote
Xercodo wrote:Abrazzar wrote:The six week release cycle also allows them to quicker respond should the perceived issues actually become observable issues on the live server. This. That and the dev themselves are enjoying the 6-week cycle more themselves, and when morale in CCP is high, **** might actually get done.
What we are not getting is what they started up around 2010 - the "rolling changes" but they are doing a faster delivery.
Remember the new character generator? No tattoos, hoods were oddly done, no ... How many remakes did we get?
The rollout methodology back then gave this game an extremely beta feel as they'd toss out half-baked solutions that then were to be "iterated upon" *AFTER* delivery.
Not tweaked a bit but flat out incomplete that then were to be fleshed out *AND* adjusted.
We did that for how many years up to that riot?
This is a better approach where at least the changes they are rolling out are mostly complete - even if people don't like them all, they aren't "starter" points to be worked on.
Note also that this is why we only have a CQ and a door that doesn't open. *THAT* was to be iterated on and expanded but not revisited. |
Rain6637
Team Evil
17085
|
Posted - 2014.09.03 03:32:00 -
[60] - Quote
you know how you can get a set of capital BPOs together, and figure out the number of component BPOs you need to have a set of capitals complete at the same time? I figure the faster release cycle is like that. It's the minimum block of time that several dev sections can have in common. it might be three items from one department, five from another, and 1 huge update from a third. I like it. I think it's a good sign (that someone is thinking like an eve player). President of the Commissar Kate Fanclub | Rainfleet on Twitch | Twitter | Rainfleet mk.III | Imgur |
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